Recommended Posts

I found this Gem before, the PC demo for Wake Island from 2002. (Editor not working for me)

http://battlefield2.filefront.com/file/Battlefield_1942_Multiplayer_Demo_Wake_Island_map;5003

I just instinctively said to a friend the other day while trying to talk them into playing BF3 that I had been playing the BF series for 10 years, as it felt right saying it, and I guess I am not to far off.

If playing video games was like going on vacation, I have probably been to Wake Island a good 3-4 weeks. Karkand twice as long.

Not the most pleasant of vacations though. LOL

I would suggest you buy the game now, since you start off feeling a lot weaker than your higher-ranked opponents. If you play it now you could have access to a few of the good guns for your preferred class to get you off to a good start on Wake Island. It's a map I've always been terrible at though, so I hope my skills on it are better than they were on the Battlefield 1943 version of it. :p

I have BF3 on the PS3, just haven't put more than a few hours into MP yet :)

I have BF3 on the PS3, just haven't put more than a few hours into MP yet :)

I'm looking forward to hearing your opinions on it since Karkand seems so well remembered. I'd love a WWII weapon pack since I could perhaps get the MG3/MG42 back, and have a reason to play Support. :p

No problem, I am a PC player, and I take no offense to that, since I can run the game at 1920 x 1080, change graphic settings at will, get 60 fps and play on 64 player servers, and what, Xbox players get 1280x1024, no AntiAliasing, 30 framers per second and 32 players?

So it makes sense you can load it faster on the 360, as it is a machine dedicated to just gaming, and yeah, not as many resources needed to begin with since it is a lower version of the game itself.

24 players, I don't know about the resolution AA and FPS...xbox outputs and 1080p and the BF3 box says 1080p...but I know a lot of games run lower and are scaled up.

But the map itself should be much different lo load, same textures and size, numbers of objects etc...being a dedicated system help but compared to some of the PC's people have you would have thought the PC wouldn't be far off on load times.

24 players, I don't know about the resolution AA and FPS...xbox outputs and 1080p and the BF3 box says 1080p...but I know a lot of games run lower and are scaled up.

But the map itself should be much different lo load, same textures and size, numbers of objects etc...being a dedicated system help but compared to some of the PC's people have you would have thought the PC wouldn't be far off on load times.

It is definitely upscaled to 1080p, and actually it is a bit lower than 1280 x 1024

1280x704 on both PS3 and 360. removing a few lines from 720p saves good perf & memory for us

Found on twitter, but I am sure there are more sources.

I figured it would be the same deal, but actually there are differences in the maps and the number of objects it needs to load, etc. Like one simple example is there was a discussion a few pages back about how on the map with the air carrier, on the PC version there is an anti antillery gun on the deck of the ship, but it is not there on the console version. I imagine there are subtle differences to make up for the difference in player count.

Also as pointed out, the difference in frames per second is pretty big as well. I get an average of 75 fps at high at 1920 x 1080. I believe the console versions are a steady 30 FPS, that is a pretty significant difference.

I am not pointing this out to say it is not a good experience on the consoles, I still feel the game is enjoyable on the consoles, but I do feel it is not really fair to compare loading times between the console and PC version simply because there are so many different factors and configurations as far as components from player to player on the PC, on the consoles it is pretty much the same constant settings. I think that is a pretty important distinction.

  • Like 1

Also after initially loading the game for me which takes around 30-45 seconds, after that maps usually take 5-10 seconds to load.

And it's gonna be nerfed, too. Enjoy it while it lasts. I started using the 870cs today got around 90 kills in 2 games, so that's a decent alternative. I was using flechete (sp) rounds, too. Frag rounds don't seem to be as useful with it.

Also after initially loading the game for me which takes around 30-45 seconds, after that maps usually take 5-10 seconds to load.

And it's gonna be nerfed, too. Enjoy it while it lasts. I started using the 870cs today got around 90 kills in 2 games, so that's a decent alternative. I was using flechete (sp) rounds, too. Frag rounds don't seem to be as useful with it.

It's only frag that's being nerfed, right? I find slug works just as well in most cases. One just has to aim a little better and obviously you can't kill someone who's hidden behind something with it.

Then again if they nerf frag to take 3 shots to kill instead of 2 that will still be just fine.

It's only frag that's being nerfed, right? I find slug works just as well in most cases. One just has to aim a little better and obviously you can't kill someone who's hidden behind something with it.

Then again if they nerf frag to take 3 shots to kill instead of 2 that will still be just fine.

I'm thinking it will be several things. They'll reduce it's effective range, which is really actually entirely way to far, the splash damage range, and it's overall damage. I think they'll hit it pretty hard. And I suppose you're technically right, those notes only mentioned 12g frag rounds.

The slug worked pretty much the same in BC2, not sure if they nerfed it there as I stopped playing after a few weeks. Anyone know?

I think the Slug was still possible to snipe with even when Battlefield 3 released.

I'm just after unlocking my first Service Star for the F2000. :D

Cool. If that's the case I doubt they will nerf the slug (or I hope anyway). It's a fun weapon to play.

I haven't tried it but if it's anything like it was in Bad Company 2 it's still a fair challenge to use well at long ranges. I'm using the Assault class mostly, but one class I can never really see myself using in this game is Recon because sniping seems so difficult to me. I just use it for the SKS. :p

It is definitely upscaled to 1080p, and actually it is a bit lower than 1280 x 1024

Found on twitter, but I am sure there are more sources.

I figured it would be the same deal, but actually there are differences in the maps and the number of objects it needs to load, etc. Like one simple example is there was a discussion a few pages back about how on the map with the air carrier, on the PC version there is an anti antillery gun on the deck of the ship, but it is not there on the console version. I imagine there are subtle differences to make up for the difference in player count.

Also as pointed out, the difference in frames per second is pretty big as well. I get an average of 75 fps at high at 1920 x 1080. I believe the console versions are a steady 30 FPS, that is a pretty significant difference.

I am not pointing this out to say it is not a good experience on the consoles, I still feel the game is enjoyable on the consoles, but I do feel it is not really fair to compare loading times between the console and PC version simply because there are so many different factors and configurations as far as components from player to player on the PC, on the consoles it is pretty much the same constant settings. I think that is a pretty important distinction.

Useful info there, yeah I was one of the people who checked the 360 carrier for the AA...I think thats more balancing than not being able to load it cause its too much for the console, but yeah I agree, the PC's definitely run it better...Maybe there are more map differences then most of us realise.

I was tempted to get it for PC but I only have 1 friend who has it on PC about 10 on 360 and as you well know this is a squad based game...also my graphics card isn't up to the challenge (not even DX10 :( ) lol its like the last component that needs an upgrade in my PC, but most of my gaming is done on 360 so I haven't bothered yet.

Useful info there, yeah I was one of the people who checked the 360 carrier for the AA...I think thats more balancing than not being able to load it cause its too much for the console, but yeah I agree, the PC's definitely run it better...Maybe there are more map differences then most of us realise.

I was tempted to get it for PC but I only have 1 friend who has it on PC about 10 on 360 and as you well know this is a squad based game...also my graphics card isn't up to the challenge (not even DX10 :( ) lol its like the last component that needs an upgrade in my PC, but most of my gaming is done on 360 so I haven't bothered yet.

I have both versions and the maps are quite different. Some of the PC maps are bigger. Quite a few have more capture points in conquest.

I just loaded Grand Bazaar and timed it and it took 5:42 to load... I might try to reinstall.. No reason why this should take this long to load.

Do it.

I'm playing from a SSD with the other components lower than what you listed. It takes me 5-15 seconds to load any given map going in with ultra settings.

Maps on my PC take a horrendously long time to load, although it is smart enough to know when the same map is being played again, so if I'm playing on a one map server, The first map load takes about 1-2 minutes, but all the following rounds on that map will take about 5-10 seconds.

With reference to the changes, I like a lot of what has been changed, although they still haven't fixed the problem with trying to spawn on someone who dies spawning you at deployment. I like the IRNV and tac-light changes too. I stopped using the IRNV because I felt like I was cheating.

Just a normal 7200rpm hard drive for me and the first initial map takes about 1-2 minutes to load on my PC, a bit less if I disable kasperksy. Gonna try to hop on tomorrow for a few rounds has been awhile.

Also there is no release date yet for Back To Karkand pack correct?

Just a normal 7200rpm hard drive for me and the first initial map takes about 1-2 minutes to load on my PC, a bit less if I disable kasperksy. Gonna try to hop on tomorrow for a few rounds has been awhile.

Also there is no release date yet for Back To Karkand pack correct?

December 13th, a week from this Tuesday.

Just a normal 7200rpm hard drive for me and the first initial map takes about 1-2 minutes to load on my PC, a bit less if I disable kasperksy. Gonna try to hop on tomorrow for a few rounds has been awhile.

Also there is no release date yet for Back To Karkand pack correct?

PS3 Release date: 6th December

X360 & PC Release date: 13th December

Source: http://blogs.battlefield.ea.com/

I am so exited for Wake Island from BF2/1942!

I really hope that this patch will fix crashes that happen every single time I want to join a server after a period of not playing the game. Combined with the long loading times (good PC, but loading a map takes way too much time), starting up the game is quite frustrating to say the least.

I guess it might be good time to check out games hoarded from the Steam sale...

I really hope that this patch will fix crashes that happen every single time I want to join a server after a period of not playing the game. Combined with the long loading times (good PC, but loading a map takes way too much time), starting up the game is quite frustrating to say the least.

I guess it might be good time to check out games hoarded from the Steam sale...

Have you tried reinstalling it?

December 13th, a week from this Tuesday.

PS3 Release date: 6th December

X360 & PC Release date: 13th December

Source: http://blogs.battlefield.ea.com/

I am so exited for Wake Island from BF2/1942!

Nice, thanks for the replies. That works for me, as the week after I am taking the last two weeks of the month off from work, for 17 straight days. Of course some of them include the holidays, but one or two is going to be nothing but the Back To Karkand maps. Nice.

As excited as I am about Karkand the map, I am pretty much equally excited for the Sharqi Peninsula map. That is going to wind up being a fan favorite IMO. Have some very fond memories on the BF2 version. All 4 of them are damn fun maps in their own regard though, so pretty much equally looking forward to all of them.

This topic is now closed to further replies.
  • Posts

    • FastStone Image Viewer 8.5 by Razvan Serea FastStone Image Viewer is a fast, stable, user-friendly image browser, converter and editor. It has a nice array of features that include image viewing, management, comparison, red-eye removal, emailing, resizing, cropping, retouching and color adjustments. Its innovative but intuitive full-screen mode provides quick access to EXIF information, thumbnail browser and major functionalities via hidden toolbars that pop up when your mouse touches the four edges of the screen. Other features include a high quality magnifier and a musical slideshow with 150+ transitional effects, as well as lossless JPEG transitions, drop shadow effects, image annotation, scanner support, histogram and much more. It supports all major graphic formats (BMP, JPEG, JPEG 2000, animated GIF, PNG, PCX, PSD, EPS, TIFF, WMF, ICO and TGA) and popular digital camera RAW formats (CRW, CR2, NEF, PEF, RAF, MRW, ORF, SRF, ARW, SR2, RW2 and DNG). FastStone Image Viewer features: Image browser and viewer with a familiar Windows Explorer-like user interface Support for many popular image formats and PDF viewing True Full Screen viewer with convenient image zoom support and unique fly-out menu panels Crystal-clear and customizable one-click image magnifier Powerful image editing tools: Resize/resample, rotate/flip, crop, sharpen/blur, adjust lighting/colors/curves/levels etc. Eleven re-sampling algorithms to choose from when resizing images Image color effects: gray scale, sepia, negative, Red/Green/Blue adjustment Image special effects: drop shadow, framing, bump map, sketch, oil painting, lens Draw texts, lines, highlights, rectangles, ovals and callout objects on images Clone Stamp and Healing Brush Superior red-eye effect removal/reduction with completely natural looking end result Multi-level Undo/Redo capability Single click to switch between best fit and actual size mode Image management, including file tagging, rating and drag-and-drop to copy/move/re-arrange files Histogram display with color counter feature Compare images side-by-side (up to 4 at a time) to easily cull those forgettable shots Image EXIF metadata support (plus comment editing for JPEGs) Configurable batch processing to convert/rename large or small collections of images Slideshow with 150+ transition effects and music support (MP3, WMA, WAV...) Create efficient image attachments for emailing to family and friends Print images with full page-layout control Create fully configurable contact sheets Create memorable artistic image montages from your family photos for personalized desktop wallpapers (Wallpaper Anywhere) Acquire images from scanners. Support batch scanning to PDF, TIFF, JPEG and PNG Versatile screen capture capability Powerful Save As interface to compare image quality and control generated file size Run favorite external editors with one keystroke from within Image Viewer Offer portable version of the program which can be run from a removable storage device Configurable mouse wheel support Support themes (bright, gray and dark) Support dual-monitor configurations Support touch interface (tap, swipe, pinch) Support dual instances Play video and audio files (Third party codecs may be required for old versions of Windows) And much more... FastStone Image Viewer 8.5 changelog: Added support for SVG format Added Start importing automatically and Handle duplicate file names automatically options to the Import Photos and Videos tool WebP files can now be rotated and saved with a single click Enhanced dark theme support in the PDF viewer Fixed a bug where some links in PDF files were not clickable Other improvements and bug fixes Download: FastStone Image Viewer 8.5 | Portable | ~15.0 MB (Freeware) View: FastStone Image Viewer Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Yup, broke my comp… again. its times like this when I regret AMD. This just never happens on NV.
    • Huh? You're delusional calling the Steam Deck dead. It is so successful that it has sold out multiple times. Even after the price hike this year it sold out again with 24 hours of being back in stock. The demand is real and has not died down even after four years.
    • Same place "Unreal III" is, in everyone's thoughts!
    • So how much water is used in that "initial charge" and how often will it need to be recharged?
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      160
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      86
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!