Mac OS X Lion Discussion


Recommended Posts

I was actually thinking we might have had a new build by now. I'm hoping for another one in early April.

Interestingly enough, though, I just last night finally got an e-mail response regarding the bug reports I submitted at least three weeks ago.

Apparently we may be seeing a GM release of some kind soon ...

http://techcrunch.com/2011/03/25/os-x-lion-gm/

Specifically, Apple is gearing up to deploy an OS X Lion update to developers that they may be classifying as the ?GM1? release, we?ve heard. ?GM? or ?Golden Master? is a title reserved for software that is complete. But from what we?ve heard, this is only the initial Golden Master candidate. In other words, don?t get too excited just yet.

They actually answer you if you submit bugs? That never happened to me :p

I, for one, am not surprised we haven?t seen any build yet. After the first public build, they got a lot of feed-back, thus have a lot to fix. I?m hoping for a new build in April...

It was just a generic canned response. They said all the bugs I submitted had been submitted before so they already knew about them. But that's a good thing, it seems to imply the next build made public should take care of them.

Apparently we may be seeing a GM release of some kind soon ...

http://techcrunch.com/2011/03/25/os-x-lion-gm/

You know, I don't recall Leopard or Snow Leopard having anything other than the GM called a GM#. Interesting, I'd imagine it's Apple's terminology for a RC.

What do you mean, you don?t what? You don?t have an account in the Mac App Store? You don?t have a credit card? You don?t link your credit card number to your account? You don?t download anything from the store?

Same. This is the first build that got in the hands of thousands of people. They will get a bunch of comments, bug reports, complaints, and everything.

On one side, they need to stick to their roadmap, and on another side they need to sort out all the feed-back, then they need to address the major problems reported. Finally, they need to compile and test everything that has been added to see if it actually works better.

Lion?s developer build was released like yesterday. They need to breathe for a bit and maybe in April we?ll get another build.

Accounts at the MAS/iTunes/ADC are *identical* - you can use the same credentials for all three. And you don't need a credit card (for the simple reason that there are items in all three places that are free) - I have an account - with no credit card - that I use for all three.

NovaBench (benchmarking utility) is among the free Leo/SL/Lion-ready MAS apps.

After using my iPad 2 for a day I'm completely blown away by the iOS version of iTunes. It's so incredibly smooth: Scrolling without so much as a hiccup, advanced animations everywhere and overall the interface is just amazing. The biggest issues we have with the application are non-existent there, it's iTunes done right.

If anything Apple should rewrite iTunes for Mac OS X in its image.

After using my iPad 2 for a day I'm completely blown away by the iOS version of iTunes. It's so incredibly smooth: Scrolling without so much as a hiccup, advanced animations everywhere and overall the interface is just amazing. The biggest issues we have with the application are non-existent there, it's iTunes done right.

If anything Apple should rewrite iTunes for Mac OS X in its image.

Yeah iTunes is pretty amazing on my iPad 2 as well, the iPad 2 is by far the best tablet out there.

Is the developer preview stable enough to use as a primary operating system? I'm just a user; I browse the web, listen to itunes, chat via adium.

I didn't have any major issues with it, but I still wouldn't recommend using it day-to-day. Although if you like using beta software, I'd certainly suggest you try it out.

Well Adium for one didn't really work that well for me on Mac OS X Lion.

Because it worked well on Snow Leopard? :laugh:

I get a few crashes here and there and a buuuuuuunch of bugs.

About iTunes 11, it WILL happen in September, and I?m ready to bet my right hand that it?ll be rewritten completely in Cocoa/Objective-C/64-bit support, feature a new optimized Windows 7 interface that fits Aero as much as Safari does, remember what song you were playing last and where you where in your library after closing it (well this last one isn?t hard to predict, it?s one of Lion?s key features after all)

Otherwise they?re getting really annoying with their useless iTunes features that add bloat everywhere.

What exactly is it people expect to gain from iTunes re-written in Cocoa?

Here's the current list of stuff iTunes links against:

It seems to me what people want is an overhaul of the UI and possibly the compartmentalization of some features. I don't think we're going to get them for purely business reasons: having the iTunes store (etc) built into iTunes forces it in your face much better than having it as a separate application does. And it's not like Apple couldn't build a complete UI-abortion with Cocoa alone.

	@executable_path/../Frameworks/iPodUpdater.framework/Versions/A/iPodUpdater (compatibility version 1.0.0, current version 1.0.0)
	/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
	/System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook (compatibility version 1.0.0, current version 883.0.0)
	/System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices (compatibility version 1.0.0, current version 38.0.0)
	/System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 152.0.0)
	/System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices (compatibility version 1.0.0, current version 44.0.0)
	/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration (compatibility version 1.0.0, current version 293.5.0)
	/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit (compatibility version 1.0.0, current version 275.0.0)
	/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime (compatibility version 1.0.0, current version 1742.0.0)
	/System/Library/Frameworks/Security.framework/Versions/A/Security (compatibility version 1.0.0, current version 37594.0.0)
	/System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore (compatibility version 1.2.0, current version 1.6.2)
	/System/Library/PrivateFrameworks/iPod.framework/Versions/A/iPod (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate (compatibility version 1.0.0, current version 4.0.0)
	/System/Library/Frameworks/QTKit.framework/Versions/A/QTKit (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 751.29.0)
	/System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 15.0.0)
	/System/Library/Frameworks/WebKit.framework/Versions/A/WebKit (compatibility version 1.0.0, current version 533.16.0)
	/System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore (compatibility version 1.0.0, current version 533.13.0)
	/usr/lib/libicucore.A.dylib (compatibility version 1.0.0, current version 40.0.0)
	/System/Library/Frameworks/Quartz.framework/Versions/A/Quartz (compatibility version 1.0.0, current version 1.0.0)
	/System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.framework/Versions/A/ImageKit (compatibility version 1.0.0, current version 1.0.0)
	@loader_path/libgnsdk_musicid.1.8.2.dylib (compatibility version 1.8.2, current version 1.8.2)
	@loader_path/libgnsdk_sdkmanager.1.8.2.dylib (compatibility version 1.8.2, current version 1.8.2)
	@loader_path/libgnsdk_submit.1.8.2.dylib (compatibility version 1.8.2, current version 1.8.2)
	@loader_path/libgnsdk_dsp.1.8.2.dylib (compatibility version 1.8.2, current version 1.8.2)
	/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.9.0)
	/usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 103.0.0)
	/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.2.0)
	/usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 227.0.0)
	/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 550.29.0)
	/System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo (compatibility version 1.2.0, current version 1.6.1)
	/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 1038.35.0)

Note that iTunes is already using Cocoa (and CoreAudio/video, appkit, webkit, etc) and that everyone's favorite examples of Cocoa applications link against similar libraries (ie: safari links against Carbon, libgcc/libogjc/etc, securityframework, etc) -- Why the concerns about the framework when what really matters is the user interface and performance? For all I care they could write the damn thing with QT and Java if it'd worked better than what we have now.

What exactly is it people expect to gain from iTunes re-written in Cocoa?

Here's the current list of stuff iTunes links against:

It seems to me what people want is an overhaul of the UI and possibly the compartmentalization of some features. I don't think we're going to get them for purely business reasons: having the iTunes store (etc) built into iTunes forces it in your face much better than having it as a separate application does. And it's not like Apple couldn't build a complete UI-abortion with Cocoa alone.

Note that iTunes is already using Cocoa (and CoreAudio/video, appkit, webkit, etc) and that everyone's favorite examples of Cocoa applications link against similar libraries (ie: safari links against Carbon, libgcc/libogjc/etc, securityframework, etc) -- Why the concerns about the framework when what really matters is the user interface and performance? For all I care they could write the damn thing with QT and Java if it'd worked better than what we have now.

There is more to the 'move to Cocoa than the obvious; I'd say there will be a move to possibly AV Foundation or at least QtKit will be sit ontop of AV Foundation which will be a bare bones basic framework. Cocoa allows 64bitness which includes better ASLR support, access to more registers, gaining benefits of GDC, compiler better optimisations etc.

I'd love to see changes happen but it all comes back to Apple and whether they consider its worth their while in the long run.

What exactly is it people expect to gain from iTunes re-written in Cocoa?

Here's the current list of stuff iTunes links against:

It seems to me what people want is an overhaul of the UI and possibly the compartmentalization of some features. I don't think we're going to get them for purely business reasons: having the iTunes store (etc) built into iTunes forces it in your face much better than having it as a separate application does. And it's not like Apple couldn't build a complete UI-abortion with Cocoa alone.

Note that iTunes is already using Cocoa (and CoreAudio/video, appkit, webkit, etc) and that everyone's favorite examples of Cocoa applications link against similar libraries (ie: safari links against Carbon, libgcc/libogjc/etc, securityframework, etc) -- Why the concerns about the framework when what really matters is the user interface and performance? For all I care they could write the damn thing with QT and Java if it'd worked better than what we have now.

iTunes just doesn't fit in with other Mac OS X applications. It performs poorly, during on-the-fly encoding to 128 kbps AAC to my iPod and iPad it doesn't utilize that fact I have a Quad-Core processor with HT, the entire application slows to a crawl during initial syncing with devices, Preferences have to be applied with a "OK" or "Cancel" button not standard for Mac OS X, scrolling is much much slower than in other applications, it doesn't utilize Core Animation, etc.

While I'm not saying it's all the fault of Carbon alone there does seem to be a trend going on where Carbon applications feel very different from their Cocoa counterparts. QuickTime used to be Carbon as well, we saw a huge improvement in interface performance and overall look-'n'-feel when Apple rewrote it in Cocoa during Mac OS X Tiger development.

For all I care they could write the damn thing with QT and Java if it'd worked better than what we have now.

Doubtful you'll end up with an application that has a native look-'n'-feel with proper OS service integration. Again, not saying it's impossible, it's just very unlikely looking at every single application for Mac OS X that has been written that way.

iTunes just doesn't fit in with other Mac OS X applications. It performs poorly, during on-the-fly encoding to 128 kbps AAC to my iPod and iPad it doesn't utilize that fact I have a Quad-Core processor with HT, the entire application slows to a crawl during initial syncing with devices, Preferences have to be applied with a "OK" or "Cancel" button not standard for Mac OS X, scrolling is much much slower than in other applications, it doesn't utilize Core Animation, etc.

Use of multiple processors has nothing to do with Cocoa, in fact I'd argue "best" (easiest) way to get access to a lot of cores in a cross platform application isn't to use cocoa. Core animation has nothing to do with scrolling of the nsscroll views, and the "okay/cancel" is also not a cocoa thing, it's a 'bad ui' thing.

All this hammering on "use cocoa" is misguided, it should be "fix the UI issues", "simplify the process <x,y,z>", "improve the handling of libraries of size xxx gb". Simply moving to cocoa won't fix any of those problems: there's nothing to stop Apple from building just as big a turd just because "[[their[code: looks]like]this];" instead of "looking(like(this)));"

I'd say there will be a move to possibly AV Foundation or at least QtKit will be sit ontop of AV Foundation which will be a bare bones basic framework.

iTunes is already using those libraries.

Cocoa allows 64bitness which includes better ASLR support, access to more registers, gaining benefits of GDC, compiler better optimisations etc.

iTunes isn't really the sort of Application which benefits from 64-bit guts. The only thing that iTunes does where it would be noticable is transcoding of audio. If you wanted to look at it as an "Apple is the devil" type of person you might say that transcoding isn't really part of Apple's business: their goals are for you to buy your music from them encoded and for you to buy larger ipods so you don't need to transcode. I'm not arguing that making audio encoding slow is part of some master plan to sell more ipods but it's understandable that this part of the applicaiton just isn't going to make it high on their list of priorities. Simply running more transcodes at once isn't something that is drastically easier in Cocoa than Carbon: it's a fairly easy problem to parallelize.

What sort of compiler optimizations do you think you'd get out using Cocoa that would be unavailable to Carbon? it's not like "gcc -o3" stops working just because you've chosen to link against some different set of libraries. It's already got access to GCD (I'm guessing that's what you mean by GDC) by nature of using CoreFoundation but it doesn't really matter. The majority of what iTunes does isn't CPU bound and it certain isn't going to perform drastically better just because you change the architecture it's targeting. The problems with iTunes aren't in the technology, they're in the design of the application.

I'm not doubting that iTunes will eventually use more Cocoa than it does now, one day, but I am doubtful that any issues people have it it are going to be addressed by a gradual change in technology. If iTunes does get better it'll have to do with revisiting their design decisions and not just because they checked a different box in xcode.

Use of multiple processors has nothing to do with Cocoa, in fact I'd argue "best" (easiest) way to get access to a lot of cores in a cross platform application isn't to use cocoa. Core animation has nothing to do with scrolling of the nsscroll views, and the "okay/cancel" is also not a cocoa thing, it's a 'bad ui' thing.

All this hammering on "use cocoa" is misguided, it should be "fix the UI issues", "simplify the process <x,y,z>", "improve the handling of libraries of size xxx gb". Simply moving to cocoa won't fix any of those problems: there's nothing to stop Apple from building just as big a turd just because "[[their[code: looks]like]this];" instead of "looking(like(this)));"

Hence the reason why I said:

While I'm not saying it's all the fault of Carbon alone there does seem to be a trend going on where Carbon applications feel very different from their Cocoa counterparts.

It's just something you see: Practically all Carbon applications integrate poorly with the OS, suffer from odd non-standard interface quirks and have worse performance than their Cocoa counterparts. As such I think it's fairly logical that people who don't have advanced coding knowledge draw the conclusion that all the issues are directly Carbon related.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
    • Microsoft Weekly: Surface Laptop Ultra, Windows 11 context menus, Build 2026 recap, and more by Taras Buria This week's news recap is here, with Microsoft announcing the new Surface Laptop Ultra, fresh chips from NVIDIA for Windows on ARM, a no-build week, fixes for Windows 11's context menus, gaming news, reviews, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. At Computex 2026, together with NVIDIA, Microsoft announced the Surface Laptop Ultra, its most powerful laptop to date, powered by NVIDIA's RTX Spark processor. Details about this computer are currently scarce, as Microsoft has only revealed certain parts of its specs. So far, we know that the computer has a 15-inch mini-LED display, a rich set of ports, a powerful processor, and all-day battery life. It also comes with a new wallpaper, which you can already download here in full resolution. The Surface Laptop Studio is not the only NVIDIA-powered Surface, which Microsoft unveiled this week. At Build 2026, the company also debuted the Surface RTX Spark Dev Box, an odd-shaped desktop with a 20-core NVIDIA Grace CPU and an NVIDIA Blackwell RTX GPU with 6,144 CUDA cores and fifth-generation Tensor Cores with FP4 precision, connected via the NVIDIA NVLink-C2C chip-to-chip interconnect for high performance. According to Microsoft, it can run models with up to 120 billion parameters locally without relying on cloud GPU infrastructure. These two new Surface devices are likely to cost quite a lot, and for those who need a more affordable device, Microsoft is preparing the next-gen Qualcomm-powered Surface Pro and Surface Laptop. This week, details about these two devices leaked in plenty of detail. Other announcements at Build 2026 include the following: Microsoft unveils new security tools for IT admins and developers building AI products Microsoft announces Scout, an OpenClaw-powered personal agent for enterprise customers Microsoft unveils MAI-Thinking-1 reasoning and MAI-Code-1 coding models Microsoft announced a new Windows 11 native command-line utility Microsoft unveils Majorana 2 quantum chip, accelerating commercial timeline to 2029 Microsoft believes that AI agents will eventually replace apps through Project Solara Microsoft introduces Web IQ, a Bing-powered search system built for AI agents Last week, Microsoft released a new Experimental build, which introduced a major Start menu upgrade. It now lets you toggle off specific parts of the menu without affecting other features, resize the menu, and hide additional UI elements. We published a closer look here, so if you want to know what Microsoft is cooking without enrolling in the Insider program and installing unstable builds, check it out. Speaking of new features, many users are very annoyed about the way Microsoft delivers them. Recently, a frustrated user shared their experience with gradual rollouts, and even Microsoft engineers admitted there is a flaw in the system that prevents new features from applying properly. One of those new features includes the ability to uninstall AI models in Windows 11 with a single click. Windows 11 is finally getting fixes for its slow context menus. Marcus Ash from Microsoft confirmed that the company is working on fixing Windows 11's context menus. Reworked context menus are going to be faster, simpler by default, and "configurable to what you use most." According to Marcus, Microsoft will share more details soon. Windows Insider Program Windows 11 preview builds, released last week, are now available for download as standalone ISO files. These days, Microsoft regularly pushes new images, allowing users to clean-install its recent Windows 11 preview builds faster and easier. If you want to try the latest Windows 11 features without jumping through the Windows Update hoops, get those new images here. Sadly, Microsoft did not release new Windows 11 preview builds this week. Come back next time. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Microsoft is preparing new features for Teams. Later this month, the messenger will receive a new download manager with auto-dismissing notifications, reducing clutter and making the overall experience less annoying when dealing with downloads. Mozilla released Firefox 151.0.3, a new bug-fixing update for the browser. It is a small release, which fixes problems with pasting into text fields and the oversized VPN button on the toolbar. The update is now available for all users in the Release channel. Here are other updates and releases you may find interesting: VS Code 1.123 introduces massive upgrades for persistent AI developer workflows Microsoft OneDrive is getting a simple yet much-needed feature Microsoft faces heat after quietly blocking promised Office features on Apple systems Microsoft resumes forced Copilot app installation on some Windows PCs Browser vendors pen an open letter to Microsoft, saying "enough is enough" Here are the latest drivers and firmware updates released this week: AMD Radeon Software 26.6.1 with optimizations for F1 25: 2026 Season, World of Tanks: HEAT, and various bug fixes. Reviews are in Here is the hardware and software we reviewed this week Steven Parker dropped more mini PC reviews this week. GEEKOM Air12 2026 Edition is a low-power, affordable computer with an Intel Tiger Lake Pentium Gold processor, up to 16GB of memory, and 512GB of storage, costing just $349. It is light, quiet, energy efficient, and has modern ports on the front. However, the front-facing USB Type-C is data-only, and there are some quirks with the computer's memory, so check out the full review. The AMD RX 9070 GRE has been released worldwide, and we published a benchmark review comparing this powerful graphics card to the RX 9070 XT, 7800 XT, the NVIDIA RTX 5070, and RTX 4070. It has solid, balanced performance, plenty of RAM, and low temperatures, but watch out for mediocre ray tracing performance and not the best efficiency. Also, we reviewed the Cuktech 10 Ultra, a compact, high-power charger with four ports and a big display full of various stats. This tiny charger can pull nearly 120W and spread that power according to each connected device's needs. It also comes with a high-quality 240W cable, three power modes, and retractable prongs. The best part? It is quite affordable, just make sure you have an outlet placed in the right spot to benefit from the built-in display. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Do you remember the ASUS ROG Xbox Ally, Microsoft's first handheld console designed in partnership with ASUS? This week, ASUS revealed a new version of the device to celebrate twenty years of its Republic of Gamers brand. The new ROG Xbox Ally X20 features an OLED display, a transforming D-Pad, TMR sticks, and other changes. However, the chip inside the console is still the same. Forza Horizon 6 launched last month to critical acclaim, but the game will soon have a new rival made by those who used to work on Forza Horizon titles. Mike Brown from Maverick Games announced Clutch, an upcoming racing game with a story-driven campaign, deep car customization, and rich multiplayer. The game is coming to PC, Xbox Series X|S, and PlayStation 5 in Spring 2027. The next update for Minecraft now has a release date. This week, Mojang announced that Chaos Cubed will be available on June 16, 2026. In addition, Mojang published a teaser of the next Minecraft movie. A Minecraft Movie Squared has now been confirmed for a release somewhere in 2027. NVIDIA GeForce Now is getting 18 new games in June. Those include Jurassic World Evolution 3, Fatekeeper, GOALS, Gothic 1 Remake, NTE: Neverness to Everness, and more. If you are a Game Pass subscriber, you can also get new games soon: Persona 5 Royal, Starseeker: Astroneer Expeditions, and more are coming to the service this month. Sumer Game Fest 2026 happened this week, where we saw plenty of new games, including Alien Isolation 2, Final Fantasy VII Remake Part 3, Gen Atlas from the Shadow of the Colossus creator, a new Cuphead game in 8-bit style, a new expansion for Mafia: The Old Country, and more. Finally, here are this week's Weekend PC Game Deals, full of discounts and the latest freebies from the Epic Games Store. Other gaming news includes the following: God of War Laufey announced, introducing Kratos' wife as the new protagonist Ori studio's No Rest for the Wicked 1.0 release and console plans announced Microsoft launches Godot Sample to streamline Xbox PC game development on the engine Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. Samsung 990 PRO SSD 2TB NVMe - $389.99 | 39% off Sonos Sub 4 - Wireless Subwoofer - $759 | 16% off Logitech MX Creative Console - $159.99 | 20% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      68
  • Tell a friend

    Love Neowin? Tell a friend!