Recommended Posts

Well SLi is definitely not working with these new Beta drivers, I can confirm that for sure.

I also have a way to force SLi using Nvidia Inspector, and it worked, SLi was enabled, I put the visual indicator on through the drivers so I know it was working, but the game literally did not like it whatsoever, and it went no higher than 10 FPS. So it is pretty clear to me that right now the game is not optimized for SLi whatsoever, and will not be before the end of the Alpha.

So when running the game in Full Screen, no SLi on low, I get 35-35 FPS, which for me is just unplayable for a PC FPS. I am sure some are okay with that, for me, no DICE (pun intended). Running it in Windowed mode means a massive improvement for FPS, It then jumps up to 65-75 range, which is so, so much better. literally a night and day difference. Indoors in Windowed mode it went over 90 FPS, so yeah, for now unfortunately have to play it in Windowed mode.

I am hopeful that once SLi is enabled officially it will run decent enough Full Screen. Maybe, maybe not, so I may be picking up a new graphics card for X Mas after all, but was really hoping to get much more mileage out of my 2 460's, so I may just live with the fact full screen with low settings and SLI will result in 60 FPS hopefully. Call me spoiled but anything less then 60 FPS on the PC for an FPS does not feel right.

Other then that, while I like the whole Battlelog thing, I really hope the final retail build does not force one to use it. I am not a fan at all of having to run a game, then choose my servers through a web browser. I really, truly hope that is not in the final retail build. I much prefer doing all of my server browsing from in game.

As far as gameplay, only played 2 matches so not enough to form a true opinion just yet, but it seemed like it was definitely solid. I do feel it leans more towards Bad Company 2 then BF2, which is slightly disappointing, but I like BC2 a lot, I just like BF2 even more. i guess it feels more like a hybrid of the two, and again, only played 2 matches, so do not have a full opinion just yet. Definitely is pretty glitchy as well. Sound is superb already though.

I also am not a fan of Rush mode, Conquest is my mode, so honestly I may be done with this Alpha. I am sure I will give it another go here and there, but I am no longer concerned with having to play it a lot by August 1st, and part of me also does not want to taint my experience any further, and the fact it is only really playable in windowed mode is kind of doing that.

Battleblog #4: Up Close And Personal

Very good idea!

Well SLi is definitely not working with these new Beta drivers, I can confirm that for sure.

I also have a way to force SLi using Nvidia Inspector, and it worked, SLi was enabled, I put the visual indicator on through the drivers so I know it was working, but the game literally did not like it whatsoever, and it went no higher than 10 FPS. So it is pretty clear to me that right now the game is not optimized for SLi whatsoever, and will not be before the end of the Alpha.

So when running the game in Full Screen, no SLi on low, I get 35-35 FPS, which for me is just unplayable for a PC FPS. I am sure some are okay with that, for me, no DICE (pun intended). Running it in Windowed mode means a massive improvement for FPS, It then jumps up to 65-75 range, which is so, so much better. literally a night and day difference. Indoors in Windowed mode it went over 90 FPS, so yeah, for now unfortunately have to play it in Windowed mode.

I am hopeful that once SLi is enabled officially it will run decent enough Full Screen. Maybe, maybe not, so I may be picking up a new graphics card for X Mas after all, but was really hoping to get much more mileage out of my 2 460's, so I may just live with the fact full screen with low settings and SLI will result in 60 FPS hopefully. Call me spoiled but anything less then 60 FPS on the PC for an FPS does not feel right.

Hmmmm, maybe it's just your cards? I got a friend running the game on SLi's 570GTXs. He hasn't complained about anything, I'll pick his brains tomorrow when I next game with him.
Other then that, while I like the whole Battlelog thing, I really hope the final retail build does not force one to use it. I am not a fan at all of having to run a game, then choose my servers through a web browser. I really, truly hope that is not in the final retail build. I much prefer doing all of my server browsing from in game.
Agreed, Battelog is a great little thing. But I hate having the server browser in a WebUI. It plain sucks. Hopefully it's just for the alpha/beta phase. But I guess if it makes it into the beta phase then it's around to stay... :(
As far as gameplay, only played 2 matches so not enough to form a true opinion just yet, but it seemed like it was definitely solid. I do feel it leans more towards Bad Company 2 then BF2, which is slightly disappointing, but I like BC2 a lot, I just like BF2 even more. i guess it feels more like a hybrid of the two, and again, only played 2 matches, so do not have a full opinion just yet. Definitely is pretty glitchy as well. Sound is superb already though.
Played a butt ton of matches today. Had some really good games, unlocking plenty of stuff now. The game only gets fun when you get the good unlocks. Up till then you are constantly getting owned unless you camp it out in the tank, which is just boring. Having never played BF2. I don't know how close it is to that. But the overall feel and look of the game definitely has BC2 flares. The movement has changed a lot it's a massive adjustment for me. I'm getting used to it but still not quite there yet.

I think they have some work to do in the shooting dept. Me and couple of friends all agreed that it isn't so much as skill based at the moment but rather who sees who first. If you get seen first nine out of ten times you are going to die. No two ways about it. They either need to decrease the damage (it feels HC damage) or tweak the health so that enemy has slightly more time to respond.

I also am not a fan of Rush mode, Conquest is my mode, so honestly I may be done with this Alpha. I am sure I will give it another go here and there, but I am no longer concerned with having to play it a lot by August 1st, and part of me also does not want to taint my experience any further, and the fact it is only really playable in windowed mode is kind of doing that.
Honestly I think it's down to your team. I slightly prefer Rush over Conquest. But I've had fun games on both modes. It's the team that makes the match not the mode IMO.

FYI :- Adding friends in Origin doesn't automatically add them in Battelog. And you can't join on friends through Origin, you have to add them in Battelog to be able to join on them. They need to fix that ASAP. Couple of friends were completely dumbstruck on how to join on me. If Origin wants to be a Steam competitor then it needs to get that join on friend feature.

i cant even log into the BF veteran website, keeps telling me "Wrong username or password" Despite me able to log into BF:BC2 just fine, log into EA Origin just fine and the EA Profile website just fine :/

You may need to link your various accounts so it work with the veteran site: http://veteran.battlefield.com/

Well SLi is definitely not working with these new Beta drivers, I can confirm that for sure.

I also have a way to force SLi using Nvidia Inspector, and it worked, SLi was enabled, I put the visual indicator on through the drivers so I know it was working, but the game literally did not like it whatsoever, and it went no higher than 10 FPS. So it is pretty clear to me that right now the game is not optimized for SLi whatsoever, and will not be before the end of the Alpha.

So when running the game in Full Screen, no SLi on low, I get 35-35 FPS, which for me is just unplayable for a PC FPS. I am sure some are okay with that, for me, no DICE (pun intended). Running it in Windowed mode means a massive improvement for FPS, It then jumps up to 65-75 range, which is so, so much better. literally a night and day difference. Indoors in Windowed mode it went over 90 FPS, so yeah, for now unfortunately have to play it in Windowed mode.

I am hopeful that once SLi is enabled officially it will run decent enough Full Screen. Maybe, maybe not, so I may be picking up a new graphics card for X Mas after all, but was really hoping to get much more mileage out of my 2 460's, so I may just live with the fact full screen with low settings and SLI will result in 60 FPS hopefully. Call me spoiled but anything less then 60 FPS on the PC for an FPS does not feel right.

Other then that, while I like the whole Battlelog thing, I really hope the final retail build does not force one to use it. I am not a fan at all of having to run a game, then choose my servers through a web browser. I really, truly hope that is not in the final retail build. I much prefer doing all of my server browsing from in game.

As far as gameplay, only played 2 matches so not enough to form a true opinion just yet, but it seemed like it was definitely solid. I do feel it leans more towards Bad Company 2 then BF2, which is slightly disappointing, but I like BC2 a lot, I just like BF2 even more. i guess it feels more like a hybrid of the two, and again, only played 2 matches, so do not have a full opinion just yet. Definitely is pretty glitchy as well. Sound is superb already though.

I also am not a fan of Rush mode, Conquest is my mode, so honestly I may be done with this Alpha. I am sure I will give it another go here and there, but I am no longer concerned with having to play it a lot by August 1st, and part of me also does not want to taint my experience any further, and the fact it is only really playable in windowed mode is kind of doing that.

It sucks that you can't run it with SLI enabled. My Radeon HD 4870 struggles with the outdoor environments on low but I'm happy because it looks good and it's still playable. I agree that it's a hybrid between BC2 and BF2.

Anyway, did you buy Medal of Honor? I recently bought it for $10 to play the beta early. :)

Wah! i really wanted to play this game but the alpha ends 1st august rite? :( too bad... but if someone have a account that can borrow me just to play it a little bit i will be happy xD or a code please? :pinch:

Hmmmm, maybe it's just your cards? I got a friend running the game on SLi's 570GTXs. He hasn't complained about anything, I'll pick his brains tomorrow when I next game with him.

Agreed, Battelog is a great little thing. But I hate having the server browser in a WebUI. It plain sucks. Hopefully it's just for the alpha/beta phase. But I guess if it makes it into the beta phase then it's around to stay... :(

Played a butt ton of matches today. Had some really good games, unlocking plenty of stuff now. The game only gets fun when you get the good unlocks. Up till then you are constantly getting owned unless you camp it out in the tank, which is just boring. Having never played BF2. I don't know how close it is to that. But the overall feel and look of the game definitely has BC2 flares. The movement has changed a lot it's a massive adjustment for me. I'm getting used to it but still not quite there yet.

I think they have some work to do in the shooting dept. Me and couple of friends all agreed that it isn't so much as skill based at the moment but rather who sees who first. If you get seen first nine out of ten times you are going to die. No two ways about it. They either need to decrease the damage (it feels HC damage) or tweak the health so that enemy has slightly more time to respond.

Honestly I think it's down to your team. I slightly prefer Rush over Conquest. But I've had fun games on both modes. It's the team that makes the match not the mode IMO.

FYI :- Adding friends in Origin doesn't automatically add them in Battelog. And you can't join on friends through Origin, you have to add them in Battelog to be able to join on them. They need to fix that ASAP. Couple of friends were completely dumbstruck on how to join on me. If Origin wants to be a Steam competitor then it needs to get that join on friend feature.

Good to know about Origin friends not carrying over. Now the million dollar question, how do you add friends from Battlelog? I could not figure it out.

And I would imagine your friend is not having any issues with the SLi 570's because he is really only running 1 570. ;) Since SLi is not working, only one of the two cards then work, so safe to say a 570 is going to run the game much, much better then a 460. Once SLi is enabled officially, it should run better for me, and if I can get away with low settings but 60 FPS, then I can and will live with that, cause even low looked good. obviously I would prefer High, but that is what it is.

And yeah, I can see how unlocking things would make a pretty big difference, I am not going to get enough time to play this Alpha before the 1st to make any real progress, so I am unfortunately stuck with the default kits and no unlocks. Will see what I can grab off fallen people.

It sucks that you can't run it with SLI enabled. My Radeon HD 4870 struggles with the outdoor environments on low but I'm happy because it looks good and it's still playable. I agree that it's a hybrid between BC2 and BF2.

Anyway, did you buy Medal of Honor? I recently bought it for $10 to play the beta early. :)

Yeah, I guess no SLi is expected with an Alpha honestly. The truth is some games do not even get SLi until a week or two after retail release, so no SLi in alpha is expected, it was just wishful thinking on my part.

And Yep. I purchased MoH, almost exclusively for this Beta. :laugh:

i use to be able to log into the Veteran site, registered all my BF games, down from BF1942 upto BF:BC2 and now i cant even log in :/

I would imagine it is getting slammed pretty hard. This is not your typical Alpha IMHO as they seem to be letting a whole lot of people in. I consider this more of Beta 0.5 and then next Beta 1.

Which leads me to my next comment...

I thought about the fact that I may have been to critical on my first overall impressions of the performance side of things considering this is indeed being labeled an Alpha, but the truth is we are only 3 months out from release, so while there are obviously a whole, whole lot of things that can and will be done on the server side of things, that is not really going to make that dramatic of a difference on the graphic side of things. No doubt some optimization will be done here and there, and the retail game will have proper graphics settings, etc. but I do believe we are getting a pretty good idea here of how the game will run as far as FPS. So I really am hoping that once SLi is officially supported, it makes it playable by my admitted high standards. And I am sure plenty of people are reading this saying I am being a diva, but the truth is this is why I choose to play First Person Shooters on the PC, as I personally prefer 60+ FPS. It is why I have a real hard time now going back to the console now for shooters, as although 30 FPS i much easier to put up with on a TV with a controller, I can still see a noticeable difference. And it really is just shooters that I feel this passionate about with high FPS. Do not get me wrong, the higher the FPS the better no matter what the genre, but it is imperative to me for shooters. It is why back when BF2 first came out, and I had not upgraded my GPU yet, I ran everything on low with shadows completely disabled, just so I could get over 60 FPS. I am without a doubt willing to sacrifice graphical fidelity for smoothness. It is just nice when it can look as good as it can look and it still runs great, which is why BC2 is a great game IMO, I run it practically maxed out, and average 75 FPS.

Yeah, definitely not running as good as I had hoped...I also have 2x 460s in SLI, hopefully that will help enough once we get SLI. Not planning on building a new desktop until the end of next year most likely :p

i7 920, 12gb ddr3, 2x gtx 460s in SLI (also gt 430, just for extra monitors :p) - only getting fps in mid 20's full screen (1680x1050), mid 40s windowed :(

Yeah, definitely not running as good as I had hoped...I also have 2x 460s in SLI, hopefully that will help enough once we get SLI. Not planning on building a new desktop until the end of next year most likely :p

i7 920, 12gb ddr3, 2x gtx 460s in SLI (also gt 430, just for extra monitors :p) - only getting fps in mid 20's full screen (1680x1050), mid 40s windowed :(

Now that you know where the graphics settings are (which I had to ask a friend too, so do not feel bad, I was also trying to early), when you put it to low and windowed, you still getting 40 FPS? We have the same cards, and I was getting 65-70 FPS. So maybe try Low settings, as I did not notice that much of a difference visually between low and medium, especially when in Windowed mode.

I'm playin with High Settings, q6600 3ghz, 4gb ddr2 1066, 7200rpm hdd, 460 1gb, Win7, and the game is running VERY smoothly for me, I do get some freezes, but it's alpha. :/

You left out the most important aspect, what kind of GPU you running?

Now that you know where the graphics settings are (which I had to ask a friend too, so do not feel bad, I was also trying to early), when you put it to low and windowed, you still getting 40 FPS? We have the same cards, and I was getting 65-70 FPS. So maybe try Low settings, as I did not notice that much of a difference visually between low and medium, especially when in Windowed mode.

Haven't played again since finding that out, will try again tonight and see what happens

Is it reasonable that the game is unplayable with my hd4850 even in lowest setting running at 800x640?

Possibly, but I think it should run for you at that resolution, I found this graphic comparing your card vs the card I currently own.

D2.png

Now granted it is a completely different game, it is pretty much the same for all the games I saw this graphic for, around 50% less performance. So considering I get 65-70 FPS in Windowed mode at Low Settings, I would think you could pull over around 30 FPS. So it should be playable, just not ideal.

With that said, it could be any number of other issues. Drivers you have installed are not compatible with the game, sound card or onboard sound, AV running in the background, how much ram you have, which CPU, could be a lot of other factors contributing to it.

Pretty sure he said a 1GB Nvidia 460. :p

So he did. :laugh: Still the morning for me, and very tired obviously. :wacko:

That really is bewildering to me then. I have a 460 as well and it without any doubt it is not running Very Smooth, and I had EVGA precision and FRAPS to both confirm it. And that was on Medium settings. Putting it on High made it run low 20's.

Unless he is talking Windowed Mode and not Fullscreen. That makes all the difference in the world. Like 50% increase when in Windowed mode, which in itself is weird, as I never have seen that much of an increase from Windowed to Fullscreen.

So he did. :laugh: Still the morning for me, and very tired obviously. :wacko:

That really is bewildering to me then. I have a 460 as well and it without any doubt it is not running Very Smooth, and I had EVGA precision and FRAPS to both confirm it. And that was on Medium settings. Putting it on High made it run low 20's.

Unless he is talking Windowed Mode and not Fullscreen. That makes all the difference in the world. Like 50% increase when in Windowed mode, which in itself is weird, as I never have seen that much of an increase from Windowed to Fullscreen.

Yeah I don't know either ... a friend of mine is in the alpha and has a 570 and said on auto it runs fairly smooth but obviously can be improved.

I hope they have a slew of optimizations for the open beta.

Using the specs in my sig. Running @ 1920x1200. I'm getting a solild 80+ fps. This is on Auto, I haven't it customized it yet. I suspect I can squeeze a few more out with Retail and a proper config. Is it bad that I'm thinking about grabbing another HD6950 and dropping Crossfire on this rig just for BF3? :D

Good to know about Origin friends not carrying over. Now the million dollar question, how do you add friends from Battlelog? I could not figure it out.
Top right hand side of Battelog there is a white search box. Input the name into there and hit search. Then click "Send Friend Request" next to name in the profile.
And I would imagine your friend is not having any issues with the SLi 570's because he is really only running 1 570. ;) Since SLi is not working, only one of the two cards then work, so safe to say a 570 is going to run the game much, much better then a 460. Once SLi is enabled officially, it should run better for me, and if I can get away with low settings but 60 FPS, then I can and will live with that, cause even low looked good. obviously I would prefer High, but that is what it is.
Just spoke to him and he said SLi is definitely working for him. "Scales perfectly" his words.
And yeah, I can see how unlocking things would make a pretty big difference, I am not going to get enough time to play this Alpha before the 1st to make any real progress, so I am unfortunately stuck with the default kits and no unlocks. Will see what I can grab off fallen people.
Once you unlock a quality scope you steam through the unlocks. I've unlocked a crap load of stuff once I got my scope.
And Yep. I purchased MoH, almost exclusively for this Beta :laugh:
Tut tut. I would never fall for that kind of offer. Thank god for the open beta! :D
This topic is now closed to further replies.
  • Posts

    • Is the article messed up? I understand 26H2 is in Beta, now Build 28020.2308. I'm not even sure what this is supposed to mean: "..... Microsoft is officially moving the Experimental Channel to version 26H2." And...would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      83
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!