[iPhone] Epic's Infinity Blade (formerly Project Sword)


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"So we have the engine up and running on Android, and we're supplying it to licensees. We don't have any immediate plans in terms of our own games for it yet," Rein told Ars. "Our concerns are probably the same as John Carmack's. Lots of good hardware, but it's all over the map, and the rest of the issues he pretty much addresses [in the recent Ars interview]. It will get there, I'm sure, but our technology can be licensed and used on Android. It's just not as big a focus for us as iOS."

Great game! I am addicted! Wish you can play online with friends (WOW style)

They announced a multiplayer patch releasing soon

Future content updates for Infinity Blade include a fully integrated multiplayer mode, which enables players to battle friends and other players online via Game Center.

http://www.epicgames.com/infinityblade/

which enables players to battle friends and other players online via Game Center.

Meh, that would get boring real fast! now if it was Players VS bad monsters/ Knights..etc now that would have my attention compleatly and change the whole iOS online gaming world completely!

if the god king was a real person i would kick him in the nuts...

twice i was one sword stroke away from killing him and then he goes on thsi sudden rampage owns and kills me.

also, what happens if you join him?

As gorgeous as this game is, am I the only one who finds this game small and repetitive? I fought about 6 identical battles, messed around with some loot, got my arse kicked by the boss, and started again on 'generation 2' fighting the exact same battles :s it needs some variety or something. Does noone else find this?

There's limits to the awesomeness of games like Infinity Blade and Rage and it's the limited action you can do. The games get really repetitive because of that.

I hope to see more games with superb graphics in 2011 now that the Unreal SDK is out. But I hope they will be more adapted to the limits imposed by the huge graphics involved.

Maybe they could release a true combat game now? Like Mortal Kombat ('11 version) as MK vs DC ran on Unreal 3.

There's limits to the awesomeness of games like Infinity Blade and Rage and it's the limited action you can do. The games get really repetitive because of that.

I hope to see more games with superb graphics in 2011 now that the Unreal SDK is out. But I hope they will be more adapted to the limits imposed by the huge graphics involved.

Maybe they could release a true combat game now? Like Mortal Kombat ('11 version) as MK vs DC ran on Unreal 3.

I think this also has a lot to do with the rush to release Rage and Infinity Blade before the end of the year, plus the budget they had to work with since it's only a mobile platform and it was untested in the marketplace. I'm sure since Infinity Blade got so much money out of this in 4 days, Chair is probably planning something huge for 2012.

Game seems IMO boring and utterly repetitive in the end.

I found it ok it the first time through till I started the 2nd Bloodline, then realised it is literally just the same thing over and over, at the end of the 3rd Bloodline at the moment and I don't think I will be playing it anymore after this.

It looks great for an iOS game, no doubt about that at all, but it is so lacking on any proper content after you have been through it once it seems like a waste of a game when they just change things very slightly for the enemies that in the end don't really matter.

I have no idea if anything changes or if there are any other levels once you've defeated the boss, I am assuming there isn't.

After the awesome game that Shadow Complex was from the same dev, this is just a disappointment to me.

Game seems IMO boring and utterly repetitive in the end.

I found it ok it the first time through till I started the 2nd Bloodline, then realised it is literally just the same thing over and over, at the end of the 3rd Bloodline at the moment and I don't think I will be playing it anymore after this.

It looks great for an iOS game, no doubt about that at all, but it is so lacking on any proper content after you have been through it once it seems like a waste of a game when they just change things very slightly for the enemies that in the end don't really matter.

I have no idea if anything changes or if there are any other levels once you've defeated the boss, I am assuming there isn't.

After the awesome game that Shadow Complex was from the same dev, this is just a disappointment to me.

And it is because of this sentiment, which seems to be the overwhelming majority from what I have read, that I decided to pass on this game. Nice graphics really only go so far for me, well that and the iPad I currently have is my works and not mine, so seemed like a waste of $6 for a device I am not sure how much longer I will have it for.

"The first update to Infinity Blade is due out at some point next week and it'll add a total of five new weapons, five fresh shields, five helmets, a brand new set of armor, and a new foe called the "Marrow Fiend" to the action RPG." (source)

That'll make it slightly less repetitive for a while.

We also have to realize that (aside from the reasons I posted above) that the most successful games on the iOs platform are designed to be digested in 5 minute intervals. That is why games like Angry Birds and Cut the Rope are so incredibly successful. They are made for people on the go who use these games as a distraction between the times they can play their main gaming platforms. Why would someone want to play a 2 hour game on their couch using a mobile device when they could be playing a larger scale game on their ps3, xbox, or pc?

With that said, I currently am playing Puzzle Quest 2 which is a hell of a long game, but it cost $10 rather than $2 or $6. Also gameloft is known for developing mobile games with longer play times, but their individual games aren't as nearly as successful as games like Angry Birds or Cut The Rope.

I think this also has a lot to do with the rush to release Rage and Infinity Blade before the end of the year, plus the budget they had to work with since it's only a mobile platform and it was untested in the marketplace. I'm sure since Infinity Blade got so much money out of this in 4 days, Chair is probably planning something huge for 2012.

Nah, I'm more talking about the limitations in the device itself. It's not just being rushed or not. John Carmack is one of the biggest genius in engine making and he talked a lot about the limitations in Rage: http://toucharcade.com/2010/11/19/john-carmack-on-rage/

One of limitations that you can't do anything about is the maximum storage space required. These games use extra high quality textures.

Despite not having limits on app size, I think that any apps over 1GB is getting unrealistic for the market (Think about the 8GB iPhones).

Rage HD is 1.18GB and Infinity Blade is almost 500MB and will have lot of addons in the coming months.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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