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Video and plugins are rather buggy so far, on my Mac H.264 videos render as random content (Like previous parts of the page) while WebM works fine, on my PC a H.264 video corrupted the entire content area and I had to restart the whole browser.

Themes are very easy to change in the Customize menu now, and they still look terrible in Windows with bad alignment, and parts like the window controls not matching their actual, squared-off look (I'm running 8.1 Update 1).  What's going on in this area, if anything?

I am trailing behind in Inbound update to bug info due to some social work in life. Although I will still post missing ones:
 
CSS Parsing:
@-moz-document regexp('whatever') to Browser chrome code issue - https://bugzilla.mozilla.org/show_bug.cgi?id=1057176

"animation-play-state: paused;" doesn't apply immediately - https://bugzilla.mozilla.org/show_bug.cgi?id=1063992

list-style-type: persian is broken - https://bugzilla.mozilla.org/show_bug.cgi?id=1063856
 
e10s:
https://bugzilla.mozilla.org/show_bug.cgi?id=1045987
https://bugzilla.mozilla.org/show_bug.cgi?id=1063020
[bACKED OUT] https://bugzilla.mozilla.org/show_bug.cgi?id=961867]

https://bugzilla.mozilla.org/show_bug.cgi?id=927424

https://bugzilla.mozilla.org/show_bug.cgi?id=1049564

https://bugzilla.mozilla.org/show_bug.cgi?id=1058977

https://bugzilla.mozilla.org/show_bug.cgi?id=1053454
 
Graphics Layer, Text and ImageLib:
https://bugzilla.mozilla.org/show_bug.cgi?id=1063692

https://bugzilla.mozilla.org/show_bug.cgi?id=1063931

https://bugzilla.mozilla.org/show_bug.cgi?id=1063924

https://bugzilla.mozilla.org/show_bug.cgi?id=1062058
[skia] - https://bugzilla.mozilla.org/show_bug.cgi?id=1061885
https://bugzilla.mozilla.org/show_bug.cgi?id=1059654
https://bugzilla.mozilla.org/show_bug.cgi?id=1057088
https://bugzilla.mozilla.org/show_bug.cgi?id=1063754
https://bugzilla.mozilla.org/show_bug.cgi?id=1063853

https://bugzilla.mozilla.org/show_bug.cgi?id=1062492
 
Clang for Windows build:
https://bugzilla.mozilla.org/show_bug.cgi?id=1034930
 
ES6 JS support:
https://bugzilla.mozilla.org/show_bug.cgi?id=1061853
https://bugzilla.mozilla.org/show_bug.cgi?id=929642
 
JS Engine:

https://bugzilla.mozilla.org/show_bug.cgi?id=1063962

https://bugzilla.mozilla.org/show_bug.cgi?id=1002473

https://bugzilla.mozilla.org/show_bug.cgi?id=1057082
https://bugzilla.mozilla.org/show_bug.cgi?id=1061961

https://bugzilla.mozilla.org/show_bug.cgi?id=1064777
https://bugzilla.mozilla.org/show_bug.cgi?id=1040593
https://bugzilla.mozilla.org/show_bug.cgi?id=1036781
https://bugzilla.mozilla.org/show_bug.cgi?id=1063915
https://bugzilla.mozilla.org/show_bug.cgi?id=1061318
https://bugzilla.mozilla.org/show_bug.cgi?id=1061646
https://bugzilla.mozilla.org/show_bug.cgi?id=1063598

https://bugzilla.mozilla.org/show_bug.cgi?id=1059241

https://bugzilla.mozilla.org/show_bug.cgi?id=1061562

https://bugzilla.mozilla.org/show_bug.cgi?id=1057156

https://bugzilla.mozilla.org/show_bug.cgi?id=1056411
https://bugzilla.mozilla.org/show_bug.cgi?id=1062648 (Fix for Richard regression due to dynamic analysis)
 
Search term highlight: (Landed but seems so backed out but no backout mention in bug)
Screenshot - https://bug1047469.bugzilla.mozilla.org/attachment.cgi?id=8469234
Bugs: https://bugzilla.mozilla.org/show_bug.cgi?id=1047469 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1047472
 
Layout / DOM Performance wins:
https://bugzilla.mozilla.org/show_bug.cgi?id=931668
https://bugzilla.mozilla.org/show_bug.cgi?id=1017425
 
Mozilla sandboxing work:
https://bugzilla.mozilla.org/show_bug.cgi?id=1018966
 
Crash report about:memory should be able to load in about:memory viewer - https://bugzilla.mozilla.org/show_bug.cgi?id=1061960
Status code for non-HTTP XHR (parity IE and Chrome) - https://bugzilla.mozilla.org/show_bug.cgi?id=716491
Support for New Error Page change by 3rd party complete themes - https://bugzilla.mozilla.org/show_bug.cgi?id=1035536
Customization Mode polishing - new tab button move - https://bugzilla.mozilla.org/show_bug.cgi?id=979041
Enhanced Tile support related New Tab Page URL ping removal - https://bugzilla.mozilla.org/show_bug.cgi?id=1062683
DMD enhancement with console print out - https://bugzilla.mozilla.org/show_bug.cgi?id=1063321
[MemShrink] FullScreen on Mac OS X - https://bugzilla.mozilla.org/show_bug.cgi?id=1033679
[TSF] MS-IME 2012 (Win 8.1) sometimes fails to move candidate window to proper position - https://bugzilla.mozilla.org/show_bug.cgi?id=1061810
Port GTK2 to GTK3 - tab widget rendering - https://bugzilla.mozilla.org/show_bug.cgi?id=877605
NavigatorLanguage implementation - https://bugzilla.mozilla.org/show_bug.cgi?id=925849
Don't use PermissionManager to save stuff in nsStrictTransportSecurityService [Public Key Pinning for HTTP] - https://bugzilla.mozilla.org/show_bug.cgi?id=775370
[Oldie] Non localized trademark notice string in about:firefox - https://bugzilla.mozilla.org/show_bug.cgi?id=680392
Initial Cloud Sync support - https://bugzilla.mozilla.org/show_bug.cgi?id=993584
Case sensitivity in Findbar - https://bugzilla.mozilla.org/show_bug.cgi?id=923801
Custom area placement lost when not registered in Customization Mode - https://bugzilla.mozilla.org/show_bug.cgi?id=989338
Remove experiment dom binding preference since WebIDL is now enable throughout code and is future - https://bugzilla.mozilla.org/show_bug.cgi?id=1017424
PaintSVG painting work by passing transforms down, rather than walking up the tree using GetCanvasTM - https://bugzilla.mozilla.org/show_bug.cgi?id=932771
Make sure embedding elements that rely on an embedded SVG's intrinsic dimensions are resized if the SVG is late in loading - https://bugzilla.mozilla.org/show_bug.cgi?id=1063073
Cleanup Window (DOM work) - https://bugzilla.mozilla.org/show_bug.cgi?id=1042654
WebRTC regression in FF32 - https://bugzilla.mozilla.org/show_bug.cgi?id=1063971
[sVG] animate startOffset with negative value - https://bugzilla.mozilla.org/show_bug.cgi?id=1042860
Enable hardware acceleration in AppleVTDecoder - https://bugzilla.mozilla.org/show_bug.cgi?id=1062596 relevant https://bugzilla.mozilla.org/show_bug.cgi?id=1059066

Add a way to specify that nsDefaultURIFixup should obey the domain whitelist when not using keyword searches - https://bugzilla.mozilla.org/show_bug.cgi?id=1057186

Facebook pinning support - https://bugzilla.mozilla.org/show_bug.cgi?id=1004781

[MemShrink] Make a cycle collected version of nsHashPropertyBag and use it from JS - https://bugzilla.mozilla.org/show_bug.cgi?id=931285

[OSX] Recently closed windows not available on hidden window (when all windows are closed) - https://bugzilla.mozilla.org/show_bug.cgi?id=1064217

[MemShrink] Various leaks in dosprintf - https://bugzilla.mozilla.org/show_bug.cgi?id=1019838

Relevant to URL Parser per standard - https://bugzilla.mozilla.org/show_bug.cgi?id=473822

enable sync of privacy.trackingprotection.enabled pref - https://bugzilla.mozilla.org/show_bug.cgi?id=1059548

WebGL - Add more validation to video texImage2D - https://bugzilla.mozilla.org/show_bug.cgi?id=1063805

SVG <switch> elements ignore elements with empty "systemLanguage" attribute when "allowReorder" attribute is set - https://bugzilla.mozilla.org/show_bug.cgi?id=1064063

pdf.js leak - https://bugzilla.mozilla.org/show_bug.cgi?id=963075

[sVG] Make filter references and their update notification mechanisms usable for canvas filters  - Make filter references and their update notification mechanisms usable for canvas filters

  • Like 2

Coping up more from Inbound:

 

Startup Crash fix landed in FF 32.0.2:

https://bugzilla.mozilla.org/show_bug.cgi?id=1063052

 

asm.js aka OdinMonkey or SIMD work:

https://bugzilla.mozilla.org/show_bug.cgi?id=1064668

https://bugzilla.mozilla.org/show_bug.cgi?id=1064493

https://bugzilla.mozilla.org/show_bug.cgi?id=1064493

https://bugzilla.mozilla.org/show_bug.cgi?id=948379

https://bugzilla.mozilla.org/show_bug.cgi?id=849567

 

Code Cleanup, Refactoring and Moving:

https://bugzilla.mozilla.org/show_bug.cgi?id=1031092

https://bugzilla.mozilla.org/show_bug.cgi?id=981198

https://bugzilla.mozilla.org/show_bug.cgi?id=1065182

https://bugzilla.mozilla.org/show_bug.cgi?id=1063700

 

CSS Parsing:

Implement CSS parsing and computation of object-fit, object-position - https://bugzilla.mozilla.org/show_bug.cgi?id=1055285

 

JS Engine:

Alias jschar to char16_t for ctypes in add-ons - https://bugzilla.mozilla.org/show_bug.cgi?id=1064935

Improve the "filter types at branches" infrastructure - https://bugzilla.mozilla.org/show_bug.cgi?id=1034184

 

DOM:

Implement the "timing allow check algorithm" for cross-origin Resource Timing - https://bugzilla.mozilla.org/show_bug.cgi?id=936814

 

Cloud Sync:

https://bugzilla.mozilla.org/show_bug.cgi?id=1045046

Enabling in Nightly - https://bugzilla.mozilla.org/show_bug.cgi?id=1052009

 

mozilla::pkix work:

https://bugzilla.mozilla.org/show_bug.cgi?id=1059924

https://bugzilla.mozilla.org/show_bug.cgi?id=1063006

https://bugzilla.mozilla.org/show_bug.cgi?id=1063013

 

DOM searchParams setter doesn't encode correctly - https://bugzilla.mozilla.org/show_bug.cgi?id=1064481

[Regression] Filters are clipped when used in SVG-as-image - https://bugzilla.mozilla.org/show_bug.cgi?id=1062870

Don't run DMD when about:memory's "Measure" button is pressed - https://bugzilla.mozilla.org/show_bug.cgi?id=1061024

Refactor CSS <position>-handling code - https://bugzilla.mozilla.org/show_bug.cgi?id=1060090

Focus on div element after DOM manipulation - https://bugzilla.mozilla.org/show_bug.cgi?id=1061468

Log selections of searchSuggestTable in about:home - https://bugzilla.mozilla.org/show_bug.cgi?id=1036908

Log selections of awesomebar results that "are like" the url in the current search provider - https://bugzilla.mozilla.org/show_bug.cgi?id=1036914

Optimize images in browser/themes/windows directory - https://bugzilla.mozilla.org/show_bug.cgi?id=1062969

Strings for blocking malicious, potentially unwanted, and uncommon downloads - https://bugzilla.mozilla.org/show_bug.cgi?id=1063105

[Regression] Tab-modal onbeforeunload dialog can automatically be dismissed by navigation - https://bugzilla.mozilla.org/show_bug.cgi?id=1046022

Black bars appear briefly when loading zoomed page in new tab - https://bugzilla.mozilla.org/show_bug.cgi?id=1050159

Mozilla TestSuite (Talos) GLTerrain regression fix - https://bugzilla.mozilla.org/show_bug.cgi?id=1061045

Cycle collect nsFormFillController - https://bugzilla.mozilla.org/show_bug.cgi?id=1064587

[MemShrink] Plug leak in TransportLayerDtls::Setup - https://bugzilla.mozilla.org/show_bug.cgi?id=1058331

[LANDED BUT BACKED OUT] Update ANGLE to chromium/2151 + cherry picked fixes - https://bugzilla.mozilla.org/show_bug.cgi?id=1036068

[Regression] Amazon's "Manage Your Content and Devices" fails to render on Nightly (scrollTo float/long issue) - https://bugzilla.mozilla.org/show_bug.cgi?id=1062406

WebIDL (Paris Bindings work) - https://bugzilla.mozilla.org/show_bug.cgi?id=849567

Fix up async scrollbar thumb offset code for multi layer APZ - https://bugzilla.mozilla.org/show_bug.cgi?id=1061327

 

-----------------------------------------------------------------------------------------------------------------------------------------

Yes, Firefox is working on something similar like IE and Chrome to block malicious downloads behind this preference: browser.safebrowsing.downloads.enabled

They're also working on tracking protection similar to IE.

There's been a bunch of work related to how Firefox draws and stores images, a lot has landed already and it lays the foundation for "downscale on decode", where instead of storing the whole uncompressed image in memory and then downscaling for display, it'll downscale it while decoding and only store the screen sized representation of it. On a desktop that's not going to help much, but on mobile you go from 1GB of images to 30MB, etc.

Also, the work will allow for icons to scale themselves, i.e. displaying an ICO file at 32x32 will show the 32x32 variant, vs. the 16x16 variant being upscaled. Quite useful for stuff like folder browsing, the download list, preferences window, favicons, etc.

  • Like 2

From Inbound (Resurrecting from old):
 
SVG Work:
https://bugzilla.mozilla.org/show_bug.cgi?id=1062249 ;
https://bugzilla.mozilla.org/show_bug.cgi?id=1065344
 
Nit fix, Refactoring, Removal and Cleanup:
https://bugzilla.mozilla.org/show_bug.cgi?id=1064087

https://bugzilla.mozilla.org/show_bug.cgi?id=1065258
https://bugzilla.mozilla.org/show_bug.cgi?id=1065759

https://bugzilla.mozilla.org/show_bug.cgi?id=1065574

 

CSS/SVG Filters:
https://bugzilla.mozilla.org/show_bug.cgi?id=1058807 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1058783 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1058765 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1058779
 
 
Graphics:
[Performance Improvement] Avoid matrix multiplication in lots of places by using factory constructors and the matrix adjusting methods - https://bugzilla.mozilla.org/show_bug.cgi?id=1065127

Convert all consumers of nsRenderingContext transform related methods to use gfxContext::SetMatrix()/Multiply() - https://bugzilla.mozilla.org/show_bug.cgi?id=1064056

Get rid of nsRenderingContext's PushState and PopState methods - https://bugzilla.mozilla.org/show_bug.cgi?id=1064082
 
ImageLib:
Add RAII smart handles for imgFrame locking - https://bugzilla.mozilla.org/show_bug.cgi?id=1057894

imgLoader::SetHasProxies/SetHasNoProxies should operate on imgRequests/imgCacheEntrys not URIs - https://bugzilla.mozilla.org/show_bug.cgi?id=1063364
 
JS Engine:
https://bugzilla.mozilla.org/show_bug.cgi?id=1034184 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1050649 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1005922 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1047346 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1064251 ; https://bugzilla.mozilla.org/show_bug.cgi?id=966518

https://bugzilla.mozilla.org/show_bug.cgi?id=1034184

https://bugzilla.mozilla.org/show_bug.cgi?id=1065507
[ES6] String(aSymbol) now returns the symbol?s description in ES6 draft rev 27 - https://bugzilla.mozilla.org/show_bug.cgi?id=1058396

SIMD x86-x64: Optimize MSimdValueX4 - https://bugzilla.mozilla.org/show_bug.cgi?id=1051860

 
Garbage Collection:
https://bugzilla.mozilla.org/show_bug.cgi?id=914402
 
Service Worker:
https://bugzilla.mozilla.org/show_bug.cgi?id=982728
https://bugzilla.mozilla.org/show_bug.cgi?id=1042908

 

Sandboxing Work:

Change windows environment variables when running in a low integrity process - https://bugzilla.mozilla.org/show_bug.cgi?id=1018988
 
Moz2D:
https://bugzilla.mozilla.org/show_bug.cgi?id=1065031 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1065558 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1065526 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1065718 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1065737 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1065743 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1065764
 
e10s:
Disable Safe Mode - https://bugzilla.mozilla.org/show_bug.cgi?id=1063848
For Nightly user guidance about breakage + how to disable - https://bugzilla.mozilla.org/show_bug.cgi?id=1063842
[still open due to only landing few stuff fixes] "Tree Style Tab" add-on does not work with e10s - https://bugzilla.mozilla.org/show_bug.cgi?id=1042680
Crash reporting improvement - https://bugzilla.mozilla.org/show_bug.cgi?id=1057663
Session Restore dependent bug - https://bugzilla.mozilla.org/show_bug.cgi?id=1060042
Page Info is broken - https://bugzilla.mozilla.org/show_bug.cgi?id=1058543
Addons / Extension compatibility - https://bugzilla.mozilla.org/show_bug.cgi?id=1062024
 
Gecko Media Plugin:
https://bugzilla.mozilla.org/show_bug.cgi?id=1058903
https://bugzilla.mozilla.org/show_bug.cgi?id=1065049
 
CloudSync:
https://bugzilla.mozilla.org/show_bug.cgi?id=1045046
 
Off the Main thread:
Move some of COMMIT TRANSACTION off the main-thread - https://bugzilla.mozilla.org/show_bug.cgi?id=1047811

 

Networking Cache2:

https://bugzilla.mozilla.org/show_bug.cgi?id=1000338 ; https://bugzilla.mozilla.org/show_bug.cgi?id=1029782 ;
 
[LANDED]  Update ANGLE to chromium/2151 + cherry picked fixes - https://bugzilla.moz....cgi?id=1036068
Cache2 deadlock fix - https://bugzilla.mozilla.org/show_bug.cgi?id=1052266
[Regression since Firefox 11] The CSS rule "-moz-user-select: none" no longer disables text selection when using "Ctrl+a". - https://bugzilla.mozilla.org/show_bug.cgi?id=739396
Unblacklisting driver since it does not stop crash - https://bugzilla.mozilla.org/show_bug.cgi?id=1063048
BMP with compression can be transparent - https://bugzilla.mozilla.org/show_bug.cgi?id=1063084
[LANDED but Backed OUT] Preference Composition/Spelling/Language is ignored - https://bugzilla.mozilla.org/show_bug.cgi?id=967494
Help subview anchor arrow is pointing the wrong way on RTL - https://bugzilla.mozilla.org/show_bug.cgi?id=1003713
addons.repository WARN Unknown type id when parsing addon: 5 - https://bugzilla.mozilla.org/show_bug.cgi?id=1056490
Closing and opening multiple tabs warning dialog dependent bug - https://bugzilla.mozilla.org/show_bug.cgi?id=1063594

GTK3 build cannot display Flash contents - https://bugzilla.mozilla.org/show_bug.cgi?id=1051209

[iMM32] Reimplement mouse button event handling with NOTIFY_IME_OF_MOUSE_BUTTON_EVENT - https://bugzilla.mozilla.org/show_bug.cgi?id=1059643

[TSF] nsTextStore should use StaticRefPtr - https://bugzilla.mozilla.org/show_bug.cgi?id=1062053

[LANDED but Backed OUT] Enable AVX2 in libvpx for VS2012+ - https://bugzilla.mozilla.org/show_bug.cgi?id=1061339

 

-------------------------------------------------------------

 

Firefox for Android Tablet tab redesign - https://bugzilla.mozilla.org/show_bug.cgi?id=1014156

I think that even if you spoof the UA the site doesn't render properly, relies too much on non-standard WebKit stuff.

Same reason Google Images is broken in Firefox on a tablet too, it relies on a WebKit bug to work properly.

Bringing this back, while Google Images eventually got a new UI so the broken-ness went away (They never did actually fix it), they decided to enshrine the WebKit (And apparently IE too) non-standard behaviour in the spec, so now the incorrect behaviour is now correct (Y)

Edit: And annoyingly, it looks like they're now going to support insecure HTTP 2 after all, hopefully just for testing purposes instead of by default, but either way that's pretty lame.

Is there a way to get fonts looking as nice as they do on IE? I prefer Firefox, but I think the font smoothing or whatever it is might look better on IE11.

There was the Anti-Aliasing Tuner extension for Firefox to adjust the DirectWrite text rendering, but I don't think it works anymore, not really sure.

Kinda wish they'd focus on fixing the memory leaks, but I doubt they will since they seem to be busy fixing other less serious issues.

Are you sure it's Firefox leaking memory rather than an extension? From my experience Firefox uses the least resources of the current most popular web browsers.

  • Like 2

Are you sure it's Firefox leaking memory rather than an extension? From my experience Firefox uses the least resources of the current most popular web browsers.

Well, the newer versions are well known for their memory leaks on Windows. (Maybe Mac & Linux too)

 

As for extensions, I only have three installed:

Adguard AdBlocker 1.0.3.0

Classic Theme Restorer 1.2.3

Old Default Image Style 3.0.5

Try running Firefox without extensions and see how much RAM it uses.

 

Fwiw, the 'Firefox is leaking memory!!!!111' myth hasn't been true for years, no matter how often it is repeated. Want to see a web browser gobbling up large amounts of RAM? Fire up Chrome and surf the web for a day.

 

-- posted using Google Chrome 39 dev

Well, the newer versions are well known for their memory leaks on Windows.

...not really. in my experience 99% of fx mem leaks are an issue with an addon or plugin. I haven't had mem leak issues on firefox on any of my machines for years.

 

The versions of firefox known for mem leaks are older versions (1.x-2.x, most mem leaks were plugged when 3.x was released), not modern versions.

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  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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