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Im a little upset, thieves at 80 are crap, i spent all that time lvling him and hes so squishy......Id level a warrior but I really dont feel like it. Ill just have to stick to ranged

Have you tried pistol offhand (with sword mainhand)? Sword lets you hit 3 targets at a time, and pistol offhand, the number 5 skill (black powder) lets you blind targets with your auto-attack. With proper traits you can keep black powder up with ease and facetank 3 mobs at a time as long as they don't attack super fast (blind only lasts for 1 hit) or have AoE (AoE melee attacks don't hit unless they hit more than once, but ground-based AoE still hits).

There's many thief builds that focus around their different mechanics to not being hit. But the thing I hate about thief is it seems like sometimes it simply goes "Ohshi- there's 3 ranged mobs, RUN!"......"Guys rez me please". The thief simply has very little survivability against ranged.....there's a few things you can do, but if there's more than 1 ranged enemy that are not standing next to each other you are pretty much guaranteed to take a few hits, something the thief has a very hard time doing.

Have you tried pistol offhand (with sword mainhand)? Sword lets you hit 3 targets at a time, and pistol offhand, the number 5 skill (black powder) lets you blind targets with your auto-attack. With proper traits you can keep black powder up with ease and facetank 3 mobs at a time as long as they don't attack super fast (blind only lasts for 1 hit) or have AoE (AoE melee attacks don't hit unless they hit more than once, but ground-based AoE still hits).

There's many thief builds that focus around their different mechanics to not being hit. But the thing I hate about thief is it seems like sometimes it simply goes "Ohshi- there's 3 ranged mobs, RUN!"......"Guys rez me please". The thief simply has very little survivability against ranged.....there's a few things you can do, but if there's more than 1 ranged enemy that are not standing next to each other you are pretty much guaranteed to take a few hits, something the thief has a very hard time doing.

See, that's something I like: how you build and play your character is what makes it awesome. Some people are a lot better with one playstyle than another. Sometimes that makes the build irrelevant if someone is say, really good at multitasking or doing things that others consider "work" where as some consider it just fun.

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Something interesting I'm noticing: GW2 articles on Massively are pushing crazy amounts of comments. 373 on one GW2 article, over 450 comments on another...

Compare this to all the information being put out on MMO-Champion.com, which has a total of 240 comments (at this time) for the ENTIRE front page of articles. I find that rather shocking, considering how big MMO-Champion used to be, especially this close to an expansion release just on the horizon...

Not trying to compare the two or bash WoW but... well, if I posted this in the WoW thread, no one would read it. :ermm:

Something interesting I'm noticing: GW2 articles on Massively are pushing crazy amounts of comments. 373 on one GW2 article, over 450 comments on another...

Compare this to all the information being put out on MMO-Champion.com, which has a total of 240 comments (at this time) for the ENTIRE front page of articles. I find that rather shocking, considering how big MMO-Champion used to be, especially this close to an expansion release just on the horizon...

Not trying to compare the two or bash WoW but... well, if I posted this in the WoW thread, no one would read it. :ermm:

i always saw MMO-Champ as more of a WoW Centric site, at least a vast majority if what they cover is WoW related, even the forums are almost fully WoW related sections, all the other MMO's that came out over the past year, verry little if any info regarding it on mmo-champ

that might be why the lack if info regarding GW2 there

if your talking WoW comments, WoW i have to say is making people not to happy regarding their MoP expansion, iv heard from a number of people that the only reason they are still playing WoW is because they have friends / family that still play it, and they want to play with their friends

not to mention the number of years invested in their characters

i always saw MMO-Champ as more of a WoW Centric site, at least a vast majority if what they cover is WoW related, even the forums are almost fully WoW related sections, all the other MMO's that came out over the past year, verry little if any info regarding it on mmo-champ

that might be why the lack if info regarding GW2 there

if your talking WoW comments, WoW i have to say is making people not to happy regarding their MoP expansion, iv heard from a number of people that the only reason they are still playing WoW is because they have friends / family that still play it, and they want to play with their friends

not to mention the number of years invested in their characters

No, I was just making a comparison of comments on articles for the games respectively.

MMO-Champion used to get roughly 300 comments on average when info dumps were dropped for WoW, and from what I can tell, they have only had 2 articles in the past two weeks that have broke over 100 comments and not by much either. It's a big change from just a year or two ago, I think. Not trying to say WoW is dying or will die soon, but for anyone that's played WoW over the years, we all know how huge MMO-Champion used to be. Just found it rather shocking I suppose, given that they are very near an expansion release. One would think MMO-Champion would be flooded with comments right about now, just as they were prior to Cataclysm.

GW2 seems to be generating a lot of activity among various communities.

Im a little upset, thieves at 80 are crap, i spent all that time lvling him and hes so squishy......Id level a warrior but I really dont feel like it. Ill just have to stick to ranged

I feel the exact same way. Thieves are really lackluster at 80.

Warriors are definitely more fun.

Have you tried pistol offhand (with sword mainhand)? Sword lets you hit 3 targets at a time, and pistol offhand, the number 5 skill (black powder) lets you blind targets with your auto-attack. With proper traits you can keep black powder up with ease and facetank 3 mobs at a time as long as they don't attack super fast (blind only lasts for 1 hit) or have AoE (AoE melee attacks don't hit unless they hit more than once, but ground-based AoE still hits).

There's many thief builds that focus around their different mechanics to not being hit. But the thing I hate about thief is it seems like sometimes it simply goes "Ohshi- there's 3 ranged mobs, RUN!"......"Guys rez me please". The thief simply has very little survivability against ranged.....there's a few things you can do, but if there's more than 1 ranged enemy that are not standing next to each other you are pretty much guaranteed to take a few hits, something the thief has a very hard time doing.

See, I've literally tried (and tried for a long time) just about every thief build I can think of. I leveled up all the way to 80 using the sword/pistol blind build. Ineffective at 80 due to extremely low damage. Double dagger is really squishy and relies on proximity of the mobs a lot, sword/pistol, you had a stun, and good vulnerability during the animation from the ranged, but still damage was far too low, double dagger has good damage but you die before it really takes off because it is ALL condition damage, unless you build for heartseeker, which is only good for 1 target, and you have to stack power instead of condition. (Which really sucked testing all of these builds, cause it was expensive, and cumbersome carrying so many different types of gear. Huge gold sink.)

Pistol/pistol is just not viable, extremely low damage yet again, and same with the shortbow. Now, dagger/dagger, put condition up with Death Blossom, then jump back and use a shortbow is viable, but you need a lot of room to do it, and you will almost always aggro something unwanted. Having caltrops on dodge helps, but really, you are kind of boned once you grab something else.

Like I said, I have extensively tried all the thief builds I can think of, with spending a ton in the cost to buy the respeccing book to adjust my traits, AND buy the gear and weapons for it. None of it seems to really "work" at 80. Leveling up, thieves are amazing, sword/pistol blind build does a ton of damage, and you won't get hit, but at 80 it is moot, and the damage is non-existent, no matter how much power you stack.

Really, save your time (and gold/money/gems), and roll a warrior. Try all you want, but if you are going melee, go warrior, you can build switch all you want, but believe someone, me, who has tried them all. None are viable, or fun.

That is my biggest regret, that the money, gold, and gems I sunk into this character via bag slots and other gear is pretty much going to waste. (AND MY DYES :cry: , so many dyes, wasted.) PvE, thieves are really kind of outclassed at the moment. Fun to play, 1-79 though.

This is coming from someone with a natural-competitive nature though. I played a mage in WoW from 2005 up until near the end of wrath. I stuck with it through the good times (frost in molten core!) to the bad times (most arena seasons after 2, getting cleaved to death in 2 hits). I am kind of done with "sticking through it" and waiting for something to happen. That time has gone, I want to feel powerful. Not try and make it work, when in reality it doesn't, from a competitive standpoint. (Thieves are great in PvP in this game, but still, very squishy. I do not want to be a glass cannon, anymore. :()

I can see where some people will enjoy thieves, but, it just isn't for me anymore.

I admit my warrior definitely feels more powerful than my thief, and I never took my thief quite to 80, but even now my warrior is starting to feel a bit lackluster (probably due to the fact a majority of his gear is only 60-65, while I'm level 80 and my enemies are 75+).

I'm currently running a sword/axe bleed build, and I like it's utility (some AoE, some single-target, a leap on low CD, a good burst skill, etc), but I do not think I like bleeding a target and waiting for them to die, I much prefer 100b doing high burst every 6 seconds and taking very large chunks out of enemies health. And no, I'm not running a signet build, it's actually a shout build (with healing shouts) which work great in large events (low healing output per person, but 1500-1800 healing to all 20 people standing around me adds up to a ton of healing total per shout).

Any other interesting warrior builds to try? I mainly want an all-around build that's good for solo, good for events (that is it doesn't rely on bleeds for 80% of it's damage, I hate jumping into events and half the enemies already have 25 bleed stacks), and can handle both single-targets and AoE.....so far it seems like greatsword built towards a bit of support is the way to go.

Any other interesting warrior builds to try?

I'd recommend guildwars2guru as I've previously mentioned before. Don't take every opinion as if they're an expert, but some good reading can lead to good results. Otherwise, I'd recommend SA's Guild Wars 2 forum area. I'd link you, but links to Something Awful are forbidden here heh. Same thing though; not experts, just people with time on their hands putting together something they like around their playstyle.

---

As for myself, the build I made for my Guardian has been holding up quite nicely! Only level 71, but I got to fight a Jormag in the 70-80 area. Everything was level 82, but I'll be damned if I didn't hold myself up well! Was only downed a couple times, used lots of defensive cooldowns, did a ton of healing for not being a full-on healer (my build is steady dps, steady healing, with defensive support). Was dodging to heal people, and having so much fun with the event! Only got a silver medal for the event, but I figured that wasn't bad for GLANCING BLOW GLANCING BLOW GLANCING BLOW! Did decent enough damage to the main dragon at least though, when he was stunned and all. My gear is absolute garbage too, still from 55-60ish. Will be fully setup though whenever I get to 80. No sense in buying much gear until I hit max level, since I'm already proving to be quite sturdy as it is.

For the trolls saying the game isn't visually impressive.... yeah.. not sure what they're smoking.

mhPq0.jpg

Friggin... RUUUUNNNN!!! (I like how tiny the people are in the background too, compared to the dragon)

g3Hbr.jpg

Ah, the claw of jormag fight. You wont see worse framerates anywhere else in the game than that, including wvw castle raids.

Now that's odd because my frames were just fine during claw of jormag fights, same with shatterer and any boss fight in Orr. Eternal battlegrounds still feel like it's in the low teens though, even when no one else is around. I can't put my finger on it but I think it has to do with the rain effects going on in the map.

I'd recommend guildwars2guru as I've previously mentioned before. Don't take every opinion as if they're an expert, but some good reading can lead to good results. Otherwise, I'd recommend SA's Guild Wars 2 forum area. I'd link you, but links to Something Awful are forbidden here heh. Same thing though; not experts, just people with time on their hands putting together something they like around their playstyle.

---

As for myself, the build I made for my Guardian has been holding up quite nicely! Only level 71, but I got to fight a Jormag in the 70-80 area. Everything was level 82, but I'll be damned if I didn't hold myself up well! Was only downed a couple times, used lots of defensive cooldowns, did a ton of healing for not being a full-on healer (my build is steady dps, steady healing, with defensive support). Was dodging to heal people, and having so much fun with the event! Only got a silver medal for the event, but I figured that wasn't bad for GLANCING BLOW GLANCING BLOW GLANCING BLOW! Did decent enough damage to the main dragon at least though, when he was stunned and all. My gear is absolute garbage too, still from 55-60ish. Will be fully setup though whenever I get to 80. No sense in buying much gear until I hit max level, since I'm already proving to be quite sturdy as it is.

Already been watching Guru, I think my warriors gear is just horrible enough that no weapons/trait builds seem as effective as I want.

Any leveling tips on guardian? I am trying to level mine, but it seems that some groups just output too much damage for guardian to handle at lower levels. Damage is pretty great, greatsword does enough that I can get them down over half way on my own in a single whirlwind (whatever that GS skill is called), but I definitely do have to be careful, if they all jump me I take damage really quickly.

Already been watching Guru, I think my warriors gear is just horrible enough that no weapons/trait builds seem as effective as I want.

Any leveling tips on guardian? I am trying to level mine, but it seems that some groups just output too much damage for guardian to handle at lower levels. Damage is pretty great, greatsword does enough that I can get them down over half way on my own in a single whirlwind (whatever that GS skill is called), but I definitely do have to be careful, if they all jump me I take damage really quickly.

Gear makes a big difference along with the build. If you want to spend a chunk of cash I can make you some armor. I would love to be able to provide materials but I don't have all that much remaining after making mine with accessories. I haven't checked prices recently but you're probably looking at 2-3g per piece. Quite a bit less if you want to farm up the orichalcum and the fine crafting materials yourself. I'm not sure on the exact numbers but a full set will be between 75 and 100 orichalcum ore, 40-50 gossamer cloth, and 30 ectos (5 per piece) plus your fine crafting materials. Accessories are 30 orichalcum, 5 ectos, and 5 gem orbs of your choice per piece as well. This for level 80 exotics, of course.

Or you could go for the temple karma gear but at 42000 per piece that will take longer to get, I think. But on the other hand it basically costs no gold.

As for builds... I went all in glass cannon power/crit/crit damage and I really haven't had any issues soloing every area I've been in the game to 100% so far. I'm currently using the "signet" build which I don't like and plan to remedy that once I get some runes that I'm happy with in my armor. I'm currently using 3 superior runes of the ogre with 3 ruby orbs but I'm thinking 6/6 superior runes of the eagle are the way to go. I just don't know what materials are used to make them and I'm not paying the price they are on the market.

The next set of armor I go for will be more defensive though.

Hit 26 last night spent a bunch of time farming. Thinking I might just quest hard tonight and see how close to 30 I can get. Money is not flowing my way in game as much as I'd like. I find more often than not I can't sell on the trading Post becaus the wanted price is <= the vendor price so it won't let me.

I think I am the only neowin guild member on my server as the points/contribution are only at 100.

Hit 26 last night spent a bunch of time farming. Thinking I might just quest hard tonight and see how close to 30 I can get. Money is not flowing my way in game as much as I'd like. I find more often than not I can't sell on the trading Post becaus the wanted price is <= the vendor price so it won't let me.

I think I am the only neowin guild member on my server as the points/contribution are only at 100.

billa, nutreno and myself are on Dragonborn, your welcome to join, we already started Political for the Karma Flag, next up is the Arch for the Guild Bank. Billa and myself are almost on nightly, no idea when nutreno gets on

as far as money you get more the farther level you get, by the time i hit 30 i had over a gold. but i rarely bought anything, and vendor or trade post almost everything, even if the TP was for vendor price.

@ 30 i ran Catacombs for good drops ( recommend +magic find runes / gear ) it allows more item drops that can be worn or sold. when i hot 40 i immediately went and ran the Manor untill 45, was getting pretty much a level each run ( coupled with the +10 xp cotton candy that you can buy from a vendor next to it for a couple copper )

can safely stick with green gear and it not hurt that much. i didnt even bother with the yellow gear till 45 as i wanted the pirate jacket.

but i dont buy anything on the TP if it is more then 50 silver, doesnt mater what it is as it will just be replaced in a couple levels

Any leveling tips on guardian? I am trying to level mine, but it seems that some groups just output too much damage for guardian to handle at lower levels. Damage is pretty great, greatsword does enough that I can get them down over half way on my own in a single whirlwind (whatever that GS skill is called), but I definitely do have to be careful, if they all jump me I take damage really quickly.

Yeah, taking damage is something I was worried over when I played my guardian. I personally don't like being so squishy.

Using Mace/Shield + Sword/Focus now.

My build: http://gw2skills.net/editor/en/?fUMQRApe8dlYgKCXFSLEf4ESWhCE7BGpRd01DFaiYIA

Description: Shout recharge time reduced 20%, shouting converts a condition on allies to a boon, applying boons to allies heals you. Usually under the effects of aegis quite often, so I went for the +10% damage bonus, and burning enemies on block. Symbols are larger to expand my mace's regen symbol.

[sept.14 Update: the +90 toughness and 20% reduced charge time for shield abilities traits were merged, making this just a tad bit more awesome!]

Not trying to be the best DPS or best healer here, but rather provide reliable continuous damage, heals, and situational defenses when projectiles come flying or a big attack / trash rush is incoming, providing retaliation and reduced damage.

Found myself to be a lot more sturdy than I ever was before. The self-healing is rather useless when I'm soloing a 1-2 (sometimes 3 mobs, depending on their strength) as my health doesn't hardly even move anyway. Anything more than that though become a fun brawl. Only thing I find tricky is knowing when I'm going up against more than I can handle. Love being able to handle some bosses on my own, and take on things much higher level than me though. The claw of Jormag fight for instance, I was only downed a couple times and spent much of my time defending my team, reviving others, throwing out heals, and still managing to jump in the thick of things to fight him while only being 71 in crappy gear compared to the others who were mostly 80.

Overall, I'm quite pleased with this build as there's not much I can't take on by myself. May not be the fastest method of killing, but when you're by yourself and mobs come running at you, or someone's running away from a big mob, it's nice being able to say, "I GOT THIS FOO, WATCH OUT!" :laugh:

Changelog for tonights update that will be up shortly: https://forum-en.gui...ember-14th-2012

Glad to see i'll finally have an underwater elite on my Ele in pve.

Has anyone actually experienced pet AI improvements in the latest patch? The wonky path finding put me off playing my ranger.

I'd recommend guildwars2guru as I've previously mentioned before. Don't take every opinion as if they're an expert, but some good reading can lead to good results. Otherwise, I'd recommend SA's Guild Wars 2 forum area. I'd link you, but links to Something Awful are forbidden here heh. Same thing though; not experts, just people with time on their hands putting together something they like around their playstyle.

---

As for myself, the build I made for my Guardian has been holding up quite nicely! Only level 71, but I got to fight a Jormag in the 70-80 area. Everything was level 82, but I'll be damned if I didn't hold myself up well! Was only downed a couple times, used lots of defensive cooldowns, did a ton of healing for not being a full-on healer (my build is steady dps, steady healing, with defensive support). Was dodging to heal people, and having so much fun with the event! Only got a silver medal for the event, but I figured that wasn't bad for GLANCING BLOW GLANCING BLOW GLANCING BLOW! Did decent enough damage to the main dragon at least though, when he was stunned and all. My gear is absolute garbage too, still from 55-60ish. Will be fully setup though whenever I get to 80. No sense in buying much gear until I hit max level, since I'm already proving to be quite sturdy as it is.

For the trolls saying the game isn't visually impressive.... yeah.. not sure what they're smoking.

mhPq0.jpg

Friggin... RUUUUNNNN!!! (I like how tiny the people are in the background too, compared to the dragon)

g3Hbr.jpg

I can't wait to get to this part in my story!! Have yet to be involved in any of these epic battles. I am 56, am I getting close?

The invulnerable mechanic is so broken, basically everytime I fight under water at some part of the fight the monster goes to the invulnerable mode and autoheals before I can get to it again. I don't really see the need for the whole thing anyway, clever use of the terrain should be encouraged and not considered abuse.

Monsters going invulnerable when they can't reach you is a pretty standard thing in mmo's. If that wasn't like that people would just avoid any fight where there wasn't a rock they could stand on to prevent being hit. As for underwater, i haven't had any issues with it, perhaps you're just constantly going out of their chase range with your dodging?

Yeah, taking damage is something I was worried over when I played my guardian. I personally don't like being so squishy.

Using Mace/Shield + Sword/Focus now.

My build: http://gw2skills.net...7BGpRd01DFaiYIA

Description: Shout recharge time reduced 20%, shouting converts a condition on allies to a boon, applying boons to allies heals you. Usually under the effects of aegis quite often, so I went for the +10% damage bonus, and burning enemies on block. Symbols are larger to expand my mace's regen symbol.

[sept.14 Update: the +90 toughness and 20% reduced charge time for shield abilities traits were merged, making this just a tad bit more awesome!]

Not trying to be the best DPS or best healer here, but rather provide reliable continuous damage, heals, and situational defenses when projectiles come flying or a big attack / trash rush is incoming, providing retaliation and reduced damage.

Found myself to be a lot more sturdy than I ever was before. The self-healing is rather useless when I'm soloing a 1-2 (sometimes 3 mobs, depending on their strength) as my health doesn't hardly even move anyway. Anything more than that though become a fun brawl. Only thing I find tricky is knowing when I'm going up against more than I can handle. Love being able to handle some bosses on my own, and take on things much higher level than me though. The claw of Jormag fight for instance, I was only downed a couple times and spent much of my time defending my team, reviving others, throwing out heals, and still managing to jump in the thick of things to fight him while only being 71 in crappy gear compared to the others who were mostly 80.

Overall, I'm quite pleased with this build as there's not much I can't take on by myself. May not be the fastest method of killing, but when you're by yourself and mobs come running at you, or someone's running away from a big mob, it's nice being able to say, "I GOT THIS FOO, WATCH OUT!" :laugh:

Thanks, I'll take a closer look to this as I level, current using Greatsword for groups (more burst AoE) and scepter/torch for single target (though it does have great AoE as well) and it just rocks.....at lower levels you don't seem to need as much of a defensive build at later on, but from everything I've read I will need to go a bit more defensive than the low levels, but should be able to handle 4-5 mobs relatively easy as a guardian at level 80.

The invulnerable mechanic is so broken, basically everytime I fight under water at some part of the fight the monster goes to the invulnerable mode and autoheals before I can get to it again. I don't really see the need for the whole thing anyway, clever use of the terrain should be encouraged and not considered abuse.

Agreed. Though I understand it if you are standing on a ledge that monsters can't get to (seriously, many classes simply have better ranged damage, it wouldn't be fair to those who do not have great ranged options to let people kill without putting themselves at risk), but I have hit the underwater bug a few times. I fought a skale underwater to half health 5 times once before he finally didn't go invulnerable for no reason at all and fully heal.

I can't wait to get to this part in my story!! Have yet to be involved in any of these epic battles. I am 56, am I getting close?

You can fight the Shatterer in the 40-50 zone Blazeridge Steppes. I think he comes up every 3 hours? Big purple dragon you saw in all the trailers, if you watched them.

In the 50-60 zone Iron Marches, there's a couple of zone bosses, but nothing that big. One is a Devourer that doesn't hit too hard (to me) in the north east, but has a butt load of health. (takes roughly 10-12 minutes to kill him alone, going by the timestamps) The other is a Charr in the NW secton of the map. Hits like a friggin truck! At least, I thought so anyways. I thought that fight was incredibly epic, given how many times we all died just trying to kill him. Fun as hell! :D

Devourer boss thing tickling me:

http://i.imgur.com/Sc8Fz.jpg

Charr area, post-battle:

http://i.imgur.com/RWVk3.jpg

You'll fight

a dragon

in your story line I think around level 59. Can't be sure if the Priory or Whispers have the same sort of fight there though, since I only know how Vigil works out so far. Dunno about other zones either, but just from what I've played. :p

Thanks, I'll take a closer look to this as I level, current using Greatsword for groups (more burst AoE) and scepter/torch for single target (though it does have great AoE as well) and it just rocks.....at lower levels you don't seem to need as much of a defensive build at later on, but from everything I've read I will need to go a bit more defensive than the low levels, but should be able to handle 4-5 mobs relatively easy as a guardian at level 80.

Yeah, you can pick up the greatsword healing at the level 30 slot in your traits under Zeal too. May help out as enemies become increasingly difficult later on.

You can fight the Shatterer in the 40-50 zone Blazeridge Steppes. I think he comes up every 3 hours? Big purple dragon you saw in all the trailers, if you watched them.

In the 50-60 zone Iron Marches, there's a couple of zone bosses, but nothing that big. One is a Devourer that doesn't hit too hard (to me) in the north east, but has a butt load of health. (takes roughly 10-12 minutes to kill him alone, going by the timestamps) The other is a Charr in the NW secton of the map. Hits like a friggin truck! At least, I thought so anyways. I thought that fight was incredibly epic, given how many times we all died just trying to kill him. Fun as hell! :D

Devourer boss thing tickling me:

http://i.imgur.com/Sc8Fz.jpg

Charr area, post-battle:

http://i.imgur.com/RWVk3.jpg

You'll fight

a dragon

in your story line I think around level 59. Can't be sure if the Priory or Whispers have the same sort of fight there though, since I only know how Vigil works out so far. Dunno about other zones either, but just from what I've played. :p

Yeah, you can pick up the greatsword healing at the level 30 slot in your traits under Zeal too. May help out as enemies become increasingly difficult later on.

Yes you do around 59 lol. I will have to find that zone to explore. Some how haven't been there yet. Just hit 60 tonight so I am slowly progressing along.

Just hit 50

And got full pirate set, but various " of something " but i got a 3 set bonus of 1, rest is just 1 of the set bonus

Question though, i thought the white location in the guild list was for people on the same server, thinking im wrong . What does the location colors of white / gold mean

Just hit 50

And got full pirate set, but various " of something " but i got a 3 set bonus of 1, rest is just 1 of the set bonus

Question though, i thought the white location in the guild list was for people on the same server, thinking im wrong . What does the location colors of white / gold mean

My understanding is White is they are on same server as you, gold means they are on a different server.

This topic is now closed to further replies.
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    • Five things you might have missed during Apple's WWDC 2026 by Aditya Tiwari Image: Apple Apple's annual developer event, WWDC 2026, happened from June 8 through June 12. We have already covered several new features and updates that the iPhone maker unveiled during the official keynote. Apple took Google's help and finally announced the upgraded Siri AI personal assistant, which now comes with an app. Moreover, a truckload of Apple Intelligence features took the center stage. That said, this year's WWDC is a bit different, and you might have noticed or missed the following stuff: Apple's ongoing unification of platforms Image: Apple One thing Apple is widely known for is its seamless hardware-software ecosystem. The company added a new chapter in 2020, when it began the Apple Silicon transition and launched macOS 11 Big Sur with native ARM support. Some major changes happened last year as well, when Apple renamed all of its operating systems to version 26 and introduced the Liquid Glass design language. Until WWDC 2025, Apple keynotes had dedicated segments for iOS, iPadOS, macOS, watchOS, and other operating systems, in which the company discussed each in detail. The WWDC 2026 keynote was different, and Apple allotted most of the screen time to Apple Intelligence and Siri. It didn't even publish separate press releases on its website for different operating systems. While it might seem surprising at first, it shows how Apple plans to move forward with its software ecosystem. Be it the Liquid Glass changes, child safety updates, or other features, they are mostly rolling out across multiple platforms. In other words, Apple is slowly blurring the line between its operating systems and achieving feature parity wherever possible. It's easy to rule out that someone in Apple's marketing team forgot to press the publish button. Everything is a calculated move when it comes to a company like Apple. Putting Apple Intelligence left, right, and center hints that the OS itself is no longer the product anymore. It's Siri, not Pepsi Time and again, various Apple products have been compared to unrelated things and turned into meme material. You might have heard about the "cheese grater" Mac Pro or the "trash can" Mac Pro, to name a few. It's Siri's turn this time. The upgraded AI assistant got a fresh logo, and people have started comparing it with Pepsi. There are other contenders, such as the Sony Ericsson logo and the Yin and Yang symbol. Shot on iPhone. Edited on Mac Image: Apple Apple has been putting the iPhone's camera muscles to the test on various occasions. Even NASA astronauts took it to Space earlier this year and captured some out-of-this-world photos. Recently, Apple TV streamed the first major live sporting event shot entirely on iPhone 17 Pro: an MLS match featuring the LA Galaxy vs. the Houston Dynamo FC. The 'Pro' iPhone has also been used to shoot Apple events in recent years. It's "Scary Fast" Mac event in 2023 was among the earliest attempts, and the tradition trickled down to the WWDC 2026 keynote, which ended with the tag line "Shot on iPhone. Edited on Mac." It's unsurprising to see Apple flexing the camera capabilities of its Pro models, especially when it has been baking professional-grade features, including ProRes RAW and Genlock. Hints for the foldable Apple has been sitting on the foldable iPhone for so long. There is still confusion over when the company will make it official. A recent report said that the iPhone Fold might get delayed as Apple is struggling to perfect its hinge mechanism. But Apple has been dropping hints here and there. A developer dug into the iOS 27 beta code and found internal references about device folding states. As verified by Macworld, the code includes references to "foldState" and "angleDegrees" internal status values, which are apparently designed to tell apps if a device is folded and at what angle. As of now, no other Apple device uses these states. The publication also found internal code suggesting Apple has been testing a device with both Touch ID and Dynamic Island, a combo that doesn't exist today. Last event as Apple CEO Image: Apple Tim Cook's bond with Apple is now almost three decades old, having started in 1998 as the SVP of Worldwide Operations. Back in August 2011, Steve Jobs stepped down as Apple CEO months before his passing, and Cook took charge. Now, the baton has been passed to the hardware chief, John Ternus, who will take over the role on September 1. WWDC 2026 is the last major Apple Event for Tim Cook as CEO. We have seen so much during Cook's tenure over the years, much of which defines Apple as we know it today. From new hardware product lines like Apple Watch, AirPods, Apple Vision Pro, and Apple Silicon, to boosting Apple's services business with Apple Music, Apple TV, Apple Pay, Apple Arcade, Apple Fitness+, Apple Care One, and more. That said, the first developer betas for Apple's latest operating systems are now available. You can check if your device is supported on iOS 27, iPadOS 27, macOS 27 Golden Gate, watchOS 27, and other platforms. What's your favorite feature that Apple announced this year at WWDC 2026? Tell us in the comments.
    • Trailer park trash “sport “, fits the current White House
    • KataLib 5.3.0.0 by Razvan Serea KataLib is more than just a music player — it's a complete audio suite designed for music lovers and creators alike. It combines a powerful audio player, a flexible metadata editor, a capable audio converter, and a music library manager into one streamlined application. Core Features: Audio Player Enjoy seamless playback of virtually any audio format or even streaming video files. DJ Mode lets you mix tracks with manual or automatic crossfades. You can also load and save WinAmp-style playlists for quick access to your favorite sets. Audio Converter Convert between a wide range of audio formats effortlessly. Trim or normalize your output automatically, and even extract audio from streaming video sources. Ideal for preparing files for different devices or platforms. Metadata Editor View and edit ID3v2 tags and other metadata. Batch edit multiple files at once, and fetch missing information directly from the MusicBrainz database. You can also apply or update album art with ease. Music Library Manager Organize your entire audio collection, search across tracks instantly, and download cover images from the internet — or use your own custom artwork. KataLib makes it easy to keep your library tidy and enriched with useful info. Supported Formats: KataLib supports a wide range of both lossy and lossless audio formats: Input: OPUS, AAC, FLAC, M4A, MP3, MP4, MPC, APE, AIF, MKV, AVI, MOV, FLV, WEBM, Ogg Vorbis, WAV, WAVPack, WMA, AC3, OGA, MP2, MPGA, MPEG, DTS, M4B, DSD (DFS) Output: OPUS, FLAC, M4A, MP3, Ogg Vorbis, WAV Under the hood, KataLib uses the trusted FFmpeg engine for audio conversion and media playback, ensuring compatibility with virtually all mainstream media formats. KataLib 5.3.0.0 changelog: Added Option to select the Zoom level of the Oscilloscope visualizer. The taskbar button of the app now displays the progress of its processing tasks. The metadata text of the Visualization Video can now be aligned by the user. We can now reorder the order of the Visualizers and Metadata, in the Visualization Video Setup dialog, by removing any item and adding it again. It will be added at the end. Changed The font size of the Visualization Video can now be more than 30 points. Updated yt-dlp library to version 2026... Fixed Opening the Visualization Video Setup dialog could fail if the settings were wrong. Sometimes there were false duplicates in the Rename Tracks dialog. Tracks without metadata appeared without title in the Recent menu. Download: KataLib 5.3.0.0 | 90.0 MB (Open Source) Links: KataLib Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • EA Sports UFC 6 review: Brutal, satisfying, and surprisingly accessible to newcomers by Pulasthi Ariyasinghe EA’s UFC series of fighting games has been putting out games for over 10 years now, but it’s a series I have never spent any time with. As a PC guy, the series being console-exclusive is the primary reason for that. The latest entry to the series, EA Sports UFC 6, is still not coming to PC, but I have an Xbox now. When EA reached out to see if I could have a crack at the game and give my opinion about it, I finally got the chance to see what this franchise is about. I have spent about a week playing UFC 6 on the Xbox Series X. Despite my lackluster skill with fighting games, I still have fun with entries like Street Fighter and Tekken. I quickly came to realize this is a different kind of fighting game, not the arcade titles I am usually dabbling with. Most of the week that I spent playing UFC 6 was in the career mode, trying not to get knocked out while slowly improving my combos and reactions. The review below will be from the perspective of a newcomer to the series and an amateur fighting game fan, so please forgive any mistyped lingo or series-staple mechanics I am not comprehending. In the Ring Getting a solid hit in UFC 6 is satisfying. It’s probably the most satisfying impact reaction I have seen in a fighting game. The ripples in the muscles, the spray of sweat (and blood), the meaty sound, and the subsequent stumble all carry a lot of weight. If I miss a heavy swing like that, though, I already know that I'm in for a world of hurt from the incoming counters. The fighting is a real treat. The actions aren’t as snappy as arcade titles, so a miss feels like a much bigger mistake here. This slowness did take some getting used to, but I felt the improvement in my abilities even after a few drills with basic punch and kick combos. If I’m not deliberate with my actions in the ring, whether it be a hasty retreat or a flying punch, the possibility of getting instantly knocked out is always there. The head, chest, and legs all come with their own health bars, so guarding just one area is just asking for trouble. A few hits to the head, and it's game over. Meanwhile, you won’t even be able to stay on your feet if they get damaged enough, drastically lowering the total amount of stamina available for the rest of the match. I was also encountering a large range of fighting styles to customize my own fighter with. There are a huge number of real-life superstars here from multiple eras. It’s not as exaggerated as Street Fighter or Tekken, but the way they move, evade, throw punches, or even take steps is based on their real-life counterparts. I can see this being a big draw for any mixed martial arts fan. One feature I was surprised to see here was the 'Flow State' ability. As rounds progress, a power-up meter can give a temporary boost to the unique fighting style of the selected fighter, essentially boosting what they are good at. There is an entire visual effect that kicks in when activating this, too. The surprising part was seeing something like this in a game that feels like it’s aiming to be more of a simulator than an arcade fighter. My skill level is too low to use this exactly how the game wants me to, so I ended up triggering it whenever the opponent did it as well. Streamlined vs Authentic When I first started it up, UFC 6 asked me about my experience with the series. Being genuinely new, I took its advice and opted for a lowered difficulty level and 'Streamlined' controls. Quickly, I realized that this wasn’t for me. My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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