Recommended Posts

Over 8m people checked out the beta. Not bad.

Indeed. Should give them some quality data to fine tune the game for launch, and the first patch.

Also that parody video above was hilarious :)

I don't know if this has been posted but it confirms they are nerfing the ump-45 and pp2000. Lame sauce.

http://bf3blog.com/2...-beta-feedback/

I used the hell out of the ump-45, but I also used the hell out of the m416, aek-91, and many other guns, and they all felt equally powerful. I think people complained about those two guns a lot because they're the first primary all-class weapons you unlock so everyone was using them. And if a lot of people use something it has to be over powered.

I don't know if this has been posted but it confirms they are nerfing the ump-45 and pp2000. Lame sauce.

http://bf3blog.com/2...-beta-feedback/

I used the hell out of the ump-45, but I also used the hell out of the m416, aek-91, and many other guns, and they all felt equally powerful. I think people complained about those two guns a lot because they're the first primary all-class weapons you unlock so everyone was using them. And if a lot of people use something it has to be over powered.

All-class weapons shouldn't take precedence over class-specific ones. They want us to play our part, and not all be united to 3-4 weapons.

I don't think they did though. All the guns I used felt equally strong in the beta and I tried to use as many different guns as I could from shot guns to pistols to bolt-action rifles. They all felt and handled great and nothing stood out to me as being "OP".

Honestly if any gun is over powered it's the magnum. 2 shot kill at any range, 1 head-shot kill at any range, and there is a scoped version. There were rounds I got more kills with that than I did with my primary weapon. I got asked many times if it was the strongest weapon in the game. But because it's a high rank unlock no one complained about it. On the other hand the ump-45 and pp2000 are unlocked early and everyone was using them so people equate that with being over powered and complaints ensue.

I just want slugs back in my shotgun and hardcore mode so I can go around one shotting people anywhere on their body and racking up 50:20 games like they're nothing. I ended the beta with a clean 2.0 KDR; it would be wonderful if it got even easier for me.

I don't know if this has been posted but it confirms they are nerfing the ump-45 and pp2000. Lame sauce.

http://bf3blog.com/2...-beta-feedback/

I used the hell out of the ump-45, but I also used the hell out of the m416, aek-91, and many other guns, and they all felt equally powerful. I think people complained about those two guns a lot because they're the first primary all-class weapons you unlock so everyone was using them. And if a lot of people use something it has to be over powered.

Saw that when it was posted, but also saw a contridicting post saying that wasnt the case.... i'm just gonna wait till the game is out to find out. the AEK971 was my fav gun, the 416 just seemed to have more recoil than I wanted.

The problem with the aek though is that it has a very high fire rate and if you aren't very accurate or you're doing suprressing fire you burn through your ammo in about 20 seconds. At least that was my experience with it. And compared to BC2 ammo crates aren't nearly as common, you can follow support guys around the entire map shooting them in the head with your pistol or knifing them all the while spamming "DROP AMMO CRATE!!" in team chat and get completely ignored. Though people will learn. Hopefully. :rofl:

I don't know if this has been posted but it confirms they are nerfing the ump-45 and pp2000. Lame sauce.

http://bf3blog.com/2...-beta-feedback/

I used the hell out of the ump-45, but I also used the hell out of the m416, aek-91, and many other guns, and they all felt equally powerful. I think people complained about those two guns a lot because they're the first primary all-class weapons you unlock so everyone was using them. And if a lot of people use something it has to be over powered.

Yeah heard about that a while back (even posted a link I think?). UMP was OP, lets face it. But so was the AEK and M416 like you mention. I never really got on with the AEK, but the M416 was even more OP than the UMP IMO.
The problem with the aek though is that it has a very high fire rate and if you aren't very accurate or you're doing suprressing fire you burn through your ammo in about 20 seconds. At least that was my experience with it. And compared to BC2 ammo crates aren't nearly as common, you can follow support guys around the entire map shooting them in the head with your pistol or knifing them all the while spamming "DROP AMMO CRATE!!" in team chat and get completely ignored. Though people will learn. Hopefully :rofl:
Had a friend who absolutely swore by the AEK (and to be fair he did destroy most things with it). Hopefully they have tweaked it so it is a bit more usable for me.

I don't recall, so many links have been posted in this thread. :laugh:

And yeah, the m416 and aek with the hand grips were laser accurate. I never got to unlock the an-94, it was my next unlock before the beta ended but comparing those two guns to their BC2 versions they seem like rail guns, especially the aek. Which was considered by most the second worst gun in that game next to the f2000. Which oddly, the F2000 in BF3 was a death ray as well. Like I said before, all the guns I used felt very powerful. Only the magnum stands out as "over powered" to me.

Well when I played and used the AEk i used squad ammo and have run out of ammo before, but with the foregrip my accuracy is pretty spot on, when i do run out of ammo i ran around with the pistol, and coming from Counter Strike as my primary shooter, it was nice to use pistols that actually did damage lol. I agree, the support guys were never dropping ammo, i played mainly support and was dropping em like it was candy.

Im sure this is going to be considered a dumb question but anyways: What resolutns are the textures that are coming with the Xbox 360 version? 720p? Does installing the textures and installing them mean that. The game will actually be running in HD rather than upconverted like most/all other games?

Im sure this is going to be considered a dumb question but anyways: What resolutns are the textures that are coming with the Xbox 360 version? 720p? Does installing the textures and installing them mean that. The game will actually be running in HD rather than upconverted like most/all other games?

It's more then likely texture compression of sorts more then anything which will mean improved and sharper textures one would assume...it won't change the resolution of the game or anything of that nature.

Think similar to how anisotropic filtering works:

anisotropiccompare.png

Really sad that the g3 and m14 are not making it from bc2 :(

G3 is I believe M14 Isn't though at least from beta.

To be honest, I really don't give a **** about the SP. I play BF for the MP, not the SP.

I'll eventually play the single player but like Singh said, it's not why we get Battlefield games.

Yeah, maybe they're holding off for a launch trailer with SP footage. I'm definitely interested in playing it though. I was intrigued by the SP campaign in Medal of Honor. If they could have missions where you use different vehicles as well as follow a main story (e.g. save the US from getting nuked), then I think it could be pretty good.

yeah but if you are going to hype it like a true CoD killer, at least tell us about the SP...

Single player of Bad Company 2 was quite nice if not of high quality.

I have high hopes for the Single Player of BF 3.

Of course I am getting it for all the three:

SP

Co-Op

MP

But there are even people who are just buying it for SP, not even caring about MP or Co-Op

This topic is now closed to further replies.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!