Recommended Posts

I'm so amazed. The system requirements for this game are a 2 ghz processor and 512 mb video memory... ect.

My laptop (Asus EEE 1215B) has a dual core 1.6ghz (AMD E-350) processor and 8 GB memory (400 mb shared for video card). It runs Skyrim almost smoothly at medium... (I changed texutures to low quality and it's smooth now) The game is beautiful... and I'm still amazed that I'm able to play it at all... wow!

I dread to think what the textures look like on low. They look bad enough on Ultra :p

I think you can't put textures on Ultra... My Macbook Pro 2011 17" doesn't have that option for textures (High is the maximum). I wonder if it is only me?

I can't see Steam Workshop offering us similar or better features than Wyre Bash coupled with a mod manager can offer. Obviously, with heavier mods, there are many factors to take into account with extra scripting possible incompatibilities. TesNexus already has its own tool now that, by the time Construction Set is out, will have just as many features as Oblivion Mod Manager did, except with automatic updates and one click downloading and importing.

As for the 1-in-87 chance supposedly, I think that it will be a much more open platform, seeing as Valve has to regulate the hat economy and balance of Team Fortress 2, since it is online.

That being said, if they manage to pull off a seamless integration that can reliably counter the many problems that Bethesda modding has, it could definitely useful. At the very least it will be useful for texture modding and what-not.

Will be buying the game when I get home, any recommendations on mods (gfx related) ( if any ), or recommendations at all relating to to do I game. Never played oblivion, just a little bit of mass effect ( got bored after freeing that one person in the cell )

Read a good chunk of the thread also

Will be buying the game when I get home, any recommendations on mods (gfx related) ( if any ), or recommendations at all relating to to do I game. Never played oblivion, just a little bit of mass effect ( got bored after freeing that one person in the cell )

Read a good chunk of the thread also

As far as mods go, check skyrimnexus.com and look at the most endorsed.

Nothing much beyond textures are releasing right now, as the construction set which allows major editing of the game has yet to be released.

Will be buying the game when I get home, any recommendations on mods (gfx related) ( if any ), or recommendations at all relating to to do I game. Never played oblivion, just a little bit of mass effect ( got bored after freeing that one person in the cell )

Read a good chunk of the thread also

The construction set has been confirmed for January, and STEAM will start hosting Mods. Pretty cool stuff.

As for what mods to use... I've started a video series showing off how the game looks with the mods I

have installed. Check Sig.

Also, screenshot of my mods:

http://www.skyrimnexus.com/downloads/file.php?id=2461

Quest Items remain in the inventory even after the quests are completed :/ . Rjorn's Drum and Pantea's Flute are no feathers.

Quest items do not actually add any weight. They have weight listed, but they don't do anything. That being said, they can be annoying for organization, so if you're on the PC you can use the console to remove them.

I really don't like the inventory system on the PC. I've got to level 31 and I've got so many question items scrolling through them all is a tad annoying.

Even if I question the whole design, they are missing some important things as it is. They should have shown weight and have a entry (like favorites) that sorts on heaviest first. Would ease up finding those heavy things to loose first when you are close to weight limit. Also when picking up notes/books and stuff like that, they should have an entry that only shows the latest picked up items so you very fast can find that thing you picked up, even good to find those junk items you picked up by mistake when aiming for that potion.

Also, screenshot of my mods:

http://www.skyrimnex...ile.php?id=2461

to late to ask ( because i just bought it ) but will the mod manager and mods work with the Steam Digital Version ?

Quest items do not actually add any weight. They have weight listed, but they don't do anything. That being said, they can be annoying for organization, so if you're on the PC you can use the console to remove them.

The Bard School's quest items which I have already mentioned above do have weight. Ditto for some useless journals which I already delivered to the Ragged Flagon waiter but still lies in my inventory.

yeah, there's a lot of quests that a) break if you find the item before having the quest (e.g. bard's college flute) b) leave the quest items into your inventory after completing the quest (still marked as quest items so you can't drop them off without pulling up the console).

well, been playing it for couple hours ( just stoped ) and before i hit lvl 5 i got infected with the vampire disease.... so had to run around finding a cure disease potion. first cave i ran into that wasnt quest related, and it was a vamp cave ( cave was named after somebodys shame ) was when i was enroute to the grey beards.

yea you all were right, fast travel. i didnt feel like running back Down the mountain, at least i had/have a horse. but still took a long time to get there

also added some mods after playing for a bit without. so far its awsome. kinda like to get out of Imperial Heavy Armor though.

well, been playing it for couple hours ( just stoped ) and before i hit lvl 5 i got infected with the vampire disease.... so had to run around finding a cure disease potion. first cave i ran into that wasnt quest related, and it was a vamp cave ( cave was named after somebodys shame ) was when i was enroute to the grey beards.

If you get infected you can also cure it by going to a temple and activate the altar to get blessed and cured. It's good to have a one or two cure disease potions with you when adventuring though.

Its kind of annoying that when you die and your weapon falls to the ground people complain about you "leaving your trash on the ground".

I also just killed the Old Orc along the road who asked for a good death; right before I was about to kill him, he surrendered saying "I submit!" ...

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!