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Use the 4gb executable (look in skyrimnexus), it SHOULD fix the crashes.

I'm still in disbelief that they limited the game to 2gb. That is just beyond stupid in this day and age. They expect you to have a pretty decent system to run this, but not more than 2gb of memory?

I'm still in disbelief that they limited the game to 2gb. That is just beyond stupid in this day and age. They expect you to have a pretty decent system to run this, but not more than 2gb of memory?

The majority of PC games are limited to 2GB. Very few 32-bit games do use LAA to take advantage of more memory in systems that support it. Extremely few PC games offer 64-bit support and the memory advantage you get with it.

Now that a majority of gamers use Windows 7 64-bit (Steam statistics), I hope we get better support for it in the future. But I guess it's limited by the consoles unless the game is PC exclusive.

Also, I should mention that the 4GB/LAA fix for Skyrim do not change how much memory it uses. Even with the hack Skyrim only uses 2GB (f.e. 1GB RAM and 1GB graphics memory). So the crash has to do with Skyrim memory management and certain system configurations. It should run fine with 2GB and without LAA support, if they fix the bug.

I'm still in disbelief that they limited the game to 2gb. That is just beyond stupid in this day and age. They expect you to have a pretty decent system to run this, but not more than 2gb of memory?

You and the rest of us, I can be the sympathetic guy like Buio there, but I'm right there with you, I'm quite ****ed at them for this 4gb crap AND the lousy textures.

The game is awesome, but I just can't believe how terribad some of the textures are.

Going a little bit OT here lol.

The majority of PC games are limited to 2GB. Very few 32-bit games do use LAA to take advantage of more memory in systems that support it. Extremely few PC games offer 64-bit support and the memory advantage you get with it.

Now that a majority of gamers use Windows 7 64-bit (Steam statistics), I hope we get better support for it in the future. But I guess it's limited by the consoles unless the game is PC exclusive.

Also, I should mention that the 4GB/LAA fix for Skyrim do not change how much memory it uses. Even with the hack Skyrim only uses 2GB (f.e. 1GB RAM and 1GB graphics memory). So the crash has to do with Skyrim memory management and certain system configurations. It should run fine with 2GB and without LAA support, if they fix the bug.

Man, I have been out of the PC loop for far too long lol. I stopped upgrading and caring about upgrading when 2gb was still a decent amount of ram, and 4 was basically overkill. I thought game developers would have been taking advantages of the increase that PC's have been growing at... but I was wrong :( lol

The game is awesome, but I just can't believe how terribad some of the textures are.

I agree that up close textures are low res, which especially shows all the time on your weapon and shield. I'm playing a 1h+shield character, and moving around with a low res shield covering the screen a lot. Bethesda over-compressed the game, it's only 5GB large. I would hope for a higher resolution texture patch like Dragon Age 2 and Crysis 2 got some time after release, but I guess the chances of it happening is low.

Even games that list 4GB as recommended don't use over 2GB of memory. They will use over 1 - 1.5GB themselves though, which is probably why they have 4GB as a requirement.

The most I've ever seen actually was Civ4 unpatched which used 1.7GB all by itself (and ran like a bow-legged donkey to boot :p).

There are some issues that game developers have in switching to x64 versions that stops them from doing so. I'm not sure but I think one of the main ones is that they would have to put 2 copies of the medium in every case (one for x86 and one for x64) and then they would also need to develop two seperate engines to allow for x64 and so on and so forth.

We would spend millions of hours in them :p But many of us are adults now, and don't have the time.

I was watching this mega man vs mega man

and was like, " This guy nailed it. Game developers have made games too easy and made for below the average joe. " But then skyrim comes along, well, as well as Demon/Dark Souls, which don't treat the gamer to any type of hint. They just throw you into this world of fantasy, and expect you to just learn it or never know about it. I think game developers need to find some middle ground to this, which doesn't include me having to buy some guide or go online in hopes to find a community to discuss it and learn from.

( everyone watch that video if you haven't and you enjoy games. It is funny and makes a lot of sense. )

You eventually learn about it in the game, just don't assume you have to know everything immediately :) In a lot of old school role-playing games you would pick up items and only much later figure out what to do with them (what the heck is a sandalwood box for?). Games that have a long shelf life are the best type of games; you don't have to devote all of your time to them, just keep on returning to them when you do have the time.

You eventually learn about it in the game, just don't assume you have to know everything immediately :) In a lot of old school role-playing games you would pick up items and only much later figure out what to do with them (what the heck is a sandalwood box for?). Games that have a long shelf life are the best type of games; you don't have to devote all of your time to them, just keep on returning to them when you do have the time.

That's how I play Skyrim. Yes, I have one day a week where I put 6-7 hours of game time but usually it's 1-2 rest of the time (too many other things in life). But it's refreshing because I don't pressure myself to get through a quest line or even the main line. Same with Dark Souls, been really taking my time with that one as well.

Why douchebag? The Stormcloaks are right! :(

While I agree on their religious freedom side, they're very racist and anti-immigration, essentially. They want Skyrim to be Nord-only.

I'll side with them when I play a Nord, but as any other race I feel obligated to support the Imperials.

Not to mention, trying to topple the Empire will make Skyrim too weak to fight back against the Thalmor. The Stormcloaks are essentially shooting themselves in the foot by trying to rebel.

While I agree on their religious freedom side, they're very racist and anti-immigration, essentially. They want Skyrim to be Nord-only.

I'll side with them when I play a Nord, but as any other race I feel obligated to support the Imperials.

Not to mention, trying to topple the Empire will make Skyrim too weak to fight back against the Thalmor. The Stormcloaks are essentially shooting themselves in the foot by trying to rebel.

They're not racist, they're mad. I'm playing as an Imperial aiding the stormcloaks and many times they've told me "you're a true son of Skyrim". Also, Ulfird speeches are great! (And he always rewards you with some sort of daedric artifact).

And I've always get into fist fights in real life with people who tries to tell me what to do with my life, so I totally relate.

Omg they had to know this would happen lol.

Every guard repeats the same things, not just this line. Every one of them mentions they've thought about whether they were the Dragonborn, and asks if someone stole your sweet roll

:(

I once took? an arrow in the knee, then I just waited a bit, my health bar replenished, the arrow disappeared, and I was as fit as I ever was.

They're not racist, they're mad. I'm playing as an Imperial aiding the stormcloaks and many times they've told me "you're a true son of Skyrim". Also, Ulfird speeches are great! (And he always rewards you with some sort of daedric artifact).

And I've always get into fist fights in real life with people who tries to tell me what to do with my life, so I totally relate.

Honestly, if you negate the racism of the Stormcloaks (that does exist regardless of what they tell you specifically) and the religious prosecution of the Imperials, and also the fact that both sides have their douche bags anyway... I think the real answers can be seen. The Imperials control the trade routes between the provinces. Going to war with them not only means a weak Skyrim, but one that would likely have its resources cut. How the Stormcloaks plan on fighting both the Imperials then the Thalmor without any supplies is beyond me really.

Sure, maybe the Nords may not be happy having to please the Thalmor a little bit, but the other option seems short-sighted and could entail in you having no choice but to accept Thalmor rule if Skyrim is only then too weak to fend off their rivals. Also, don't they say to keep your friends close, and your enemies closer? :p

That's my thoughts on it anyway, as I explained somewhere in this big thread earlier lol. Play what ya like really, I'm just having my main character follow the logical side of things anyway.

The Creation Kit has gotten a tenative release date as well as something that I think is kind of cool..

Bethesda have announced today that the Creation Kit is due to be released "in January":

QUOTECreation Kit ? Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit?s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you?re going to love?

They've also explained, perhaps to justify the delay on releasing the CK, their work with Valve to integrate Steam Workshop into the Creation Kit:

QUOTESteam Workshop ? We?re excited to share news that we?ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you?ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You?ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You?ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Details on this are rather limited right now so there's no point in writing with too much conjecture. My hope is that the CK has not been delayed specifically to get this Steam Workshop functionality in. There's a crap-ton of bugs the modding community could be fixing right now with the CK, so I'd rather think positively and imagine they're spending their time to ensure the tutorials/wiki/support and CK are all as user-friendly as possible to promote as many people taking part as possible.

At the moment Steam Workshop is only available for TF2 and it has a relatively limited scope. As someone who hasn't used Steam Workshop and stopped playing TF2 a long time ago I can't speak from experience, but the "How it works" page on Valve's site states:

QUOTEStarting with Team Fortress 2, you can create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. If your creation is accepted for distribution in-game, you can even earn a percentage of sales.

The acceptable items, entry rules, and rewards may be different for each product, so please read the instructions carefully to see where your skills and interests can have the most impact.

By submitting an item to the Steam Workshop or accepting a revenue allocation for an item, you agree to the Legal Agreement.

I'd assume this system will change for Skyrim else the scope for Steam Workshop and modding would be rather limited and wouldn't make full use of the integration with Skyrim and Steam. For example there are currently 3,500 files submitted to Steam Workshop for TF2 however only 40 items have been accepted for download (from what I understand of the system), so that's 1 in 87 files being accepted on to Steam Workshop. To relate that to TESNexus, of the 24,300 Oblivion mods available for download at a 1-in-87 chance of being accepted would mean there would be just under 280 mods available for download from Steam Workshop. As I said, details are scarce right now so we'll have to wait and see what sort of limits Steam Workshop will place on modding. I think it's pretty safe to say that some of the more risqu? mods aren't going to be accepted to Steam Workshop, but who knows!

I'm glad Bethesda have at least made the system open so files can be shared and uploaded outside of Steam Workshop. It's early days but my worry is that by integrating the mods in to Steam we may well see an influx of pirates on the Nexus sites looking for mods that they can't get through Steam Workshop. We have never accepted piracy here and have banned thousands of accounts for openly admitting to piracy. We buy our games here and support Bethesda (and Bioware, CdProjekt, Trendy, etc.), and if you pirate your games and feel the need to tell us about it you won't remain on these sites. We do not want the Nexus sites to be a bastion of pirates looking for mods. Pirates, you have been warned.

I'd also like to take this time to say "I called it" to the mod authors here (I said I would!) who took part in our 26 page private discussion about bringing money in to the modding community. Mod authors making money from their work is a cool idea, but a massive game changer as well. The implications are pretty big for the community. Modding communities are built on the free sharing of information, knowledge, wisdom, assets and files. Will money affect that? I'll be talking more with mod authors about making licensing the mods you upload to the Nexus easier and more clear; last thing we want is people worrying that by uploading their files here someone else might try to profit off their hard work. This is, of course, if Bethesda are going the TF2 route with Steam Workshop.

The additional exposure that Steam Workshop will provide to the Skyrim modding scene will be great, I'm sure, and there are some great mods out there that will benefit from even more exposure and the ease-of-install Steam Workshop suggests it will provide. There are some very positive implications and some worrying implications, however there's no point worrying until we get more information. Needless to say both Valve and Bethesda have never been ones for trying to limit the creativity of their modding communities and I don't think that's going to change any time soon.

Interesting times ahead. Lets wait for more news and try not to go off on tangents without having the full facts.

Taken from Skyrim nexus.

This of course only applies to the pc version. But they have said they want to get mods for the console versions as well so who knows what this means as far as that goes. That also means that modders will be able to fix all the bugs that they've added in patches, too.

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