Recommended Posts

The entertainment Industry debuts yet another DRM scheme: Ultraviolet. Access rights will be checked in the cloud.

Today, the Digital Entertainment Content Ecosystem (DECE) announced a new consumer-facing brand for the DRM system it has been working on for more than two years: UltraViolet.

DECE has more than 60 members, and includes most of the biggest names in content distribution and consumer electronics: Best Buy, Fox, Microsoft, NBC Universal, Sony, Warner Brothers, Panasonic, Paramount Pictures, Dolby Labs, and Comcast, to name just a few.

The group has been attempting to devise a system for video encryption that would let users share their content between devices without sacrificing the DRM. The solution the group came up with involved a cloud-based "Digital Rights Locker" that authenticates a user's privileges to watch a certain video.

Users will have to create UltraViolet accounts, where they access and manage all of their content.

http://www.betanews.com/article/The-entertainment-Industry-debuts-yet-another-DRM-scheme-Ultraviolet/1279643971

Link to comment
https://www.neowin.net/forum/topic/922204-new-drm-ultraviolet/
Share on other sites

If that is not enough there is a new anti-piracy Blu-ray encryption : Cinavia , which protects the audio tracks.

"Movies protected by Cinavia technology carry inaudible codes embedded by the copyright owner in their audio tracks that indicate where and how they are allowed to be used. For example, movies that are being released to theaters can carry a Cinavia code that indicates that they are supposed to be duplicated by professional replicators and played back on professional projection equipment only,"

if the watermarked audio source detects a difference, the movie will either be mute (but most likely not play at all)."

http://www.afterdawn.com/news/article.cfm/2010/03/03/new_cinavia_drm_takes_aim_at_pirates

I bet hackers will have gotten around it within 2 months.

That long? I predict a week or two after release.. just another gimmick to sell to major companies that will fall flat on its face and eventually become another useless piece of software in the world.

Actually I'm all for this. You say DRM and people start putting their tinfoils hats on and assume it has to do with 'the man' trying to oppress them and so on, but actually, this Ultraviolet stuff looks great. It means you own rights to x content, which you can then view on any device you authorise. Think of it like Steam for content - you can sign into any computer with your Steam account and play your games. It's great.

Less 'hackers will get around this' and 'omg DRM', and actually, think of what it is - you get to view the content you paid for, anywhere, on anything. This is what rights management should be. (Y) (Y)

great, now if my internet connection goes down i cant watch movies to pass the time anymore?

If you analogise this to Steam for video/music content, it's likely to assume there are mechanisms in place that place a fair balance between security of the platform and offline access.

Actually I'm all for this. You say DRM and people start putting their tinfoils hats on and assume it has to do with 'the man' trying to oppress them and so on, but actually, this Ultraviolet stuff looks great. It means you own rights to x content, which you can then view on any device you authorise. Think of it like Steam for content - you can sign into any computer with your Steam account and play your games. It's great.

Less 'hackers will get around this' and 'omg DRM', and actually, think of what it is - you get to view the content you paid for, anywhere, on anything. This is what rights management should be. (Y) (Y)

Thats what I was thinking too. Yes hackers will find their way around it, as usual, but this one doesn't seem to anywhere near as bad as the other types of DRM that currently exist.

What happens when the cloud goes down?

Offline access, or maybe they'll do it like Valve does. Basically, if Valve ever ceases to operate all the files will be made available without drm for people to download and play.

I REALLY dont see the point in DRM like this, they say it will be easy to transfer or allow rights to your other devices, but those devices will have to support Ultraviolet DRM which means having to buy all new devices just to get support, this is dead in the water before its even been applied to any media. Something like this needs to be built into the spec before devices even start to be created.

I REALLY dont see the point in DRM like this, they say it will be easy to transfer or allow rights to your other devices, but those devices will have to support Ultraviolet DRM which means having to buy all new devices just to get support, this is dead in the water before its even been applied to any media. Something like this needs to be built into the spec before devices even start to be created.

Well yes, and no. Sure the hardware needs to support it, but stuff like Xbox 360s and PS3s can recieve software updates, same for iPods/iPhones, Zunes, other media devices are also usually firmware updatable. Quite a lot of more modern televisions, DVD/Blu-Ray players and set-top boxes likewise have internet connectivity and so on. Considering industry support is key to something like this, it's good to see it's backed by a very large number of appropriate companies.

Honestly though do you expect apple to release a firmware update just to include this DRM, or any MP3/Video playback device?

As a feature of iOS 4.x or 5.something, sure, why not.

Once again, this will end up only inconveniencing the honest, paying, law abiding consumer.

I'm not sure if you read the article before commenting, but if you did, it should be clear that the whole point of this is to enable and improve access to your content across a variety of devices.

"The solution the group came up with involved a cloud-based "Digital Rights Locker" that authenticates a user's privileges to watch a certain video."

This just means soon as it goes live trolls will DDoS the authentication servers relentlessly just like they did with Ubisofts DRM servers.

As a feature of iOS 4.x or 5.something, sure, why not.

They probably won't. Apple has a monopoly over the iPhone audio / video capabilities with iTunes.

And I highly doubt they'll start supporting other stores and DRM when they can just keep pushing their own one.

This just means soon as it goes live trolls will DDoS the authentication servers relentlessly just like they did with Ubisofts DRM servers.

I don't think you need to be constantly online to view your files, just when you load them for authentication purposes. Ubisofts you have to be online constantly.

Actually I'm all for this. You say DRM and people start putting their tinfoils hats on and assume it has to do with 'the man' trying to oppress them and so on, but actually, this Ultraviolet stuff looks great. It means you own rights to x content, which you can then view on any device you authorise. Think of it like Steam for content - you can sign into any computer with your Steam account and play your games. It's great.

Less 'hackers will get around this' and 'omg DRM', and actually, think of what it is - you get to view the content you paid for, anywhere, on anything. This is what rights management should be. (Y) (Y)

i read that in the comments and it sounds like it'd be alright if that were the case. i despise drm of any kind but i could live with the steam version.

great, now if my internet connection goes down i cant watch movies to pass the time anymore?

if they're trying to go for sensibility this time (read: steam) i'd assume that they'll grant you rights by default if the client can't contact the server. microsoft would have experience with this.

Once again, this will end up only inconveniencing the honest, paying, law abiding consumer.

yea, considering it's the movie industry, i wouldn't be surprised.

Basically, if Valve ever ceases to operate all the files will be made available without drm for people to download and play.

Where did you hear this? I use Steam extensively and that situation has always worried me. I'd love to see the official Valve statement on that if you have a link or something?

Where did you hear this? I use Steam extensively and that situation has always worried me. I'd love to see the official Valve statement on that if you have a link or something?

Theres like 2 billion + posts on the steam forums, however Gabe Newell did mention it:

http://forums.steampowered.com/forums/showpost.php?p=10642189&postcount=28

However, there is no guarantee that this will happen. However, Valve is one of those few companies that actually listen to their users and I can see them allowing you to play the games you've already purchased even if their delivery system was gone. And that Steam is big enough that if Valve ever goes out of business another company would buy them up in a heartbeat.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Maybe it's just my old-school soul talking, but I’ve always felt that games aren't 'real' games until they hit the PC. Leaving the PC community out at launch just doesn't sit right with me. That being said, I'm probably going to buy the PS5 just for the fun of trying it out.
    • The Vibe Coding Playbook: Building Your Tech Business with AI —was $35, now FREE by Steven Parker Claim your complimentary copy (worth $35) of "The Vibe Coding Playbook: Building Your Tech Business with AI" for free, before the offer ends on June 23. Description A detailed and up-to-date walkthrough for entrepreneurs with limited (or non-existent) coding skills who want to build profitable software companies using new gen-AI tools. In The Vibe Coding Playbook: Building Your Tech Business With AI, renowned AI and data science educator Siraj Raval walks you through exactly what you need to do to build a technology business with generative AI-powered code assistants. Raval offers step-by-step guidance for non-technical professionals and entrepreneurs interested in creating scalable, profitable enterprises without spending years learning how to code. This book conceives of new artificial intelligence tools, like Cursor, as “co-founders,” lighting your way to constructing valuable software products and services. You’ll learn to build minimally viable products (MVPs), iterate on your software products as you develop and after launch, and grow your company while maintaining a lean, efficient, solopreneur-focused structure. Inside the book: Detailed guidance for entrepreneurs interested in creating powerful tech solutions for niche problems and markets without hiring expensive software developers Strategies for using generative AI tools to substitute for traditional technical co-founders Illustrative case studies from real-world founders who built successful technology businesses without learning to code Useful tools for non-technical entrepreneurs, including prompt libraries, decision trees, QR codes linking to video tutorials demonstrating key techniques, and access to an exclusive online community of like-minded founders Perfect for ambitious professionals and entrepreneurs who want to build a successful technology company now – using commercially available AI tools – The Vibe Coding Playbook is your personal roadmap to creating useful and profitable software for customers without learning how to code. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $35, but is now FREE | Below free offer link expires on June 23. The Vibe Coding Playbook: Building Your Tech Business with AI The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • Rockstar confirms Grand Theft Auto VI pre-orders begin next week, unveils cover art by Pulasthi Ariyasinghe The release date of Grand Theft Auto VI has moved quite a lot since its original announcement in 2023, but it finally looks like the game has found its final launch slot. Rockstar today had a new video upload on its YouTube channel, and while it wasn't a new trailer for the game, the company revealed two things. This was the pre-order kickoff date for Grand Theft Auto VI as well as the game's official cover art. The company revealed that June 25 is when fans of the series will be able to pre-order their copy of Grand Theft Auto VI. Pre-orders will be available both digitally and in retail stores. The newly unveiled cover art shows off the two new protagonists, as well as a few more characters that are probably vital to the campaign storyline. Shots of vehicles players can use like a light helicopter, motorcycle, sports car, and speed boat are also seen here, alongside a shot of a crocodile. "Jason and Lucia have always known the deck is stacked against them," says Rockstar describing the campaign's protagonist duo. "But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive." Grand Theft Auto VI is coming to Xbox Series X|S and PlayStation 5 on November 19, 2026. A PC version has not been confirmed yet, though it's expected by many to land after the console release. When asked about this, the Take-Two CEO says it considers the core audience for the Grand Theft Auto franchise to be on consoles.
  • Recent Achievements

    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      72
    4. 4
      Michael Scrip
      64
    5. 5
      ATLien_0
      64
  • Tell a friend

    Love Neowin? Tell a friend!