[Official] Take On Helicopters


Recommended Posts

takeon_produktpage_image.jpg

Take on Helicopters is the brand new helicopter game from Bohemia Interactive.

Set above beautifully rich landscapes, it challenges players to master an authentic flight model,

immersing the player in the role of a civilian helicopter pilot.

Official websites

Game: www.takeonthegame.com

Project details: http://www.bistudio.com/index.php/english/games/take-on-helicopters

Forums: http://forums.bistudio.com/forumdisplay.php?f=109

Developer: http://www.bistudio.com

tons of screens: http://takeonthegame...ia/screenshots/

official STEAM community: http://steamcommunit...keOnHelicopters

Social:

www.youtube.com/takeonthegame

www.twitter.com/takeonthegame

www.facebook.com/takeonthegame

Release coverage:

PC Gamer http://www.pcgamer.com/2011/03/31/creators-of-arma-2-announce-take-on-helicopters/

1st exclusive interview:

PC Gamer http://www.pcgamer.com/2011/03/31/exclusive-interview-bohemia-interactive-talks-take-on-helicopters/

Take_On_Helicopters__2_.jpg

Take_On_Helicopters__3_.jpg

Take_On_Helicopters__5_.jpg

Link to comment
https://www.neowin.net/forum/topic/986864-official-take-on-helicopters/
Share on other sites

>snip<

Take on Helicopters is the brand new helicopter game from Bohemia Interactive.

Set above beautifully rich landscapes, it challenges players to master an authentic flight model,

immersing the player in the role of a civilian helicopter pilot.

>snip<

"... master an authentic flight model...."

You would need 4 analog controls to accurately model a heli. Collective changes each blades attack angle and thus lift. Rotor pitch affects fore / aft / left / right motion of the heli, rudder would turn the heli's body left/right. And throttle- engine speed to compensate for the increased power requirements that various inputs would require such as increasing the collective (for a simple "up" motion) and such.

Even in a chopper without collective control (one where collective is mixed with the throttle or blade pitch is constant), 3 controls are required: rotor pitch (cyclic- fore/aft/left/right), rudder and engine speed (to control elevation / height).

In otherwords, flying without the appropriate controls is not an authentic model.

"... master an authentic flight model...."

You would need 4 analog controls to accurately model a heli. Collective changes each blades attack angle and thus lift. Rotor pitch affects fore / aft / left / right motion of the heli, rudder would turn the heli's body left/right. And throttle- engine speed to compensate for the increased power requirements that various inputs would require such as increasing the collective (for a simple "up" motion) and such.

Even in a chopper without collective control (one where collective is mixed with the throttle or blade pitch is constant), 3 controls are required: rotor pitch (cyclic- fore/aft/left/right), rudder and engine speed (to control elevation / height).

In otherwords, flying without the appropriate controls is not an authentic model.

I am sure that there are some people out there with the proper controls. A good joystick/throttle/pedals setup isn't cheap, but I think that this games target audience probably has what they need.

  • 4 months later...
  • 2 months later...

we released the game and here is launch trailer :)

next to our online distribution service Sprocket, the game is available also on STEAM, Desura and later also on ImpulseDriven

see http://takeonthegame.com/distributors/

also await great support for modding (scripting, editing, custom content)

we are atm. preparing our community wiki (BIKI) with all the details

TKOH_LAUNCH_1820x800_4-150x150.jpgTKOH_LAUNCH_1280x800_3-150x150.jpgTKOH_LAUNCH_1280x800_2-150x150.jpg

  • 1 month later...
  • 1 month later...

Lot things happened recently on the Take On Helicopters front so let me sum them up :)

1st)

patch 1.03 was released http://takeonthegame.com/take-on-patches-bainbridge/

then we released small language update for 1.03 patch, which includes French, German, Italian, Spanish languages next to English, Czech

read more: http://takeonthegame.com/take-on-helicopters-language-pack/

download: http://takeonthegame.com/game-updates/

2nd)

we released full sample model of medium helicopter for model makers so they can learn / use it for TOH

read more: http://takeonthegame.com/take-on-sample-model-and-livery-templates/

download and details community WIKI: http://community.bistudio.com/wiki/Take_On_Helicopters:_Samples

3rd)

we just started official beta branch (like for A2/OA games) which include new flight model , changes and improvements etc.

read more: http://takeonthegame.com/take-on-beta-patches/

download: http://takeonthegame.com/download/beta-patches/

4th)

new TOH beta brings new surprise (tho expected) in post-process anti-aliasing modes

and that's implementation of SMAA (enhanced subpixel morphological antialiasing)

next to already existing FXAA (fast approximate AA),

btw. FXAA in TOH has FXAAsharpen filter hardcoded as enabled compared to OA where is optional in config

read readme_smaa.txt and readme_fxaa.txt for more details

5th)

more news later this or next week :) stay tuned and watch our pages

http://takeonthegame.com/take-on-helicopters-hinds-announced/#more-2710

Smoking guns and spinning rotor blades ? Bohemia Interactive has announced the first official DLC for Take On Helicopters:

Take On Helicopters: Hinds.

Bez-n?zvu-11.jpg

Shifting focus to a more combat-oriented experience, Take On Helicopters: Hinds puts players in the seat of the most iconic and revolutionary military gunship ever: the Hind.

Creative Director Jay Crowe points out:

?With Take On Helicopters, our goal was to strike a balance between pure gaming ? story-driven scenarios, challenges, time trials ? and an authentic experience of flying a helicopter. Of course, that?s a tough job, but alongside the accessible controls, difficulty settings and optional assists, we?re glad to find a big range of people having fun flying helicopters in Take On.

Our game doesn?t demand you to have any previous flight (game) experience, nor does it matter if you want to play it with mouse-and-keyboard, a gamepad or, for that matter, a full-blown cockpit-setup. In that sense, the civil-aviation context ? not to mention the wonderful Seattle as the setting ? of Take On Helicopters was ideal, as it allowed us to create a fun set of missions, whilst keeping the primary focus upon flying helicopters.

On the other hand, after launching the game, we felt there was room to complement Take On Helicopters with a more ?action-packed? experience. Our Hinds DLC is perfect for those who are seeking the adrenaline rush of flying a classic military gunship and getting into combat.?

TKOH_HindsLaunch_1__LOGO_1280x800px-150x150.jpgTKOH_HindsLaunch_2_LOGO_1280x800px-150x150.jpgTKOH_HindsLaunch_3__LOGO_1280x800px-150x150.jpg

Take On Helicopters: Hinds includes the Mil Mi-24 V, Mi-24 P and Mi-35 Super Hind helicopter gunships (with over 25 different liveries), a brand new set of singleplayer challenges, 5 time trials and new competitive multiplayer scenarios.

The release date is set on Thursday 15 March 2012, when it will be available for download at Store.bistudio.com, Steam, Desura and several other online stores.

Order:

Take On: Hinds! http://www.sprocketidea.com/joomla/index.php?page=shop.browse&category_id=19&option=com_virtuemart

  • Range of Hind Variants - Mi-24 V, Mi-24 P and Mi-35 Super Hind models included.
  • Realistic Sound Effects - Samples recorded from real-life Hind helicopters for an extra level of detail.
  • Paint Schemes - Over 25 different liveries, covering most nations operating the gunship.
  • Singleplayer Challenges - A variety of light, medium & heavy airframes & cockpits modelled with stunning detail.
  • Singleplayer Challenges - A set of gameplay challenges showcasing ground attacks and aerial support.
  • Time Trials - Put the helicopter through its paces in 5 tough timed checkpoint races.
  • Multiplayer Gameplay - New adversarial scenarios available over LAN or Internet; battle it out against other Hind teams.
  • Military Content - Expanded military content of all sorts: weapons, vehicles and static objects.
  • Retractable Landing Gear - Functional wheels, wheel brakes and manual retracting.
  • Improved Weapons Systems - Enhanced targeting of guided missiles.

  • 4 weeks later...

Take On Helicopters' Cougar now available

cougar_header.jpg

Whirlybirds and grease monkeys - Bohemia Interactive has released a major new patch for their latest game, Take On Helicopters.

Applying update 1.04 - codenamed Cougar - will refine the experience of flying across the wide variety of helicopter gameplay

by implementing a massive upgrade to the flight model.

It also brings an initial introduction to Java scripting and lifts all DRM-restrictions for users of legitimate installations.

http://takeonthegame.com/take-on-patches-cougar/#more-2838

To implement the Cougar update, players can download the installer here: http://takeonthegame.com/game-updates/.

The Steam version of Take On Helicopters will be updated automatically.

Patch highlights:

  • Massive flight model upgrade (RotorLib 4.0)
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added (new anti-aliasing techniques)
  • Time Trial functionality improvements

  • 2 weeks later...

Lock on target - Bohemia Interactive has launched Take On Helicopters: Hinds - the first official DLC for Take On Helicopters.

Bringing in a variety of helicopter gun-and-gameplay, Take On Helicopters: Hinds enlists players to become the pilot of the most iconic helicopter gunship ever: the Hind.

http://www.bistudio....-strikes-stores

http://takeonthegame...ches/#more-3044

thumbs_tkoh_hindslaunch_1280x800_4.jpgthumbs_tkoh_hinds_1280x800_1.jpgthumbs_tkoh_hinds_1280x800_2.jpg

[yt]yoeDW0mjI1Q[/yt]

it's accompanied with free update 1.05 to Take On Helicopters

http://forums.bistud...180#post2120180

http://takeonthegame.com/game-updates/

in meanwhile, suprise for owners of TOH and ARMA games ;) ,

you will be able use ARMA content inside th copter sim :)

http://forums.bistudio.com/showthread.php?132627-Take-On-Arma

discuss http://forums.bistudio.com/showthread.php?132628-Take-On-Arma-Official-at-last

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nah. For every indie dev that needs to create code for "stuff" or textures, it's a godsend enabler to possibly tackle a project that you may not otherwise. The end result and testing will tell the truth if everything works or doesn't, or a game is just mediocre slop, but now these tools are now there and it's the developer's duty to judge the outcome, and even more so for pro studios. And you gotta remember that they will be at an early stage.
    • whoosh my comment went over your head. Enjoy your notchless 3:2 OLED device
    • As a game dev, today was really depressing. They announced that Blueprints will be deprecated in UE6 to be fully replaced by their sh**ty Python-like Verse language... They also announced that 5.8 will be the last version of UE5 until UE6 comes out in MID 2029!!!! They have completely lost the plot.
    • Prime Early Deal: Amazon Echo Dot Max drops to its lowest price ever by Fiza Ali While Prime Day 2026 is officially kicking off next week, Amazon has started offering Prime Early Deals already. Particularly, the newest model of Amazon Echo Dot Max, unveiled in September 2025, is now selling at its lowest price yet with a 35% discount on its original MSRP. The device features a two-way mono speaker system comprising a 0.8-inch tweeter and a 2.5-inch woofer that should deliver sound across a claimed frequency range of 53Hz to 16kHz. It offers Wi-Fi 6E support (802.11 a/b/g/n/ac/ax) alongside Bluetooth 5.3 with Low Energy, including A2DP for audio playback and AVRCP for device control. The device also operates as a smart home hub, with built-in support for Zigbee, Matter, and Thread Border Router functionality. Furthermore, Amazon Sidewalk is included to help extend connectivity beyond standard Wi-Fi range by leveraging shared network infrastructure. Under the hood, it is powered by the AZ3 processor with an integrated AI accelerator. It also features Omnisense technology, enabling ambient intelligence capabilities such as presence detection, temperature monitoring, and tap gesture control. There are also additional built-in sensors that include ambient light, temperature, and an accelerometer. When paired with a compatible eero router, it can also help extend Wi-Fi coverage by up to 1,000 square feet, supporting speeds of up to 100Mbps and up to 10 devices on the 5GHz band. Setup is handled via the Alexa app, available on Android, iOS, Fire OS, and web browsers. In terms of privacy, it includes a microphone mute button, wake word activation, and options to review and delete voice recordings. Accessibility features cover adaptive listening, adjustable speech rate, audible request tones, and read-aloud support. Lastly, the device is backed by a one-year limited warranty, with optional extended protection available as well. Amazon Echo Dot Max (newest model): $64.99 (Amazon US) - 35% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      160
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      63
  • Tell a friend

    Love Neowin? Tell a friend!