Official PC vs. The World


Recommended Posts

the thing about dx9 is though, is it has lots of eyecandy and runs very well on even older hardware. where as dx10 doesn't really add much eyecandy at all, and the eye candy in dx11 adds quite the performance hit on even current high end hardware, for the most part.

i think devs are more interested in dx11 than dx10 for a few reasons even if they don't play to use it for eyecandy first and foremost, as i understand it has some optimizations that make dx9 eyecandy run better on lower end hardware.

DX10 always seemed to be a major improvement in accuracy to me. Lots of special effects looked way better in DX10 mode...and most developers were focusing on dx9 so didn't really use its full potential.

DX11 has a lot more visible changes as far as endusers are concerned. Tesselation certainly has a performance hit, but the multithreaded rendering has a performance gain. And not many devs that use DX11 are even using tesselation.

KB + Mouse..

Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.

I dont upgrade every 6 months, i had a 3 year old core 2 machine that still played the latest games, ok so i couldnt put the IQ settings to max but it was still a better experience than playing the same games on console.

I find it kind of funny how Microsoft is copying Nintendo to try and reach a bigger casual group of gamers with their new Kinect. Also how they just gave up on PC gaming and threw everything they had at consoles instead to try and grab a bigger market, because they failed doing so with PC gaming (believing that the platform isn't made for casual gaming and whatnot).

Anyhow, Zynga's new Cityville has broken records on it's launch, reaching over 26 million users in just 12 days. It just shows you how good the PC can be when it comes to casual gaming if the platform (in this case Facebook) is there for games.

http://venturebeat.com/2010/12/15/fastest-growing-game-in-history-zyngas-cityville-hits-26m-daily-players-in-12-days/

Also Zynga has had over 260 million active players when it was at its biggest this past spring. Zynga, the makers of Farmville and other Facebook games are raking in money at the moment.

And Steam is just growing and growing, becoming a great platform for more hardcore PC gamers. So Steam and Facebook kind of prove the PC is far from dead when it comes to both casual and hardcore gaming.

I kind of laugh at Microsoft, they missed everything again. The PC gaming platform was here to take, they just didn't get it.

(this topic is kind of a rant, as an anti-"PC Gaming is dead" topic)

Zynga definitely has some great casual games. They can be fun and extremely addictive. Zynga is also a bunch of greedy ********ers and you can easily end up spending much more than you would for a well developed traditional game that spent months or years in development by much more talented people. I usually play their games until it gets to the point where you are forced to spend money to progress reasonably in the game and then I drop them.

Zynga definitely has some great casual games. They can be fun and extremely addictive. Zynga is also a bunch of greedy ********ers and you can easily end up spending much more than you would for a well developed traditional game that spent months or years in development by much more talented people. I usually play their games until it gets to the point where you are forced to spend money to progress reasonably in the game and then I drop them.

that's pretty much how the f2p subgenre of the mmo genre works. they get your foot in the door with the free start up cost and then reel you in witht he addictive grind and then pretty much force you buy stuff to get any further, adn there are many people who are willing to pay far more than the standard p2p mmo fee of $15 a month on these kinds of games in very short period of time.

and in teh case of zynga games they have fb users spamming their friends with invite requests daily to add new players to the potential customer base which far surpasses the marketting ability of absolutely any other game company in terms of reach. i know i've had to block every new fb game request on fb or my friends keep sending them.

That reminds me of a presentation I once saw about casual gaming and Facebook. I'll link it here as soon as I find it. Anyway, the casual market is definitely growing by the day. And developers are learning to take advantage of the "short time/short attention span" of casual gamers. Think about it, not everyone has the time to play games like Civilization or Halo. More and more people are looking for the quick fix. Do X and see result Y immediately. Also, I might be wrong about this but over 100 million people play games on Facebook. That's more than the number of Wii systems sold to date (or more than X360 + PS3 combined).

It's a win-win situation for most developers. The cost of developing a casual game isn't as big as, say, a game like Mass Effect 2 or Call of Duty: Black Ops.

That reminds me of a presentation I once saw about casual gaming and Facebook. I'll link it here as soon as I find it. Anyway, the casual market is definitely growing by the day. And developers are learning to take advantage of the "short time/short attention span" of casual gamers. Think about it, not everyone has the time to play games like Civilization or Halo. More and more people are looking for the quick fix. Do X and see result Y immediately. Also, I might be wrong about this but over 100 million people play games on Facebook. That's more than the number of Wii systems sold to date (or more than X360 + PS3 combined).

It's a win-win situation for most developers. The cost of developing a casual game isn't as big as, say, a game like Mass Effect 2 or Call of Duty: Black Ops.

Is this really a plus for PC gaming though? Casual games could be made on any platform with minimal effort. That they'd follow the largest possible install base isn't exactly a brainburner.

I just saw a thing about PC games released in 2010. There were apparently tons of them. Most of them I wouldn't waste $5 on.

Pros:

- Wider variety of games. Although Xbox Acade and the PSN get some of the indie games now, there are still a ton of strategy games that will never make it to consoles.

- Games aren't tied to a console. If I buy a game on Steam, I can play it as long as I have a computer. As someone who likes to buy and sell consoles, it makes me very hesitant to buy games through their download services.

- Mouse + keyboard for FPS / RPGs.

- I built my last gaming rig 2 years ago for $500 (when the Xbox was $299 and the PS3 was $399). It has served as an excellent machine for gaming, but it's also a computer.

- Modability. Even if it's not as widespread as it was 5 years ago, you can still do some cool stuff on a PC that you can't do on a console. Two recent games that I've enjoyed, Torchlight and SC2, are perfect examples of that.

- Portability. Especially through Steam. I have a Windows PC and a Macbook, I can play a number of good games on either of them, with the save games in the cloud. That's pretty awesome, if you ask me.

- Personally, I think online gaming is still better on a PC than an Xbox. I know some people have 900 friends on Live (I don't), and prefer that service more, so I can put this down as a personal thing.

Cons:

- Game support is sketchy sometimes, as I learned during the latest Steam sales, having to install a number of outside software that sometimes didn't work.

- Aging hardware can be hit or miss on running new games at high quality, while a console can run all games at middling quality without concern.

- Isn't easy to hook up to a TV for games and still use as a PC since they're in separate rooms.

  • 2 weeks later...
  • 1 month later...

Because PC games are just plain better for "Lefties."

God those console controllers are so uncomfortable, Rather hold the mouse on the left and use I,J,K,L,M than use a console controller and just rage :angry:

Another great thing about the PC is STEAM, but I am beginning to hate DLC, on the PC when one could easily mod it.

http://www.eurogamer.net/articles/2011-03-01-meat-boy-dev-attacks-microsoft-support-quick-take

Thankfully for Team Meat, there was a happy ending. The Steam launch went much more smoothly, with PC sales easily outstripping those on Xbox 360.

(despite it being 1 month XBox 360 Live exclusive)

  • 3 weeks later...
  • 4 months later...
  • 1 month later...

But games like Fifa 2011 have a very different game play on PC without the original controllers. So, gameplay with KB+Mouse is crippled and irrational.

This could be the only cause that elicit the need for a console

Everyone already owns a PC and can have unlimited fun on it already.

/Thread.

But games like Fifa 2011 have a very different game play on PC without the original controllers. So, gameplay with KB+Mouse is crippled and irrational.

This could be the only cause that elicit the need for a console

Nobody is forcing you to play Fifa 2011 so your argument is flawed. (Wait, I'm not sure what your argument is so I take that back.) There are tons of PC games/ports that work wonderfully with gamepads. Gears of War, Halo, Tony Hawk, Assassin's Creed and if you're into soccer there's Pro Evolution.

As to reasons that justify the need for a console, I think the existence of Zelda, Super Mario Galaxy, Perfect Dark, Metroid Prime and Metal Gear Solid 4 are more than enough, no? It's the quality of games that I miss the most on consoles. When you turn on a console and TV, you just play it without worrying about hard drive usage, graphic settings, crashes and stuff like that. It's a much more relaxed experience.

  • 3 weeks later...

Nvidia believes PC gaming will surpass console in revenue in a few years.

http://techgage.com/..._gaming_trends/

I think that would happen if companies like Microsoft and Sony decided to stop working on the next generation of consoles. Of course, that won't happen.

The graph that shows the power of NVIDIA's GPU in relation to console GPUs is pretty interesting. It illustrates just how much more powerful current video cards are.

  • 2 weeks later...
  • 9 months later...

EA boss says "The fastest growing platform for video games today is the PC" in a interview.

http://www.rockpapershotgun.com/2012/07/23/its-alive-its-alive-its-alive-pc-gaming/

Now if he could only get the NHL guys at EA to do a PC version so I can finally play an up to date hockey game on my PC. See an learn from 2K studios and their NBA-series (which is available on PC).

  • 4 weeks later...

because my xbox 360 cannot compete with my gaming machine for performance, range of games, modability of games and the mouse/keyboard controls!

this beats the 360 hands down:

CPU: Intel Core i7 2600K

MOBO: Gigabyte Z68XP UD3

GPU: Gigabyte SOC Geforce GTX 670 2GB

RAM: 2 x 8GB G.Skill 1600MHz DDR3

HDD1: Intel 520 120GB SSD

HDD2: WD 2TB 5400RPM for dumping ground

This topic is now closed to further replies.
  • Posts

    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!