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Firefox is really beginning to make strives - today I've been surfing using a e10s window without a single crash. Now all they need to do is move downloads/history/bookmark manager to a tab instead of a new window!

Ditto that sentiment, they're really making it look a lot better than it used to, as much as I like the flexibility the not-so-older versions still looked like a refugee from the late 90's. A few more bits to get revamped, although there is an addon that lets you move those specific windows you mentioned into a sidebar, not quite the same but still. I just hope they start putting a lot more effort into the under-the-hood stuff, give it a much needed kick in the pants for performance and new developments, progressing but taking wayyy too long.

Our favorite Australis theme creator blinky has updated his userstyle ( https://userstyles.org/styles/96014/firefox-australis-windows-8-appearance ) to match the latest mockups of Project Chameleon ( https://blog.mozilla.org/creative/2013/11/27/introducing-project-chameleon/ )

  • Like 1

Indeed, I welcome it too as I really hated that dialog. Firefox is really beginning to make strives - today I've been surfing using a e10s window without a single crash. Now all they need to do is move downloads/history/bookmark manager to a tab instead of a new window!

 

How about the print window? Nothing about the print window looks good.

  • Compiler (JIT)
    • bug 1041781: Landed native to bytecode mapping
    • bug 1054340: Landed post-native-to-bytecode-mapping fix to remove MPcOffset instructions
  • Garbage Collection
    • bug 650161: Landed first cut of compacting GC implementation (build with --enable-gccompacting to try it out)
    • bug 995284: Made GC behvaiour deterministic in shell builds
  • Front End and Other
    • bug 1052248: Tweak the goodAllocated heuristics for JS arrays
    • bug 1041688: acquired properties analysis working but has some regressions

Layout

  • caret cleanup landed (bug 1048752)
  • CSS transitions now work for style changes that trigger reframes (bug 625289)
  • initial CSS Ruby reflow code landed, but still more work to do on ruby

Media

  • Continue to prep OpenH264 and Screensharing for Fx33.
    • Major UI redesign slated for Fx35
    • Window list rescan uplifted to 33
    • Talky.io is experimenting with ScreenSharing in their beta pages
  • Working a 2.0 blocker with QC
  • Firefox Desktop has been giving the Loop team a hand on front-end issues
  • GMP plugin sandboxing has landed

Necko

  • landed bug 820391: we're finally getting DNS time-to-live (TTL) accurately (Windows-only for now).
  • HTTP cache v2: some last bugs before we release: mostly tests but also a few real bugs (bug 1042192, bug 1054425, bug 660749)
  • minor fixups for HTTP2: we're close to being able to pref it on.

Performance

  • bug 1045108: Please review your Telemetry probes and make sure they're still useful. Also please set the expiry dates for your probes (e.g. "expires_in_version": "never", or "35" for Firefox 35) -- we'll be automatically marking unclaimed probes for expiry in Firefox 40.
  • bug 1037494: Also provide email addresses for automatic regression notifications in the "alert_emails" field.

...

landed bug 820391: we're finally getting DNS time-to-live (TTL) accurately (Windows-only for now).

...

We don't actually have TTL info yet, that's coming later (That patch just moved them over from using the getaddrinfo API to the special Windows API, but didn't enable any of the new functionality)

Ideally Firefox would do DNS lookups itself (Similar to Chrome), but doing so would break certain features people rely on (Like editing the hosts file, or network computer name lookup, etc.) The standard APIs the system provides is kinda crap (No TTL info, the system can sort them wrongly like on OS X, etc.) On the upside it would provide better support for DNSSEC and stuff like SRV records.

We don't actually have TTL info yet, that's coming later (That patch just moved them over from using the getaddrinfo API to the special Windows API, but didn't enable any of the new functionality)

Ideally Firefox would do DNS lookups itself (Similar to Chrome), but doing so would break certain features people rely on (Like editing the hosts file, or network computer name lookup, etc.) The standard APIs the system provides is kinda crap (No TTL info, the system can sort them wrongly like on OS X, etc.) On the upside it would provide better support for DNSSEC and stuff like SRV records.

 

Thanks for that

 

 

what do you exactly mean by "Like editing the hosts file"

Wikipedia can explain it better than I can: http://en.wikipedia.org/wiki/Hosts_%28file%29

The API the OS provides for applications to map hostnames to IPs isn't just for DNS, it maintains a cache of previous lookups, and can also pull information from other sources (Such as Bonjour for *.local names, WINS for Windows boxes, the hosts file for custom overrides, etc.) alongside DNS. The problem is, the API kinda sucks, so applications that want proper DNS information need to query the DNS servers themselves (Or use the better API that Windows provides, etc.), but doing so completely bypasses all the other systems the OS provides for name lookup.

Wikipedia can explain it better than I can: http://en.wikipedia.org/wiki/Hosts_%28file%29

The API the OS provides for applications to map hostnames to IPs isn't just for DNS, it maintains a cache of previous lookups, and can also pull information from other sources (Such as Bonjour for *.local names, WINS for Windows boxes, the hosts file for custom overrides, etc.) alongside DNS. The problem is, the API kinda sucks, so applications that want proper DNS information need to query the DNS servers themselves (Or use the better API that Windows provides, etc.), but doing so completely bypasses all the other systems the OS provides for name lookup.

 

 

actually i meant was does it now use windows apis?

and so honors the hosts file better? as opposed to bypassing hosts allowed & blocked lists?

Oh, right :laugh:

 

It still uses the data from the hosts file because it's still using the system provided lookup APIs, just a slightly different one that gives them more info (The TTL among other things).

Thanks

would it result in better performance ?

 

& does anyone know if offmainthread are enabled yet[or stopping it] on linux?

and e10s are on schedule?

Adobe Flash Player 15.0.0.130 Beta includes improved support for browser zoom levels, an enhancement that?s specifically designed for Windows 8 devices with a touch-capable display.

Adobe says that this particular improvement has been specifically developed to solve issues experienced in the past when trying to change the zoom level of playing Flash content, with browsers on Windows 8 sometimes causing playback speed problems.

the new preview build brings a number of improvements for Chrome/Firefox users on Windows, making hardware video decoding enabled by default in this browser

Adobe says that this particular option will ?drastically? reduce the CPU usage and improve performance on supported video players. The same feature should also be introduced on Mac OS X computers in the coming months

Small UI changes:

 

- Restart to Update was seems vague as per developer since people might get confused and think of it as system *OS* restart, so they changed that string to include channel name as well.

ejEvQ67.png

 

- Default browser control has been moved to General tab in Options.

dSc1EGh.png

 

- Array and string performance improvement are happening in JS engine and not to mention Bobby Holley is working as well to improve WebIDL JS based Bindings faster.

Other bugs

mozilla::pkix ships in Firefox!

Updated Firefox VR Builds  

I?d like to announce the third Firefox Nightly build with experimental VR support. Download links:

This build includes a number of fixes to CSS VR rendering, as well as some API additions and changes:

  • Fixed CSS rendering (see below for more information)
  • Support for DK2 via 0.4.1 SDK (extended mode only)
  • Experimental auto-positioning on MacOS X ? when going fullscreen, the window should move itself to the Rift automatically
  • hmd.setFieldOfView() now takes zNear and zFar arguments
  • New API call: hmd.getRecommendedEyeRenderRect() returns the suggested render dimensions for a given eye; useful for WebGL rendering (see below)

The DK2 Rift must be in Extended Desktop mode. You will also need to rotate the Rift?s display to landscape. If tracking doesn?t seem to be working, stop the Oculus service using the Configuration Tool first, then launch Firefox.

CSS Rendering

Many issues with CSS rendering were fixed in this release. As part of this, the coordinate space when in fullscreen VR is different than normal CSS. When in fullscreen VR mode, the 0,0,0 coordinate location refers to the center of the viewport (and not the top left as is regular in CSS). Additionally, the zNear/zFar values specified to setFieldOfView control the near and far clipping planes.

The coordinate units are also not rationalized with CSS coordinates. The browser applies a per-eye transform in meters (~ 0.032 meters left/right, or 3.2cm) before rendering the scene; tthus the coordinate space ends up being ~1px = ~1m in real space, which is not correct. This will be fixed in the next release.

Here?s a simple example of showing 4 CSS images on all sides around the viewer, along with some text. The source includes copious comments about what?s being done and why.

Known issues:

  • The Y axis is flipped in the resulting rendering. (Workaround: add a rotateZ() to the camera transform div)
  • The initial view doesn?t face the same direction as CSS (Workaround: add a rotateY() to the camera transform div)
  • Manual application of the HMD orientation/position is required.
  • Very large CSS elements (>1000px in width/height) may not be rendered properly
  • Units are not consistent when in VR mode
getRecommendedEyeRenderRect()

NOTE: This API will likely change (and become simpler) in the next release.

getRecommendedEyeRenderRect will return the rectangle into which each eye should be rendered, and the best resolution for the given field of view settings. To create an appropriately sized canvas, the size computation should be:

var leftRect = hmd.getRecommendedEyeRenderRect("left");var rightRect = hmd.getRecommendedEyeRenderRect("right");var width = leftRect.x + Math.max(leftRect.width + rightRect.x) + rightRect.width;var height = Math.max(leftRect.y, rightRect.y) + Math.max(leftRect.height, leftRect.height);

In practice, leftRect.x will be 0, and the y coordinates will both be 0, so this can be simplified to:

var width = leftRect.width + rightRect.width;var height = Math.max(leftRect.height, rightRect.height);

Each eye should be rendered into the leftRect and rightRect coordinates. This API will change in the next release to make it simpler to obtain the appropriate render sizes and viewports.

  • Like 8

Today?s Nightly 34 build includes the bug 286355:

 

a profile unlocker for our Windows users. This should be very helpful to those users whose workflow is interrupted by a Firefox instance that cannot start because a previous Firefox instance has not finished shutting down.

 

 

Firefox 34 users running Windows Vista or newer will now be presented with this dialog box:

 

 

profile-unlocker.png

 

 

Clicking ?Close Firefox? will terminate that previous instance and proceed with starting your new Firefox instance.

 

Unfortunately this feature is not available to Windows XP users.

 

 

While this feature adds some convenience to an otherwise annoying issue, please be assured that the Desktop Performance Team will continue to investigate and fix the root causes of long shutdowns so that a profile unlocker hopefully becomes unnecessary.


The DNS changes on Windows got backed out because they broke IPv6 connections.

 

 

Any idea when it will re-land?

The e10s team is asking everyone to dogfood their first milestone of e10s.
 

Chris Peterson wrote:The e10s team has completed our M1 milestone to fix major pain points for dogfood testing. Now it's time to dogfood!


To enable e10s, flip the "browser.tabs.remote.autostart" pref to true and restart Nightly. If you have any problems or questions, drop by the #e10s channel on IRC.


PLEASE read this list of known issues you are likely to hit:




If you file e10s bugs, please include the word "e10s" in the summary and/or set the "tracking-e10s" flag to '?' to ensure your bugs get triaged.


For a list of tested add-ons (compatible, incompatible, and popular add-ons we'd like people to test), see:





thanks!

chris

Anyone been able to run Java with a e10 build? I've tried both Java 7 and 8 and latest Firefox tinderbox build.

 

Java version doesn't display when checking for version. http://www.java.com/sv/download/installed.jsp

 

Another issue that's quite annoying is when clicking on links that open in a new tab. When I click a link on e10

it opens a empty tab and loads the new page in the current tab. Anyone else getting this?

Big changes coming with FX35 Nightly train on September 2nd with switch to Visual C++ 2013 compiler.


Some benefits from this change:
* No more linker OOM crashes. VS2013 includes a 64-bit toolchain for 32-bit builds, so the linker will no longer be limited to 4GB address space.
* The linker capacity opens the door for merging our binaries into libxul (like we do on the other platforms)
* More than 2x improvement in PGO build times
* Better language support

Easy theme switching through Customization: http://msujaws.wordpress.com/2014/08/27/new-in-firefox-nightly-recommended-and-easy-theme-switching-through-customize-mode/

 

mxxcXhT.png

 

New Private Window content page following new simple design process:

o8PZIjx.png

  • Like 3

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  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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