Windows Vista System Requirements Released


Recommended Posts

Microsoft has updated its Get Ready Web site to include the minimum system requirements to run Windows Vista. A Windows Vista Capable PC must include at least a CPU running at 800MHz, 512 MB of RAM, a DirectX 9 graphics card capable of at least 800x600, a CD-ROM drive and a 20 GB HDD with at least 15 GB free for the install. Of course, systems with bare minimum specifications will be unable to run Vista in the Aero interface.

In order a PC to be certified as ?Windows Vista Premium Ready,? it must have at least a 1 GHz CPU, 1 GB of RAM, a DirectX 9 graphics with a WDDM driver, 128 MB of graphics memory, Pixel Shader 2.0, DVD-ROM drive, a sound card, internet access and 40 GB of hard drive capacity with 15 GB free space. For Windows XP, users who did not meet the minimal requirements for XP Home (300 MHz, 128 MB) were still able to install and run the operating system, albeit rather slowly. It remains to be seen if Windows Vista will allow installs on machines lesser than minimal specification.

source.pngDailyTech

Cool move, I don't want to buy a DVD drive just to install Windows ... :rolleyes:

LOL....It blows my mind that people still think a DVD-ROM drive is some sort of major investment. You can nab the damn things for like $20. Hell, you can get a DVD Burner for less than $30. If your PC doesn't have a DVD Drive, then it prolly doesn't have enough power to run Vista anyway. No offense, just my opinion.

***Disregard this if you're talking about a laptop.***

1GB RAM should be enough to run as low specs to run the aero feature. But won't matter for many people are starting to put in more ram like I have in October (I now have 2GB of DDR2 RAM :D)

The Cd-Rom is just minimum. You can run as low as a basic CD rom drive on Vista. But almost everyone will have a DVD drive most a burner so that won't matter much anyway.

Really? I find that my computer runs Vista without a hitch.

Oh i'm not saying it doesn't run bad on 1gb if nothing is loaded, however Vista at startup uses 600mb of ram.

Play a game and Vista is worse than XP on 1gb, or play some music, surf the net and use messenger, it begins to get slower.

Vista is a ram cow, it uses 400mb more than XP at startup. It's a shame I find. Sadly it uses more once you have programs running at startup. Such as Anti-virus and other things...

Don't get me wrong its a good OS, but make sure you have 2gb of ram if your gonna game, or use many applications at once, 1gb just isn't optimal.

However, with ram prices falling it's not that expensive to upgrade.

Looks like my 256MB Ram computer will never see Windows Vista. :pinch:

I have seven computers (five pc's, two apple's), and none have under 2GB of ram. I don't know why you would bother to even run a pc or mac under 1gb of ram. All the new apps and games are mem hungry. Whats funny is I have 18,000 songs in iTunes and when you have iTunes open to album art view eat eats the ram like no tomorrow.

Not this stupid argument again.

Offer time, system requirements for everything increase. You make it sound bad that a Operating system made for today's computers don't run on the minimum system requirements of Windows XP when it was released. Seesh.

Technology gets faster, and to Operating systems, software, games need to use faster hardware to take advantage of the new/more advanced technologies. *sighs*

Vista 335 MB of ram used with sidebar closed and some system tray driver apps open. sound video amd monitor etc.

what was xp like in the 250 mb range it doesn't use too much more considering the window display manager (areo glass) uses 80 mb if you close that your down to what XP uses.

If you don't have a DVD-ROM at the minimum on your computer, (or laptop evne) it's time to upgrade. That rock that sitting on your desk, is about as good as a door stop....

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
    • So, the logo means No ducking AI?
    • For sure, humanity us highly unlikely to survive the helium flash. Even if we have colonized moons in the outer planets by then, that is such a monumental change in heat output, coupled with the destruction of Earth, it's unlikely we could be fully prepared for changes of that scale.
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      473
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      75
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!