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Life support seems to be progressing....

Space News....

Bigelow Tests Life Support System

WASHINGTON ? Bigelow Aerospace completed an initial closed-loop test in March of a prototype environmental control and life support (ECLS) system designed to support extended crew stays inside the inflatable habitats the company is building to provide research facilities and hotel accommodations in space.

The March 31 demonstration was conducted inside the company?s North Las Vegas headquarters in a newly constructed test chamber, according to Eric Haakonstad, Bigelow Aerospace chief engineer. He said the test involved locking three Bigelow engineers inside the 180-cubic-meter structure for about eight hours, during which they performed a variety of tasks that demonstrated the ECLS system?s ability to control temperature, humidity, pressure, oxygen content and the removal of carbon dioxide and trace-gas contaminants from the environment.

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Haakonstad said the initial checkout of the test facility is the first of many demos planned over the next year to simulate and test ECLS systems in support of long-duration crew stays in orbit. He said within the next couple of months Bigelow Aerospace plans to conduct a 30-hour demonstration of the ECLS system followed by another lasting up to a week.

He said both the ECLS system and its test chamber were built in-house, giving the company more control over system development.

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Haakonstad said Bigelow?s ECLS design incorporates lessons learned from systems used aboard platforms including the international space station, the Mir space station, the space shuttle and, to a lesser extent, the Orion crew capsule currently under development by NASA.

?We?re not reinventing the wheel here,? Haakonstad said. ?All we?re trying to do is take the technology development that our tax dollars through NASA have developed and package them into a more producible form factor. We?re not trying to be cutting edge in terms of technology; we are trying to be cutting edge in terms of affordability and availability and ruggedness.?

However, unlike ECLS systems designed for short-term trips between Earth and the space station, Bigelow?s ECLS system is designed to support long-duration missions on orbit.

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  • 2 weeks later...

To be totally honest I'd be more excited if they turned the idea of the inflatable station into a moon base or something awesome like that; if you made a facility huge enough on the moon it should be self sustainable. Are there any plans of using the idea on a moon base?

Absolutely!! Bigelow has a whole set of patents for a landable base complex to be assembled at EML-1, a gravitational equilibrium point between Earth & Moon that's a perfect place for space docks, fuel depots etc. More Bigeliw info & pics in this thread -

https://www.neowin.net/forum/topic/979120-bigelow-aerospace-long-term/

SatNews....

Robert Bigelow, Founder and President of Bigelow Aerospace, will be the Honored Keynote Speaker at the ISDC Governors' Dinner and Gala to be held in the Davidson Center at the U.S. Space & Rocket Center in Huntsville, Alabama on May 20.

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Mr. Bigelow will also receive the National Space Society?s Space Pioneer Award for Space Development for his efforts to advance the technology of space habitats....

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he deserves these honors, i'd name a few characters/ships after him were i a notable sci fi writer/hollywood bigwig...

and yes, Doc has been telling us about their moon base plans for a while now. i really hope they become reality by the end of this decade.

All at Google Patents - search for "Robert T Bigelow." these are the applications.

When looking at the base remember that while the hab walls are expandable & flexible at first, they are rigid after deployment. The habs also have metal cores and bulkheads at either end, making the whole structure very strong. Docking them to the solid metal hub/propulsion buses, which use the same attachment used at ISS, makes for a very solid structure.

Basic satellite bus (habitat)....

Impact shield....

Landable base....

Emergency safe haven....

Biomass disposal....

Bigelow has estimated each BA-330 module would cost ~$100M. As to the cost of the propulsion bus/hubs - that's pure guesswork, but guess high at the same as a module and you have a (probably high) cost of ~$1B for the base plus launch costs of $125M per Falcon Heavy which could well do two-fer launches.

Now consider that NASA spent ~$40B on the Constellation program over the last 6 years and have nothing to show but a cancelled program and an Orion spacecraft that may never fly, especially if Dragon works as advertised.

jesus, we could have had an entire city up there now for 40 billion...what were they thinking? or is this the true, ugly face of corruption? thanks for the figures, that's quite economical, really. i have no idea why we're not doing it then. you want to tell me we could go to Mars and establish an outpost there for like $20 billion or so? and we're still not doing it?

If we had used $0.02 worth of common sense we could have been on Mars 20+ years ago. More numbers for you -

US cost of ISS: $100 billion

2x larger volume than ISS Bigelow station: less than $1 billion

Shuttle flights: $1.5 billion, each

Falcon 9 flights: $56 million

Cost of Dragon fligyr: $133 million

Falcon Heavy flights : $80 - $125 million (2x the cargo of shuttle)

and a few examples of what $600 million pays for -

Ares I-X test flight: not light hardware. It only tested the shape & failed

Launch tower for Ares 1-X

What Congress spent on Constellation after it was cancelled

TOTAL development cost of Dragon & Falcon 9

They don't, other than blaming previous administrators, Congress/s, presidents etc. etc. etc. going back 40+ years.

Fact is a lot of things contributed including not being willing to try the new - especially if it meant a congressman/senator's district losing an existing contract. This is why Congress is demanding a Shuttle-derived heavy launcher instead of opening it up to competition - ATK (the makers of the shuttle's solids), the NASA centers that would be involved and such are in the districts of very influential representatives. Some of it was just bad decision making.

this is the truth i always try to lie to myself about, thanks for reminding me of the reality of things. progress is at the mercy of idiots and short sighted con artists. i really hope this will change soon. i hope it will be realized by all that there's endless wealth to be made from space exploration, and then greed will take us forward. i know, sounds evil, but then it took just that to get humans to pretty much do anything of any material value ever since we left the African veldt all those many millennia ago...

  • 2 weeks later...

ISDC = International Space Development Conference at the Von Braun Center in Huntsville, Alabama (near a NASA center)

These are the slides from their presentation -

http://images.spaceref.com/news/2011/isdc.bigelow.pdf

Their new 180,000 sq/ft factory is almost finished, and they've reduced the launch mass og the huge BA-2100, now known as Olympus, to 65 metric tons from the originally quoted 100 metric tons. This puts it wjthin the margins of a Falcon Heavy with a Raptor (hydrogen) 2nd stage or NASA's proposed SLS system.

Also interesting is their concept for NASA's Plymouth Rock asteroid mission; a BA-330 as the hab, a crew return vehicle and one of their big hub/propulsion modules for a crew of 4. Nice....

  • 2 weeks later...

Bigelow Aerospace space station factory update June 6, 2011

180,000 sq/ft just outside of Las Vegas for the construction of BA-Sundancer, BA-330, BA-Olympus, docking nodes, 2 sizes of propulsion buses, and the integration of life support, maneuvering, avionics and other subsystems. First launch manifested is for a BA-Sundancer in 2014 atop a SpaceX Falcon 9.

Current ->> new construction, which is a full 700' long

Bigelow-Map.gif

img20110606-007.jpg

img20110606-014.jpg

img20110606-006.jpg

img20110606-018.jpg

img20110606-023.jpg

img20110606-025.jpg

img20110606-027.jpg

img20110606-015.jpg

Here's another number for you; this 180,000 sq ft exapasion will take their total up to 370,000 sq ft

This includes offices, R&D, factory space, testing, vehicle integration and a large mission control center, which they had to build early because of having 2 Genesis modules already in orbit as testbeds. Yup, like SpaceX they're already flying.

Mission Control

mission-control-last.jpg

missions-control-first.jpg

mission-control.jpg

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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