Mozilla has announced that WebVR will ship by default on all Windows installations in Firefox 55 which is currently scheduled for August 8th. WebVR would work with the high-end virtual reality headsets; HTC Vive and Oculus Rift and offer a first-class VR experience on the web.
In a statement, Mozilla said:
“WebVR transforms Virtual Reality (VR) into a first-class experience on the web, giving it the infinite possibilities found in the openness and interoperability of the Web Platform. When coupled with WebGL to render 3D graphics, these APIs transform the browser into a platform that allows VR content to be published to the Web and instantaneously consumed from any capable VR device.”
Mozilla is asking developers to begin developing VR applications with the A-Frame framework or one of the other web engines and frameworks such as React VR.
As time goes on, all of the browser makers will share their WebVR compliance tests. According to Mozilla, this collaborative effort will help make sure content will work across different platforms and implementations. While Firefox will only support the HTC Vive and Oculus Rift initially, by targeting WebVR today developers can expect their content to work on any headset with a browser that supports the standard; those devices include HTC Vive, Oculus Rift, Windows Mixed Reality, Samsung Gear VR, Google Daydream, and Cardboard.