New Grid, Operation Flashpoint coming from Codemasters


Recommended Posts

July 26th, 2010 @ 14:17

By Johnny Cullen

Codemasters? SVP of production Jame MacDonald has told Develop that new iterations of Race Driver: Grid and Operation Flashpoint are in development.

The games are currently in development at the company?s Southam studio alongside DiRT 3.

?We?ve got a major launch with F1 coming up in September and developed at our Birmingham studio,? said MacDonald, ?and we hope to draw new IP from there. Our Guildford studio is working hard on Bodycount, and we will be looking to to take that franchise further and further with the addition of more IP.

?In Southam it?s full steam ahead with the next iteration in our Flashpoint series, as well as the next Dirt and Grid. It?ll be interesting to see how it all pans out.?

The original Race Driver: Grid launched in 2008 for PS3, 360, PC and DS, while the last Operation Flashpoint, Dragon Rising, released last year for PS3, 360 and PC.

http://www.vg247.com/2010/07/26/new-grid-operation-flashpoint-coming-from-codemasters/

GRID 2 was pretty much a no-brainer. The first one is brilliant. The only thing I'm concerned with at the moment is how F1 2010 is going to turn out, as at the moment, it looks like GRID, which wouldn't translate well in F1, but nevertheless, I've still pre-ordered it.

I'm really surprised that they're doing another Operation Flashpoint game, as the last one was just terrible. They should leave the tactical shooter genre in the safe hands of Ubisoft with Rainbow Six and Ghost Recon.

I'm really surprised that they're doing another Operation Flashpoint game, as the last one was just terrible. They should leave the tactical shooter genre in the safe hands of Ubisoft with Rainbow Six and Ghost Recon.

I could not agree with you anymore on that. The game was absolutely terrible. I am further more sorry that I actually purchased this game too. The AI is what really makes the game extremely bad, if it would of been much better, then maybe it would of been a better game. But the developers must of been blind and not realized this. How? I have no idea.

Wow, Codies is making Activision seem caring ;D they're working on all of those AND Dirt3? nice cow milking there..

You're blowing it quite out of proportion. The GRID and DiRT games have been fantastic so far. Activision have mostly been releasing mediocre games on a yearly basis, a bit like EA. Codies aren't really sticking to a yearly release schedule. DiRT came out in June 2007, GRID came out in May 2008, and DiRT 2 came out in September 2009.

Yeah or if you're a true OFP fan, you'd go buy the game made by the true developers and stay far away from this money grab.

ArmA II then.

You're blowing it quite out of proportion. The GRID and DiRT games have been fantastic so far. Activision have mostly been releasing mediocre games on a yearly basis, a bit like EA. Codies aren't really sticking to a yearly release schedule. DiRT came out in June 2007, GRID came out in May 2008, and DiRT 2 came out in September 2009.

ArmA II then.

Ha.

The first DiRT maybe, but not the sequel nor GRID. If you like racers with **** handling / US events then yeah I can see the appeal...

I actually like Operation Flashpoint, though I haven not finished much of it yet (I played the one before it as well). The problem I have with it is they screwed the community over by stating they were going to have frequent DLC content, and no such thing happened after the first one.

^ Common story this generation tbh.

It almost has no meaning now when a dev says "lots of DLC" or "frequent/episodic DLC". The last game that really did provide lots was Fallout 3 and before that it was Oblivion imo.

Just look at LBP and how it was going to be some new genre of community game with updates bursting at the seams. All we get is frickin' lame costume packs mooching off every other franchise out there.

Edit: actually I suppose Forza 3 was another generous game with it's car packs. Gears 2 had loads of map as well.

Gears 2 had loads of map as well.

Yeah, most of which were released within a week of the game's release. It seems a trend for developers to create DLC before the game is released and then release it later rather than continuing to support the game with new content (Halo, Fallout, Assassins Creed 2, Mass Effect).

Yeah, most of which were released within a week of the game's release. It seems a trend for developers to create DLC before the game is released and then release it later rather than continuing to support the game with new content (Halo, Fallout, Assassins Creed 2, Mass Effect).

GoW2 release - Nov 7th 2008

DLC:

Combustible Map Pack - Dec 15th 2008

Snowblind Map Pack - March 24th 2009

Dark Corners - July 28th 2009

:p

^ Common story this generation tbh.

It almost has no meaning now when a dev says "lots of DLC" or "frequent/episodic DLC". The last game that really did provide lots was Fallout 3 and before that it was Oblivion imo.

Just look at LBP and how it was going to be some new genre of community game with updates bursting at the seams. All we get is frickin' lame costume packs mooching off every other franchise out there.

Edit: actually I suppose Forza 3 was another generous game with it's car packs. Gears 2 had loads of map as well.

How can you forget Burnout Paradise? :p

Don't think any game this generation has had as much DLC support.

Ha.

The first DiRT maybe, but not the sequel nor GRID. If you like racers with **** handling / US events then yeah I can see the appeal...

What's wrong with US events? We have plenty of amazing circuits. And the handling in GRiD is not crap, it's an arcade racer, it makes no allusions to being a sim racer. It's a simple, fun racer.

What's wrong is how much they are ruining the WRC sport. WRC is not about arenas, fireworks and the rest of that naff tacked on they added to interest the X-Games crowd.

CM is turning in his grave :(

Just wait til GT5 and the full WRC game come out, bet the US audiences want nothing to do with them cause they aren't "stimulating" enough for them.

Also, I never mentioned anything about GRID being a sim racer? Now you're just jumping to conclusions and putting words in my mouth!

What's wrong is how much they are ruining the WRC sport. WRC is not about arenas, fireworks and the rest of that naff tacked on they added to interest the X-Games crowd.

CM is turning in his grave :(

Just wait til GT5 and the full WRC game come out, bet the US audiences want nothing to do with them cause they aren't "stimulating" enough for them.

Also, I never mentioned anything about GRID being a sim racer? Now you're just jumping to conclusions and putting words in my mouth!

I don't follow WRC nor the X-Games type stuff, so I'm not aware of what you are talking about, but I can easily believe it. The purity of the sport, in almost every sport, is being eroded every year by increasing amounts of the popluation with the attention spans of ferrets on crystal meth.

And I never said you did say GRiD was a sim racer. You said the handling was crap and I am merely pointing out that it is an arcade racer, not a sim racer, and hence will not have the "good" realistic physics and handling characteristics.

Sure GRiD had its flaws (interrupting you after every 3rd event to have a LeMans event, etc.) but it really nailed the immersion factor for me. I would be very interested in a sequel, especially if they make it more sim-like.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, exactly what I have been thinking. Don't make the context menu simpler, make it smarter to learn what I actually use. And then, give me the ability to pin settings that I rarely use but need forget where they are.
    • https://www.change.org/p/save-the-new-stargate-series-let-martin-gero-build-the-future-of-the-franchise?utm_source=share_petition&utm_medium=mobileNativeShare&utm_campaign=share_petition&recruited_by_id=376d0b10-cf3c-11e7-a513-03b837c94000&recruiter=836653795&share_id=jVyr5PGfkN Petition for anyone who's interested 
    • Here's how to watch Summer Game Fest 2026 and what to expect from the 2-hour showcase by Pulasthi Ariyasinghe The June game showcase schedule is packed, and with the Sony event already behind us, it's time for the next major presentation to come in swinging. Later today, Geoff Keighley will be bringing the 2026 edition of Summer Game Fest live from the Dolby Theatre in Los Angeles, California. For anyone wanting to tune in online, the Summer Game Fest showcase livestream will be kicking off at 2 PM PT | 5 PM ET | 10 PM BST later today, June 5. The jam-packed show is slated to run for about two hours, with platforms like YouTube (4K at 60FPS), Twitch, Facebook, or X being available for catching it. Like in previous years, separate streams featuring American Sign Language and Descriptive Audio are available on YouTube as well. Keighley has only dropped a few teasers about what gaming fans can expect to see at the show. This includes a new look at Star Wars Zero Company from EA, a major announcement from Guild Wars developer ArenaNet, more Clutch gameplay, and some sort of Sega presence. As for fan expectations, there is hype building about a Final Fantasy 7 Remake Part 3 reveal here, and we might see new details about announced games like Alien Isolation 2 as well. If you want even more games, keep in mind that right after the main kickoff event, the Day of the Devs showcase will begin its own festivities at 4 pm PT | 7 pm ET. This is focused entirely on upcoming indie games. Following this, the next major games showcase is slated to happen on June 7. Here, Microsoft is bringing the big guns with its Xbox Games Showcase and Gears of War E-Day Direct. Check out the full calendar for all of the June events over here.
    • AI is destroying jobs like nothing before
    • I think the car analogy is more this: Left hand drive, basic commands on the left side of the infotainment screen. Right hand drive, basic commands on the right side of the infotainment screen. Granted, you're not swapping between the two often so it's doesn't really work. But it's to do with the proximity of you (your mouse, or the driver) to the controls.
  • Recent Achievements

    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
  • Popular Contributors

    1. 1
      +primortal
      487
    2. 2
      PsYcHoKiLLa
      262
    3. 3
      Skyfrog
      86
    4. 4
      FloatingFatMan
      64
    5. 5
      Michael Scrip
      63
  • Tell a friend

    Love Neowin? Tell a friend!