Xbox Kinect Gets Its Fight Club


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Xbox Kinect Gets Its Fight Club

500x_fighters_uncaged__screenshot_3b__jawbreaker.jpg

You love to punch your arms through the air, like you're beating up ghosts. You wish you could be part of a Fight Club. You have an Xbox 360 and may have a Kinect. There is a game for you.

The game is called Fighters Uncaged, and it appears to be publisher Ubisoft's answer to PlayStation Move motion-controlled fighting game The Fight: Lights Out (formerly known as Motion Fighter when we first played it). Both games reject the sunny mood of your average motion-controlled console video game in the interest of letting you shadow-box in grimy places against grimy virtual people.

The Ubisoft press release letting us know today that this game exists describes a game that lets you use 70 combat moves. Quoting the press release: "Fight using your fists, knees, legs, elbows and even your head to take out opponents. Body tracking allows for accurate dodging and blocking of incoming strikes delivering players directly into the game."

The game has a training system and leaderboards but does not appear to have local multiplayer. Maybe Kinect wouldn't support that. Or maybe it would just be too dangerous.

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Source: Kotaku

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Looks terrible in an entertaining car crash kinda way.

Sort of sums up Kinect, really. When I saw the thread title, I was expecting something along the lines of the boxing game in EyeToy: Play on the PS2. Looks like I wasn't too far off. :p

PlayStation Move is definitely looking like the better of the two so far; but it's the lesser of two evils.

Thanks Ironman. It's finally nice to see why the Kinect comes out as the more advanced accessory this generation. Now you can compare this to the Fight game with the Move (horrid), to this one, that has full use of the body (still needs work though).

Looks likes it's a start for Kinect towards alienating some of the Wii shovelware.

For something that's probably not been in development that long it's a nice start for a more hardcore game IMO. Of course people will knock it because it's kinect and a gimmik or whatever, not like shoehorning Move into everything they can think of makes that less of one somehow.

Why did it appear that the opponent was not involved in any way? It seemed as if it was almost turn based fighting instead of fluid on demand style. IDK perhaps it was just the way the demo was setup. Would like to see other in-game footage to accurately determine what is going on.

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