UFC 129 - Georges St-Pierre (c) vs. Jake Shields


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I'm ****ing blown away by this **** man... so here goes

Things i've learned from this event:

Hominick = phenomenal heart, can't believe he came back like that for the last round after that injury.

Aldo... great fighter, but i still don't consider him top p4p.

Rory Macdonald = He is going to be a force in a few years, the jon jones of that division.

Couture = Sad to see him get KO'd, but if it had to be a KO it couldn't have been any better than that Crane Kick..lol

Machida = Daniel Son.. nuff said.

GSP = Love that he tried to get a KO with that overhand right, but if he is not careful its gonna get predictable REAAAALL fast!!! I think he's very nervous of having the matt serra episode happen all over again honestly. But to be honest, as boring as some people thought it was, people complained that all he did was lay on people, so he backed off of the wrestling and started dominating people in stand up and people still complain. He is possibly the greatest ALL ROUND fighter there ever was, but has a fear of losing everything from one punch, and rightfully so.

Shields = All i have to say about him is this:

Does anyone think of one of these when they watch jake shields standup?

image_php_565687.jpg

He's so stiff and just throws straight punches that don't do ****.. and he has the SLOWEST leg kicks i've ever seen...lol But all i think of is those boxing puppets..lol

Now to the main event... WTF IS WRONG WITH THE JUDGES??? Seriously, this issue needs to be fixed ASAP. How any judge, let alone 2 judges give it a 48-47 for GSP is ****ing insane. Shields did NOTHING the entire fight.. NOTHING. 2 judges 48-47, one judge 50-45.. UFC you have a problem!!!

Don't hate on the judges, there did pretty good tonight. Shields won at least one round of the fight.

One of the best PPV's in a while, great fights all around, espically on the undercard.

Been waiting for Machida to pull that move for a while (KO of the night IMO)

^ they don't hire the judges. Those were hired by the Ontario gaming commission. UFC never ever has anything to do with judge selection.

Yeah i understand that, but its still a problem for the ufc. I'm just saying that something needs to be done, it's getting out of hand.

Well, considering Shields ended up doing more damage than GSP.. I can't really see how you can claim his strikes don't do ****. He is about the stiffest striker I have seen though.

Yeah he is incredibly stiff. His strikes don't really do much though, gsp had a cut on his nose and under his eye, but the whole left eye issue i'm convinced it was due to an eye poke, although not on purpose. When Rogan did the replay and said it was from a punch to the eye, i dont think it was, it looked like an eye poke during the take down attempt immediately after the replay rogan showed, IMO.

Overall I was satisfied with the event. Would of liked to of seen a little more excitement from the GSP match. The other title fight was kinda meh until that final round.

Now for the MacDonalds, glad to see a great return from Jason. Submitting Jensen was great. Rory was just straight up dominating. Diaz got absolutely pwned in the in the 3rd round. Suplexed three times in the same round. This kid is going to be something to watch for years to come. Can't wait to see how he develops.

The prelims ended up being much better than the main event. But all things considered it was a great event.

Georges St-Pierre vs. Jake Shields - "Hey Jake, your striking is crap so here's the gameplan for tonight: you're going to strike with GSP. Ok coach." 5 rounds of boredom. Jake shields tried for, I think, 5 takedowns the whole fight. They all missed. Oh he did some slight damage on GSP but he never put him in any danger. GSP was his usual self: fight smart, not hard and get the win. He also did negligent damage to Shields by throwing the same 6 or so strikes the whole fight. Seems like GSP's killer instinct left for good. Bring Nick Diaz to the UFC NOW!

Jose Aldo vs. Mark Hominick - Something was not right with Aldo. He was taking Hominick to the ground, he looked gassed in the 2nd round and he was just coasting/surviving the last minutes of the 5th round. He said he put on some muscle, sure that can mess up your cardio a bit but I don't think it would affect him that much. If it did, he has to move up to LW. But he still put a vicious beating on Hominick, knocking him down a couple of times and beating his face in. Hominick also fought well, not many guys can trade with Aldo like that. That forehead... christ. It was a good fight but not particularly exciting. Still better than the main event.

Randy Couture vs. Lyoto Machida - Move along Greg Jackson, Steven Seagal is the best MMA trainer in the world. And he invented kicks. Amazing. But I still have my doubts about Machida. If faced with an agressive striker who didn't play into his counter-strategy how would he fare? Randy played right into his hands by taking it slow and allowing him to counter at will. And he won't always be able to pull out those impressive kicks out of nothing.

Jason Brilz vs. Vladimir Matyushenko - Not much to say here. It was over in a flash. Matyushenko doing was he does best, acting as a LHW litmus test and cleaning house.

Ben Henderson vs. Mark Bocek - Ben Henderson shows the UFC what he's all about. Unlike other WEC fighters who fizzled out, Ben dominated Bocek with good striking and good grappling. There were some moments where he looked a bit careless with his legs but Bocek couldn't capitalize on those. A very good fight to start the night. He'll be moving up in competition soon.

Rory MacDonald vs. Nate Diaz - WOW. Rory did a number on Diaz. He suplexed him and hit him with huge shots when he landed. Clearly a 10-8 round. Young Diaz shares his brother fighting style but not his power. Throwing those kinds of punches and not following up will get you nowhere. Also tauting and not being able to follow up makes you look like a bitch. Get Melendez to teach you some stand-up or move down to LW.

Sean Pierson vs. Jake Ellenberger - Jake showing why he still matters on the 170lb division. Still don't see him beating Fitch (he was already cheated out of his Fitch fight 2 times) but he put on a very good performance on a fight he took on short notice.

Pablo Garza vs. Yves Jabouin - One can't help to notice that Garza is HUGE! How can a guy that size fight at FW? That submission was impressive. He just jumped on him and worked it out. Jabouin also put up a fight. Those leg kicks in the beggining were doing some damage.

Daniel Roberts vs. Claude Patrick - Didn't watch.

Charlie Valencia vs. Ivan Menjivar - Menjivar was a total beast. He crushed Valencia's nose to bits. He's still quite muscular for 135, that affected his cardio in his fight with Brad Pickett. Maybe he'll move up to 145.

Jason MacDonald vs. Ryan Jensen - Sure Ryan, just rest a bit there in the guard of a submission artist. Nothing bad will come of it. Also you're Rampage, you can slam your way out of that. LoL. MacDonald showed he recovered nicely from his leg injury and subbed Jensen with some ease.

John Makdessi vs. Kyle Watson - Another WOW moment. What a finish. Makdessi is 9-0 now and will probably fight some better opponents in the future to define his standing in the LW division. Maybe Ben Henderson.

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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