Official PC vs. The World


Recommended Posts

The latest hardware, providing cutting-edge graphics/physics at high resolutions.

KB+mouse.

Unfortunately, that comes at a price. A high-end gaming computer can cost as much as $3000 US. Of course, you don't need that to play most games but you definitely need a decent rig to play the latest titles with maxed out graphics at 60+ FPS.

Game mods.

Today's modding is nowhere near as good as it was in the old days. I'd say things started going bad after 2005. For some reason, developers created games that were modder-unfriendly. They didn't release the necessary tools to help modders and in some cases, made their games so "closed" that you couldn't even play custom maps or use custom weapons (e.g. Call of Duty 4 -> Modern Warfare 2).

Personally, I think the main weapon PC gaming has over console gaming is the keyboard and mouse. The amount of control and precision it provides is astounding.

Unfortunately, that comes at a price. A high-end gaming computer can cost as much as $3000 US. Of course, you don't need that to play most games but you definitely need a decent rig to play the latest titles with maxed out graphics at 60+ FPS.

Today's modding is nowhere near as good as it was in the old days. I'd say things started going bad after 2005. For some reason, developers created games that were modder-unfriendly. They didn't release the necessary tools to help modders and in some cases, made their games so "closed" that you couldn't even play custom maps or use custom weapons (e.g. Call of Duty 4 -> Modern Warfare 2).

Personally, I think the main weapon PC gaming has over console gaming is the keyboard and mouse. The amount of control and precision it provides is astounding.

While it's true it doesn't change the fact that some games still have huge modding communities like the Fallout series and Elder Scrolls series. And it's just the simple fact that we can get mods for a lot of the games that don't on the consoles. Console gamers don't know what they are missing as far as that is concerned.

And here's another one.. Blizzard makes games for the PC only. At least so far.

I prefer PC Gaming because I'm willing to spend the money for quality. No mater how much money I am willing to give Microsoft or Sony for a 360 or a PS3 I will never get a better graphical experience than what they offer at their lowest price point.

I can game in 3D on _every_ title. Not just ones that Sony/Microsoft developers support.

I can game across 3-6+ Displays at once with 3D

I can game at 2560x1600 not 1080p or in most cases 720p

I can game while doing something else on another monitor

I get a much larger amount of Indie games (Minecraft!)

I get to play MMORPG's

I get a huge back catalog of all those great PC Games from the past 2 decades

I get cheaper games! - Amazon usually lists games for £17-£25 while PS3/360 versions always £39.99-£44.99

And I know that some will make the argument that PC Gaming is very expensive, but so? I want quality and I'm willing to pay for it. At-least I have that option, I can start off with a cheap cheap £40 graphics card or get a super expensive £400 one. I have options and on a console you just don't. And besides.. everyone has a PC. Everyone here has one, everyone commenting in the Console threads have one. If you already have a PC it is cheaper to drop a new graphics card in that than buying a whole new console and that is just a fact.

While it's true it doesn't change the fact that some games still have huge modding communities like the Fallout series and Elder Scrolls series. And it's just the simple fact that we can get mods for a lot of the games that don't on the consoles. Console gamers don't know what they are missing as far as that is concerned.

And here's another one.. Blizzard makes games for the PC only. At least so far.

True.

I prefer PC Gaming because I'm willing to spend the money for quality. No mater how much money I am willing to give Microsoft or Sony for a 360 or a PS3 I will never get a better graphical experience than what they offer at their lowest price point.

I can game in 3D on _every_ title. Not just ones that Sony/Microsoft developers support.

I can game across 3-6+ Displays at once with 3D

I can game at 2560x1600 not 1080p or in most cases 720p

I can game while doing something else on another monitor

I get a much larger amount of Indie games (Minecraft!)

I get to play MMORPG's

I get a huge back catalog of all those great PC Games from the past 2 decades

I get cheaper games! - Amazon usually lists games for £17-£25 while PS3/360 versions always £39.99-£44.99

And I know that some will make the argument that PC Gaming is very expensive, but so? I want quality and I'm willing to pay for it. At-least I have that option, I can start off with a cheap cheap £40 graphics card or get a super expensive £400 one. I have options and on a console you just don't. And besides.. everyone has a PC. Everyone here has one, everyone commenting in the Console threads have one. If you already have a PC it is cheaper to drop a new graphics card in that than buying a whole new console and that is just a fact.

It's true that the majority of people have a computer in one way or another. Whether that computer is capable of playing games isn't a question at all. The real question is, "Which games can it play?" Anything from playing Solitaire or Minesweeper to Crysis is considering PC gaming.

You raise some good points, Vice. PC gamers have so many options. I'd go as far to say that only PC gaming can offer true customization. You can change the files of your favourite game, input console commands to give you infinite health, ammo, etc. You can mod your case with fancy cathode lights or water-cooling. The possibilities are almost limitless.

I must admit though, true enjoyment of PC gaming requires a bit of money and technical know-how. It isn't for everyone. One thing console gaming has over PC gaming is simplicity. Everything from finding someone to play with to setting up a network is simple with console gaming. It removes the complexities of having to install a game, find the right patch to download, and getting the game up and running. Of course, that varies from game-to-game on the PC but the general "complexity" is still there. I think that's what turns away most people from PC gaming.

steam (steam sales ftw)

mods

free multiplayer (unless you count specific games like WOW, but the amount of paid MP to the FREE MP is tiny)

Keyboard & Mouse

it has more uses than just gaming. surely those people in ps3/xbox360/wii section didn't buy pc's just to tell us how much better are consoles are :D

cheaper games.

i can play a 15 year old games, use dosbox and emulators for even moar games.

we had "HD" for years now :D

Today's modding is nowhere near as good as it was in the old days. I'd say things started going bad after 2005. For some reason, developers created games that were modder-unfriendly. They didn't release the necessary tools to help modders and in some cases, made their games so "closed" that you couldn't even play custom maps or use custom weapons (e.g. Call of Duty 4 -> Modern Warfare 2).

Personally, I think the main weapon PC gaming has over console gaming is the keyboard and mouse. The amount of control and precision it provides is astounding.

I miss the days when I was big into the TA moddign scene. part of the SWTA team, did a lot of models for it, think they're all replaced in the spring version though. and pat of another big mod group doing a TC. That was an awesome game for modding. awesoem game for RTS too.

KB + Mouse..

Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.

I'm with the KB and Mouse crew, nothing beats the precision you can get especially when playing shooters. I struggle with console shooters. The other big advantage of PC gaming is that most platforms for online gaming are free, and not subscription based.

True.

It's true that the majority of people have a computer in one way or another. Whether that computer is capable of playing games isn't a question at all. The real question is, "Which games can it play?" Anything from playing Solitaire or Minesweeper to Crysis is considering PC gaming.

You raise some good points, Vice. PC gamers have so many options. I'd go as far to say that only PC gaming can offer true customization. You can change the files of your favourite game, input console commands to give you infinite health, ammo, etc. You can mod your case with fancy cathode lights or water-cooling. The possibilities are almost limitless.

I must admit though, true enjoyment of PC gaming requires a bit of money and technical know-how. It isn't for everyone. One thing console gaming has over PC gaming is simplicity. Everything from finding someone to play with to setting up a network is simple with console gaming. It removes the complexities of having to install a game, find the right patch to download, and getting the game up and running. Of course, that varies from game-to-game on the PC but the general "complexity" is still there. I think that's what turns away most people from PC gaming.

pc gaming has always been pretty easy, but easier than ever now a days. my mom plays games on fb on her netbook, if she can do it, anyone can. while consoles have only gotten far more compicated than they once were. the last time i tried to set up streaming to an xbox for example it was a nightmare. maybe that's improved, but it's still no where how easy it was for me to set up streaming to my netbook.

games are easy to keep up to date with patchers that check for updates everytime you launch the game or steam.

PC has options for every gamer and every budget. you can spend $2-300 on an emachines and play a fair number of great games on it at higher IQ and resolution than consoles, or you can spend $2000+ and play at the highest IQ and resolutions that console gamers can't even dream of. some say the screen is smaller than your tv, but i sit alot closer to my monitor than my tv, and when i do get close i don't see pixels on my monitor due to low pixel density.

some say consoles are cheaper while talking about having the best tv, the best furniture, and all 3 consoles at least one of them they'd had to replace due to failure out of warranty at least once.

then there's hte kb+mouse control combo. for most games it's unbeatable in precision accuracy and ease of use. and you have th eoption to supplment your KB with something like an n52 or a gaming keyboard. or upgrade your mouse from the basic 3 button optical to a 5600dpi 20 button mmo mouse. and for flight and racing sims PCs have the best 3rd party controller suites for their respective type of sim that just don't exist for consoles.

the mod scene isn't what it used to be, but there's still plenty of games with included SDKs or tools at launch or soon after. and even when there isn't, if the mod community wants to mod a game, nothing really stops them. some of the best games in the past decade started out as mods, and themselves have become legendary.

the PC also has a wider variety of games. not just pure numbers, but actual variety in type s of games and variation of gameplay between them. sequels are often more than a level pack or a new skin.

and pc has multiple uses even more than consoles. sur eyou can use your ps3 as a bluray player and basic htpc, but i can do all that with my gaming pc plus browse the internet IM on any service, find new friends record and edit video of my games and post it to any service i like, graphic design, music playback and editing, and so on. my pc isn't just my gaming platform, it's my workstation and home theatre and online social conduit all in one.

there was one more point i am forgetting here, maybe i'll remember later and come back to it.

EDIT: i forgot mmo's HOW COULD I? lolz. well PCs have mmo's where console's don't. well ok there is ff11 and dc universe, but those are pretty awful and or lolzy ones imho and who outside of japan keeps their old ps2 plugged in for ff11? even bad mmo's give more hours of play than most console sp games these days, and are excelent entertainment values wether you play for a few weeks or play for years.

KB + Mouse..

Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.

Most gamers don't upgrade every 6 months, i mean who does? I honestly don't have that sort of money to splash every six months, sure i'll do minor upgrades like RAM or something amongst those lines, but no one I know, throws crossfire cards away and goes on a spending spree. Most sane PC gamers do builds that will be somewhat future proof atleast for a 1-2 year period, otherwise you're just running after all the new hardware all the time, which is plain stupid. For example, i bought a 5870 a while back, that will last me a while, before I even consider dropping a bucket load of money again.

-Backwards compatibility with most games platforms ever done.

-Prices of the games.

-Modding, it may not be as active as it has been, but it's still a very positive thing to do.

-Controllers, keyboard, mouse, joysticks, gamepads, wheels, wiimote, kinect, if you name a controller PC probably supports it.

Also, a "decent rig" doesn't cost $3000 nor $1000, prices have gone down a lot.

PC for me. :devil:

best platform to enjoy GTA series. why? moddddsssss!!!!!!!!!! :laugh:

----------------------------------------------------------------------------------------

for the cost of 10 Xbox or PS3 games, you can buy a mid-high end gfx. card & still have cash to spend on atleast 3-5 games :p

in india, major PC games retail at INR 500 to INR 1000, exceptions are some EA games, which retail at 2k+

example -

GTA Episodes From Liberty City

PC - MRP: R 499.00 ; ~ USD 10

XBOX 360 - MRP: R 1999.00 ~ USD 45

PS3 - MRP: R 1799.00

prices from here - http://intencity.in/

gfx. cards like Nvidia GTX460 can easily play games maxed out for 2-3 years atleast at 720p.

& you dont need to go for ultra top end CPU like Intel's i7 extreme series, for gaming, a AMD X3 is more than enough & it retails for as low as INR 3600 (under $100)

must read atricle for gamers - Gamers: Do You Need More Than An Athlon II X3? [Tom's Hardware]

  • 2 weeks later...

I'm definately a PC gamer, but I'm getting a little sick of being treated like an afterthought. "Oh we'll support PC, but you want the DLC? Screw you."

Some companies support the PC wonderfully. Some not so much. But it irks me that we're still getting DirectX 9 games and not getting DLC and things like that.

It's better than it was, but it's getting old.

I'm definately a PC gamer, but I'm getting a little sick of being treated like an afterthought. "Oh we'll support PC, but you want the DLC? Screw you."

Some companies support the PC wonderfully. Some not so much. But it irks me that we're still getting DirectX 9 games and not getting DLC and things like that.

It's better than it was, but it's getting old.

I don't mind DX9 games as long as they run well. Still, I'd prefer the bells and whistles of DX10/DX11. As for DLC, it seems as though the PC platform is an after-thought for some developers. I'm glad we have companies like Valve, BioWare, and Blizzard that support their games long after they're released. On the whole though, I think we're coming out of the PC gaming depression. More and more developers are releasing (or planning to release) quality games on the PC.

Here are some that I'm looking forward to:

  • Mass Effect 3
  • Bulletstorm
  • The Witcher 2: Assassins of Kings
  • Diablo 3

The exact same thing is going to happen when the next batch of consoles come in I'd bet. The PC platform will get a slow burn as the consoles get traction, then as the consoles get older devs will start picking up the PC again.

Hopefully MS won't let things go quite so badly with future versions of DirectX, anyway.

the thing about dx9 is though, is it has lots of eyecandy and runs very well on even older hardware. where as dx10 doesn't really add much eyecandy at all, and the eye candy in dx11 adds quite the performance hit on even current high end hardware, for the most part.

i think devs are more interested in dx11 than dx10 for a few reasons even if they don't play to use it for eyecandy first and foremost, as i understand it has some optimizations that make dx9 eyecandy run better on lower end hardware.

another thing in favour of dx11 is that windows 7 is being adopted faster by consumers than vista, and dx11 works in vista as well, giving a good amount of market share for dx11 capable PCs. devs seem to be interested in using other improvements of win7 as well, and leaving xp behind if possible(or at least in some ways).

as far as a pc gaming drought goes, i think it's more a myth. while 5 or 6 years ago it seemed liek there were tonnes of totally awesome games on the pc, it's just kind of shifted in that pc games tend to be either overshadowed by their console counterpart sin terms of how much advertising publishers spend on them, or they're non console genres such as mmo's or strategy games like civ and total war. most pc gaming titles seem to advertise more by word of mouth between gamers over the net on forums and in chat rooms, where as console games get alot more paid advertising and other hype to bring awareness about them.

as far as i've seen there have been a steady stream of new pc game betas to try out(in lieu of demos), new f2p games to play, thanks to steam a huge resurgence in indie games being made, huge successes in casual online gaming in the form of fb games that core pc gamers often forget about but opens our world to millions of people who might get bored of mafia wars pvp and want to try out something a little different and visceral like wow pvp for example. as well as the ability to buy those old classics retail shops haven't carried for years through other online vendors(i'm thinking GoG here?)

PC gaming seems to be the best kept secret in teh games industry. it's very successful especially when devs and publishers set modest goals and stay within budget, and communicate to the community honestly(especially when it comes to mmo's).

another thing going back to how pc games are marketted, in terms of players networking with each other, is closed betas and NDAs. devs seem to be handing out CB keys en masse coupled with NDAs these days, and i think it really hurts them more than helps them. part of this is going to large CBs too early and people breaking NDAs and uploading videos to youtube slowing slow combat and jerky bad animations and bad lag and otehr things, while plaeyrs that are willing to share about the CBs at all, will complain about the lag but refuse to break the NDA further and give us some good opinions on these games with details. i think most pc gamers realize that Cb is far from final and that changes are going to happen to almost everything int eh game. the problem is when there are old NDA breaking videos for a game which show bad combat or something, and no new videos and everyone playing the beta just says NDA NDA NDA.

the other problem with betas is when devs go to CB or even open beta too late before release, when they obviously have no time to digest feedback and act on it, and fix glaring problems with their games. for the last several years in mmo's in particular there has been this paradigm where devs andpubs feel ok with going from cb to ob to launch within a month or two and the game is just not ready for launch, either lacking enough contentn to keep players in teh game for more than the first month or polish and having game breaking bugs that should've never gotten past CB and internal hardware QA. these games sell a million boxes at launch which pays back dev costs it seems, but the gravy train never comes to town due to something like a 30% or lower retention rate after the first month and bad press and negative opinions in word of mouth advertsiing. so that even when these games improve to a great extent since very way you can think of, peopel still remember aoc and getting out of tortage and not being sure where to go and getting ganked every 5 seconds by a healer class who ones shots them or a stealthy barb who stun locks them or a tank that they just cannot kill, not to mention the constant crashes ever half hour and so on, no matter how much fun the game is.

six months of instability and other issues might've been ok for wow or older games(not so much older games- wow really has been the exception on all levels) but wow was also alot funner in basic terms than alot of older mmo's with a built in network of brand and studio fans that was already quite big to begin with. even ff14 with it's legions of loyal japanese players and ff11 players an ff brand fans shows that you have to be ready at launch or you're gonna be hammered and no you are not blizzard with wow.

This topic is now closed to further replies.
  • Posts

    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!