Recommended Posts

  • 2 weeks later...

Had a chance to get a first shot at the new operation last night with my guild. It's very well done so far. I'm glad they've finally taken end-game seriously and given us a non care-bear operation.

Our normal raid group is probably 85% Rakata (Tier 1.3) and we went into the instance on Story Mode to get an introduction and a feel for the fights. They've definitely tuned this one up and we're all very happy with it.

After about 4-5 wipes as we learned the mechanics and got the group organized, we downed the first boss (Toth and Zorn) and moved on to the second (Stormcaller and Firebrand). The second fight, we wiped another 4-5 times before we had to call it a night.

The fights are definitely more varied and much more about raid organization and coordination, which is awesome. We're all very excited about really putting in some good progression.

As for the other stuff in 1.2, the UI changes are fantastic, the combat log is a godsend. I haven't personally had a chance to, but several of my guildies have run the new warzone and are pretty happy with it.

The new daily area on Corellia is nice and easy to complete (about an hour total for all the solo and the heroic ender).

The guild bank is nice and has some good features, but definitely needs some more work to make it easier to manage.

I haven't had a chance to play all my characters to experience the class changes they made, but for snipers, it doesn't seem terrible so far. I haven't really lost anything (and any stats "lost" due to changes in the skill trees are more than made up for based on the legacy companion unlocks).

The legacy system is pretty cool. I haven't bought anything yet (have to grind out some more credits), but the unlocks so far have been cool - buffs to max health, damage and surge based on companions, etc.

Overall, I'm very pleased with 1.2 - we already saw about double our usual online numbers last night because of 1.2, so I'm hoping there's enough here to keep those people interested and in the game. It has a lot of promise and this is a good step in the right direction from Bioware.

Sounds pretty good - I've been keeping my copy up to date ever since beta, and have been reading all the patch notes. I'm still really strongly considering getting it ... and now I see that the boxed copy is down to ?22. Despite my WoW sub ... I think I might actually go ahead and get it now.

(I've had a free week available to me for a while, but kept putting it off for potentially getting in the Mists of Pandaria beta)

The legacy system seems an especially nice touch. I love the idea of making a family tree of characters.

I went to re-sub last night, and as the updater was going, I read the patch notes, and decided not too. I'm just not interested in it anymore I guess. Just remembering the boredom I felt kind of turned me off once I reach level 50 on two characters and was left with nothing much to do, story/quest wise. I really wish this would have been more of a KoToR 3 I guess. I wanted more story content, rather than end-game stuff.

(Also doesn't help nearly all my real life and old guild friends quit, out of 60 of them, only about 4 or 5 still play I think.)

I'll wait a couple more months when there is a lot more story content added to the game, so it will feel worth it paying $15 to finish up a couple days worth of story quests.

Individual according to your stories, but it mostly only affect the smaller story arcs depending on the choices you make there. The actual light and dark side points don't affect the story, it only affects what gear you can wear. Though the only gear affected now is relics I believe.

The stores are only affected by the conversation options you chose for each story/arc

I have been "youtube-playing" this game. Looks good. But I have a question: if I start as Sith, and only selection actions that boosts my light side, what is supposed to happen storyline and character wise?

That would ruin the experience if we told you! But seriously, each class story has unique endings depending on what dialogue options you pick and who you kill or spare (for example, the imperial agent has 3 unique endings). Most of them are aligned with whether you choose the dark side, light side, or gray dialogue.

As for your character, not much happens - you lock yourself out of dark side only gear, but gain access to light side only gear. If you go dark side, there are additional visuals (Sith Corruption which they renamed to Dark Side Corruption in 1.2) that make your eyes red, cause your skin color to get paler, give you really dark circles around your eyes and cause veins on your face to show.

The game is mostly Sith. I quit the game in Feb cause the Jedi faction is a ghost town on most servers. This game should be F2P by end of summer with how fast ppl are leaving it, and the amount of fail bioware has performed trying to 'fix' things, like giving the Sith the ability to farm PVP gear that takes a month to get, in 8 hours! Jedi characters were spawn camped on Illum and couldnt leave the planet because of it.

I'm still having a blast in SWTOR. I still really like it. Current analysis of the game has been that it peaked at 1.7 million and is in decline, but that it should plateau out at 1.2 million. If those numbers are close I don't see it going f2p as over a million is more than enough for a subscription model to live. I remember back in Everquest 1 it was HUGE that they had over 400,000 players. No one at that time imagined over a million.

I'm still having a blast in SWTOR. I still really like it. Current analysis of the game has been that it peaked at 1.7 million and is in decline, but that it should plateau out at 1.2 million. If those numbers are close I don't see it going f2p as over a million is more than enough for a subscription model to live. I remember back in Everquest 1 it was HUGE that they had over 400,000 players. No one at that time imagined over a million.

itsm uch lower than that

I mean, planets and major 'cities' have at most 150 ppl on most servers during peak times. Most of the planets sit below 50. I surveyed alot of servers back in Feb and it was awful what they called high population.

I was just taking numbers from:

http://www.gamasutra.com/view/news/168878/Star_Wars_The_Old_Republic_sub_numbers_already_declining__analyst.php

I know that I barely see people on the Republic side, unless I'm on the fleet. On the Empire side I see bunches.

I just don't see this going free to play like people are calling, or at least not as fast as some are saying it will. Server merges will come before that.

Personally, I don't care about who has the highest population, I'm not playing with all those millions. I care if I'm having a fun time in a game, and if it's worth the cost to me.

I don't think it'll go Free to Play that soon, but I wouldn't be surprised if it's Free to Play early next year. Have to give BioWare some credit, they've done a decent job of supporting it.

I doubt the games decline is Biowares fault. Id blame EA more than anyone. By design tho, the game doesnt have a heavy MMO feel, more RPG.

itsm uch lower than that

I mean, planets and major 'cities' have at most 150 ppl on most servers during peak times. Most of the planets sit below 50. I surveyed alot of servers back in Feb and it was awful what they called high population.

Mighty big chip to keep carry around on your shoulders...

Yeah the game is well over 1 million, even over 1.5 now. and they are growing. they had a dip and some are leaving but the total number is growing. you have to remember that there's 24 hours a day, and most people don't play much more than 1 or 2 of them, and most not even every day. Even so you stats are wrogn anyway, if you take all the "visible" online players at peak time, you still only have a fraction of the people actually online on the server at the time. This game is heavilily instanced, and the majority of players will be sheltered int heir own instances of various dungeons, PVP arenas and flashpoints. You are only counting the small percentage of people hanging out at the fleet doing nothing but hanging out. whereas most of the people actually playing won't be visible.

Funny how you insist on posting in a thread about a game you obviously no longer play or like though.

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      591
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      67
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!