[Official] Vindictus


Recommended Posts

My biggest complement is the the small things. For a Free MMO, they added a TON of small things, that other big name paid MMO's fail to do. Its just great to see they took the time to do it.

For example, I love the fact that there are little bonus puzzles to do in some of the instances, like knock down the columns and get the pot of gold, or instead of pushing the door open, use the environment to help you accomplish it.

Little stuff like that is awesome in my book

I'm on East now finally - gonna be either devithelight or devithedark

@Bei, can I get a key for a friend. I'll try to get at least one of them back and throw it back in the pool. (i wanted to give him one of the keys I got but I knew we had a bunch on who wanted them)

How do you "reprocess" items? So many of my items hint that I can reprocess them at certain NPCs in the descriptions, but I have not figured out how, and as the game is still in beta, I cannot find info on that system anywhere. I would like to clean up my inventory a bit, but I don't want to sell a bunch of stuff if I can use it to get materials for crafting things later on.

How do you "reprocess" items? So many of my items hint that I can reprocess them at certain NPCs in the descriptions, but I have not figured out how, and as the game is still in beta, I cannot find info on that system anywhere. I would like to clean up my inventory a bit, but I don't want to sell a bunch of stuff if I can use it to get materials for crafting things later on.

I was wondering that too. There is no options to do anything like that at any of the npcs that are mentioned in the items.

good question. i was trying to craft a shield last night but was missing one item for it even though we ran the battle that it drops in like 5 times last night. i also have several duplicate quest items in my inventory, i seem to get at least 3 from the boss that drops them no matter what.

there doesn't seem to be much in the way of upgrades from vendors or even crafting npc's. the only thing i can craft is a shield, and the only weapon i could buy was a sword. nothing above that unless leveling up unlocks currently invisible items and crafts.

it seems we are meant to get gear upgrades from the quest line alone, at least in the first town.

in any case inventory seems to be unlimited slots and based on weight, and my max weight has double by level 8(i think it's been 200 stones for a couple levels now).

i only actually kinda needed to use a hp pot once, can't remember exactly how i got to half hp.i kept pressing buttons last night accidentally so i think i used up all my repair items.

but yeah i have tonnes of mats and items that say to go to some npc to reprocess them.

I could be like WOW where you can't actually learn to craft until a certain level. They just need to clearly state that if that IS the case, also remember, we only have 2 "professions" in the game right now which is fishing and campfire, so we may not be able to do it at all until later.

How do you "reprocess" items? So many of my items hint that I can reprocess them at certain NPCs in the descriptions, but I have not figured out how, and as the game is still in beta, I cannot find info on that system anywhere. I would like to clean up my inventory a bit, but I don't want to sell a bunch of stuff if I can use it to get materials for crafting things later on.

When you go to the specified NPC, you can "reprocess" it by either crafting or through a storyline. For crafting, when you click on what the NPC has to offer, it would tell you what materials you would need. For example, a Shield from the Forge chick requires a Spiked Club (or something similar) as one of the materials. So just go to the specified NPC and click on what they can craft\reprocess, and you will see your material in one of the requirements there.

Btw, have you guys gotten any cool loots yet? I got 2 green materials yesterday as I was rerunning the second battle.

When you go to the specified NPC, you can "reprocess" it by either crafting or through a storyline. For crafting, when you click on what the NPC has to offer, it would tell you what materials you would need. For example, a Shield from the Forge chick requires a Spiked Club (or something similar) as one of the materials. So just go to the specified NPC and click on what they can craft\reprocess, and you will see your material in one of the requirements there.

Btw, have you guys gotten any cool loots yet? I got 2 green materials yesterday as I was rerunning the second battle.

I told you to take a screen shot and show us what they are dang it!!! I wanta see how the different loot looks. lol

Btw for those of you that are just now starting to play, PLEASE come in Mumble voice chat with us so we can add everyone to our friends list as well as give you guys help with the beginner quests/battles. Its so much more fun when you do Battles with a group

good question. i was trying to craft a shield last night but was missing one item for it even though we ran the battle that it drops in like 5 times last night. i also have several duplicate quest items in my inventory, i seem to get at least 3 from the boss that drops them no matter what.

there doesn't seem to be much in the way of upgrades from vendors or even crafting npc's. the only thing i can craft is a shield, and the only weapon i could buy was a sword. nothing above that unless leveling up unlocks currently invisible items and crafts.

it seems we are meant to get gear upgrades from the quest line alone, at least in the first town.

in any case inventory seems to be unlimited slots and based on weight, and my max weight has double by level 8(i think it's been 200 stones for a couple levels now).

i only actually kinda needed to use a hp pot once, can't remember exactly how i got to half hp.i kept pressing buttons last night accidentally so i think i used up all my repair items.

but yeah i have tonnes of mats and items that say to go to some npc to reprocess them.

I have been looking for a better sword earlier, in the Marketplace there was a better one, but it was only marginally better (13xx attack vs 1200 on your starter weapon, with better str and dex) and the person wanted like 37k for it, not worth it at all. Then theres the lvl 2 weapon at the forge for 3k, but its like 16 more damage and you lose 5 str (which means you lose damage from loss of str), so its not really worth it.

I hope weapons become more common later on, I'm lvl 8 and still using the starter weapon.....

As for armor, you don't really get armor from quests, you get quests that reward you for getting armor. I am crafting the second set (forgot its name) to get the title and complete the quest, I only had enough materials for the boots and gloves, I have the stuff except leather for the helmet, and I need lots more for the pants and chest.

I do not think there is unlimited slots, there are a few inventory slots on the left side of the inventory screen (to the left of all the items themselves), and the weight system does seem odd.....mine shows 203 as my max (based off str I think), and the arrow is close to 190 or so but it seems nothing I throw away or sell weighs anything. The only thing I saw that had any weight was my armor and weapon.

I still haven't used any potions yet, I'm lvl 8 and the lowest my health has been was like 800 of 1000 or so, I usually kill normal enemies before they hit me, and I dodge 90% of the bosses attacks. I heard the dodge skill lets you dodge twice in a row at rank D, which will make it even easier to dodge bosses.....even when they have fairly long range attacks. Its only about 25 points from rank D (I selected to level up my damage before I knew rank D dodge gives you 2 dodges in a row).

When you go to the specified NPC, you can "reprocess" it by either crafting or through a storyline. For crafting, when you click on what the NPC has to offer, it would tell you what materials you would need. For example, a Shield from the Forge chick requires a Spiked Club (or something similar) as one of the materials. So just go to the specified NPC and click on what they can craft\reprocess, and you will see your material in one of the requirements there.

Btw, have you guys gotten any cool loots yet? I got 2 green materials yesterday as I was rerunning the second battle.

Oh, thats what it means? I have some weird helmet thing I got off a boss that you have to use to craft with some other items to make the next level armor, thats all its for then? Probably not worth keeping a majority of the things I have then.

Any storage chest in town you can use to store things like that?

As for drops, not really, I got a few things yesterday that I never saw before, but I'm at work and can't remember what they are.

hmm i should've looked at that vendor sword a little closer compared to the starter sword. :/

i'm going to have to look around a bit more of what i can craft tonight then.

at one point last night i wasn't even bothering to block boss attacks in groups since even if they had 2 hp bars we were dpsing them down so fast in a group of 2 or 3.

at one point last night i wasn't even bothering to block boss attacks in groups since even if they had 2 hp bars we were dpsing them down so fast in a group of 2 or 3.

I have been soloing the bosses, as such, I found the fastest way to do it, is break the pillars nearby (for the 2nd boss, that is) and smash the pieces over his head......each one drops his health a decent chunk, I was able to finish the 2nd mission solo in maybe 7-8 minutes when you have 15 for that extra challenge thing.

Because picking up then slamming down things takes a few seconds, I found its best to slam one down (start when he runs at you), then dodge before he attacks and pick up another piece and repeat.

But, I have only done the first 2 missions and I'm lvl 8, possibly because I'm soloing but I'm also repeating each mission until I get all the extra rewards from it. I oddly cannot get the ruin crystal or whatever from the 2nd mission (done it 4 times already), preventing me from getting the last 25 AP or so from it.

iirc we had the first 3 or so missions maxxed out, and were on the 3rd or 4th mission? we did the first couple of them a bunch of times though, and a couple times without any oaths.

the 4th mission i think it was, we only did once last night(at least before i logged out) and it only gave 50 points in teh first run. i forget if we ran it with or without an oath.

also speaking of grouping it seems to be p2p with the leader hosting so whoever is party leader should have a decent pc and net connection or it's going to be super laggy for everyone.

we also tried kiting a boss into one of the traps, which kind of worked, although we kept getting caught in it too. and picking up all the loot after was kind of hit or miss.

and speaking of traps, if you double tap w you can run a little bit faster, which makes running past traps a bit easier.

iirc we had the first 3 or so missions maxxed out, and were on the 3rd or 4th mission? we did the first couple of them a bunch of times though, and a couple times without any oaths.

the 4th mission i think it was, we only did once last night(at least before i logged out) and it only gave 50 points in teh first run. i forget if we ran it with or without an oath.

also speaking of grouping it seems to be p2p with the leader hosting so whoever is party leader should have a decent pc and net connection or it's going to be super laggy for everyone.

we also tried kiting a boss into one of the traps, which kind of worked, although we kept getting caught in it too. and picking up all the loot after was kind of hit or miss.

and speaking of traps, if you double tap w you can run a little bit faster, which makes running past traps a bit easier.

You know that running a mission WITH an oath gives you the reward for the oath and the reward for no oath, right? Basically you get the basic, no oath reward no matter what, doing an oath at the same time gives you an additional however many points that oath is worth.

Also, shift is also a run key, its the same as double-tapping W, but easier to do IMO. But, be mindful, running drains stamina, so make sure you stop every now and then to regen stamina a bit otherwise you will get into a large fight with no stamina, its a great way to quickly get from fight to fight in minimal time if you are careful with your stamina.

You know that running a mission WITH an oath gives you the reward for the oath and the reward for no oath, right? Basically you get the basic, no oath reward no matter what, doing an oath at the same time gives you an additional however many points that oath is worth.

Also, shift is also a run key, its the same as double-tapping W, but easier to do IMO. But, be mindful, running drains stamina, so make sure you stop every now and then to regen stamina a bit otherwise you will get into a large fight with no stamina, its a great way to quickly get from fight to fight in minimal time if you are careful with your stamina.

yep i know that but i wasn't party leader for long since i kept going afk last night.

and i didn't know that. i wish they'd documneted the keybinds better, or allowed you to set up custom keybinds. half the buttons on my n52 are on defaults for this game.

I have been soloing the bosses, as such, I found the fastest way to do it, is break the pillars nearby (for the 2nd boss, that is) and smash the pieces over his head......each one drops his health a decent chunk, I was able to finish the 2nd mission solo in maybe 7-8 minutes when you have 15 for that extra challenge thing.

Because picking up then slamming down things takes a few seconds, I found its best to slam one down (start when he runs at you), then dodge before he attacks and pick up another piece and repeat.

But, I have only done the first 2 missions and I'm lvl 8, possibly because I'm soloing but I'm also repeating each mission until I get all the extra rewards from it. I oddly cannot get the ruin crystal or whatever from the 2nd mission (done it 4 times already), preventing me from getting the last 25 AP or so from it.

I got the Ruine Ether Crystal or whatever from breaking one of the pilllars in the boss area. It's my second green item! Haha.

I got the Ruine Ether Crystal or whatever from breaking one of the pilllars in the boss area. It's my second green item! Haha.

I'm pretty sure I got some type of crystal from that area, but the one for the mission itself is different, I have ran it 4 times, every time breaking virtually every breakable in the boss area, and I have never gotten the thing you need to complete that bonus in the 2nd mission. :/

EDIT: "Obtain Ruins Erg Crystal", thats the one I haven't gotten in 4 attempts yet, I'm not sure if its hidden somewhere or if its a chance to drop or what...but I have gotten a crystal during the boss fight and it wasn't the Ruins Erg Crystal.

From a quick google search, it seems it is really rare during the Gold Leather mission which it is the bonus for, but later on they are more common, as I need it for the bonus to this mission though (gotta find it in the mission) it seems you basically just have to redo the mission a bunch until you get it.

I'm pretty sure I got some type of crystal from that area, but the one for the mission itself is different, I have ran it 4 times, every time breaking virtually every breakable in the boss area, and I have never gotten the thing you need to complete that bonus in the 2nd mission. :/

EDIT: "Obtain Ruins Erg Crystal", thats the one I haven't gotten in 4 attempts yet, I'm not sure if its hidden somewhere or if its a chance to drop or what...but I have gotten a crystal during the boss fight and it wasn't the Ruins Erg Crystal.

You have to break pots for them.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!