Official PC vs. The World


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The latest hardware, providing cutting-edge graphics/physics at high resolutions.

KB+mouse.

Unfortunately, that comes at a price. A high-end gaming computer can cost as much as $3000 US. Of course, you don't need that to play most games but you definitely need a decent rig to play the latest titles with maxed out graphics at 60+ FPS.

Game mods.

Today's modding is nowhere near as good as it was in the old days. I'd say things started going bad after 2005. For some reason, developers created games that were modder-unfriendly. They didn't release the necessary tools to help modders and in some cases, made their games so "closed" that you couldn't even play custom maps or use custom weapons (e.g. Call of Duty 4 -> Modern Warfare 2).

Personally, I think the main weapon PC gaming has over console gaming is the keyboard and mouse. The amount of control and precision it provides is astounding.

Unfortunately, that comes at a price. A high-end gaming computer can cost as much as $3000 US. Of course, you don't need that to play most games but you definitely need a decent rig to play the latest titles with maxed out graphics at 60+ FPS.

Today's modding is nowhere near as good as it was in the old days. I'd say things started going bad after 2005. For some reason, developers created games that were modder-unfriendly. They didn't release the necessary tools to help modders and in some cases, made their games so "closed" that you couldn't even play custom maps or use custom weapons (e.g. Call of Duty 4 -> Modern Warfare 2).

Personally, I think the main weapon PC gaming has over console gaming is the keyboard and mouse. The amount of control and precision it provides is astounding.

While it's true it doesn't change the fact that some games still have huge modding communities like the Fallout series and Elder Scrolls series. And it's just the simple fact that we can get mods for a lot of the games that don't on the consoles. Console gamers don't know what they are missing as far as that is concerned.

And here's another one.. Blizzard makes games for the PC only. At least so far.

I prefer PC Gaming because I'm willing to spend the money for quality. No mater how much money I am willing to give Microsoft or Sony for a 360 or a PS3 I will never get a better graphical experience than what they offer at their lowest price point.

I can game in 3D on _every_ title. Not just ones that Sony/Microsoft developers support.

I can game across 3-6+ Displays at once with 3D

I can game at 2560x1600 not 1080p or in most cases 720p

I can game while doing something else on another monitor

I get a much larger amount of Indie games (Minecraft!)

I get to play MMORPG's

I get a huge back catalog of all those great PC Games from the past 2 decades

I get cheaper games! - Amazon usually lists games for £17-£25 while PS3/360 versions always £39.99-£44.99

And I know that some will make the argument that PC Gaming is very expensive, but so? I want quality and I'm willing to pay for it. At-least I have that option, I can start off with a cheap cheap £40 graphics card or get a super expensive £400 one. I have options and on a console you just don't. And besides.. everyone has a PC. Everyone here has one, everyone commenting in the Console threads have one. If you already have a PC it is cheaper to drop a new graphics card in that than buying a whole new console and that is just a fact.

While it's true it doesn't change the fact that some games still have huge modding communities like the Fallout series and Elder Scrolls series. And it's just the simple fact that we can get mods for a lot of the games that don't on the consoles. Console gamers don't know what they are missing as far as that is concerned.

And here's another one.. Blizzard makes games for the PC only. At least so far.

True.

I prefer PC Gaming because I'm willing to spend the money for quality. No mater how much money I am willing to give Microsoft or Sony for a 360 or a PS3 I will never get a better graphical experience than what they offer at their lowest price point.

I can game in 3D on _every_ title. Not just ones that Sony/Microsoft developers support.

I can game across 3-6+ Displays at once with 3D

I can game at 2560x1600 not 1080p or in most cases 720p

I can game while doing something else on another monitor

I get a much larger amount of Indie games (Minecraft!)

I get to play MMORPG's

I get a huge back catalog of all those great PC Games from the past 2 decades

I get cheaper games! - Amazon usually lists games for £17-£25 while PS3/360 versions always £39.99-£44.99

And I know that some will make the argument that PC Gaming is very expensive, but so? I want quality and I'm willing to pay for it. At-least I have that option, I can start off with a cheap cheap £40 graphics card or get a super expensive £400 one. I have options and on a console you just don't. And besides.. everyone has a PC. Everyone here has one, everyone commenting in the Console threads have one. If you already have a PC it is cheaper to drop a new graphics card in that than buying a whole new console and that is just a fact.

It's true that the majority of people have a computer in one way or another. Whether that computer is capable of playing games isn't a question at all. The real question is, "Which games can it play?" Anything from playing Solitaire or Minesweeper to Crysis is considering PC gaming.

You raise some good points, Vice. PC gamers have so many options. I'd go as far to say that only PC gaming can offer true customization. You can change the files of your favourite game, input console commands to give you infinite health, ammo, etc. You can mod your case with fancy cathode lights or water-cooling. The possibilities are almost limitless.

I must admit though, true enjoyment of PC gaming requires a bit of money and technical know-how. It isn't for everyone. One thing console gaming has over PC gaming is simplicity. Everything from finding someone to play with to setting up a network is simple with console gaming. It removes the complexities of having to install a game, find the right patch to download, and getting the game up and running. Of course, that varies from game-to-game on the PC but the general "complexity" is still there. I think that's what turns away most people from PC gaming.

steam (steam sales ftw)

mods

free multiplayer (unless you count specific games like WOW, but the amount of paid MP to the FREE MP is tiny)

Keyboard & Mouse

it has more uses than just gaming. surely those people in ps3/xbox360/wii section didn't buy pc's just to tell us how much better are consoles are :D

cheaper games.

i can play a 15 year old games, use dosbox and emulators for even moar games.

we had "HD" for years now :D

Today's modding is nowhere near as good as it was in the old days. I'd say things started going bad after 2005. For some reason, developers created games that were modder-unfriendly. They didn't release the necessary tools to help modders and in some cases, made their games so "closed" that you couldn't even play custom maps or use custom weapons (e.g. Call of Duty 4 -> Modern Warfare 2).

Personally, I think the main weapon PC gaming has over console gaming is the keyboard and mouse. The amount of control and precision it provides is astounding.

I miss the days when I was big into the TA moddign scene. part of the SWTA team, did a lot of models for it, think they're all replaced in the spring version though. and pat of another big mod group doing a TC. That was an awesome game for modding. awesoem game for RTS too.

KB + Mouse..

Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.

I'm with the KB and Mouse crew, nothing beats the precision you can get especially when playing shooters. I struggle with console shooters. The other big advantage of PC gaming is that most platforms for online gaming are free, and not subscription based.

True.

It's true that the majority of people have a computer in one way or another. Whether that computer is capable of playing games isn't a question at all. The real question is, "Which games can it play?" Anything from playing Solitaire or Minesweeper to Crysis is considering PC gaming.

You raise some good points, Vice. PC gamers have so many options. I'd go as far to say that only PC gaming can offer true customization. You can change the files of your favourite game, input console commands to give you infinite health, ammo, etc. You can mod your case with fancy cathode lights or water-cooling. The possibilities are almost limitless.

I must admit though, true enjoyment of PC gaming requires a bit of money and technical know-how. It isn't for everyone. One thing console gaming has over PC gaming is simplicity. Everything from finding someone to play with to setting up a network is simple with console gaming. It removes the complexities of having to install a game, find the right patch to download, and getting the game up and running. Of course, that varies from game-to-game on the PC but the general "complexity" is still there. I think that's what turns away most people from PC gaming.

pc gaming has always been pretty easy, but easier than ever now a days. my mom plays games on fb on her netbook, if she can do it, anyone can. while consoles have only gotten far more compicated than they once were. the last time i tried to set up streaming to an xbox for example it was a nightmare. maybe that's improved, but it's still no where how easy it was for me to set up streaming to my netbook.

games are easy to keep up to date with patchers that check for updates everytime you launch the game or steam.

PC has options for every gamer and every budget. you can spend $2-300 on an emachines and play a fair number of great games on it at higher IQ and resolution than consoles, or you can spend $2000+ and play at the highest IQ and resolutions that console gamers can't even dream of. some say the screen is smaller than your tv, but i sit alot closer to my monitor than my tv, and when i do get close i don't see pixels on my monitor due to low pixel density.

some say consoles are cheaper while talking about having the best tv, the best furniture, and all 3 consoles at least one of them they'd had to replace due to failure out of warranty at least once.

then there's hte kb+mouse control combo. for most games it's unbeatable in precision accuracy and ease of use. and you have th eoption to supplment your KB with something like an n52 or a gaming keyboard. or upgrade your mouse from the basic 3 button optical to a 5600dpi 20 button mmo mouse. and for flight and racing sims PCs have the best 3rd party controller suites for their respective type of sim that just don't exist for consoles.

the mod scene isn't what it used to be, but there's still plenty of games with included SDKs or tools at launch or soon after. and even when there isn't, if the mod community wants to mod a game, nothing really stops them. some of the best games in the past decade started out as mods, and themselves have become legendary.

the PC also has a wider variety of games. not just pure numbers, but actual variety in type s of games and variation of gameplay between them. sequels are often more than a level pack or a new skin.

and pc has multiple uses even more than consoles. sur eyou can use your ps3 as a bluray player and basic htpc, but i can do all that with my gaming pc plus browse the internet IM on any service, find new friends record and edit video of my games and post it to any service i like, graphic design, music playback and editing, and so on. my pc isn't just my gaming platform, it's my workstation and home theatre and online social conduit all in one.

there was one more point i am forgetting here, maybe i'll remember later and come back to it.

EDIT: i forgot mmo's HOW COULD I? lolz. well PCs have mmo's where console's don't. well ok there is ff11 and dc universe, but those are pretty awful and or lolzy ones imho and who outside of japan keeps their old ps2 plugged in for ff11? even bad mmo's give more hours of play than most console sp games these days, and are excelent entertainment values wether you play for a few weeks or play for years.

KB + Mouse..

Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.

Most gamers don't upgrade every 6 months, i mean who does? I honestly don't have that sort of money to splash every six months, sure i'll do minor upgrades like RAM or something amongst those lines, but no one I know, throws crossfire cards away and goes on a spending spree. Most sane PC gamers do builds that will be somewhat future proof atleast for a 1-2 year period, otherwise you're just running after all the new hardware all the time, which is plain stupid. For example, i bought a 5870 a while back, that will last me a while, before I even consider dropping a bucket load of money again.

-Backwards compatibility with most games platforms ever done.

-Prices of the games.

-Modding, it may not be as active as it has been, but it's still a very positive thing to do.

-Controllers, keyboard, mouse, joysticks, gamepads, wheels, wiimote, kinect, if you name a controller PC probably supports it.

Also, a "decent rig" doesn't cost $3000 nor $1000, prices have gone down a lot.

PC for me. :devil:

best platform to enjoy GTA series. why? moddddsssss!!!!!!!!!! :laugh:

----------------------------------------------------------------------------------------

for the cost of 10 Xbox or PS3 games, you can buy a mid-high end gfx. card & still have cash to spend on atleast 3-5 games :p

in india, major PC games retail at INR 500 to INR 1000, exceptions are some EA games, which retail at 2k+

example -

GTA Episodes From Liberty City

PC - MRP: R 499.00 ; ~ USD 10

XBOX 360 - MRP: R 1999.00 ~ USD 45

PS3 - MRP: R 1799.00

prices from here - http://intencity.in/

gfx. cards like Nvidia GTX460 can easily play games maxed out for 2-3 years atleast at 720p.

& you dont need to go for ultra top end CPU like Intel's i7 extreme series, for gaming, a AMD X3 is more than enough & it retails for as low as INR 3600 (under $100)

must read atricle for gamers - Gamers: Do You Need More Than An Athlon II X3? [Tom's Hardware]

  • 2 weeks later...

I'm definately a PC gamer, but I'm getting a little sick of being treated like an afterthought. "Oh we'll support PC, but you want the DLC? Screw you."

Some companies support the PC wonderfully. Some not so much. But it irks me that we're still getting DirectX 9 games and not getting DLC and things like that.

It's better than it was, but it's getting old.

I'm definately a PC gamer, but I'm getting a little sick of being treated like an afterthought. "Oh we'll support PC, but you want the DLC? Screw you."

Some companies support the PC wonderfully. Some not so much. But it irks me that we're still getting DirectX 9 games and not getting DLC and things like that.

It's better than it was, but it's getting old.

I don't mind DX9 games as long as they run well. Still, I'd prefer the bells and whistles of DX10/DX11. As for DLC, it seems as though the PC platform is an after-thought for some developers. I'm glad we have companies like Valve, BioWare, and Blizzard that support their games long after they're released. On the whole though, I think we're coming out of the PC gaming depression. More and more developers are releasing (or planning to release) quality games on the PC.

Here are some that I'm looking forward to:

  • Mass Effect 3
  • Bulletstorm
  • The Witcher 2: Assassins of Kings
  • Diablo 3

The exact same thing is going to happen when the next batch of consoles come in I'd bet. The PC platform will get a slow burn as the consoles get traction, then as the consoles get older devs will start picking up the PC again.

Hopefully MS won't let things go quite so badly with future versions of DirectX, anyway.

the thing about dx9 is though, is it has lots of eyecandy and runs very well on even older hardware. where as dx10 doesn't really add much eyecandy at all, and the eye candy in dx11 adds quite the performance hit on even current high end hardware, for the most part.

i think devs are more interested in dx11 than dx10 for a few reasons even if they don't play to use it for eyecandy first and foremost, as i understand it has some optimizations that make dx9 eyecandy run better on lower end hardware.

another thing in favour of dx11 is that windows 7 is being adopted faster by consumers than vista, and dx11 works in vista as well, giving a good amount of market share for dx11 capable PCs. devs seem to be interested in using other improvements of win7 as well, and leaving xp behind if possible(or at least in some ways).

as far as a pc gaming drought goes, i think it's more a myth. while 5 or 6 years ago it seemed liek there were tonnes of totally awesome games on the pc, it's just kind of shifted in that pc games tend to be either overshadowed by their console counterpart sin terms of how much advertising publishers spend on them, or they're non console genres such as mmo's or strategy games like civ and total war. most pc gaming titles seem to advertise more by word of mouth between gamers over the net on forums and in chat rooms, where as console games get alot more paid advertising and other hype to bring awareness about them.

as far as i've seen there have been a steady stream of new pc game betas to try out(in lieu of demos), new f2p games to play, thanks to steam a huge resurgence in indie games being made, huge successes in casual online gaming in the form of fb games that core pc gamers often forget about but opens our world to millions of people who might get bored of mafia wars pvp and want to try out something a little different and visceral like wow pvp for example. as well as the ability to buy those old classics retail shops haven't carried for years through other online vendors(i'm thinking GoG here?)

PC gaming seems to be the best kept secret in teh games industry. it's very successful especially when devs and publishers set modest goals and stay within budget, and communicate to the community honestly(especially when it comes to mmo's).

another thing going back to how pc games are marketted, in terms of players networking with each other, is closed betas and NDAs. devs seem to be handing out CB keys en masse coupled with NDAs these days, and i think it really hurts them more than helps them. part of this is going to large CBs too early and people breaking NDAs and uploading videos to youtube slowing slow combat and jerky bad animations and bad lag and otehr things, while plaeyrs that are willing to share about the CBs at all, will complain about the lag but refuse to break the NDA further and give us some good opinions on these games with details. i think most pc gamers realize that Cb is far from final and that changes are going to happen to almost everything int eh game. the problem is when there are old NDA breaking videos for a game which show bad combat or something, and no new videos and everyone playing the beta just says NDA NDA NDA.

the other problem with betas is when devs go to CB or even open beta too late before release, when they obviously have no time to digest feedback and act on it, and fix glaring problems with their games. for the last several years in mmo's in particular there has been this paradigm where devs andpubs feel ok with going from cb to ob to launch within a month or two and the game is just not ready for launch, either lacking enough contentn to keep players in teh game for more than the first month or polish and having game breaking bugs that should've never gotten past CB and internal hardware QA. these games sell a million boxes at launch which pays back dev costs it seems, but the gravy train never comes to town due to something like a 30% or lower retention rate after the first month and bad press and negative opinions in word of mouth advertsiing. so that even when these games improve to a great extent since very way you can think of, peopel still remember aoc and getting out of tortage and not being sure where to go and getting ganked every 5 seconds by a healer class who ones shots them or a stealthy barb who stun locks them or a tank that they just cannot kill, not to mention the constant crashes ever half hour and so on, no matter how much fun the game is.

six months of instability and other issues might've been ok for wow or older games(not so much older games- wow really has been the exception on all levels) but wow was also alot funner in basic terms than alot of older mmo's with a built in network of brand and studio fans that was already quite big to begin with. even ff14 with it's legions of loyal japanese players and ff11 players an ff brand fans shows that you have to be ready at launch or you're gonna be hammered and no you are not blizzard with wow.

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    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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