Recommended Posts

Last night somehow there was a bug while my brother was following me around on the map with defibrillators - he didn't need them! All of the sudden I was invincible, I popped 5 guys in face with a pistol as if it was Co-Op on Easy and blew up both M-COMMs simultaneously. This was on the 'Peak, the only thing that killed me was some C4 at the bottom of the mountain. Wish I knew what caused that invincibility again. I wasn't even showing up on thermal.

Last night somehow there was a bug while my brother was following me around on the map with defibrillators - he didn't need them! All of the sudden I was invincible, I popped 5 guys in face with a pistol as if it was Co-Op on Easy and blew up both M-COMMs simultaneously. This was on the 'Peak, the only thing that killed me was some C4 at the bottom of the mountain. Wish I knew what caused that invincibility again. I wasn't even showing up on thermal.

Kill yourself with a grenade, get your team mate to revive you. As you accept the revive, get your team mate to shoot you dead again, instantly as you accept it. Get revived AGAIN and you're now invincable. Game thinks you're still dead. Only thing that can kill you now is explosives and vehicles or people who have joined the server after you've done this.

It's a well known bug and needs fixing a-sap. Once you've done it, if you get in a vehicle or stationary you can also become invisable.

Another dumb bug, TV missiles on helicopters. You can use them to crash servers which require a hard reset.

Seen that there is a Neowin platoon for the PC, just joined it. Going to change my server's name to Neowin :p if you guys want to join it. We should add it to the first page if able to. It's located in Dallas, TX.

Can you link to it in battlelog? I'd like to check what's my ping to it.

It appears to have become unplayable for me... every 20-30 seconds this strange lag kicks in which renders it unplayable for 10-15 varying seconds and comes and goes and while it's occurring all input commands are delayed and fps drops massively.

so sick of all the basic problems with this game.

Alright, my sig links to battlelog now instead of Gametracker

Cool next time I play the game which may be later on today I will see if anyone is on the server.

It appears to have become unplayable for me... every 20-30 seconds this strange lag kicks in which renders it unplayable for 10-15 varying seconds and comes and goes and while it's occurring all input commands are delayed and fps drops massively.

so sick of all the basic problems with this game.

What version? Is it PC? If so, I would try a manual update of punkbuster (if you are indeed joining servers with PB enabled).

man, I hate joining games only to find out there are like 10 tickets left and the team is losing. I guess if I quit before losing, it won't affect my W/L ratio? My ratio is pretty bad because of instances like this.

  • Like 1

Cool next time I play the game which may be later on today I will see if anyone is on the server.

What version? Is it PC? If so, I would try a manual update of punkbuster (if you are indeed joining servers with PB enabled).

Yeah PC, has only been an issue since applying latest updates/patches. It's not my pc At least watching performance it's not spiking or anything so I'm assuming it possibly something to do with servers... though have noticed hard drives been struggling a little recently which may have to look into.

Yeah PC, has only been an issue since applying latest updates/patches. It's not my pc At least watching performance it's not spiking or anything so I'm assuming it possibly something to do with servers... though have noticed hard drives been struggling a little recently which may have to look into.

Well I would still try a manual update of punkbuster if you have not done so. Reason I suggest it is you mentioned your lag seems to happen every 20 or 30 seconds. From my understanding that is how punkbuster works, it checks back with the server every 20-30 seconds to make sure no files have been altered since last time so no one can enable cheats while playing. Over the years I have seen punkbuster be responsible for everything from lag to disconnects to sound issues somehow, so since it only takes a matter of seconds once it is installed I always recommend it just in case. And I do know when I did a manual update after the patch was released there was a newer version the game had not downloaded on its own. Good luck regardless, issues like these suck.

  • Like 1

Well I would still try a manual update of punkbuster if you have not done so. Reason I suggest it is you mentioned your lag seems to happen every 20 or 30 seconds. From my understanding that is how punkbuster works, it checks back with the server every 20-30 seconds to make sure no files have been altered since last time so no one can enable cheats while playing. Over the years I have seen punkbuster be responsible for everything from lag to disconnects to sound issues somehow, so since it only takes a matter of seconds once it is installed I always recommend it just in case. And I do know when I did a manual update after the patch was released there was a newer version the game had not downloaded on its own. Good luck regardless, issues like these suck.

Indeed.

In the early days, I got the exact same thing happening to me. Around 15-20 second mark, lag kicked in and I was extremely frustrated.

And then I realized, I have to update the punkbuster.

So I did and now problem is solved (Y)

That patch seems to have stabilized a lot of stuff for me now. I used to get disconnected after exactly five rounds without fail, and that is gone, as are the green artefacts. The only annoyance I'm still having is that the game absolutely will not load correctly the first time I try to connect to a server. Every time after the first attempt I'm fine, but that first time, the game will start loading, and will then show the "Battlefield has stopped working" message. Not a massive inconvenience, but still odd.

The only thing that disappointed me was that they didn't nerf the taclights in daytime or scale back the lens flare.

That patch seems to have stabilized a lot of stuff for me now. I used to get disconnected after exactly five rounds without fail, and that is gone, as are the green artefacts. The only annoyance I'm still having is that the game absolutely will not load correctly the first time I try to connect to a server. Every time after the first attempt I'm fine, but that first time, the game will start loading, and will then show the "Battlefield has stopped working" message. Not a massive inconvenience, but still odd.

The only thing that disappointed me was that they didn't nerf the taclights in daytime or scale back the lens flare.

This is my only huge technical problem... very weird.

Make sure you filter by servers in your local region, and if you talking things like sniper rifles then yes there is travel time and drop, and you need to lead your targets and aim high if your a long way away.

but with assault weapons there should't really be any lag..more likely server issues or your connection.

No this is single player, campaign. I push to the left and it must take about 0.5s before anything happens, theres a definite noticeable lag.

That patch seems to have stabilized a lot of stuff for me now. I used to get disconnected after exactly five rounds without fail, and that is gone, as are the green artefacts. The only annoyance I'm still having is that the game absolutely will not load correctly the first time I try to connect to a server. Every time after the first attempt I'm fine, but that first time, the game will start loading, and will then show the "Battlefield has stopped working" message. Not a massive inconvenience, but still odd.

The only thing that disappointed me was that they didn't nerf the taclights in daytime or scale back the lens flare.

This is my only huge technical problem... very weird.

Same here. Its really frustrating

I wish they'd fix that damn Noshair Canals map where some nub can sit in the AA gun on the ship and snipe people on land with it. Damn annoying, and there is no way for us to get him back. So stupid.

Just rage quit a game cuz of that, ha.

All these problems that the game is still having is making this last patch so very annoying, because they didn't seem to fix any of the major problems/bugs/concerns, and the damn thing still wont remember my camo/appearance.

Where is the AA gun on the ship?

I'm kinda annoyed with this Colonel Level though, now i need like 300k points to level up, which i guess is kinda cool though since you can keep leveling up, and it doesn't stop at a certain level.

yeah, battlefield 3 is very fun....but the ranking system sucks. Instead of stopping at colonel....it should have been Brigadier General, Major General, Lt General, General, and then General of the Battlefield of something of the sort, instead of just stopping at "Colonel Service Star 100". Colonel just doesn't have that cool feeling to it, like a General does.

  • Like 1

yeah, battlefield 3 is very fun....but the ranking system sucks. Instead of stopping at colonel....it should have been Brigadier General, Major General, Lt General, General, and then General of the Battlefield of something of the sort, instead of just stopping at "Colonel Service Star 100". Colonel just doesn't have that cool feeling to it, like a General does.

Who knows there might be a General after all.

After 100000k points :D

This topic is now closed to further replies.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!