Recommended Posts

I bet.

That was sarcastic by the way. Something that really bugs me a lot is people who try to tell others how to play their game. Sure camping recons suck, but people have just as much right to play that way as others do their preferred way unless they are directly impeding their team mates. The people who try to correct that game play "behavior" bug the hell out of me.

Not saying that guy is one of those sorts of people but I saw it a lot as far as recons were concerned in BC2 and I'm really not looking forward to seeing the hate before BF3 is even out.

It depends, trag3dy. Usually I don't harass 1337 snypz0rz other than swear a bit in the chat since, yeah, they can play how they want. But this style of play does impact the way I want to play the game I paid for as well. I don't feel like getting butt****ed by 16 enemies at once simply because 15 twats in my team suddenly decided that they might need to get some 500 point marksman headshots.

Maybe the lack of gillie suits will reduce the appeal of the supermarksmansniper class, but I doubt it. I wonder what's the state of this in BC2: Vietnam, where recon doesn't have a wookiee outfit either. Haven't played that in a while.

I bet.

That was sarcastic by the way. Something that really bugs me a lot is people who try to tell others how to play their game. Sure camping recons suck, but people have just as much right to play that way as others do their preferred way unless they are directly impeding their team mates. The people who try to correct that game play "behavior" bug the hell out of me.

Not saying that guy is one of those sorts of people but I saw it a lot as far as recons were concerned in BC2 and I'm really not looking forward to seeing the hate before BF3 is even out.

As you know I loved recon in BC2, took so much flak for it. As my friends and I would set up our 3 man sniping spot and start killing people as they came. For us.

I always had issues with identifying an enemy in BC2. So many times I'd see someone and I'd look them for second unsure if they were an enemy. I hope they make the costumes on each side more unique.

Edit:

Bf blog

?Recon traditionally has been seen as just a sniper,? Kertz said. ?We wanted to change that perception, so we?ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he?s sitting on the top of Wookie Mountain.? We?ll talk more about these toys and how they work in a blog post a bit further down the road.

Perhaps the Recon will have some deployable, armless, UAV?

Damn I meet the Recommend req. exactly. tbh, I doubt that is good though. But maybe there are some great optimizations!

I would hope if your spec is exactly the same as you say, I would assume it would be pretty decent and especially if you have one of the listed cards I bet there is a fair amount of optimization or those considering they were probably the 'recommended' test specs.

I would hope if your spec is exactly the same as you say, I would assume it would be pretty decent and especially if you have one of the listed cards I bet there is a fair amount of optimization or those considering they were probably the 'recommended' test specs.

I really hope so. I want HIGH settings. NOT MEDIUM

Whenever I played as Recon in BC2, I did my best to support my teammates by spotting enemies and calling down mortar strikes on objectives. I also used it as a close quarters combat. It's surprisingly effective when you use the motion sensor and a sniper rifle (with a red dot sight). With that said, I'm really glad they're making the Recon class better in terms of providing support.

Rumour has it that you can't destroy buildings like we did in BC2... :(

Edit* Links...

http://www.gamersbook.com/scene/news/destruction-of-battlefield-3-is-getting-nerfed/

http://uk.pc.ign.com/articles/118/1181490p1.html

http://twitter.com/#%21/Demize99/status/89627237824999424

I know it's early days yet, and I shouldn't really make my mind up until I play the beta. But I loved this destruction feature in BC2, I really hope it hasn't been re-worked (aka nerfed).

Rumour has it that you can't destroy buildings like we did in BC2... :(

Edit* Links...

http://www.gamersbook.com/scene/news/destruction-of-battlefield-3-is-getting-nerfed/

http://uk.pc.ign.com/articles/118/1181490p1.html

http://twitter.com/#%21/Demize99/status/89627237824999424

I know it's early days yet, and I shouldn't really make my mind up until I play the beta. But I loved this destruction feature in BC2, I really hope it hasn't been re-worked (aka nerfed).

That sounds like a big case of bitchy pc gamers overreacting.

I can totally understand how having every building totally destructible in an urban environment would end up being totally unbalanced for multiplayer. I can already see half the players constantly dicking around knocking over buildings instead of actually playing the game. Destruction is great, but its not what battlefield is all about. And it seems like destruction will still play a decent part in the multiplayer gameplay.

This topic is now closed to further replies.
  • Posts

    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
    • VidCoder 12.20 by Razvan Serea  VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Too soon, I'm still not over this death!
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      593
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      77
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!