Recommended Posts

There is not much info on how to use this except to boot it live ?

Is that all we can do with it ?

Depends on what distribution you want to use it with.

The live images are based on openSuSE and Fedora, so they likely are *first up* (I'm going to create an openSuSE VM and add GNOME 3 to it, or at least see if its doable, in addition to testing the live image).

I tried running the LiveCD in VirtualBox, and it failed and defaulted back to "fallback mode", which looks very similar to GNOME 2 (menu bar at the top, taskbar at the bottom, max and min buttons, etc). Not too impressed so far...

That's because you *must* install the Guest Additions to get desktop acceleration (which GNOME-Shell requires). Amusingly, standard openSuSE doesn't require the Guest Additions when installed in a VM (as the distribution detects VB and activates the required kernel modules on installation).

Not my kind of thing.

The "snapping" goes straight against what I want and expect a window to do when I drag it to the boder of the screen, ie. go through the edge and out of the way to the extent I want it to. If I want windows to fully maximize (or maximize vertically side by side) I can do that already without resorting to triggers fired by completely unrelated actions *shrugs*

I guess I'll eventually give it a good try, but I don't see any advantages that justify crippling my workflow. It'll certainly get nowhere near my work laptop.

Why do you think you cant do that still? You can still drag a window so most of it is off screen. The only time "snapping" activates, is when your mouse touches the edge of the screen. If you use windows 7 with aero/aero snap enabled, try it. That being said, without window snapping, when you drag a window off screen and your mouse reaches the edge, you can no longer move the window any more anyways. So nothing has changed ,just been added in addition to.

Nothing has really changed in this area.

I'll be impressed when Linux developers realize the correct advantageous way to implement, and promote their systems.

Who says Linux and Windows are mutually exclusive? Seems to me, the window manager is the logical place to start.

And maybe, incorporating Linux into the window manager, as opposed to integrating the window manager into Linux ....

... nevermind.

When I didn't think Gnome could possibly get more ugly, I have been proven wrong. People are never going to mass adopt Linux if the GUI looks like something that should have been abandoned 10 years ago

Just because GNOME screws up their users, that doesn't mean there aren't other Desktop Environments for Linux like KDE, XFCE, Fluxbox, etc. You're pretty much claiming that GNOME is Linux. Which you are wrong.

Distributions customize GNOME to stand out anyway, Ubuntu being the most obvious example with its previously orange and brown colors, and now black and purple. I don't know what everyone is crying about though. Have any of you seen what the default GNOME2 looks like? It's hideous. GNOME3's default however is so gorgeous, except for the horrible folder icons.

Just because GNOME screws up their users, that doesn't mean there aren't other Desktop Environments for Linux like KDE, XFCE, Fluxbox, etc. You're pretty much claiming that GNOME is Linux. Which you are wrong.

Most of the mainstream distros seem to use Gnome by default now.

The GNOME file manager (Nautilus) has looked like that for years, and I'd hardly argue that's imitation, but simply following a set principle in UI design, which GNOME does have.

The date & time again isn't imitation. Doesn't take a genius to figure out that a visual representation of timezones is better than a drop-down. Many distributions have been using a visual representation of timezones in the installers for years. A quick google of the Ubuntu 6.06 installed(June 2006) shows a visual timezone selector, and it probably goes further back than that

The print dialog... it doesn't even look the same. :s It looks more like the Windows one if anything. You can only do so much with a print dialog. Lets not be going around saying a print dialog is a blatant imitation.

As for the rest yes those are imitations. GNOME 3 is taking a number of pages from OS X, and I see it as the right move personally.

They really gone all out copying Mac OS X. Pathetic really.

What's wrong with it? I don't understand why people see copying as bad. That's what competition very often is. It's who can make the better implementation of the same idea. This notion that ideas can never be copied is childish and ridiculous.

The print dialog... it doesn't even look the same. :s It looks more like the Windows one if anything. You can only do so much with a print dialog. Lets not be going around saying a print dialog is a blatant imitation.

It's about the printing dialogue rolling out of the main window. That's unique to Mac OS X, Apple came up with handling dialogue windows like that when they first introduced Aqua. It's one of its key features. The GNOME 3 dev team went all out copying that concept. Simple as that. Stop making excuses.

What's wrong with it? I don't understand why people see copying as bad. That's what competition very often is. It's who can make the better implementation of the same idea. This notion that ideas can never be copied is childish and ridiculous.

What's wrong with it? Companies like Apple and Microsoft spend millions developing these interfaces and probably have quite a few key features patented. What's happening on Linux lately goes way beyond borrowing an idea and giving their own twist to it. They don't even bother with the latter and just copy entire interface elements. There's absolutely no reason why the GNOME 3 Dock has to look almost exactly like Mac OS X', there's no reason why they need to copy Mac OS X' black with transparent border contextual menus, there's no reason to copy Expos? almost 1:1 down to the labels below windows etc.

It's about the printing dialogue rolling out of the main window. That's unique to Mac OS X, Apple came up with handling dialogue windows like that when they first introduced Aqua. It's one of its key features. The GNOME 3 dev team went all out copying that concept. Simple as that. Stop making excuses.

Ah I didn't notice that's what he meant. Yeah that's a copy. I'm not making excuses. This " X COPIED APPLE" mindset is everywhere and it's ridiculous. I hear it all the time when Microsoft does anything even remotely similar to what something in OS X looks like, and people simply need to shut up about it. This industry has been copying ideas its entire existence, and it's part of what makes it run.

Ah I didn't notice that's what he meant. Yeah that's a copy. I'm not making excuses. This " X COPIED APPLE" mindset is everywhere and it's ridiculous. I hear it all the time when Microsoft does anything even remotely similar to what something in OS X looks like, and people simply need to shut up about it. This industry has been copying ideas its entire existence, and it's part of what makes it run.

At least Microsoft has the decency to give its own twist to things, so does Apple. I have no real objection to that. I just think it's pathetic that lately Linux developers don't bother coming up with their own stuff and just copy 90% of things left and right. But hey, that's the reason why these window managers on desktop Linux will always look like some poor hobby project rather than a serious product.

And you're right companies will always "borrow" ideas from each other, it's the near 1:1 copies I have issues with. Something you see a lot these days on Linux.

The Ubuntu team seems to be the only exception here. They do try to go their own route and when copying something at least they give their own spin to it. In most cases at least.

That being said, without window snapping, when you drag a window off screen and your mouse reaches the edge, you can no longer move the window any more anyways.

Actually yes, when I reach the edge of the screen I can still move the window: it switches to the next virtual desktop and I can keep draging.

At least Microsoft has the decency to give its own twist to things, so does Apple. I have no real objection to that. I just think it's pathetic that lately Linux developers don't bother coming up with their own stuff and just copy 90% of things left and right. But hey, that's the reason why these window managers on desktop Linux will always look like some poor hobby project rather than a serious product.

And you're right companies will always "borrow" ideas from each other, it's the near 1:1 copies I have issues with. Something you see a lot these days on Linux.

The Ubuntu team seems to be the only exception here. They do try to go their own route and when copying something at least they give their own spin to it. In most cases at least.

I'd hardly call the Windows 7 taskbar a "twist". It's obviously a blatant copy of the OS X dock, and for -good- reason. The previous text-based taskbars are simply unintuitive. Visual icons do more than text every could for window management. This is the right way to go about window management. Apple got it right with the dock forever ago, and the fact that others are finally doing the same is hardly a "ripoff" but the fact that this is the correct standard way to go about window management. I think that there's a point where something that has been around for a very long time and proves itself to be the superior way of going about window management isn't a "blatant ripoff" but being smart and doing things the right way. Sometimes copying one idea that has been around for a very long time is a good move, and lets you innovate in other areas. The system tray and the way messaging is integrated into it for example is one area where GNOME is doing some fantastic innovation. Ignoring all that, I think it was the right move for users anyway. Release with a solid and very usable Desktop Environment as the first release, and then begin the innovation once a solid and trustworthy base has been established.

As for Ubuntu, have you seen what their new desktop looks like? It's the closest copy of OS X there exists. GNOME 3 looks like the shining innovator compared to what Ubuntu's Unity desktop looks like.

At least Microsoft has the decency to give its own twist to things, so does Apple. I have no real objection to that. I just think it's pathetic that lately Linux developers don't bother coming up with their own stuff and just copy 90% of things left and right. But hey, that's the reason why these window managers on desktop Linux will always look like some poor hobby project rather than a serious product.

Indeed, how dare they. I think you should go get a refund for what you paid the Gnome devs, that's totally unacceptable.

The "apple did it first" crowd never fail to enlighten us on these topics. I mean seriously, who cares? the whole computing industry is founded on people using each other's ideas. And shock, horror, Apple have done it as well, they don't invent everything.

Indeed, how dare they. I think you should go get a refund for what you paid the Gnome devs, that's totally unacceptable.

Ah so open source becomes an excuse so it's okay to bring a product to the market that's a total rip-off. No, I get it!

I'd hardly call the Windows 7 taskbar a "twist". It's obviously a blatant copy of the OS X dock, and for -good- reason.

The taskbar looks totally different from the Mac OS X Dock. The GNOME 3 Dock doesn't. Not only did they copy some functionality, they went after the almost exact same look. Obviously with it still being part of Linux and all they didn't get it quite right.

The "apple did it first" crowd never fail to enlighten us on these topics. I mean seriously, who cares? the whole computing industry is founded on people using each other's ideas. And shock, horror, Apple have done it as well, they don't invent everything.

It really doesn't matter to me. If it means more people can experience better UIs, then by all means. I just found it surprising at how many different concepts they took at once. (Including Aero Snap)

It really doesn't matter to me. If it means more people can experience better UIs, then by all means. I just found it surprising at how many different concepts they took at once. (Including Aero Snap)

It just smacks of bad design to me, they haven't imitated them well which would be of more concern to me than what was copied from whom. The UI is incredibly ugly and space wasting, I am glad Ubuntu have decided to look beyond Gnome, and I hope more Linux vendors follow suit.

I'd hardly call the Windows 7 taskbar a "twist". It's obviously a blatant copy of the OS X dock, and for -good- reason. The previous text-based taskbars are simply unintuitive. Visual icons do more than text every could for window management. This is the right way to go about window management. Apple got it right with the dock forever ago, and the fact that others are finally doing the same is hardly a "ripoff" but the fact that this is the correct standard way to go about window management. I think that there's a point where something that has been around for a very long time and proves itself to be the superior way of going about window management isn't a "blatant ripoff" but being smart and doing things the right way. Sometimes copying one idea that has been around for a very long time is a good move, and lets you innovate in other areas. The system tray and the way messaging is integrated into it for example is one area where GNOME is doing some fantastic innovation. Ignoring all that, I think it was the right move for users anyway. Release with a solid and very usable Desktop Environment as the first release, and then begin the innovation once a solid and trustworthy base has been established.

As for Ubuntu, have you seen what their new desktop looks like? It's the closest copy of OS X there exists. GNOME 3 looks like the shining innovator compared to what Ubuntu's Unity desktop looks like.

And apple wasn't the first to do a "dock" either. its an idea thats been kicking around for quite some time.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!