[iPhone] Epic's Infinity Blade (formerly Project Sword)


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"So we have the engine up and running on Android, and we're supplying it to licensees. We don't have any immediate plans in terms of our own games for it yet," Rein told Ars. "Our concerns are probably the same as John Carmack's. Lots of good hardware, but it's all over the map, and the rest of the issues he pretty much addresses [in the recent Ars interview]. It will get there, I'm sure, but our technology can be licensed and used on Android. It's just not as big a focus for us as iOS."

Great game! I am addicted! Wish you can play online with friends (WOW style)

They announced a multiplayer patch releasing soon

Future content updates for Infinity Blade include a fully integrated multiplayer mode, which enables players to battle friends and other players online via Game Center.

http://www.epicgames.com/infinityblade/

which enables players to battle friends and other players online via Game Center.

Meh, that would get boring real fast! now if it was Players VS bad monsters/ Knights..etc now that would have my attention compleatly and change the whole iOS online gaming world completely!

if the god king was a real person i would kick him in the nuts...

twice i was one sword stroke away from killing him and then he goes on thsi sudden rampage owns and kills me.

also, what happens if you join him?

As gorgeous as this game is, am I the only one who finds this game small and repetitive? I fought about 6 identical battles, messed around with some loot, got my arse kicked by the boss, and started again on 'generation 2' fighting the exact same battles :s it needs some variety or something. Does noone else find this?

There's limits to the awesomeness of games like Infinity Blade and Rage and it's the limited action you can do. The games get really repetitive because of that.

I hope to see more games with superb graphics in 2011 now that the Unreal SDK is out. But I hope they will be more adapted to the limits imposed by the huge graphics involved.

Maybe they could release a true combat game now? Like Mortal Kombat ('11 version) as MK vs DC ran on Unreal 3.

There's limits to the awesomeness of games like Infinity Blade and Rage and it's the limited action you can do. The games get really repetitive because of that.

I hope to see more games with superb graphics in 2011 now that the Unreal SDK is out. But I hope they will be more adapted to the limits imposed by the huge graphics involved.

Maybe they could release a true combat game now? Like Mortal Kombat ('11 version) as MK vs DC ran on Unreal 3.

I think this also has a lot to do with the rush to release Rage and Infinity Blade before the end of the year, plus the budget they had to work with since it's only a mobile platform and it was untested in the marketplace. I'm sure since Infinity Blade got so much money out of this in 4 days, Chair is probably planning something huge for 2012.

Game seems IMO boring and utterly repetitive in the end.

I found it ok it the first time through till I started the 2nd Bloodline, then realised it is literally just the same thing over and over, at the end of the 3rd Bloodline at the moment and I don't think I will be playing it anymore after this.

It looks great for an iOS game, no doubt about that at all, but it is so lacking on any proper content after you have been through it once it seems like a waste of a game when they just change things very slightly for the enemies that in the end don't really matter.

I have no idea if anything changes or if there are any other levels once you've defeated the boss, I am assuming there isn't.

After the awesome game that Shadow Complex was from the same dev, this is just a disappointment to me.

Game seems IMO boring and utterly repetitive in the end.

I found it ok it the first time through till I started the 2nd Bloodline, then realised it is literally just the same thing over and over, at the end of the 3rd Bloodline at the moment and I don't think I will be playing it anymore after this.

It looks great for an iOS game, no doubt about that at all, but it is so lacking on any proper content after you have been through it once it seems like a waste of a game when they just change things very slightly for the enemies that in the end don't really matter.

I have no idea if anything changes or if there are any other levels once you've defeated the boss, I am assuming there isn't.

After the awesome game that Shadow Complex was from the same dev, this is just a disappointment to me.

And it is because of this sentiment, which seems to be the overwhelming majority from what I have read, that I decided to pass on this game. Nice graphics really only go so far for me, well that and the iPad I currently have is my works and not mine, so seemed like a waste of $6 for a device I am not sure how much longer I will have it for.

"The first update to Infinity Blade is due out at some point next week and it'll add a total of five new weapons, five fresh shields, five helmets, a brand new set of armor, and a new foe called the "Marrow Fiend" to the action RPG." (source)

That'll make it slightly less repetitive for a while.

We also have to realize that (aside from the reasons I posted above) that the most successful games on the iOs platform are designed to be digested in 5 minute intervals. That is why games like Angry Birds and Cut the Rope are so incredibly successful. They are made for people on the go who use these games as a distraction between the times they can play their main gaming platforms. Why would someone want to play a 2 hour game on their couch using a mobile device when they could be playing a larger scale game on their ps3, xbox, or pc?

With that said, I currently am playing Puzzle Quest 2 which is a hell of a long game, but it cost $10 rather than $2 or $6. Also gameloft is known for developing mobile games with longer play times, but their individual games aren't as nearly as successful as games like Angry Birds or Cut The Rope.

I think this also has a lot to do with the rush to release Rage and Infinity Blade before the end of the year, plus the budget they had to work with since it's only a mobile platform and it was untested in the marketplace. I'm sure since Infinity Blade got so much money out of this in 4 days, Chair is probably planning something huge for 2012.

Nah, I'm more talking about the limitations in the device itself. It's not just being rushed or not. John Carmack is one of the biggest genius in engine making and he talked a lot about the limitations in Rage: http://toucharcade.com/2010/11/19/john-carmack-on-rage/

One of limitations that you can't do anything about is the maximum storage space required. These games use extra high quality textures.

Despite not having limits on app size, I think that any apps over 1GB is getting unrealistic for the market (Think about the 8GB iPhones).

Rage HD is 1.18GB and Infinity Blade is almost 500MB and will have lot of addons in the coming months.

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