• 0

Javascript - Determine length of text in pixels


Question

Hi all,

A while ago I had someone create a sliding bar effect for a website I was working on. If you check out the site linked below, you will see the sliding bar thingy that I am talking about where it says "Tona Boards" on a sort of green arrow, then it slides back and forth to reveal different text.

http://www.tonaboards.com/

Now there is just one small problem with it. There is always this unnecessary amount of extra space after the text if the line of text is quite long. This is a result of a poor calculation for the width of the arrow. Currently this is how the width of the arrow is calculated:

var width = titles[title_id][0].length * 15;

Basically, he is just multiplying the number of characters by 15 to get a close (but not accurate) pixel width that will fit the text.

Is there a better way to work out the exact amount of pixels a line of text takes up? I did some googling and it seems possible but I am a javascript noob and can't figure out how to incorporate any of the examples in to my particular code.

Here is the full javascript for the sliding arrow.

http://www.tonaboards.com/wp-content/themes/TonaLife/arrow.js

Cheers for any help.

Jordan

8 answers to this question

Recommended Posts

  • 0

You could try setting the tag holding the text as inline-block and check the width. Display block, float left is the other setting you could use to determine its width. I had to do this once to set the width on the fly for a menu that had to be centered at all times.

  • 0

Would I use something like this for determining the width?

var arrowlink = document.getElementByClass("arrow_link");

var width = arrowlink.style.width;

Like I said, I am a js noob. I tried this and it didn't work.

  • 0

Its easier to do it with jQuery. You could collect all the elements with a certain class loop through them, detect and store the width as below.

var $links = $('.arrow_links');

for(i=0; i<$links.length; i++){
       var $obj = $links.eq(i);
       var len = $obj.width();
       $obj.data('wd', len);
}

Now that the widths have been stored you can access at the time of animation. Like I mentioned earlier you will need to either set the display type to inline-block or a combo of display block and float left, whichever suits your circumstances.

  • 0

You could just wrap the text with a <span> and use jQuery's .width() method to get the width of that element.

JS:

$('h2 span').width());

HTML:

&lt;h2&gt;&lt;span&gt;Pellentesque habitant morbi tristique&lt;/span&gt;&lt;/h2&gt;

It should work :)

  • 0

The only problem I see with your implementation is that you need the width before adding the text in the DOM. Something like jQuery.width() will only work with elements inside the DOM, they need to be added on the page. Now, a solution to work around this would be to calculate all text widths beforehand, store the results and use those later. During the calculation, the texts can be appended to an element which is absolutely positioned outside the visible screen area. After all texts are measured, this element can be removed and the results can be used for the animations afterwards.

I see you're using MooTools for this script. I don't want to force you to convert to jQuery, but since you're working in a WordPress environment I believe you should choose jQuery for this. WordPress already loads jQuery for its own scripts (e.g. threaded comment reply form) and most WordPress plug-in developers tend to use jQuery as well. Also, it's best practice to stick with one JavaScript library and not mix them. (Although you could say WordPress is to blame here... perhaps this could be a valid exception.) If you're only going to use MooTools for its DOM capabilities and not use its OOP functionality, jQuery is the preferred library anyway.

Anyway, here's how you could implement text width calculation in jQuery:

jQuery(document).ready(function($) {
	// Title element structure: [ titleText, linkUrl, titleWidth ]
	var titles = [
		['Tona Boards', '', 0],
		['Check Out The New Driftwood Wakeskate', 'http://www.tonaboards.com/driftwood', 0],
		['Read The Driftwood Blog', 'http://www.tonaboards.com/blog', 0],
		['Learn More About TONA', 'http://www.tonaboards.com/130/wake-skate-project', 0]
	];

	// Create temporary element to test widths in
	var textdiv = $('&lt;div /&gt;').css({
		// position it off the page (in a land far, far away)
		position: absolute,
		left: -9999,
		top: -9999,
		// reset styles so that we only measure the text
                // if you need these to be added in your calculation, just remove these four lines and the comma on the previous line
		border: 0,
		margin: 0,
		padding: 0,
		outline: 0
	}).appendTo('#arrow_content'); // by appending to #arrow_content, we can inherit its font styling as well (yay!)
	// Loop through the titles array
	for(var i=0, len=titles.length; i &lt; len; ++i) {
		// Set text, retrieve width and store it (all on one line, thanks to chaining!)
		titles[i][2] = textdiv.html(titles[i][0]).width();
	}
	textdiv.remove(); // remove temporary element
	textdiv = null; // garbage collection for IE (don't know whether it really helps though...)

	/* ------------------------------ */

	// Now, whenever you need to animate your texts, use something like this:
	$('#arrow_content').width(0).animate({
		width: titles[i][2]	// make sure you got a valid i here!
	});
	// This would first set the width to 0px and then animate ('morph') to the calculated text width
});

Once again: if you prefer another library, feel free to replicate this in your desired library.

(On a side note, you're including MooTools twice in your <head> - better fix that :p)

  • 0

Thanks a lot Calculator. I would like to switch over to jQuery from MooTools (it was the guy who wrote the initial script that choose MooTools in the first place) so I will try out your code. Hopefully this works.

One question though, should your code work as is? I replaced my arrow.js with this and nothing is happening. Does the .animate part need to be expanded on before anything will happen?

  • 0

It looks like there's indeed a small error in my snippet above, the word absolute is meant to be a string value and should be wrapped in quotes, like so:

        // Create temporary element to test widths in
        var textdiv = $('&lt;div /&gt;').css({
                // position it off the page (in a land far, far away)
                position: 'absolute', // now with added quotes!
                left: -9999,
                top: -9999,

Basically, you want to start editing below the /* ----- */. Below that line, there's some example code of how you could start the animation, the reason why this doesn't work straight away is that the value of i is invalid there (after the loop, it will have exceeded the titles array index bounds). You can remove that and start recoding the rest of your script from there. First, you animate the arrow to the width of the first item in the titles array, then you set the link's text and href using the data from the title item and then you set a timeout to animate and set the next item after x seconds. This should be pretty straightforward in jQuery, have a look at the jQuery Docs and start experimenting! :D

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Web search has been one of those crap ware that I try to get rid of asap. It's annoying and slow. It was a cheap way for Microsoft to drive traffic to Bing.
    • All I can say is that think the USB G8 is better in many ways, and costs the same or slightly less. I wouldn't part with mine. It's even a big improvement over the G6 USB. (You can also use studio phones (up to 600 OHMs I think) with the G8, but I have to say that even relatively cheap 30-50 OHM phones sound absolutely great--far better than through most internal motherboard sound!) Considering the difference in these products I am surprised that Creative is still making the PCIe internal card versions. https://www.headphoneer.com/cr...ve-sound-blaster-g8-review/
    • I missed this when you first posted it, but those are awesome icons! I would normally prefer things to be uniform, but each of those icons seems to fit perfectly for the game! If I may ask though, what was your thought process on which icons are circular - MK makes sense - and which ones should be rectangular or square?
    • What I like about Paint is using it almost exclusively for cropping and resizing images I get elsewhere--it's quick, easy and cheap... I keep it glued to my taskbar, in fact. Also, the clipping tool comes in handy, as well (hit print scrn on the keyboard and it activates immediately.)
    • I still remember it fondly today. It was so cool to work in 64-color Half Bright mode and 4.096-color HAM mode (interlaced) when x86 was still in 4-color CGA or 16-color EGA low res. C= never realized what it had until it was far too late--the failure of C= was the failure of its top management. The C= Amiga was 20 years ahead of its time, I always thought. It didn't hurt that in only 512k of chip memory, the Amiga could preemptively multitask when Apple was still doing gray scale graphics on tiny screens and along with everyone else was doing cooperative multitasking (running more than one app at a time in resident memory, but you could only run one of them at a time--had to manually switch between them.) I had a ball with AREXX scripting running between programs that had AREXX ports so that when you sent other applications data and instructions, those running applications could process the same in real time to output! Memories...
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!