Recommended Posts

Only if you've got statues in the Hall of Monuments from the Eye of the North Expansion. If you never bought Eye of the North, there's no point linking accounts.

Theres no point in having multiple accounts when you can have one.. is there????

Not like that's really news. It's rather obvious it wouldn't have been this weekend at this point.

Well, I think they were waiting to see if the retailers got their keys out in time for this weekend.

That didn't happen with a few of them. The last CBT was announced on a Wednesday and started on a Friday, so they would have announced it today, either way, I believe.

it doesn't show on the ncsoft site, it showed it on one of the account management pages for the GW2 site.

https://account.guildwars2.com/account

also, here is another part of the forum I found that doesn't horrible error right away

https://forum.guildw...com/forum/inbox

and here:

https://forum.guildwars2.com/members/[your user name]

Thanks, it shows up exactly like that.

Well, Arenanet said end of April and it's going to be end of April, totally surprising! :laugh:. I was telling people in GW that the beta event will start on the 27th because the Birthday Celebration special event starts usually 22nd of April and continues until the 27th of April with the Anniversary/Birthday of Guild Wars being the 28th (the game originally released on April 28th 2005).

They said it couldn't possibly be, because they'd clash and oh look... :D that weekend is the 7th Anniversary/Birthday of Guild Wars on the 28th. Predictable. :rofl:

Dunno if anyone has read this, but an absolutely phenomenal speech by Jeff Strain from ArenaNet on MMOs. The part about why MMOs fail is especially insightful, and i really believe this company knows what they are doing. Link.

Here's the part i was talking about, though the rest is also really worth reading.

Most MMOs fail

Don't be fooled by the much-hyped success of the top MMOs on the market. The game industry is littered with the carnage of MMOs that have failed over the past few years. Due largely to the social nature of MMOs, gamers rarely commit to more than one or two MMOs at a time. This is in contrast to the traditional game market, in which there is room for many games to be successful, even within the same genre. You may play ten different action games this year, but you are very unlikely to play more than one or two MMOs. This means that it is not enough to make a great game ? instead you must make a game that is so overwhelmingly superior that it can actively break apart an established community and bring that community to your game. In today's market, that is a tall order.

Regardless of the business model, the primary factor that determines whether an MMO lives or dies is the size of its active player base. There appears to be a tipping point at around 150,000 players. MMOs that reach this critical mass within a few months of release tend to continue to grow and thrive, and those that do not tend to shrink and ultimately die. The majority of MMOs that are released into the market never reach this threshold.

This is a tough industry, and only the most committed studios and publishers with solid long-term financial backing should be undertaking MMO development. I can assure you that releasing an MMO into the market before the development team is proud of it will result in writing off every penny invested in its development. The best publishers are willing to give development teams time for polish and balance. In the MMO market, there is simply no other option, and many publishers are not willing to make this commitment.

Guild Wars launched successfully in April 2005, and has done quite well over the past two years. Initially this was largely attributable to its business model, which did away with the customary subscription requirement and made it very easy for new players to give the game a try. Over time, we were able to keep the player population growing by releasing new content and substantial game updates on a regular basis. However, the market today is very different than the market in 2005, and many of the points I will be discussing in this presentation are based on lessons we have learned ? often the hard way ? with Guild Wars, and that the ArenaNet development team feels are crucial to the success of any new MMO product entering the market today.

First Guild Wars 2 Beta Weekend Announced

The first beta weekend for keenly-anticipated MMO sequel Guild Wars 2 takes place from 27th to 29th April.

Developer Arenanet broke the news via its Twitter feed earlier today' date=' promising that it'll update soon with details of how to download the client and what exactly you'll be playing.

Those who haven't already got their name down for the trial can get involved by pre-purchasing the full game now.

Further beta events are planned before the game launches later this year, but no dates have yet been announced.

For more on how the title is shaping up, head on over to our Guild Wars 2 preview.

http://www.eurogamer.net/articles/2012-04-18-first-guild-wars-2-beta-weekend-announced

This topic is now closed to further replies.