Recommended Posts

510018601.png

Developer: ArenaNet
Publisher: NCsoft
Release Date: TBA 2012
Genre: MMORPG

Description:

Guild Wars 2 is a massively multiplayer online role-playing game in development by ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely (if ever) seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game. As a sequel to Guild Wars, Guild Wars 2 will feature the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time. [Source]


Story:


Setting
Guild Wars 2 takes place in the high fantasy world of Tyria, 250 years after the players' defeat of the Great Destroyer in the Eye of the North expansion. Five so-called Elder Dragons sleeping beneath the continent have awoken in the time since Guild Wars, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by natural disasters and war with the charr, who have finally reclaimed the last vestiges of their ancestral homeland of Ascalon from the humans. To the north, the norn, a proud race of Nordic hunters, have been forced south by the rise of Jormag, and in the west, the technologically advanced asura have been forced to establish permanent homes above-ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria. Near the forests where the asura make their home are the sylvari, a new race who have appeared in Tyria in the last 25 years, unaffected by the difficulties that plague the other races but with some as-of-yet unexplained connection to the Elder Dragons.

To the south, the continent of Cantha has been cut off by an isolationist and xenophobic political climate, which is reinforced by Zhaitan's undead navy. Elona, too, has been cut off; the only hint of its continued prosperity being the ongoing battle between Palawa Joko's Mordant Crescent and Kralkatorrik in the Crystal Desert, as well as occasional reports from Order of Whispers spies. The Battle Isles have been wiped off the map entirely by the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the awakening of Zhaitan.

The advancement of time from Guild Wars is reflected in the changes in culture, including armor and clothing, as well as in the advancement of in-game technology and a unified common language.

Story
The player is tasked with reuniting the members of the disbanded Destiny's Edge, a multi-racial adventuring guild whose members' struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon. [Source]


Gameplay:


Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, enhanced graphics and animations and the use of the Havok physics system. The developers say the engine now does justice to the game's critically acclaimed concept art, and that concept art will be integrated into the way the story is told to the player.

Guild Wars 2 will allow a player to create a character from a combination of five races and eight professions, the five races being the humans and charr, introduced in Prophecies, the asura and norn, introduced in Eye of the North, and the sylvari, a race exclusive to Guild Wars 2. The professions, three of which do not appear in Guild Wars, are divided into armor classes: "scholars" with light armor, "adventurers" with medium armor, and "soldiers" with heavy armor. There is no dedicated healing class, as Guild Wars 2 is not team based, and even in a team context the developers felt that making it necessary for every party to have a healing character was restrictive.

The eight professions are:

  • Elementalist: A scholar profession, focusing on, not surprisingly, magic based on the classical elements. The elementalist's unique mechanic is "attunements"; whereas the other revealed professions may switch between weapon sets, Elements may switch between four "attunements", one for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, fire skills on area of effect damage, water on healing and snares (movement impediment), and air on single target damage.
  • Warrior: A soldier profession. May use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage, and melee weapons covering a variety of roles. May also use shouts, stances, and "battle standards" to buff allies and themselves. Their unique mechanic is adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities, and providing a special ability when it is high enough.
  • Ranger: An adventurer profession. May use both ranged an melee weapons, with the ranged weapons covering a variety of roles, and melee abilities being focused around quick movement and defense. May also use traps and spirits to defend and influence an area, respectively. Their unique mechanic is animal companions, which can be equipped with a number of different skills, for different roles, depending on the exact type of pet.
  • Necromancer: A scholar profession, based on the manipulation of death. Has a number of life stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "life force" resource that builds up as deaths occur near the necromancer. Life force is used to sustain a "death shroud" state, which changes part of the necromancer's skill bar, and has the necromancer use life force rather than hit points.
  • Guardian: The second soldier profession. Uses Virtue (divided into three categories: Courage, Justice, and Resolve) to aid allies in combat, or use to power the Guardian's own passive abilities. Can also create wards that prevent enemies from getting any closer, and can summon enchanted weapons to help in the fight.
  • Thief: An adventurer profession. May use both ranged and melee weapons and is the first class announced to use pistols. Utilizes shadowstepping, traps and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's ten 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
  • Engineer: An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons.
  • Mesmer: A scholar profession wielding magic that emphasizes illusions, trickery, and the mind. Mesmers can manifest a variety of illusory doppelg?ngers that can be used both to deceive and damage and can at any time be sacrified ("shattered") to cause various area effects. Using illusions that attack enemies that perform certain actions, and a debuff ("condition") that causes affected enemies to take damage upon the use of skills, mesmers specialize in manipulating enemies and causing confusion and indecision.

The race and profession of the player will determine the skills that he or she has access to. Guild Wars 2, like Guild Wars, uses a skill-based combat system, whereby players must select only 10 skills from a much larger pool, introducing an element of strategy. However, unlike Guild Wars, skill slots have predefined roles, so the first five will be determined by a combination of the player's weapon and profession, the sixth can only be one of a number of healing skills, the seventh through ninth will be skills with no defined roles, and unlocked as the game progresses, and the tenth slot will be for an "elite" skill, which is also initially locked. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity and will also reduce the overall number of game modes to reduce balancing complexity ? one of the most common issues present in MMORPG's.

The uniquely low level cap of Guild Wars (20) has been replaced with one capping out at 80, which the developers state strikes the correct balance between allowing for character development and avoiding forcing players into the grind-based gameplay that too often accompanies a high level cap, the elimination of which was a core design principle of the original Guild Wars. In PvE, grind is combated with a sidekick system, similar to that used in City of Heroes, allowing two players with a large level disparity to normalize their levels and enjoy content as though they were the same level. In PvP, entry to e-sport will grant access to all skills, items and provide a fixed level, so that all players will be on a level playing field.

In addition to the small-scale, tactical combat described above, Guild Wars 2 will feature "World PvP", large scale combat taking place in a persistent world, with players able to drop in and out "on the fly". Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.

A more elaborate crafting system and other non-combat interactions are also being added to the game.

As Guild Wars 2 is set 250 years after the original game, players will not be able to carry over their characters from Guild Wars. However, the achievements and honors accumulated by all the characters on players' Guild Wars accounts are commemorated in the Hall of Monuments, which appears in Guild Wars: Eye of the North. The Hall of Monuments will also appear in Guild Wars 2, with the monuments in the Hall reflecting the achievements of characters on a linked Guild Wars account. These monuments are worth points that can be used to provide Guild Wars 2 characters with exclusive titles, items, mini-pets, and animal companions. [Source]


Links:



System Requirements:


Minimum

  • Windows? XP Service Pack 2 or better
  • Intel? Core? 2 Duo 2.0 GHz, Core i3, AMD Athlon? 64 X2 or better
  • NVIDIA? GeForce? 7800, ATI Radeon? X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • 25 GB available HDD space
  • Broadband Internet connection
  • Keyboard and mouse

 


Screenshots:


hunterscall1.jpg
guardian03.jpg
engineer03.jpg
guild-wars-2-20110810062257182.jpg


Videos:


 

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/
Share on other sites

Yeah that manifesto video was amazing. Even my friend who hates MMO's got excited for GW2 now. He's been begging for an MMO that allows players to directly influence the game world, and if the devs aren't doing lip service it looks like GW2 might do that one straight up!

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017286
Share on other sites

I played GW for a long time. PvE only though. The skills rocked and gave each class the ability to be very dynamic. I mostly played as a Warrior then Monk. I dibbed and dabbed in all classes; SS Necro, 55 Monk, Barrage Ranger etc. All great fun to play. The problem in the end was I ran out of things to do other than grind away at achievements. I got quite a few but gave up at the end when I had ones like eating sweets and drinking would mean I would need to sit at the computer double clicking on a flask once every minute (total would require 6 days, 22 hours, and 40 minutes for the drunkard title).

I therefore left and started playing WoW. GW is better than WoW in so many ways but then WoW is better in terms of content. Blizzard do a great job of updating their game and adding new content to keep the player coming back.

I look forward to GW2 and consider it a must buy when it comes out. I haven't been following it much, but my old GW friend who is still playing has been updating me. I try to keep away from reading about it as it just excites me :)

I will miss not having a healing role now. I loved playing a Prot Monk. Still its a new idea and breaks the game away from other MMORPG's.

*Edit*

Just noticed, I still have a Glob of Ectoplasm on this forum as my avatar :p

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017354
Share on other sites

I think they will deliver on everything they've said. The things like the persistent world, that was one of the first things they talked about way back in 2007 when they said GWEN was going to be the last expansion. I don't get my hopes up for very many games to deliver what's promised but I think they can. To this date I've never spent as much time in a game as I did in the original Guild Wars.

It seems like they're making quite nice progress but I'm betting we'll see a holiday 2011 release date. I hope they have a beta much sooner though. I hope I'm wrong about that release date and we'll see it much sooner though! :laugh:

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017402
Share on other sites

Looks awesome, can't wait. Looks like it has skill combinations too.

The only thing I know that they failed to deliver in GW2 is the companion system. They mentioned awhile ago that they were removing it so they could release it sooner. Sounded like a great system to me personally, it basically allowed you to have a companion that would focus on your weaknesses to help you out throughout the game without having to rely on other people. Other then that, it seems to be coming along quite good, and will probably be the next game I buy (that, and Portal 2).

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017566
Share on other sites

SK[' date=11 August 2010 - 13:30' timestamp='1281529800' post='593017846]

Not sure on jumping. I would like to see it though. Level cap is 80.

Source? I've got the original and the cap is 20. Not played in years and I have no expansions so I'm not sure if they raised the cap in those.

Edit - http://wiki.guildwar...ki/Guild_Wars_2 Oh snap is says 80 in here!

I also see this "Guild Wars 2 will be a true 3D environment which will allow characters to jump over obstacles as well as swim and dive underwater"

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017850
Share on other sites

But can you jump yet? and what will the level cap be?

When they first started talking about GW2 back in 07, they were saying it would be a fully interactive world, and that included adding the Y Axis (ability to jump) in the game. "Guild Wars 2 will be a true 3D environment which will allow characters to jump over obstacles as well as swim and dive underwater. New animation coding will allow separate tracks for upper and lower body components, allowing players to activate more skills while running or jumping for smoother combat immersion. " Source

They just released a lvl graph and it states that the lvl cap is 80 Source

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017872
Share on other sites

SK[' date=11 August 2010 - 15:57' timestamp='1281531444' post='593017914]

GW has an AH? o_0

Been years since I played the game, but I do remember a merchant was added at Droknar's Forge that acted as auction house. Remember him well, because I used to always run to him after successful ectoplasm drop in the underworld of fow.

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593017984
Share on other sites

I was thinking about a merchant that sells player's items to other players. What were you thinking about?

The material trader that prices things based on how much is being sold or bought isn't an auction house like what I meant. I think that's what you're thinking of that was put in the original Guild Wars?

Ugh, that reads confusing as hell, sorry. :wacko: :rofl:

Link to comment
https://www.neowin.net/forum/topic/928592-guild-wars-2/#findComment-593018018
Share on other sites

This topic is now closed to further replies.
  • Posts

    • Still 93% off: Microsoft Visual Studio Professional 2026 lifetime digital license by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for a limited time you can still save 93% on Microsoft Visual Studio Professional 2026. Code Faster, Work Smarter with Visual Studio 2026 Visual Studio Professional 2026 is a fully featured development environment that developers around the world know & love — now enhanced with deeper AI integration, improved performance & more powerful collaboration tools. Built as a 64-bit IDE, it makes it easier than ever to work with very large solutions & complex workloads. Boost your productivity, write high-quality code & re-imagine team collaboration with an advanced suite of tools & built-in integrations designed to tackle the most demanding development workflows & deliver modern, cloud-connected applications. Build across languages and platforms Craft cross-platform mobile & desktop apps with .NET MAUI Build responsive Web UIs in C# with Blazor Build, debug, & test .NET & C++ apps targeting Windows, Linux & containers Use hot reload capabilities across .NET & C++ apps to apply code changes instantly Edit running ASP.NET/ASP.NET Core pages in the web designer view Integrate seamlessly with Azure, GitHub & other DevOps workflows Type less, code more with Intellicode and AI Understand your code context: variable names, functions, libraries & the type of code you’re writing Complete a line or block of code based on patterns learned from your codebase Get a ranked list of next best suggestions, helping you code more rapidly & accurately Use built-in AI-assisted refactoring & code suggestions to reduce bugs & boilerplate Gain deep insights into your code with codelens Reveal crucial information such as recent changes, authors, tests & commit history directly in the editor See test status & references without leaving your code Make informed decisions with a comprehensive overview of your codebase and activity Collaborate seamlessly with live share Run real-time collaboration sessions with teammates — no need for them to clone repos or install all dependencies Speed up your team’s edit & debugging cycles with personalized sessions, access controls & custom editor settings Keep everyone aligned so your team’s code stays consistent & maintainable Good to know Length of access: Lifetime License type: Professional, single-user license Redemption deadline: Redeem your code within 30 days of purchase Access options: Desktop installation on supported Windows operating systems Max number of device(s): 1 Version: Visual Studio Professional 2026 Languages supported: English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, and Turkish. Updates included: Minor updates and security fixes for the 2026 Professional release channel (according to Microsoft’s lifecycle policy) Activation method: Online activation with Microsoft account required Microsoft Visual Studio Professional 2026 normally costs $499.99, but this deal can be yours for just $34.97, that's a saving of $465. For full terms, specifications, and license info please click the link below. Get Visual Studio 2026 now for just $34.97 (was $499.99) Time limited deal Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • My current phone, on left, is starting to go to sleep, and not turning on, even though I press the power button 100 times. Like CPR.   I tried factory resetting it, and nothing changed. So it's the hardware failing. I currently am using Twigby as my service provider. Cheapest I can get around here. But all their phones are carp.. https://www.twigby.com/shop/twigby-phones A friend warned me about the Moto G, as his neice has one, and isn't that good at $130. Also the Samsung A15 is laughable at best. Everything else is expensive af. I want android, (hate iOS) any version, that works with Twigby, under $100, please. Refurbished/Used is OK with me, as long as it isn't beat up.   If you know the IMEI number, you can see if it works with Twigby: https://www.twigby.com/page/byod
    • i not arguing that it isnt ######, only that it does support themes lol.
    • Bulk Crap Uninstaller 6.2 by Razvan Serea Bulk Crap Uninstaller is a free (as in speech) program uninstaller. It excels at removing large amounts of applications with minimal user input. It can clean up leftovers, detect orphaned applications, run uninstallers according to premade lists, and much more. Even though BCU was made with IT pros in mind, by default it is so straight-forward that anyone can use it effortlessly! Bulk Crap Uninstaller features: Detect and uninstall Windows Store apps Uninstall multiple items at once to speed up the process (with collision prevention) Uninstall any number of applications in a single batch Minimal user input is required during uninstallation Can find and remove leftovers after uninstallation Can uninstall some apps even if they don't have any uninstallers Detects applications with damaged or missing uninstallers Adds quiet uninstall options to some uninstallers, even if they do not support them by default Uninstall lists for automation Startup manager Verification of uninstaller certificates Fully portable, settings are saved to a single file Bulk Crap Uninstaller 6.2 changelog: Features Add invalid-uninstaller view preset by @breshinotestachegira in #903 Add certificate and integrity columns to app list by @breshinotestachegira in #894 Improve Scoop custom path detection by @breshinotestachegira in #892 Fixes Improve uninstall list load error handling by @breshinotestachegira in #895 Fix tweak visibility filtering by @breshinotestachegira in #898 Fix orphaned-only view preset by @breshinotestachegira in #899 Stabilize icon handle ownership by @breshinotestachegira in #902 Fix: Use Directory.GetLastWriteTime for install date fallback by @AniketDeshmane in #908 Do not offer to send "no way to uninstall" error messages by @Klocman in #922 Ignore ERROR_BAD_CONFIGURATION when listing MSI components by @Klocman in #924 Eat InvalidOperationException coming from ListViewGroupAccessibleObject by @Klocman in #925 Harden BCU console export and size detection - Fix BCU-console export failures by @breshinotestachegira in #897 Harden registry factory parsing by @breshinotestachegira in #893 Guard startup uninstall list loading by @breshinotestachegira in #927 Clean generated files on uninstall by @One-Simon in #928 Translations Updated Hungarian translation by @titanicbobo in #875 Updated Vietnamese translations by @wanwanvxt in #918 Fix : Swedish translation causes UI overflow in some windows by @Leise-Shadow in #865 Other Fix publish script after v6.1 by @tsiakoulias in #868 Updated the localization pack Repository Moved the repository under a new BCUninstaller organization (old links still work) Added two maintainers: @hazeliscoding and @One-Simon Added PR merge rules (require up-to-date approval and CI to pass) Updated CI script to also build the launcher (only for testing, not included in artifacts) Download: Bulk Crap Uninstaller 6.2 | 8.8 MB (Open Source) Download: Bulk Crap Uninstaller Portable | 11.6 MB View: Bulk Crap Uninstaller Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Rookie
      lamborghiniv10 went up a rank
      Rookie
    • One Month Later
      pinnclepd earned a badge
      One Month Later
    • First Post
      X-No-file earned a badge
      First Post
    • One Month Later
      johnjacobb40 earned a badge
      One Month Later
    • One Year In
      Primer1st earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      PsYcHoKiLLa
      210
    3. 3
      +Edouard
      145
    4. 4
      Steven P.
      87
    5. 5
      ATLien_0
      81
  • Tell a friend

    Love Neowin? Tell a friend!