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How does one join the Neowin F4 Club?

I don't have access to the game anymore, but from memory when you're on the Main Menu click Community, and then Clubs. It'll ask you to input the acronym for the club you want to join. The Neowin club is NWN, so type that in and the club leader will be asked to approve or decline your membership. :)

I don't have access to the game anymore, but from memory when you're on the Main Menu click Community, and then Clubs. It'll ask you to input the acronym for the club you want to join. The Neowin club is NWN, so type that in and the club leader will be asked to approve or decline your membership. :)

ok thanks!

Hey guys I thought some of you might find this useful, it's a tuning guide for ever car in the game. This guy has done some amazing work to provide all of this information for us. The guide is to get you a good base tune to build off of.

[ ABOUT ]

  • I have been working on this for quite some time and at the same time working with various community members including feuerdog.
    And now I release it to you guys. Have fun and feedback will be appreciated. Thanks.

[ MISSION STATEMENT ]


  • To provide a solid foundation to tune from. Less time tuning in the dark, more time having fun.

[ FEATURES ]

  • Supports both English and Metric units.
  • Print area enabled.
  • NEW FM4 suspension dynamics.
  • Suspension input modifiers for tweaking the strength and front bias for individual suspension parts.
  • REVISED Integrated transmission calculator.
  • REVISED Dynamometer.
  • REVISED Calculated final drive ratio.
  • Option of selecting between 4, 5 or 6 gear transmission.
  • The ability to tune the last gear to match drag limited top speed to gear limited top speed (vehicle?s redline on overdrive).
  • Automatic gear spreader.
  • REVISED Calculated optimal launch rpm.
  • Automatically calculates optimal shift points.
  • Option for displaying optimal shift points in mph/kph or RPMs.
  • Supports power handicaps.
  • NEW Vehicle Database with vehicle specifications, prices, etc.
  • REVISED Full rim list with weight loss ratings.
  • REVISED Tire dynamics sheet.
  • REVISED Modified tire pressure values based on ideal gas law equations.
  • REVISED Aerodynamics sheet with down force and drag estimates.
  • Aero strength and front bias modifiers.
  • Class Builder sheet to keep track of your upgrades.
  • NEW Priority Upgrade Table

[ NEWS ]

  • 11/05/2011 - It's finally here. enjoy!
  • 11/02/2011 - There has been evidence of sabotage and some of the database entries are corrupt with incorrect data. We have to verify every car and fix their specifications in order to move on.
  • 11/02/2011 - In case anyone doesn't know or missed it. The deadline for the entries to the beta was when it was launched. Thanks to everyone for their support but unfortunately we already have more than enough testers.
  • 10/24/2011 - We are done with the database and beta testing is a go.
  • 10/20/2011 - Update: we are about 76.6% done with the database.
  • 10/19/2011 - Don't forget to purchase the fmtc beta vinyl in my storefront and show your support by slapping it on your car, take a picture and upload it here on this thread. I will write your name down and will pm you the beta when it is ready.
  • 10/18/2011 - I apologize if it is taking so long. We are currently working on a car database with vehicle measurements for each car. Which means a better base tune and less user input.
  • 10/16/2011 - Announcing a new feature called the Priority Upgrade Table. Stay tuned for more information.
  • 10/12/2011 - Just created a club. [FMTC] Forza Tuning Labs. For those who enjoy the engineering aspect of the game.
  • 10/12/2011 - Got the game and I'm ready to work!
  • 10/11/2011 - Welcome. I?m currently getting ready. Have questions? Fire away!

[ REQUIREMENTS ]

  • Excel 97-2003
  • Excel 2007
  • Excel 2010
  • Analysis Toolpak enabled
    Excel 97-2003: Tools>add-ins>enable analysis toolpak
    Excel 2007: office button>excel options>add-ins>manage: excel add-ins GO> check analysis toolpak>press OK.
    Excel 2010: File>options>add-ins>manage: excel add-ins GO> check analysis toolpak>press OK.

[ INSTRUCTIONS ]

  1. Select Car in cell H1
  2. In Game: make sure you are in it and go to:
  3. Play Career>Cars>My Cars
  4. Press Y to toggle.
  5. Input that data into FMTC Main(i.e.; power, torque, weight, front)
  6. Press x (car list)
  7. Hold the LB until you reach the data needed (ex: power rpm, torque rpm, redline rpm, front and rear tire sizes)
  8. Enter required data into FMTC Main
  9. Go to Play Career>Upgrade>Upgrade Shop>Wheels to get Lateral G's. It?s shown on the confirmation-Screen if you purchase Wheels. If already mounted any, select Stock rims, press A once check Value in the "before" sector to get the current Value, then abort mounting with B.
  10. Enter results into the game and benchmark test for top speed and enter it in cell E35, input>transmission>top speed. Readjust gears to top speed desired.
  11. If aero parts are installed, write the minimum and maximum values into advanced>aero>Minimum/Maximum Downforce. Adjust strength and front bias at your own risk.
  12. Follow the comments inside the modifier cells for guidance to that tweak you are looking for.
  13. Anything else, ask here or figure it out amongst yourselves.
  14. Watch the new
    by INSOMNIAC84.

[ DOWNLOAD ]

current version: 4.0.11.11

(Excel 97-2003) (Excel 2007-2010) (Open Office)

The official thread is located over at the official Forza forums...

Enjoy!

One of the weird things about in game suspension tuning is that you don't have to actually drive the car... so unless the track has odd bumps in it, you can just make every part of the suspension super stiff. Same with tire pressure (to a point). Alignment makes a huge difference in the cars handling, but I've yet to have a car that I felt handled markedly worse lowered and with high spring rates.

A good gear ratio calculator is nice though, as figuring out torque curves and shift points for drag racing can be pretty hit or miss in game.

personally i find upgrades are less impactful in this one than previous Forzas. also, i lament the fact that all upgrades are now generic manufacturer parts rather than proper brands, except rims i guess. overall this is an excellent racer, i love it, but there's little need to really modify a car, at least for SP. the AI drivers are just too easy!

  • 1 month later...

Just started to play this game and im not impressed.

Cars of the same rating are speeding off at the start and down the straights, why is this?

Because being the same rating doesn't mean they're identical, this is a sim game, ot an arcade game where the rating number decides everything.

The rating means the cars are just about equal in total. However some cars will accelerate faster, some will corner better and some will have a uhc higher top speed. All these three will drive completely different have the same rating and be ale to finish the track at about the same time.

that's a very good explanation. my problem with this one is that it's more of a grind than the previous entries, but it could be just me. i loved Forza 3, this one i just like. the cars perform great but the fact that it's mostly the same tracks is annoying, plus i don't like that dumbed down upgrade system with no more branded parts. i also feel like upgrades really don't make as much of a difference.

Because being the same rating doesn't mean they're identical, this is a sim game, ot an arcade game where the rating number decides everything.

The rating means the cars are just about equal in total. However some cars will accelerate faster, some will corner better and some will have a uhc higher top speed. All these three will drive completely different have the same rating and be ale to finish the track at about the same time.

Dont talk down at me im not an idiot.

Explain how me in my S700 rated Mclaren F1 and the AI in an identical S700 rated Mclaren F1 can pull away from me in the straights and leave me for dust, brake and corner much later than i can?

Im finding the game incredibly difficult and frustrating to play.

Dont talk down at me im not an idiot.

Explain how me in my S700 rated Mclaren F1 and the AI in an identical S700 rated Mclaren F1 can pull away from me in the straights and leave me for dust, brake and corner much later than i can?

Im finding the game incredibly difficult and frustrating to play.

because his car is tuned better than yours and he's driving better than your, and you're not driving on easy ...

Also I was not talking own to you, Nor was I thinking or implying you where an idiot, I was just explaining why there are differences. Replies like that could change ones opinion of you regarding that though.

Dont talk down at me im not an idiot.

Explain how me in my S700 rated Mclaren F1 and the AI in an identical S700 rated Mclaren F1 can pull away from me in the straights and leave me for dust, brake and corner much later than i can?

Im finding the game incredibly difficult and frustrating to play.

If you're talking about the start of the race, then there is a proper way to launch rather than put the petal (or trigger) to the floor.

Im not talking about the start of the race im talking about during the race.

Ok gotcha. Well there's still an ideal way to go around corners in regards to braking and then applying throttle. There's a big speed loss to be had in a straightaway if you hit the incoming corner wrong.

I'm not sure if you can still watch replays of the best recorded laps for courses, but that's the best way to figure out the tricks.

I know how to corner, braking in a straight line and not slamming on the brakes, not just flooring accelerator, hitting the apex etc..

It just annoys me how every other AI car of a lesser rating can just smoke me down the straight.

Ok never ever, ever had this happen to me unless the car was seriously tuned above my own. Also i find the ai even at best settings is awful at corners so you should be making up 90% of your time in them over the ai.

Only time ai cars overtake me on straights like how your describing is when they`ve been drafting up my arse for a while.

Got a new official xbox wheel last week for Forza 4 and what a different game it is now.

Loving it!!

Does a good wheel change the game alot? I've never played with a wheel. I haven't bought Forza4 yet because I feel forza'd out. But I am intrigued by trying a wheel out.

I have the Official MS Wheel and to me it makes the game a lot more engaging and fun. I would look in to one!

I have the Official MS Wheel and to me it makes the game a lot more engaging and fun. I would look in to one!

Yip same here. I didnt use gears on controller, but i do with my wheel as like NoLiMiT06 says, its much more engaging. I too am Forza`d out for now (BF3 drool) but I still log on to have a wee drive with my wheel most days. Even if it is just me and my flatmate "pretending" were in a real car and stopping for a smoke to let the traffic by (other racers lol).

Weve also now got our Topgear wall of fame on the go, due to the wheel :)

I was looking through the Neowin club's shared car garage, and I saw DigitalE managed to get his hands on the Mazda RX-7 Spirit R. So thanks to him for sharing one in the garage, but how did you get your hands on one? Isn't it meant to be a unicorn car? I'm jealous! :p

Edit: Ooh, 1,000th post. Sweet.

This topic is now closed to further replies.
  • Posts

    • Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
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