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The G36C is the best engineer weapon. I think it's much better than the SCAR-H. In addition to full-auto and semi-auto firing modes, it has a burst-fire mode that comes in handy for long distance shooting. Speaking of the engineer, I find myself playing that class a lot. I barely played it in Bad Company 2 and any time I switch to recon or assault, I feel "naked" because I can't take out vehicles.

Haven't played any Battlefield title before, but the best game online experience I've ever had. Hands down (Y)

I'm in the same boat. It's a fantastic experience and the most balanced MP FPS I've ever played.

Also, if anyone wants to add me, I just switched over to XBOX. GamerTag: SeriousTroggers

http://battlelog.battlefield.com/bf3/soldier/SeriousTroggers/stats/32800100/xbox/

I feel "naked" because I can't take out vehicles.

I actually have the same feeling as you do when I'm not playing Assault. I always feel a little bit lacking when I can't revive my team since a lot of my enjoyment of the game seems to come from helping team mates as much as from going out and killing enemies myself.

As a side question though, can you use someone else's mortar? I've killed a few mortar users and I'd love to be able to take control of their weapon and perhaps use it against them if it's possible.

I dont think so. Once, I was mortar-ing the crap out of the enemy team and they finally found me and killed me. I swiched to the assault class and saw my mortar in the same spot. I tried to use it but it didn't work. I wasn't sure if it was a glitch or only the support class can use it.

This is by far the best battlefield. Everything about it is very polished and accurate :)!

For me this has to be the worst Battlefield. Somehow it feels like they slapped everything together just to compete with CoD.

It has tanks and planes, and because of that they can call it a Battlefield game.

Pretty graphics are there too but the real Battlefield gameplay/feel they forgot to put in there.

It seems as though the PC has more problems with crashing....I'm on 360 and only been disconnected from maybe 2 or 3 servers and had my xbox crash maybe 3/4 times (thats in about 40 hours of MP + SP and coop ontop of that), tho I'm running the preview dash which may not be helping this...

PC users you finding your having more crashes than that?

360 user you finding it not too bad?

Regarding the skill rating:-

So yeah ignore it.

This is dice's explination of skill level:

So basically, this is what determines your skill level on your stats page:

? You gain/loose SL based on every confrontation with another player

? Killing a highly skilled enemy gives you more points than killing someone less skilled

? Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)

? The SL is used for matchmaking

Makes no sense to me.

I for one think BF3 is boring as hell.. No matter the map or game mode I find 80% of my time running around looking for someone to shoot at only to have some guy laying in bush's halfway across the map taking me out... It is not action packed like the videos make it out to be.

I for one think BF3 is boring as hell.. No matter the map or game mode I find 80% of my time running around looking for someone to shoot at only to have some guy laying in bush's halfway across the map taking me out... It is not action packed like the videos make it out to be.

That's because your playing it wrong :)

Hint: Get your weapons up to a level you like and don't run round like a headless chicken and things will get a LOT better. Make sure you get into a squad and follow your squad mates (unless they are idiots) and remember this is not a gun and run but get yourself on a small map and it is amazing.

I for one think BF3 is boring as hell.. No matter the map or game mode I find 80% of my time running around looking for someone to shoot at only to have some guy laying in bush's halfway across the map taking me out... It is not action packed like the videos make it out to be.

1 word: Vehicles.

Got the IRNV scope for my M416 yesterday. Almost feels like cheating, my kill rate has pretty much doubled ever since I started using it.

I also think that there needs to be a Sunglasses gadget or something that reduces (a) lens flare and (b) near eliminates taclight and laser glare. Storming the beach on Kharg island is like running into the sun with the suns lens flare occupying the entire screen at some angles.

Anyone up for some Co-op on PC add me : Colicabdh

Still trying ti fix my MP crashing. Tried everything.

Re-Install game

Downloaded extra patch

Increased Vram

Changed in game settings

Tried 3 different ATI drivers

Turned off UPnP services

Re-install Punkbuster

Use ATI HD audio (no realtek)

Turned off all Monitoring software (and uninstalled it)

Re-named Afterburner config to stop it accessing low level services

Just hope tonight I can dig up something thats going to stop this. 90% of time 5mins in i get lock up and "drrrr", but i get 20mins+ now and then with once or twice about 2-3hrs of play.

Anyone up for some Co-op on PC add me : Colicabdh

You know how to fly chopper (mission 2)?

Still trying ti fix my MP crashing. Tried everything.

Re-Install game

Downloaded extra patch

Increased Vram

Changed in game settings

Tried 3 different ATI drivers

Turned off UPnP services

Re-install Punkbuster

Use ATI HD audio (no realtek)

Turned off all Monitoring software (and uninstalled it)

Re-named Afterburner config to stop it accessing low level services

Just hope tonight I can dig up something thats going to stop this. 90% of time 5mins in i get lock up and "drrrr", but i get 20mins+ now and then with once or twice about 2-3hrs of play.

What seems to be the problem?

I mean, like random crashing or specific screen one (The black one)

Punkbuster updated?

Do it, if it already is

A-91 is much, much better than SCAR-H and most of them out there.

Reminds me of my beloved F2000 and AEK-971 from Assault

I went back to the F200 after everyone on here was saying it was good...and actually after playing with it for a bit I quite like it 7 kills before I died. :)

I went back to the F200 after everyone on here was saying it was good...and actually after playing with it for a bit I quite like it 7 kills before I died. :)

F2000 is like one of the few weapons out there which really are good. Not just high rate of fire, but good ergonomics too

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    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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