Recommended Posts

Well, that was fun! How many got to see the beta finale event? :D

Got to see it...not sure what it is. I ran around with a group killing.. things. Then I got killed, and turned into a thing, and from then on everyone killed me over and over, and then the servers went down.

I'm not sure what was supposed to happen during that finale, but it wasn't fun for me :(.

As for the beta weekend.

I still had a blast. But I did find the higher I got, I was left going back a lot and having to grind to be able to take on the next zone/hub. I had to do a lot of the same "dynamic" events to stay on par with level almost every other level. I found myself logging out a bit more this time just because I wasn't in a grinding mood. Granted I didn't bother with crafting, nor PvP, but I don't feel as should have to, when I just want to do the PvE aspects. Either way, still had a fun time.

Got up to 36 on my Ele, did catacombs story mode which was a bit challenging, and 2 paths of explorable catacombs which was a bit of a pain in the ass at times. But that's not entirely bad, it's nice to see some challenge since very few things on the world map can ever kill me.

Also decided to make a new character during the last handful of hours just to try out something new. Went with thief and was kinda surprised how much i enjoyed it. As i'm not usually too big on melee. And despite some people saying melee dies easily i didn't have much trouble staying alive there either.

Got up to 36 on my Ele, did catacombs story mode which was a bit challenging, and 2 paths of explorable catacombs which was a bit of a pain in the ass at times. But that's not entirely bad, it's nice to see some challenge since very few things on the world map can ever kill me.

Also decided to make a new character during the last handful of hours just to try out something new. Went with thief and was kinda surprised how much i enjoyed it. As i'm not usually too big on melee. And despite some people saying melee dies easily i didn't have much trouble staying alive there either.

Its troublesome for melee when there are large groups of people around increasing the difficulty quite drastically. They of course may have adjusted the difficulty scaling since the last bwe though. During the last bwe if there was more than 10 or 15 people around creatures in the area would 1 shot you.

Players could be corrupted and such. Then there was a big dragon and devourers roaming the plains to wipe everyone out. Some screenshots from around the web.

bhl1o.jpg

1GBjh.jpg

iHgqS.jpg

That said, could we get some screenshots rocking? I'm eager to see how you guys built your characters in terms of customization. I'll share mine later since I've already loaded this post with the event pics. :p

Melee was much more survivable this time around, I found. That being said, I didn't spend as much time in the big zerg groups.

Yeah, I think Guardian is the most sturdy of them all though. It's my personal preference of melee playstyle anyway (I'll always play the "paladin" role). The elementalist though is pretty badass; a literal glass cannon. Anyone played necromancer or mesmer enough? I was trying to get into them, but it feels like I'm not strong enough for how squishy I am. And the exploding illusions spell (mesmer) was quite a letdown for me too, given how little damage it actually does for killing off the illusions. Maybe I just need the right weapons for those classes though...

Tried a new mesmer, got to level 10, pretty stayed in Human starting area.

Really enjoyed it, I was doing good with 1 on 1, and some 1 on 2 was a bit challenging based on the mob.... getting creamed by 1 on 3 monsters (without assistance) was difficulty.

Got stuck on the early part of personal story at lvl 5-8 was impossible (and decided to not do it).

First day I got a human necro to level 6, having never left the starting area. Last evening got a human engineer to level 5 having never left starting area. So I didn't see anything - which I'm glad for. Seriously can't wait for next BWE/Launch. Didn't really like Necro, had much more fun with the Eng.

Messed with PvP for about 30 minutes, played a couple matches but my team was SERIOUSLY crap (I wasn't helping, either). I could see it being a lot of fun with some of my friends, though. I really like the approach to PvP by Anet. And I wish I would have tried out WvW, sounds insanely awesome.

One thing that bugged me: probably is just me but I felt lost early on, wasn't really sure what to do. In WoW, they kind of guide you through the first couple levels, introducing trainers and such but I didn't see that in GW2. Got thrown into the starting area pretty quickly and then just figured it out as I went. Not sure if thats intent or not. But, WoW has had a lot of time to figure that out as well.

One thing that bugged me: probably is just me but I felt lost early on, wasn't really sure what to do. In WoW, they kind of guide you through the first couple levels, introducing trainers and such but I didn't see that in GW2. Got thrown into the starting area pretty quickly and then just figured it out as I went. Not sure if thats intent or not. But, WoW has had a lot of time to figure that out as well.

It's pretty much the intent. You follow the main story line, but you also go out and do what you want to do, and the quests sort of come to you, with events and such. Makes it so much better than running to a town, grabbing 7 quests, then going in circles to each little place with that specific mob.

Instead, it's more like go to an area to do something, oh hey, these baddies are invading, kick their butt, get XP and rewards, continue on questing which involves multiple ways to complete the quest (seemed like the game gave you a choice of 3 things), and yeah. Also helps sooooo much that you don't have to fight over killing creatures, loot, XP being stolen, hell my friend who was level 12 or so came to where I was and was able to play with me just fine, without him being overpowered at all, both of us getting proper amounts of XP, and even items that were useful to his actual level.

It's really quite insane how well it all worked out. I'm truly impressed with the game mechanics. It feels a lot less restricting in just about every way. And then you have to remember that this won't have a monthly subscription either... Just blows my mind man. Blows my friggin mind! :laugh:

For future reference though, typing /help will sort of guide you too, if you missed any of the newbie notices.

It's pretty much the intent. You follow the main story line, but you also go out and do what you want to do, and the quests sort of come to you, with events and such. Makes it so much better than running to a town, grabbing 7 quests, then going in circles to each little place with that specific mob.

Instead, it's more like go to an area to do something, oh hey, these baddies are invading, kick their butt, get XP and rewards, continue on questing which involves multiple ways to complete the quest (seemed like the game gave you a choice of 3 things), and yeah. Also helps sooooo much that you don't have to fight over killing creatures, loot, XP being stolen, hell my friend who was level 12 or so came to where I was and was able to play with me just fine, without him being overpowered at all, both of us getting proper amounts of XP, and even items that were useful to his actual level.

It's really quite insane how well it all worked out. I'm truly impressed with the game mechanics. It feels a lot less restricting in just about every way. And then you have to remember that this won't have a monthly subscription either... Just blows my mind man. Blows my friggin mind! :laugh:

For future reference though, typing /help will sort of guide you too, if you missed any of the newbie notices.

That's probably the hang-up for me...the thought of little to no restriction :laugh: So used to games hand-holding me through. Don't get me wrong, I very much like and prefer the 'area' approach as opposed to going in circles like you said.

And thanks for the /help suggestion. I went through the in-game help and it offered just enough. On e of my confusions was that I did not realize if I changed weapon type (staff to scepter) that I would have to level the new weapon. Really makes you pay attention to what you are equipping. Once I figured that out it made sense and I enjoyed it but I can see that being sort of oblivious to the new player.

All I did was PvP all weekend (I don't want to ruin the story for launch). I played for maybe 24 hours total and I found PvP to be a very well balanced joy. There is not really any class that totally owns anyone. Sure you're better suited to a Warrior or Thief if you want to own, but it doesn't mean that a well played Ele can't take you out (which, I did, a lot).I routinely placed first on my team with my Ele and ranked up tons of Glory with it, by far my favorite PvP class. I did well with my Warrior also, usually getting 2nd-ish.

PvP played perfectly, I didn't experience a single lag, glitch, d/c or anything. And when the teams felt unbalanced it was corrected either that match or the very next one. I wasn't a big fan of carrying my team and then being balanced to the other team and then basically scoring against my old score, but, at least it maintains balance, so it's worth it.

I only played Elementalist, Warrior, Mesmer and Theif in PvP. All of them felt like they could carry their own if you spent time with them. I spent the most time with the Ele, so I owned the most with that, but as I spent more time on my Warrior it too started to play very well. This game is very much about skill and not class which just makes me so happy! lol

I didn't play any of the PvE, so I can't comment on it. Except for the very first quest for each class, and I have to say that Melee kind of gets screwed on those large boss battles. I died every time a few times.

Overall, I have no buyers remorse at all, this game is absolutely perfect.

  • Like 2

(Is there a way to make pictures smaller?)

Someone asked for some screenshots. I think the first one shown was an accident.

The second one was a "party" near the end. Surprisingly, there were atleast 50+ (maybe even 100) people in that one area, blasting fireworks, spells, skills, rockets, cannons, anything you could imagine, and my frames were nearly perfect. That is one thing I give this game ultimate props on. I have a modest 560Ti card, and an older AMD quad-core, so with the game on its highest settings, and barely getting bad frame lag, I was utterly shocked. I noticed in one area in Diessa, where you fight the ghosts with the ghostly cannons, my FPS sunk to an unplayable level. I restarted my game, but it persisted. When I left that area, all was good again. So, something to do with that area and the rendering for the ghost mobs and artillery really hit my computer hard for some reason.

kA0PH.jpg

VMNDI.jpg

Why does the level sometimes display (4) 20 like how it is in the above screen shot? It says 'effective level' in the UI, if I remember right but never figured out what that meant.

astropheed - thanks for the PvP review, well appreciated. That will definitely be a big part of my gaming time and I kind of regret not spending more time with it.

Why does the level sometimes display (4) 20 like how it is in the above screen shot? It says 'effective level' in the UI, if I remember right but never figured out what that meant.

astropheed - thanks for the PvP review, well appreciated. That will definitely be a big part of my gaming time and I kind of regret not spending more time with it.

In green is your "Effective Level". In white is your actual characters level. When you go to a lower level zone, it will 'de-level' you to that levels zone. At first it caught me by surprise, cause one minute I had 2,100HP and when I went back to Wayfarer I had 560HP. I thought I had a bug, but it was the game under-leveling me for that zone I was in. (So the content is still difficult I guess. A pain when I was just trying to clear up some stuff I had missed.)

What really ticks me off, is when it will do that when, I'm say, fighting a level 18 mob, but it has me underleveled to 16 or something (but I am actually level 18. Was rare but it happened sometimes).

I really hope they release it on June 26!

No chance. As much as I hope for that too...

There is still 2 races and areas that haven't been (openly) tested. And level 35+ content.

I'm sure they are testing it in studio, and they did say they would like some things to be left a secret upon release, so I could be wrong about openly testing any of that.

I still think it is at least 2 more BWE's away from release. My best guess is September.

August is bad due to school coming back in, thus no student's or some parents having money to spend on a game due to school. September/October is realistic due to fund availability of consumers, and school schedules settling in. They had better get this game off the ground before Mists of Pandaria launches in November, though. (I don't know anything about MoP, but I'm sure it will be a factor. Somehow anything with WoW in the title is a factor still.)

So September/October realistically. Mid-to-end of July is what I am wishing for! :p

No chance. As much as I hope for that too...

There is still 2 races and areas that haven't been (openly) tested. And level 35+ content.

I'm sure they are testing it in studio, and they did say they would like some things to be left a secret upon release, so I could be wrong about openly testing any of that.

I still think it is at least 2 more BWE's away from release. My best guess is September.

August is bad due to school coming back in, thus no student's or some parents having money to spend on a game due to school. September/October is realistic due to fund availability of consumers, and school schedules settling in. They had better get this game off the ground before Mists of Pandaria launches in November, though. (I don't know anything about MoP, but I'm sure it will be a factor. Somehow anything with WoW in the title is a factor still.)

So September/October realistically. Mid-to-end of July is what I am wishing for! :p

We won't ever see the other two races and content past level 35 in any bwe. There is no reason for us to have access to that stuff beyond just wanting to see it. And like you said. They want to leave some new stuff for release.

I think if we don't hear anything by the end of the week we can safely assume the game won't be out on the 26th. I think (hope) they would be considerate enough to give people plenty of time to prepare for the early release.

Actually considering how stable everything seems, I'm counting on a late July release. It's quite plausible and it's an excellent time for release. I'd go so far as to say early August but I highly doubt it'd be much later than that. September (and late August) is a bad month for kids going back to School, games are the last thing on Parents minds. October seems realistic as well, it's an O.K. month to release but I can't see it taking that long. November is bad for obvious WoW reasons. December would equally be bad since there are so many other things on wishlists and it's way too far away, seems unrealistic. Any later than that and they lied to us and they'll get way too much back-lash considering how many pre-orders there are.

My prediction: Late July/Early August or sometime in October.

I hope they could release by July, but I think that's just being too optimistic. The game is looking pretty solid, but they've still got certain things cooking.

I really hope Torchlight 2 comes out soon if GW2 won't be making a debut this summer... Otherwise, it's going to be a long boring summer for me. :/

This topic is now closed to further replies.
  • Posts

    • Microsoft Weekly: Xbox exclusives are back, big Windows app updates, and more by Taras Buria This week's news recap is here. Microsoft is returning to XBOX exclusives, Windows 11 gets new preview builds, the Low-latency Profile is here, big updates for inbox Windows apps, Patch Tuesday updates, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. The June 2026 Patch Tuesday updates are now publicly available. Windows 11 users can download KB5094126, which introduces plenty of new features and security updates, including the Low-latency Profile for better performance, shared Bluetooth audio support, and more. Windows 10 users with PCs enrolled in the Extended Security Update program can download KB5094127. In addition, Microsoft released new Defender updates for its operating systems. Speaking of Defender, Microsoft will now deliver EDR updates via Microsoft Update for faster security improvements independent of Patch Tuesday updates. Following the release of this month's Patch Tuesday updates, Microsoft also published new Windows 11 images available in the Media Creation Tool app. Now, you can create bootable USB media for clean Windows 11 installations with the latest releases. Some unfortunate stuff is going on with certain PCs from Dell and HP. Dell acknowledged that the SupportAssist bug causes black screens of death, while HP systems are suffering from Secure Boot update issues and boot loops. Both companies issued official advisories. Windows Insider Program Here is what Microsoft released for Windows Insiders this week: Builds Canary Channel Builds 29610.1000 and 28120.2302 This week's "Canary" builds only contain performance improvements and fixes, including the Low-latency mode, which is now available in the Stable channel for all Windows 11 24H2 and 25H2 users. Dev Channel Build 26300.8687 Microsoft brought some useful File Explorer changes with this build. You can now open folders in a new tab by middle-clicking them in the address bar. Beta Channel Build 26220.8680 and 28020.2298 Screen Tint, improved Windows Widgets, and other enhancements are included in this week's Beta releases. Release Preview Channel Builds 26200.8728 and 26100.8728 These builds also feature better widgets, new Windows Update controls, point-in-time restore, File Explorer improvements, and more. In addition to new Windows 11 preview builds, Microsoft announced that inbox Windows 11 apps now have their dedicated release notes in the official documentation. Also, Microsoft dropped massive feature updates for six apps, including Paint, Clock, Calculator, Camera, Media Player, Photos, and more. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Google has some bad news for those still using MV2-based extensions in Chromium-based browsers, particularly Chrome. The company is now removing flags responsible for Manifest V2-based extensions (uBlock Origin is one of the most popular). However, some browsers resist this change, and Opera issued a statement that it will allow users to continue using MV2 extensions for as long as possible. While Microsoft is still not ready to share new details about MV2 extensions in Microsoft Edge, the company shared important details about the way it will be updating the browser going forward. Now, Microsoft wants to update Edge every two weeks across all platforms instead of the current four-week schedule (only the Extended Stable is exempt from this change). This week, Microsoft confirmed a useful new Teams feature that is coming to the messenger soon. It also detailed all the improvements that made the platform better for users in 2026. However, not all changes are great, as the company is moving ahead with the check-in feature, which many believe will lead to employee monitoring. PowerToys received a feature update this week. Version 0.100 arrived with a big rework for the Shortcut Guide, a new extension gallery for Command Palette, new Dock features, and plenty of other changes. Here are other updates and releases you may find interesting: Microsoft is bringing big performance improvements to OneDrive on Mac Popular Windows 11 file manager Files gets improved tags, layouts, and a new OneDrive icon New Outlook for Windows and Web is getting a simple but very useful email feature Microsoft had to shut down 70+ GitHub repos after getting hacked, bringing back some Microsoft AI boss no longer believes that AI will replace human workers Microsoft wants to end printer driver headaches with Windows Ready Print SQL Server Management Studio 22.7 brings "What's New" page, T-SQL formatting, and lots more Microsoft releases Visual Studio Code 1.124 with smarter autonomous AI agents Windows Server gets DNS over HTTPS (DoH) support Here are the latest drivers and firmware updates released this week: NVIDIA 610.52 Hotfix with multiple fixes for black screens of death, sleep issues, G-SYNC, and more. Reviews are in Here is the hardware and software we reviewed this week Steven Parker reviewed a rather unorthodox device here on Neowin this week. He took for a spin the DWARF mini, the world's smallest smart telescope for night and day sky captures. It tracks objects in the sky, has a sun filter, and has a low learning curve. There is also nice build quality and a quite affordable price. Pulasthi Ariyasinghe reviewed 007 First Light. The game turned out to be a satisfying spy adventure in the James Bond universe with great gunplay and combat, impressive crowds, over-the-top action sequences, and more. There are a few quirks here and there, but overall, the game scored high on our scale. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Microsoft held the latest XBOX Games Showcase this week. There, the company announced plenty of cool stuff, including a remake of Halo: Combat Evolved, a special 25th anniversary XBOX Series X with a classic translucent green design (coming in November 2026), details about Gears of War: E-Day, Spyro: A Realm Beyond after nearly 20 years since the last release, a new Hellblade game from Ninja Theory, a new expansion for DOOM: The Dark Ages, fresh details about State of Decay 3, and even a new entry in the Crazy Taxi series. More improtantly for XBOX fans, Microsoft announced the return of XBOX exclusives, with Gears of War: E-Day and Clockwork Revolution kicking it off. Microsoft also has some good news for Nintendo Switch 2 owners. Minecraft is coming natively to the second-gen Switch, offering better performance and new features, including the visual overhaul called "Vibrant Visuals." Playground Games revealed a 30-minute gameplay video of the upcoming Fable, showcasing combat, action, NPC simulation, relationships, and player choices. Additionally, the studio confirmed a bug with Forza Horizon 6 wiping saves for some gamers. It also had to shut down one of the game's online modes after users discovered an infinite money glitch. NVIDIA announced new games for the GeForce NOW streaming service and a big Summer sale that lets you get 12 months of GeForce NOW for $35 or $70 less, depending on the tier. Speaking of discounts, check out this week's Weekend PC Game Deals article, full of discounts and the latest freebies from the Epic Games Store. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 | 13% off 1TB Samsung T7 Portable SSD - $189.98 | 31% off AirPods Pro 3 - $179 | $50 off Edifier R1280Ts Powered Bookshelf Speakers - $129.99 | 24% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
    • Microsoft Flight Simulator's City Update 15 enhances Midwest cities by Pulasthi Ariyasinghe The third major city update of the year has landed for the original Microsoft Flight Simulator and the 2024 release. The latest drop is upgrading the visuals and regional accuracy of three metropolitan regions in the American states of Illinois, Minnesota, and Wisconsin. The 15th city update is adding eight new areas of interest that have been enhanced with high-fidelity TIN (triangulated irregular network) surface texturing in the mentioned regions. The free update highlights Chicago, Elgin, Cicero, and Arlington Heights in Illinois, as well as Minneapolis, St. Paul, Bloomington, Duluth, Brooklyn Park, Woodbury, Lakeville, Plymouth, and Blaine in Minnesota. In Wisconsin, the development has also upgraded the lands and buildings of Milwaukee, Madison, and Racine. The update lands just as one of the world's largest enthusiast flight simulation conventions, FlightSimExpo, kicks off in downtown St. Paul, Minnesota, on June 14. The Flight Sim development team's 40-minute keynote at the event can be watched here. At the same time, Microsoft is bringing the 6-seat, single-engine, multi-use light civil airplane Piper M600 into the game as a part of its Expert Series 2 program. This premium plane can be purchased from the in-game marketplace for $24.99. City Update 15: The United States Midwest is now available in Microsoft Flight Simulator, as well as the newer Microsoft Flight Simulator 2024, as an optional download. It can be accessed across Steam and the Microsoft Store for PC, Xbox Series X|S, and PlayStation 5, as well as Xbox and PC Game Pass subscriptions. Xbox One, mobile, and PC players can also jump into the new content using Xbox Cloud Gaming if they have a Game Pass Ultimate membership. The game must be updated to the latest version to download this free update from the in-game marketplace.
    • Five things you might have missed during Apple's WWDC 2026 by Aditya Tiwari Image: Apple Apple's annual developer event, WWDC 2026, happened from June 8 through June 12. We have already covered several new features and updates that the iPhone maker unveiled during the official keynote. Apple took Google's help and finally announced the upgraded Siri AI personal assistant, which now comes with an app. Moreover, a truckload of Apple Intelligence features took the center stage. That said, this year's WWDC is a bit different, and you might have noticed or missed the following stuff: Apple's ongoing unification of platforms Image: Apple One thing Apple is widely known for is its seamless hardware-software ecosystem. The company added a new chapter in 2020, when it began the Apple Silicon transition and launched macOS 11 Big Sur with native ARM support. Some major changes happened last year as well, when Apple renamed all of its operating systems to version 26 and introduced the Liquid Glass design language. Until WWDC 2025, Apple keynotes had dedicated segments for iOS, iPadOS, macOS, watchOS, and other operating systems, in which the company discussed each in detail. The WWDC 2026 keynote was different, and Apple allotted most of the screen time to Apple Intelligence and Siri. It didn't even publish separate press releases on its website for different operating systems. While it might seem surprising at first, it shows how Apple plans to move forward with its software ecosystem. Be it the Liquid Glass changes, child safety updates, or other features, they are mostly rolling out across multiple platforms. In other words, Apple is slowly blurring the line between its operating systems and achieving feature parity wherever possible. It's easy to rule out that someone in Apple's marketing team forgot to press the publish button. Everything is a calculated move when it comes to a company like Apple. Putting Apple Intelligence left, right, and center hints that the OS itself is no longer the product anymore. It's Siri, not Pepsi Time and again, various Apple products have been compared to unrelated things and turned into meme material. You might have heard about the "cheese grater" Mac Pro or the "trash can" Mac Pro, to name a few. It's Siri's turn this time. The upgraded AI assistant got a fresh logo, and people have started comparing it with Pepsi. There are other contenders, such as the Sony Ericsson logo and the Yin and Yang symbol. Shot on iPhone. Edited on Mac Image: Apple Apple has been putting the iPhone's camera muscles to the test on various occasions. Even NASA astronauts took it to Space earlier this year and captured some out-of-this-world photos. Recently, Apple TV streamed the first major live sporting event shot entirely on iPhone 17 Pro: an MLS match featuring the LA Galaxy vs. the Houston Dynamo FC. The 'Pro' iPhone has also been used to shoot Apple events in recent years. It's "Scary Fast" Mac event in 2023 was among the earliest attempts, and the tradition trickled down to the WWDC 2026 keynote, which ended with the tag line "Shot on iPhone. Edited on Mac." It's unsurprising to see Apple flexing the camera capabilities of its Pro models, especially when it has been baking professional-grade features, including ProRes RAW and Genlock. Hints for the foldable Apple has been sitting on the foldable iPhone for so long. There is still confusion over when the company will make it official. A recent report said that the iPhone Fold might get delayed as Apple is struggling to perfect its hinge mechanism. But Apple has been dropping hints here and there. A developer dug into the iOS 27 beta code and found internal references about device folding states. As verified by Macworld, the code includes references to "foldState" and "angleDegrees" internal status values, which are apparently designed to tell apps if a device is folded and at what angle. As of now, no other Apple device uses these states. The publication also found internal code suggesting Apple has been testing a device with both Touch ID and Dynamic Island, a combo that doesn't exist today. Last event as Apple CEO Image: Apple Tim Cook's bond with Apple is now almost three decades old, having started in 1998 as the SVP of Worldwide Operations. Back in August 2011, Steve Jobs stepped down as Apple CEO months before his passing, and Cook took charge. Now, the baton has been passed to the hardware chief, John Ternus, who will take over the role on September 1. WWDC 2026 is the last major Apple Event for Tim Cook as CEO. We have seen so much during Cook's tenure over the years, much of which defines Apple as we know it today. From new hardware product lines like Apple Watch, AirPods, Apple Vision Pro, and Apple Silicon, to boosting Apple's services business with Apple Music, Apple TV, Apple Pay, Apple Arcade, Apple Fitness+, Apple Care One, and more. That said, the first developer betas for Apple's latest operating systems are now available. You can check if your device is supported on iOS 27, iPadOS 27, macOS 27 Golden Gate, watchOS 27, and other platforms. What's your favorite feature that Apple announced this year at WWDC 2026? Tell us in the comments.
    • Trailer park trash “sport “, fits the current White House
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      138
    4. 4
      ATLien_0
      94
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!