[Official] Take On Helicopters


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Take on Helicopters is the brand new helicopter game from Bohemia Interactive.

Set above beautifully rich landscapes, it challenges players to master an authentic flight model,

immersing the player in the role of a civilian helicopter pilot.

Official websites

Game: www.takeonthegame.com

Project details: http://www.bistudio.com/index.php/english/games/take-on-helicopters

Forums: http://forums.bistudio.com/forumdisplay.php?f=109

Developer: http://www.bistudio.com

tons of screens: http://takeonthegame...ia/screenshots/

official STEAM community: http://steamcommunit...keOnHelicopters

Social:

www.youtube.com/takeonthegame

www.twitter.com/takeonthegame

www.facebook.com/takeonthegame

Release coverage:

PC Gamer http://www.pcgamer.com/2011/03/31/creators-of-arma-2-announce-take-on-helicopters/

1st exclusive interview:

PC Gamer http://www.pcgamer.com/2011/03/31/exclusive-interview-bohemia-interactive-talks-take-on-helicopters/

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Take_On_Helicopters__5_.jpg

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>snip<

Take on Helicopters is the brand new helicopter game from Bohemia Interactive.

Set above beautifully rich landscapes, it challenges players to master an authentic flight model,

immersing the player in the role of a civilian helicopter pilot.

>snip<

"... master an authentic flight model...."

You would need 4 analog controls to accurately model a heli. Collective changes each blades attack angle and thus lift. Rotor pitch affects fore / aft / left / right motion of the heli, rudder would turn the heli's body left/right. And throttle- engine speed to compensate for the increased power requirements that various inputs would require such as increasing the collective (for a simple "up" motion) and such.

Even in a chopper without collective control (one where collective is mixed with the throttle or blade pitch is constant), 3 controls are required: rotor pitch (cyclic- fore/aft/left/right), rudder and engine speed (to control elevation / height).

In otherwords, flying without the appropriate controls is not an authentic model.

"... master an authentic flight model...."

You would need 4 analog controls to accurately model a heli. Collective changes each blades attack angle and thus lift. Rotor pitch affects fore / aft / left / right motion of the heli, rudder would turn the heli's body left/right. And throttle- engine speed to compensate for the increased power requirements that various inputs would require such as increasing the collective (for a simple "up" motion) and such.

Even in a chopper without collective control (one where collective is mixed with the throttle or blade pitch is constant), 3 controls are required: rotor pitch (cyclic- fore/aft/left/right), rudder and engine speed (to control elevation / height).

In otherwords, flying without the appropriate controls is not an authentic model.

I am sure that there are some people out there with the proper controls. A good joystick/throttle/pedals setup isn't cheap, but I think that this games target audience probably has what they need.

  • 4 months later...
  • 2 months later...

we released the game and here is launch trailer :)

next to our online distribution service Sprocket, the game is available also on STEAM, Desura and later also on ImpulseDriven

see http://takeonthegame.com/distributors/

also await great support for modding (scripting, editing, custom content)

we are atm. preparing our community wiki (BIKI) with all the details

TKOH_LAUNCH_1820x800_4-150x150.jpgTKOH_LAUNCH_1280x800_3-150x150.jpgTKOH_LAUNCH_1280x800_2-150x150.jpg

  • 1 month later...
  • 1 month later...

Lot things happened recently on the Take On Helicopters front so let me sum them up :)

1st)

patch 1.03 was released http://takeonthegame.com/take-on-patches-bainbridge/

then we released small language update for 1.03 patch, which includes French, German, Italian, Spanish languages next to English, Czech

read more: http://takeonthegame.com/take-on-helicopters-language-pack/

download: http://takeonthegame.com/game-updates/

2nd)

we released full sample model of medium helicopter for model makers so they can learn / use it for TOH

read more: http://takeonthegame.com/take-on-sample-model-and-livery-templates/

download and details community WIKI: http://community.bistudio.com/wiki/Take_On_Helicopters:_Samples

3rd)

we just started official beta branch (like for A2/OA games) which include new flight model , changes and improvements etc.

read more: http://takeonthegame.com/take-on-beta-patches/

download: http://takeonthegame.com/download/beta-patches/

4th)

new TOH beta brings new surprise (tho expected) in post-process anti-aliasing modes

and that's implementation of SMAA (enhanced subpixel morphological antialiasing)

next to already existing FXAA (fast approximate AA),

btw. FXAA in TOH has FXAAsharpen filter hardcoded as enabled compared to OA where is optional in config

read readme_smaa.txt and readme_fxaa.txt for more details

5th)

more news later this or next week :) stay tuned and watch our pages

http://takeonthegame.com/take-on-helicopters-hinds-announced/#more-2710

Smoking guns and spinning rotor blades ? Bohemia Interactive has announced the first official DLC for Take On Helicopters:

Take On Helicopters: Hinds.

Bez-n?zvu-11.jpg

Shifting focus to a more combat-oriented experience, Take On Helicopters: Hinds puts players in the seat of the most iconic and revolutionary military gunship ever: the Hind.

Creative Director Jay Crowe points out:

?With Take On Helicopters, our goal was to strike a balance between pure gaming ? story-driven scenarios, challenges, time trials ? and an authentic experience of flying a helicopter. Of course, that?s a tough job, but alongside the accessible controls, difficulty settings and optional assists, we?re glad to find a big range of people having fun flying helicopters in Take On.

Our game doesn?t demand you to have any previous flight (game) experience, nor does it matter if you want to play it with mouse-and-keyboard, a gamepad or, for that matter, a full-blown cockpit-setup. In that sense, the civil-aviation context ? not to mention the wonderful Seattle as the setting ? of Take On Helicopters was ideal, as it allowed us to create a fun set of missions, whilst keeping the primary focus upon flying helicopters.

On the other hand, after launching the game, we felt there was room to complement Take On Helicopters with a more ?action-packed? experience. Our Hinds DLC is perfect for those who are seeking the adrenaline rush of flying a classic military gunship and getting into combat.?

TKOH_HindsLaunch_1__LOGO_1280x800px-150x150.jpgTKOH_HindsLaunch_2_LOGO_1280x800px-150x150.jpgTKOH_HindsLaunch_3__LOGO_1280x800px-150x150.jpg

Take On Helicopters: Hinds includes the Mil Mi-24 V, Mi-24 P and Mi-35 Super Hind helicopter gunships (with over 25 different liveries), a brand new set of singleplayer challenges, 5 time trials and new competitive multiplayer scenarios.

The release date is set on Thursday 15 March 2012, when it will be available for download at Store.bistudio.com, Steam, Desura and several other online stores.

Order:

Take On: Hinds! http://www.sprocketidea.com/joomla/index.php?page=shop.browse&category_id=19&option=com_virtuemart

  • Range of Hind Variants - Mi-24 V, Mi-24 P and Mi-35 Super Hind models included.
  • Realistic Sound Effects - Samples recorded from real-life Hind helicopters for an extra level of detail.
  • Paint Schemes - Over 25 different liveries, covering most nations operating the gunship.
  • Singleplayer Challenges - A variety of light, medium & heavy airframes & cockpits modelled with stunning detail.
  • Singleplayer Challenges - A set of gameplay challenges showcasing ground attacks and aerial support.
  • Time Trials - Put the helicopter through its paces in 5 tough timed checkpoint races.
  • Multiplayer Gameplay - New adversarial scenarios available over LAN or Internet; battle it out against other Hind teams.
  • Military Content - Expanded military content of all sorts: weapons, vehicles and static objects.
  • Retractable Landing Gear - Functional wheels, wheel brakes and manual retracting.
  • Improved Weapons Systems - Enhanced targeting of guided missiles.

  • 4 weeks later...

Take On Helicopters' Cougar now available

cougar_header.jpg

Whirlybirds and grease monkeys - Bohemia Interactive has released a major new patch for their latest game, Take On Helicopters.

Applying update 1.04 - codenamed Cougar - will refine the experience of flying across the wide variety of helicopter gameplay

by implementing a massive upgrade to the flight model.

It also brings an initial introduction to Java scripting and lifts all DRM-restrictions for users of legitimate installations.

http://takeonthegame.com/take-on-patches-cougar/#more-2838

To implement the Cougar update, players can download the installer here: http://takeonthegame.com/game-updates/.

The Steam version of Take On Helicopters will be updated automatically.

Patch highlights:

  • Massive flight model upgrade (RotorLib 4.0)
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added (new anti-aliasing techniques)
  • Time Trial functionality improvements

  • 2 weeks later...

Lock on target - Bohemia Interactive has launched Take On Helicopters: Hinds - the first official DLC for Take On Helicopters.

Bringing in a variety of helicopter gun-and-gameplay, Take On Helicopters: Hinds enlists players to become the pilot of the most iconic helicopter gunship ever: the Hind.

http://www.bistudio....-strikes-stores

http://takeonthegame...ches/#more-3044

thumbs_tkoh_hindslaunch_1280x800_4.jpgthumbs_tkoh_hinds_1280x800_1.jpgthumbs_tkoh_hinds_1280x800_2.jpg

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it's accompanied with free update 1.05 to Take On Helicopters

http://forums.bistud...180#post2120180

http://takeonthegame.com/game-updates/

in meanwhile, suprise for owners of TOH and ARMA games ;) ,

you will be able use ARMA content inside th copter sim :)

http://forums.bistudio.com/showthread.php?132627-Take-On-Arma

discuss http://forums.bistudio.com/showthread.php?132628-Take-On-Arma-Official-at-last

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