Recommended Posts

Only if you've got statues in the Hall of Monuments from the Eye of the North Expansion. If you never bought Eye of the North, there's no point linking accounts.

Theres no point in having multiple accounts when you can have one.. is there????

Not like that's really news. It's rather obvious it wouldn't have been this weekend at this point.

Well, I think they were waiting to see if the retailers got their keys out in time for this weekend.

That didn't happen with a few of them. The last CBT was announced on a Wednesday and started on a Friday, so they would have announced it today, either way, I believe.

it doesn't show on the ncsoft site, it showed it on one of the account management pages for the GW2 site.

https://account.guildwars2.com/account

also, here is another part of the forum I found that doesn't horrible error right away

https://forum.guildw...com/forum/inbox

and here:

https://forum.guildwars2.com/members/[your user name]

Thanks, it shows up exactly like that.

Well, Arenanet said end of April and it's going to be end of April, totally surprising! :laugh:. I was telling people in GW that the beta event will start on the 27th because the Birthday Celebration special event starts usually 22nd of April and continues until the 27th of April with the Anniversary/Birthday of Guild Wars being the 28th (the game originally released on April 28th 2005).

They said it couldn't possibly be, because they'd clash and oh look... :D that weekend is the 7th Anniversary/Birthday of Guild Wars on the 28th. Predictable. :rofl:

Dunno if anyone has read this, but an absolutely phenomenal speech by Jeff Strain from ArenaNet on MMOs. The part about why MMOs fail is especially insightful, and i really believe this company knows what they are doing. Link.

Here's the part i was talking about, though the rest is also really worth reading.

Most MMOs fail

Don't be fooled by the much-hyped success of the top MMOs on the market. The game industry is littered with the carnage of MMOs that have failed over the past few years. Due largely to the social nature of MMOs, gamers rarely commit to more than one or two MMOs at a time. This is in contrast to the traditional game market, in which there is room for many games to be successful, even within the same genre. You may play ten different action games this year, but you are very unlikely to play more than one or two MMOs. This means that it is not enough to make a great game ? instead you must make a game that is so overwhelmingly superior that it can actively break apart an established community and bring that community to your game. In today's market, that is a tall order.

Regardless of the business model, the primary factor that determines whether an MMO lives or dies is the size of its active player base. There appears to be a tipping point at around 150,000 players. MMOs that reach this critical mass within a few months of release tend to continue to grow and thrive, and those that do not tend to shrink and ultimately die. The majority of MMOs that are released into the market never reach this threshold.

This is a tough industry, and only the most committed studios and publishers with solid long-term financial backing should be undertaking MMO development. I can assure you that releasing an MMO into the market before the development team is proud of it will result in writing off every penny invested in its development. The best publishers are willing to give development teams time for polish and balance. In the MMO market, there is simply no other option, and many publishers are not willing to make this commitment.

Guild Wars launched successfully in April 2005, and has done quite well over the past two years. Initially this was largely attributable to its business model, which did away with the customary subscription requirement and made it very easy for new players to give the game a try. Over time, we were able to keep the player population growing by releasing new content and substantial game updates on a regular basis. However, the market today is very different than the market in 2005, and many of the points I will be discussing in this presentation are based on lessons we have learned ? often the hard way ? with Guild Wars, and that the ArenaNet development team feels are crucial to the success of any new MMO product entering the market today.

First Guild Wars 2 Beta Weekend Announced

The first beta weekend for keenly-anticipated MMO sequel Guild Wars 2 takes place from 27th to 29th April.

Developer Arenanet broke the news via its Twitter feed earlier today' date=' promising that it'll update soon with details of how to download the client and what exactly you'll be playing.

Those who haven't already got their name down for the trial can get involved by pre-purchasing the full game now.

Further beta events are planned before the game launches later this year, but no dates have yet been announced.

For more on how the title is shaping up, head on over to our Guild Wars 2 preview.

http://www.eurogamer.net/articles/2012-04-18-first-guild-wars-2-beta-weekend-announced

This topic is now closed to further replies.
  • Posts

    • Got it. Seem like a good improvement. Thanks. But, before we "Add the source to Trusted Sites," how would know if it is trusted or not? Could get messy for not first Knowing" it is clean. See what I mean?
    • AB Download Manager 1.9.0 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.0 changelog: Added Czech language support User-friendly error messages for download errors (#1252) An option to remember the last selected queue and quickly add downloads to it by long-clicking the Add button ( #1246) An option to export/import downloads using JSON format A Download button on the multi-download page for cases where users do not want to start downloads without queue processing (#1247) The app now includes a logger that can be enabled using a command-line flag (#1226) Startup errors are now logged automatically to help diagnose initialization issues Changed The default unqueued "Max Concurrent Downloads" value has been changed from "Unlimited" to 3 (This can be customized in the app settings) Improved Updated translations Added an indicator on the Android main page when resume is not supported (#1248) Extract the file name from the download link as a fallback when no response information is available (#1209) Minor UI/UX improvements Download: AB Download Manager 1.9.0 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I just started using Teams (and “New” Oiutlook) at work (instead of Slack) and both are truly abysmal pieces of software.
  • Recent Achievements

    • First Post
      DragonOfMercy earned a badge
      First Post
    • First Post
      bella52 earned a badge
      First Post
    • Reacting Well
      Techinmay earned a badge
      Reacting Well
    • Collaborator
      WndSks went up a rank
      Collaborator
    • One Month Later
      Sopa flores earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      489
    2. 2
      PsYcHoKiLLa
      206
    3. 3
      +Edouard
      152
    4. 4
      Steven P.
      85
    5. 5
      ATLien_0
      71
  • Tell a friend

    Love Neowin? Tell a friend!