Sony Responds To PS3 Hacks


Recommended Posts

why ? MS has done this already and noone has sued them successfully yet.

no they haven't. if you have the game on your HDD and you are still signed into your profile you can still play the games fine. updating said games is a dif story though.

no they haven't. if you have the game on your HDD and you are still signed into your profile you can still play the games fine. updating said games is a dif story though.

Nope, they can control activations on their end and can disable your account tied to your PS3 remotely.

And for anyone saying it would go to court - http://uk.gamespot.c...ossed-by-judge/

Also rajputwarrior if you don't care about your PSN account that's fine, but I therefore don't know why you care if other people do if you don't even care about your own.

As I said,

Report: Sony Have A 'Kill Switch' In The PS3

Shortly after we published a speculative discussion article on whether Sony would be banning PlayStation 3 users who circumvent their console's security via the recent 'Jailbreak' method, the evergreen Digital Foundry came up with a more comprehensive, detailed report.

He covers many of the same points, albeit with a decidely more educated vocabulary. However, one of the things we weren't aware of was that Sony ? according to the post ? can remotely 'disable' your PS3 if they choose to, known as a 'kill switch'.

"The amount of access Sony has to your machine is greater than you probably suspect," says the report. "The company even has the means to irrevocably disable your console should it so wish, and if that happens, it will remain non-functional whether you're online or offline."

This, to our understanding, wasn't public knowledge, and assuming Digital Foundry is right (we have no reason to suspect otherwise) this could be crucial in Sony's defence against those that choose to hack their PS3s ? remember, it's against the Terms of Service and you're asking for trouble?

http://www.thesixthaxis.com/2011/01/12/report-sony-have-a-%E2%80%98kill-switch%E2%80%99-in-the-ps3/

Doesn't mean squat, they will find out how it disables the console and will find a way to get around it. Cat and mouse at play :D

I find it laughable that people think that its perfectly acceptable for Sony to disable PS3 just because you broke the EULA and modified the console, Sony would be in BIG trouble if they just started disabling PS3s. Disable the ability to play on PSN yes, but they cant just disable the whole console just because they feel like it.

I find it laughable that people think that its perfectly acceptable for Sony to disable PS3 just because you broke the EULA and modified the console, Sony would be in BIG trouble if they just started disabling PS3s. Disable the ability to play on PSN yes, but they cant just disable the whole console just because they feel like it.

If you use their service (PSN), they can pretty much do whatever they want.

You can mod your console all you want offline, but Sony can do what they want online.

Works both ways, don't understand why people get upset, you all agreed to the PSN T&C when signing up.

Wow the killswitch thing is a bit massive, then again, on my iPhone I have a nice little option in SBSettings "Apple Killswitch ON/OFF" :p Who knows, the PS3 might get a similar option.. I'm seriously considering buying a PS3 Slim right now and using my old PS3 for whatever fun may arise^^

Yes i know but from what i read they can disable it wether you use PSN or not, they cant just block the whole console to stop the naughty pirates, if they mean just disable ability to PSN then thats fair game.

Well obviously they can't disable your console unless you have an ethernet cable plugged in/wifi connected. You don't necessarily need to be on PSN (we know stats are sent on console bootup), but if you have nothing connected there's obviously no way to send any requests to the PS3.

If the account on your PS3 isn't PSN activated either you should be fine, in other words an offline account.

Cheating online has begun,

GT5 Save Data Cracked Open

Yep. It's happening on Socom Confrontation as we speak. People with rapid fire sniper rifles, super jump, infinite health. Basically what killed Socom on PS2. Makes me sad.

As I said,

"The amount of access Sony has to your machine is greater than you probably suspect," says the report. "The company even has the means to irrevocably disable your console should it so wish, and if that happens, it will remain non-functional whether you're online or offline."

http://www.thesixtha...%99-in-the-ps3/

That's where Sony could come unstuck. As RH says, what right do Sony have to completely disable a product you have bought from them? Ban the online aspect that's fine but to remove offline play too?

That's where Sony could come unstuck. As RH says, what right do Sony have to completely disable a product you have bought from them? Ban the online aspect that's fine but to remove offline play too?

It's probably just for the likes of people who have child porn found on their PS3s. If everyone reads the Eurogamer article they're just saying such functionality exists in amongst various other methods of combating modifications.

I don't think there's much need for anyone jailbreaking to start worrying about kill switches, but I guess paranoia runs high amongst those modding their products then expecting to be able to use an online service.

It's probably just for the likes of people who have child porn found on their PS3s. If everyone reads the Eurogamer article they're just saying such functionality exists in amongst various other methods of combating modifications.

I don't think there's much need for anyone jailbreaking to start worrying about kill switches, but I guess paranoia runs high amongst those modding their products then expecting to be able to use an online service.

I'm buying a PS3 again, and I'm going to run homebrew on it, and I'm going to play emulators on it, and I'm going to keep it offline until I'm fully updated, and I'm going to use my console how I want, the way I want, and when I want, without some ******* telling me that they're going to kill MY machine, that I P U R C H A S E D , with MY money, there is a certain level of consumer protection here, disable consoles Sony, and I bet you people will sue the **** out of you, and ruin your image more than it's already been tarnished in the past. Remove features, ban online players, but don't EVER, E V E R, vandalize a purchased product.

If you endorse the crippling of PS3 consoles just because a hacker decided to get ambitious with Homebrew, you're a bigger tool than I thought.

So you currently only think I am a wee tool? rofl.gif

I can't endorse anything as I have no idea how Sony will react. Everything just now is just speculation. All I know is I won't be affected as I will not connect to PSN with a modified console. If you do that's your risk.

It's very very very very simple as it always is, if you're going to modify do not expect a free pass when you connect to an online service you don't own and agree to T&C to use.

So you currently only think I am a wee tool? rofl.gif

I can't endorse anything as I have no idea how Sony will react. Everything just now is just speculation. All I know is I won't be affected as I will not connect to PSN with a modified console. If you do that's your risk.

It's very very very very simple as it always is, if you're going to modify do not expect a free pass when you connect to an online service you don't own and agree to T&C to use.

So do you sit here and quote text that I've edited out for good reason? If I REALLY thought you were a tool, I would've left it in my statement, but I removed it for a reason. Stop sitting here like an anxious little troll, waiting for someone to say something.

I got more to say, can I add to my post without you quoting me out of context??

Anyway, I agree with you, it's a risk everyone takes, that's part of the thrill of it I suppose, I don't give a crap if someone is banned from the service, just don't cripple their consoles, or someone is going to get sue. As for speculation, has anyone proved yet that Sony even has a kill switch in their console?

So do you sit here and quote text that I've edited out for good reason? If I REALLY thought you were a tool, I would've left it in my statement, but I removed it for a reason. Stop sitting here like an anxious little troll, waiting for someone to say something.

Basically I caught you with your pants down and you now reply with another attack? Hope you've not edited this out by the time I click add reply.

I guess this kind of rage and paranoia always runs high with likely pirates, or those that annoyed at the prospects of a company trying to protect their products/shareholders they must take it out on anonymous people online?

I bet no one gets a killswitch done on their actual console, but their PSN accounts will most likely be removed from their PS3 so once they're banned none of the content downloaded to the console will work any more. I suspect that's what Eurogamer mean anyway, as it's well known console activations can be tampered with remotely by Sony. Again though it's currently "ifs ifs ifs".

Basically I caught you with your pants down and you now reply with another attack? Hope you've not edited this out by the time I click add reply.

I guess this kind of rage and paranoia always runs high with likely pirates, or those that annoyed at the prospects of a company trying to protect their products/shareholders they must take it out on anonymous people online?

No, I didn't edit it out, I meant that one. :) It's typical that your only defense is to cry pirate, as you don't really know me, nor have I ever stated anywhere in my post that I like to pirate. As I look at your post and smile and shake my head, I have to wonder, what's with users here going "PIRATE, PIRATE, HE'S A PIRATE!", as if you're calling someone a witch. I mean honestly, anyone who cries pirate is a hypocrite.

No, I didn't edit it out, I meant that one. :) It's typical that your only defense is to cry pirate, as you don't really know me, nor have I ever stated anywhere in my post that I like to pirate. As I look at your post and smile and shake my head, I have to wonder, what's with users here going "PIRATE, PIRATE, HE'S A PIRATE!", as if you're calling someone a witch. I mean honestly, anyone who cries pirate is a hypocrite.

I said likely, I have no idea what you're really going to do unless I have proof. However I do know that you said you're going to keep your console offline so what exactly do you have to worry about?

In a sense though, emulation of downloaded roms is piracy anyway, unless you're going to tell me you own every game you're going to emulate?

I said likely, I have no idea what you're really going to do unless I have proof. However I do know that you said you're going to keep your console offline so what exactly do you have to worry about?

In a sense though, emulation is piracy anyway, unless you're going to tell me you own every game you're going to emulate?

Silly nubbins, not if you own the cartridges. Otherwise, yes it is piracy, I'm not an overly imaginative person anyway, so I don't tend to look for games outside of my cart collection to play on my other devices, so what I usually do is pick a cart out of my library, download the rom, and then play it, as I don't want to use my gold colored Legend of Zelda NES cartridge and risk destroying a collectors item.

Well I'll never know if you really do, only you know if you're feeding me a pile of horse manure.

No I'm being honest with you, I do download roms, but the most likely scenario is out of desperate preservation of my actual cartridges. Now as for the PS3, I did rebuy my PS1 Final Fantasy collection, specifically Final Fantasy IX. Oh god, I think I've blown $300 easy on PSN... lol

Edited because being the dingus I am, I put Final Fantasy 11 instead of 9.

I'm buying a PS3 again, and I'm going to run homebrew on it, and I'm going to play emulators on it, and I'm going to keep it offline until I'm fully updated, and I'm going to use my console how I want, the way I want, and when I want, without some ******* telling me that they're going to kill MY machine, that I P U R C H A S E D , with MY money, there is a certain level of consumer protection here, disable consoles Sony, and I bet you people will sue the **** out of you, and ruin your image more than it's already been tarnished in the past. Remove features, ban online players, but don't EVER, E V E R, vandalize a purchased product.

Technically Sony could probably get away with disabling hardware by saying it is tamper protection and that it got disabled because it was tampered with. Thwy would possibly need an option to let people who got theirs disabled be able to hand it in and get a new one for a small charge depending on age.

the point is fairly moot though. As I said before, the firmware hackers have full access to the firmware. and right now, they're still establishing what tamper detections are in there. and when they find these. they can totally disable them and make a custom firmware completely invisible to sony. HEck even if Sony managed to write a new firmware that fixed it (which they can't) they could in most cases just report the new firmware version back to sony and still run the old firmware, and any games with a version check they could just add dummy code so the game thinks it's running the new FW as well. But since it's impossible for sony to fix this particular hole anyway, it's not an issue and any new fucntions would just be added to the CFW anyway.

I wouldn't run a CFW right now since the security systems are still unknown and they're still digging into the firmware, but in a month or two, they should have a fully stealthed and undetectable firmware, and as long as you hold off on upgrading to the latest firmwares a bit, untill the CFW writers have been able to check for any new unknown tricks, you should be perfectly fine. Basically it's like changign the alarm code when the burglar already has full access to the alarm control panel .

Technically Sony could probably get away with disabling hardware by saying it is tamper protection and that it got disabled because it was tampered with. Thwy would possibly need an option to let people who got theirs disabled be able to hand it in and get a new one for a small charge depending on age.

the point is fairly moot though. As I said before, the firmware hackers have full access to the firmware. and right now, they're still establishing what tamper detections are in there. and when they find these. they can totally disable them and make a custom firmware completely invisible to sony. HEck even if Sony managed to write a new firmware that fixed it (which they can't) they could in most cases just report the new firmware version back to sony and still run the old firmware, and any games with a version check they could just add dummy code so the game thinks it's running the new FW as well. But since it's impossible for sony to fix this particular hole anyway, it's not an issue and any new fucntions would just be added to the CFW anyway.

I wouldn't run a CFW right now since the security systems are still unknown and they're still digging into the firmware, but in a month or two, they should have a fully stealthed and undetectable firmware, and as long as you hold off on upgrading to the latest firmwares a bit, untill the CFW writers have been able to check for any new unknown tricks, you should be perfectly fine. Basically it's like changign the alarm code when the burglar already has full access to the alarm control panel .

Quite a sound point, and I agree with you completely. I probably will keep it unmodified, if anything I'll go to the pawn shop and buy an old NES or SNES and wince every time I put my carts into the console. haha.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!