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Same here. Started Hard and trying to find all the treasures but I'm still missing some. I'll need a guide.

my one gripe w/ Uncharted is the treasure system. there's like 300 treasures and no matter how hard i look in a given Chapter, i cant find them all. i just dont understand how im missing them. also, i missed a TON of treasures in the early chapters b/c i just didnt understand how to look for them or what they were exactly.

my one gripe w/ Uncharted is the treasure system. there's like 300 treasures and no matter how hard i look in a given Chapter, i cant find them all. i just dont understand how im missing them. also, i missed a TON of treasures in the early chapters b/c i just didnt understand how to look for them or what they were exactly.

Aren't some obtained by doing certain things? I know I've also picked up some treasures from Near/Black market.

Theres some in cutscenes as well, you have to look for the flashing and tap on them with your finger while cutscene plays, missed a fair few that way.

what!? i JUST finished chapter 13 where Chase and Drake are talking in that library/museum... there were tons! how was i supposed to know to tap on them during a cutscene. ARRRRG :angry:

Well, yesterday I went to my supplier.

Initially wanted to pick up Rayman Origins and Wipeout 2048.

He was out of stock for Wipeout.

I managed to pick up the last, that's right, last copy of Rayman. Wipeout will be available on 8th, same day as Mass Effect 3

Still haven't got the time to play it. But my friend is coming by in an hour or so, so I'll try it out, and share my thoughts

I just bought Little Deviants from PSN. I played the demo and really liked it, certainly different to the other games I've played.

I like how the trial games are locked full versions like the apps and games on Windows Phone.

I just bought Little Deviants from PSN. I played the demo and really liked it, certainly different to the other games I've played.

I like how the trial games are locked full versions like the apps and games on Windows Phone.

Only some of them are full games and requires the 100kb unlock download.

Well, yesterday I went to my supplier.

Initially wanted to pick up Rayman Origins and Wipeout 2048.

He was out of stock for Wipeout.

I managed to pick up the last, that's right, last copy of Rayman. Wipeout will be available on 8th, same day as Mass Effect 3

Still haven't got the time to play it. But my friend is coming by in an hour or so, so I'll try it out, and share my thoughts

Curious to hear what you think. About to play some more myself now, although part of me is thinking of finally checking out Hot Shots Golf, I just am hesitant to have so many games going at once, as I will never finish any of them.

Curious to hear what you think. About to play some more myself now, although part of me is thinking of finally checking out Hot Shots Golf, I just am hesitant to have so many games going at once, as I will never finish any of them.

Rayman is definitely the one you should try first ! But hot shots golf is good too.

Curious to hear what you think. About to play some more myself now, although part of me is thinking of finally checking out Hot Shots Golf, I just am hesitant to have so many games going at once, as I will never finish any of them.

Kiss a bunch of your time good bye if you start playing HSG! :laugh: I played it like 5 days straight without touching anything else.

In fact, I've pretty much just been playing my Vita since I got it a week and a half ago. I've neglected SWTOR and SSX because of it lol. I just got Rayman and Uncharted in the mail, so I'm excited to dig in to those 2 games. I started the first few levels of Rayman and I'm having a good time. Will start Uncharted later tonight since my wife wants to watch me play.

Rayman is definitely the one you should try first ! But hot shots golf is good too.

Oh no doubt, I have started Rayman actually, been playing it for a good few nights. Loving it. I already know I will like, more likely than not love, HSG, as I have liked all of the earlier ones, so that is my game I go to when there is nothing left to play, if I ever reach that point, as I now have Unit 13 and MLB the Show 12 coming from Gamefly.

Kiss a bunch of your time good bye if you start playing HSG! :laugh: I played it like 5 days straight without touching anything else.

In fact, I've pretty much just been playing my Vita since I got it a week and a half ago. I've neglected SWTOR and SSX because of it lol. I just got Rayman and Uncharted in the mail, so I'm excited to dig in to those 2 games. I started the first few levels of Rayman and I'm having a good time. Will start Uncharted later tonight since my wife wants to watch me play.

:laugh: Same here with neglecting everything else. I checked out SSX on Saturday, and just wind up not digging it that much and picking up the Vita. It is absolutely right now my go-to gaming device.

And would like to chime in I decided to check out the Mod Nation Racers demo since I downloaded it the other night. Truly a stinker and I see why it is getting such bad reviews. Atrocious frame rates at times. It is a prime example of a game that was created just for launch IMHO.

Anyone else experiencing Game Goods in Near saying they have a long expiration time than they actually do? Before I had something from Hustle Kings that said an expiration date of 10 days, went to download it and it gave me the no longer available message. It is about the 4th time it has happened out of at least 20+ times or so. So it is not a common occurrence but it has happened. Literally every time I start up the Vita I have at least 3 new game goods. I swear I have to have every song on the Stardust soundtrack twice by now.

As time goes on, I get more impressed with the Vita. I truly do. It really has done exactly what I was hoping it would for my situation, and that is offer me more gaming time. I put a headphone in one ear, watch TV with my wife, and all is good. :shiftyninja: :rofl:

Okay, spend some time playing Rayman.

First off, this thing is a beauty. Seriously. I mean, this game has everything a platformer must have. Fantastic gameplay, one of THE best art design I have seen in the games, the awesome animation which is smooth and silky, an awesome sound track and .... much more.

This game is seriously awesome. Anyone who has a Vita owes it to himself to try this out.

The level design is great too. It gets challenging as you progress, and will give you some real tough times at some points.

Anybody played it in Co-Op mode? I heard its great fun.

Another friend of mine is getting his Vita tomorrow. I'll check it out too.

Oh and whats the player limit on Co-Op? 2 or 4?

Oh and did I mention that it is hilarious too?

Many a times, I found myself laughing out loud. (Y)

Okay, spend some time playing Rayman.

First off, this thing is a beauty. Seriously. I mean, this game has everything a platformer must have. Fantastic gameplay, one of THE best art design I have seen in the games, the awesome animation which is smooth and silky, an awesome sound track and .... much more.

This game is seriously awesome. Anyone who has a Vita owes it to himself to try this out.

The level design is great too. It gets challenging as you progress, and will give you some real tough times at some points.

Anybody played it in Co-Op mode? I heard its great fun.

Another friend of mine is getting his Vita tomorrow. I'll check it out too.

Oh and whats the player limit on Co-Op? 2 or 4?

Oh and did I mention that it is hilarious too?

Many a times, I found myself laughing out loud. (Y)

Does CO-OP mode exist for the Vita version? I thought they took it out.

Unlike the console version, Rayman Origins on the PS Vita has no co-op mode, which is strange given the handheld is more than capable of supporting multiplayer.

Players will have to make do with a ghost mode which allows them a chance to obtain timed achievements.

Cons

  • Doesn't use the full potential of the PS Vita, especially with the touchscreen component.
  • Co-op removed from PS Vita version.

Bottom Line

Fans of good old-fashioned 2D side-scroll platformers will appreciate Rayman Origins in their PS Vita games collection. The title looks and feels great on the new Sony portable console although a lack of co-op multiplayer is a bit of a disappointment.

http://www.pcworld.idg.com.au/review/games/ubisoft/rayman_origins_ps_vita/417573

So I have rented Unit 13 and MLB The Show 12 for my Vita. Have started checking out Unit 13, and I like it much, much better than the Vita. Takes a minute to get into the controls, but once one does they are actually pretty good. It is basically a Vita version of SOCOM actually. Run N Gun gets you killed real fast. So have to be pretty tactical. It is by no means a great game, but it does provide a nice little diversion. So much so I may decide to Keep It Now. Just have so many games to still play.

Will check out The Show over the weekend probably.

So I have rented Unit 13 and MLB The Show 12 for my Vita. Have started checking out Unit 13, and I like it much, much better than the Vita. Takes a minute to get into the controls, but once one does they are actually pretty good. It is basically a Vita version of SOCOM actually. Run N Gun gets you killed real fast. So have to be pretty tactical. It is by no means a great game, but it does provide a nice little diversion. So much so I may decide to Keep It Now. Just have so many games to still play.

Will check out The Show over the weekend probably.

Funny thing is that I picked up MLB The Show for Vita, but I don't have a Vita yet... I hear it's good (if you're a baseball fan). Sony was doing a $20 off deal if you buy the PS3 and Vita versions together. Couldn't resist. Now I just have to buy a Vita.

The PS3 version is really good.

So I have rented Unit 13 and MLB The Show 12 for my Vita. Have started checking out Unit 13, and I like it much, much better than the Vita. Takes a minute to get into the controls, but once one does they are actually pretty good. It is basically a Vita version of SOCOM actually. Run N Gun gets you killed real fast. So have to be pretty tactical. It is by no means a great game, but it does provide a nice little diversion. So much so I may decide to Keep It Now. Just have so many games to still play.

Will check out The Show over the weekend probably.

Gonna check out Unit 13 soon. The damn demo made my Vita crash, have you had any issues with the proper retail version?

BTW I added you on PSN but you haven't accepted or declined. Just thought I'd let you know in case you missed it.

Funny thing is that I picked up MLB The Show for Vita, but I don't have a Vita yet... I hear it's good (if you're a baseball fan). Sony was doing a $20 off deal if you buy the PS3 and Vita versions together. Couldn't resist. Now I just have to buy a Vita.

The PS3 version is really good.

I got both and have only tried the Vita version so far. I'm enjoying playing RttS. Graphics aren't the greatest but gameplay is pretty awesome.

Super Stardust is a must buy I would say (my favorite twin stick shooter). For 10 bucks it's a great game and if you like score chasers then this will definitely be a game you'd enjoy (they do have a demo for it as well if you want to try it out).

By the way anyone who plays SSD feel free to add me, it's probably the game I play the most right now as I do a fair bit at work. :shiftyninja:

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    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. 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Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
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