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That doesn't bother me, wasn't it the same with BC2? I love that on console so.. don't see how less players can affect gameplay really, just the situations you find yourself in, not the handling.

Like I said, I'd love it on PC, but for the sake of saving ?850 on a console instead of a rig able to play it, then I'm OK.

BC2 was 24 players on console, 32 on pc. BF3 is 24 on console, 64 on pc.

There is no question at all, or there shouldn't be any, that the PC version will look the best. It's got the better hardware and it's all 100% DX11, something the consoles just can't get close to. It'll still look good on them though, relative to what they can do with what they have.

Not sure if this has been already posted but I had some serious lols and flashbacks to hearing about Jurassic Park 4 due to the picture.

xgj.png

Seems Christina Coffin is pretty talented with Photoshop as well.

Doubt it's because of the Jurassic Park reboot. I think it's all about this: http://i.imgur.com/xkvwS.png

Battlefield 3 co-op campaign supports 2 players, has 10 maps

Now that E3 is over and done with, EA and DICE have shown plenty from both Battlefield 3?s single- and multiplayer components. But one thing they?ve yet to properly talk about is the new cooperative mode.

We?ve known that the game will ship with a co-op campaign since its initial reveal back in February, but details thus far have been all but non-existent. Executive producer Patrick Bach has changed that, even if just to the smallest extent.

According to Bach, who was speaking in the latest issue of PSM3, the dedicated co-op mode includes ten maps and are designed for two players. Sadly, that?s all the details the mag could squeeze out of the man, so expect a proper reveal somewhere down the line.

Battlefield 3 will ship in October, with a preceding beta happening in September.

Source: ThatVideoGameBlog

I really hope this isn't an exclusive feature of the console version like Onslaught mode for Bad Company 2.

Source: ThatVideoGameBlog

I really hope this isn't an exclusive feature of the console version like Onslaught mode for Bad Company 2.

So there is a single player campaign, multi-player, and a separate 10 mission co-op? Or is co-op like different 'offline' modes with a friend?

So there is a single player campaign, multi-player, and a separate 10 mission co-op? Or is co-op like different 'offline' modes with a friend?

It won't be an offline mode since it's cooperative, but whether it's a part of the main campaign is unclear. I'm guessing it's a separate mini campaign that can be played with 2 players. Hopefully, it won't be an exclusive feature of the console version.

I did beta testing for AAO and played almost exclusively as a sniper. I'm really glad pron is finally back. It could get really crazy with too many vantage points in buildings which will result in demolitions taking down every building in sight. No matter, I can hide well in rubble too.

I would venture to say along the Crysis 2 DX11 range from what I have seen but that's just my opinion ;)

That would be nice to see a min requirement like that but unlikely considering EA is greedy and will make sure you can still play the game on Windows XP with a 8xxx series or equal video card.

That would be nice to see a min requirement like that but unlikely considering EA is greedy and will make sure you can still play the game on Windows XP with a 8xxx series or equal video card.
It's already been stated multiple times that Frostbite 2.0 (the engine that BF3 will run on) only supports DX10 and DX11 and NOT DX9. No DX9 means no Windows XP support. Only Windows Vista and upwards.
  • 2 weeks later...

Battleblog #2: With A Bit Of Class

740733210.jpg

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Confirmed Details

- Squads are limited to 4 members

- Squad leader can spawn on any member, while members can only spawn on squad leader

- The creator of the squad is the squad leader, and will be indicated by a star.

- On 64 player maps, a 32 player team will have 8 squads (8 x 4 = 32)

- Players will receive squad bonus points for helping the squad, much like in Bad Company 2.

- Players will receive bonus points for killing the opponent squad leader

Alan Kertz, Senior Gameplay Designer for Battlefield 3 has been busy sharing some information about the game with fans again.

One fan asked if Scouts would be able to wear Ghillie suits in the game, it appears they won't.

"No guillie suits. Yes they use them, were focused in different direction."

Kertz also mentioned that Scouts will be getting more tools than ever before in Battlefield 3 which is good news for fans of the sniper rifle.

"Recon is about being Sniper and Scout. More Scout tools than ever."

This topic is now closed to further replies.
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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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