Recommended Posts

Nothing about any lock in the article blog post I linked (that was written by arenanet). Seems safe from the quoted paragraph:

That was just during the beta. They were giving away free server transfers/gems so people can test the system. When the game is officially released it will cost gems to transfer servers.

See here;

https://www.facebook...=3&__att=iframe

and here

https://www.facebook...425415807474699

During the beta weekend they posted an update on the forums or twitter that said you need to contact support if you try to login in from the wrong region - they'll try and sort it out for you.

Check the date on: http://www.arena.net...in-guild-wars-2

It's from April 24th. Information more updated than the posts on facebook (April 5th).

That was just during the beta. They were giving away free server transfers/gems so people can test the system. When the game is officially released it will cost gems to transfer servers.

Yeah, I read that part (the first paragraph :D ). Still going to be cheaper for me to pay 72 USD (for the deluxe edition) plus purchasing 1800 gems, than pay 75 Euros (which is almost 99 USD).

You're aware that Anet headquarters is in Seattle Washington right? Hence the 11pm pdt finale time? To be brutally honest the beta finale wasn't for the EU people. :rofl:

Well that...

SadPanda.png

:rofl:

On another note, I didn't get much lag outside of WvWvW (which is expected) and the game looks awesome even on low-medium settings, the game is still running in DX9 too.

Check the date on: http://www.arena.net...in-guild-wars-2

It's from April 24th. Information more updated than the posts on facebook (April 5th).

Yeah, I read that part (the first paragraph :D ). Still going to be cheaper for me to pay 72 USD (for the deluxe edition) plus purchasing 1800 gems, than pay 75 Euros (which is almost 99 USD).

That blog post you keep linking to has nothing to do with region locking, it is for what happens after you log in to your account. You must buy from the correct region, or you'll be locked out on launch.

Trust me or not, but you're wrong here and you will be annoyed by it on launch.

That blog post you keep linking to has nothing to do with region locking, it is for what happens after you log in to your account. You must buy from the correct region, or you'll be locked out on launch.

Trust me or not, but you're wrong here and you will be annoyed by it on launch.

Basically, you can play on whatever server you like with whatever region copy of the game you've bought but crucially, you can only login and play using a US copy of the game if you are in fact logging in from the US or logging in with a EU region copy in the EU otherwise you will be locked out of the game at launch as Wakers said. It's to stop people from buying the game at cheaper currency conversions.

In short, I wouldn't bother, you'll be disappointed and sorry you didn't pay them properly.

Too late for that. Already purchased a few hours ago and registered the copy: http://i.imgur.com/Vk6Cs.jpg

We'll see who was right upon release or the next beta.

Oh man :( then I hope for your sake they do allow you to switch regions, there's been a lot of people asking for it because of holidays or moving country etc so it might happen. But even still, they'll probably charge for the service no doubt. I hope you have a proxy ready just in case. :/

Is my copy of Guild Wars 2 tied to my region?

Yes. To play from North America you must purchase a North American copy of the game. To play from Europe you must purchase a European copy of the game. Note that this restriction impacts where you can play from, not which game worlds you can choose to play on.

By purchasing the correct copy of the game, you're supporting the game in your country, and you'll be connecting to your local data center, using your local customer support team, and downloading the correct language support for your country.

Proxy won't help me. If I won't be able to log-in, I already have a VPN ready and a good story to tell to the support team.

But I just know I won't have any problems. We'll see :D

You won't have problems in the beta. However twitter posts, and the official FAQ say it's region locked. You will need to talk to support to change it, and once changed don't expect them to change it again,

The WIP gem store is accessible to viewing: https://gemstore.ncplatform.net/

I think this is what you see in-game. During the BWE the Gem Store was 100% working. However I noticed the window it loaded into was a browser window (with some limitations that would cause GW2 to crash).

For those who don't facebook, they've posted on their facebook that there's an upcoming stress test next week. And it seems like our previous characters will remain for this test.

We?ll be conducting a stress test on Monday May 14 from 11 AM to 6:00 PM PDT (-7 GMT).

This special test event is open only to Pre-Purchase customers who have registered their accounts. With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing character on your Beta account using the same game client. Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you?ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client.

hmm.. well that's pretty ****ty for any NA players.. It's -2 hours from where I live so it technically runs from 1PM to 8PM. From 9AM to 5PM I am at work (giving me 3 hours), then right after work I pick my son up for 2-2.5 hours. So yea playing the "Test Day" isn't going to happen for me.

It looks like it's aimed more at the EU, given the day and time. The Eu servers melted completely at the start of BWE, so they're probably wanting to see if they've fixed the problem.

US servers did too. Took me nearly 3 hours to get logged on last time and I didn't even try until 3 hours after the servers opened.

This topic is now closed to further replies.
  • Posts

    • Actually, I think even Microsoft doesn't know how to control it
    • OpenAI is making Codex more useful in Chrome and the cloud by Pradeep Viswanathan OpenAI's Codex now has more than 5 million users, up nearly 4x from earlier this year. To further accelerate Codex's growth among developers, OpenAI today announced that it has agreed to acquire Ona, a company that builds secure cloud execution and orchestration technology for developers. Ona will enable developers to run Codex with persistent and controlled cloud infrastructure for long-running agentic workflows. Right now, most Codex execution happens locally on developers' laptops and PCs, and the agents work continuously for hours. Through Ona, OpenAI aims to make Codex agents keep working for days without being tied to a user’s local machine or an active session. This will be an important capability for enterprises that want to deploy AI agents in production while maintaining control over infrastructure, data, security boundaries, credential scope, logging, and review workflows. Like any acquisition, the deal is still subject to customary closing conditions, including regulatory approvals. Until the deal closes, OpenAI and Ona will continue to operate as separate companies. After closing, Ona’s team will join the Codex team to improve developer workflows. Alongside the Ona acquisition announcement, OpenAI today introduced a few Codex updates. Developers can now save Codex rate limit resets and use them later instead of losing them when they are not needed immediately. OpenAI is also adding a referral option where users can invite a friend to Codex and get a saved rate limit reset. OpenAI today also announced a developer mode for browser use in Chrome and the Codex in-app browser. With this mode, Codex can use the Chrome DevTools Protocol to debug web apps, inspect pages, and work more directly with browser-based development workflows. Developers can use this when they want Codex to profile JavaScript, inspect console output and network traffic, examine web page states including the DOM and applied styles, and more.
    • Camtasia 2026.1.3 by Razvan Serea TechSmith Camtasia is the complete professional solution for high-quality screen recording, video editing and sharing. Camtasia 2026 makes editing your videos easier, and faster than ever. The new editor is packed with enhanced video processing, all-new production technology, an innovative library, and stock videos and other creative assets to help you create more polished, professional videos. No video experience needed. Anyone can create informative, engaging videos. Create professional, eye-catching videos: Add special video effects - Apply Behaviors that are perfectly designed to animate your text, images, or icons. Get a crisp, polished look without being a professional video editor. Drag-and-drop your edits - What you see is what you get. Every effect and element in your video can be dropped and edited directly in the preview window. And you can edit at resolutions up to beautiful 4K, for clear video at any size. Get exceptional performance - Camtasia takes full advantage of your computer’s processor with 64-bit performance. You’ll get fast rendering times and enhanced stability—even on your most complex projects. Camtasia 2026.1.3 changelog: Feature Updates Improved keyboard navigability in tool panels. Improved screen reader accessibility of headings in Preferences. Tool panels can now be resized using a keyboard-navigable control. Updated color of folder icon in User Library tab for better visibility. Grouped media now render a composite waveform considering all audio media within that group. Added Long Path Aware to the manifest of Editor and Recorder. Performance Improvements Improved performance for editing groups on the timeline. Improved the project loading performance when timeline has lots of trec media with cursor data. Updates for IT Administrators Updated cpp-httplib from 0.38.0 to 0.43.3. Updated expat from 2.7.4 to 2.8.0. Updated freetype from 2.13.3 to 2.14.3. Updated harfbuzz from 13.0.1 to 14.2.0. Updated libpng16 from 1.6.55 to 1.6.58. Updated pango from 1.57.0 to 1.57.1. Updated girepository from 2.86.3 to 2.88.0. Updated pcre2-posix from 10.47.0 to 12.0.2. Added new harfbuzz-gpu.dll. Updated FFmpeg from 7.1.1 to 7.1.2. Updated aom from 3.11.0 to 3.13.1. Updated dav1d from 1.5.0 to 1.5.1. Updated ogg from 1.3.5 to 1.3.6. Updated SDL2 from 2.32.4 to 2.32.10. Updated zlib from 1.3.1 to 1.3.2. Updated Nalpeiron binaries to version 4.4.69.3. Bug Fixes Fixed an issue which prevented some user submitted crash reports from being sent. Fixed a potential memory leak when decoding HEVC or VP9 video. Fixed a potential crash when trying to delete a range selection on a magnetic track. Fixed a bug with the Properties Panel showing stale properties when only a caption is selected on the timeline. Fixed an issue that could prevent the Opacity and Blur properties from being changed in the Background Removal effect. Fixed an issue where larger Camtasia online projects may fail to open in Camtasia Editor. Table of contents thumbnails are no longer created for Smart Player exports with no table of contents. Fix resetting skew revert to revert just skew and not scale as well. Fixed editing in Snagit with snagX file with Unicode characters. Fixed a bug where grouped visual media could be cropped in some cases. Fixed importing SnagX files with Unicode characters. Localization fixes. Download: Camtasia 2026.1.3 | 309.0 MB (Shareware) View: Camtasia Homepage | Tutorials | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • yeah it seems to be Edge only. The dialog buttons work as expected in Chrome and Firefox. The phone is using Android 16 (OneUI 8.5) and Edge version  149.0.4022.53
  • Recent Achievements

    • One Month Later
      Jamswaz earned a badge
      One Month Later
    • Week One Done
      Jamswaz earned a badge
      Week One Done
    • Rookie
      Marzoid went up a rank
      Rookie
    • Community Regular
      coch went up a rank
      Community Regular
    • One Year In
      slackerzz earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      512
    2. 2
      PsYcHoKiLLa
      188
    3. 3
      +Edouard
      157
    4. 4
      Steven P.
      83
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!