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I agree that playing objective based game modes in this game is horrible, unless you're playing with friends, or people you normally play with. Call of Duty Elite is screwed up at the moment, because it says I haven't played any matches in the last 10 days, when I played for like an hour or so yesterday. But the area that shows KDR and Win percentage, my KDR in my last 5 matches were 3.333, 3.750, 2.375, 1.471 and 1.364, and this was playing domination. Now, in my defense, even though I still cared about my KDR, I had the "most points captured" accolade several times in those matches too. It is possible to do both, but I hate when people run past a flag, and don't even "attempt" to either capture it, or help me capture it when I'm on it. So many times I've died while trying to capture a flag because a teammate just ran right past me, instead of jumping on it to get it captured a few seconds faster. Those few seconds would've kept me from getting killed. On another note, as far as fun goes, a low KDR means I'm not having fun, because I don't have fun when I die every 5 seconds.

Depends ...

On good days, the MP is quite fun. When it rains, when the connection is poor, when you have Intervention L118 quick scopers who have a 2 seconds advantage as the opposing team, the game can be quite aggravating ...

I did get some 4-17 or 28-52 (HQ pro, yay!) but I did some 36-10 too.

After that, I do not play objective games (Domination, HQ, Sabotage, even KC) without at least 3 of my friends. Going solo in such modes is always going to end badly.

Do not forget, you are not camping, you are holding the position.

Just wondering, has anyone been able to link "and" verify their Facebook account with Call of Duty Elite yet? Been trying to get this done since the game launched and all I've been able to do is link it, but not verify it.

Just wondering, has anyone been able to link "and" verify their Facebook account with Call of Duty Elite yet? Been trying to get this done since the game launched and all I've been able to do is link it, but not verify it.

My friends had no troublw doing it.

Might wanna contact 'em

Right now the issue is I don't even know where to go to verify it. I have it linked on the website, and my profile says +20% for verifying my account but it doesn't say "how" to verify it. Not sure if I have to do it on the console or if it can be done from the site.

  • 5 weeks later...

It feels like they've increased the effectiveness of sub-machine guns. The PP90M1 is perhaps the most over-powered SMG. The base rate of fire is just ridiculously high. The P90 and MP7 are also over-powered. I almost always die in close-range battles when I use an assault rifle like the ACR or G36C. It's frustrating because all the "less skilled" players are using it.

It feels like they've increased the effectiveness of sub-machine guns. The PP90M1 is perhaps the most over-powered SMG. The base rate of fire is just ridiculously high. The P90 and MP7 are also over-powered. I almost always die in close-range battles when I use an assault rifle like the ACR or G36C. It's frustrating because all the "less skilled" players are using it.

PP90M1 has insane hip fire range. You can literally do well just hip-firing instead of aiming down your sight. P90 has good hip fire spread... not too wide and not too accurate (which can actually hurt in times when there are multiple enemies and split second decisions need to be made). MP7 has insane accuracy, but damage drops off quickly.

You die in close-range battles against submachine guns because that is where they are most deadly. Using SMG isn't about being "less skilled". In fact, I'd say the most skilled players tend to be SMG users. Assault rifle users often tend to patrol the area or camp, and that to me promotes boring gun play.

If you want to talk about over-powered guns you should be talking about the Strikers with certain attachments on small maps.

B..but I love my Striker on certain maps. :cry:

Eh, you probably suffered with it until you got the right attachments, so enjoy it while you can... that is, if IW does anything about it. IW sucks when it comes to supporting their game compared to Treyarch, so who knows. I've certainly been tempted to level that weapon up. I've even done the Akimbo thing in the mentality of "If you can't beat them, join them" but since switched back because I know how much it sucks to be on the receiving end of that thing. I try to play fair and give others a chance, so I guess that's my fault.

But yeah, anyone can do well with Striker on maps like Dome. Just point it in the general direction of the enemy and blast away.

PP90M1 has insane hip fire range. You can literally do well just hip-firing instead of aiming down your sight. P90 has good hip fire spread... not too wide and not too accurate (which can actually hurt in times when there are multiple enemies and split second decisions need to be made). MP7 has insane accuracy, but damage drops off quickly.

You die in close-range battles against submachine guns because that is where they are most deadly. Using SMG isn't about being "less skilled". In fact, I'd say the most skilled players tend to be SMG users. Assault rifle users often tend to patrol the area or camp, and that to me promotes boring gun play.

If you want to talk about over-powered guns you should be talking about the Strikers with certain attachments on small maps.

I forgot about the hip firing with those weapons. It's frustrating to deal with because I only use assault rifles for their long-rage stopping power. And you're right about SMGs being powerful close-range but it seems like they've buffed those weapons in the last major patch. I remember them being pretty weak for anything but close-range. Now, it feels like they're effective medium-range weapons too.

My comment about "less skilled" players is based on my experience so it obviously doesn't apply to everyone (despite the fact that I said "all"). What I meant was that anytime I see someone use an SMG, their K/D ratio is usually 1.0 or less. Also, just about everyone that I came across with a ratio above 2.0 uses assault rifles. I know that because I almost always check the lobby leader board and do my best to pay attention to how the good players play.

I've tried SMGs as well as the insanely over-powered shotguns and it's not fun at all. I like to use weapons that require skill to use over weapons where I can make a mistake and still get a kill or two.

Anyway, which platform do you play on? If you play the X360 version, then add me. My gamertag is Anaron.

Anaron, not sure if you've ever fired a real gun before, but seriously, try moving around in close quarters with an assault rifle, then try it with a SMG. SMGs are "made" for CQB, which is why they dominate so much on the smaller maps. I recently switched from using the Scar-L/CM901 to the PP90M1 and MP7 because I started playing better with them. The MP7 has similar range to an assault rifle, but with the maneuverability of a SMG. Not to mention "real" SMGs have a very high rate of fire anyway. They don't have nearly as much stopping power as rifles, but they make up for it in firing rate. I'd say it's pretty balanced.

Anaron, not sure if you've ever fired a real gun before, but seriously, try moving around in close quarters with an assault rifle, then try it with a SMG. SMGs are "made" for CQB, which is why they dominate so much on the smaller maps. I recently switched from using the Scar-L/CM901 to the PP90M1 and MP7 because I started playing better with them. The MP7 has similar range to an assault rifle, but with the maneuverability of a SMG. Not to mention "real" SMGs have a very high rate of fire anyway. They don't have nearly as much stopping power as rifles, but they make up for it in firing rate. I'd say it's pretty balanced.

No, I've never fired a gun before. And I'm aware of the role SMGs play both in real life and in MW3. What frustrates me endlessly is how easily I can die. In most cases, I'll die even if I fire first. It almost feels unfair that people can run around like headless chickens and still manage to kill me. I think Infinity Ward can do a little more to balance some of the SMGs like the P90 and MP7. The latter more-so because it has a high effective range for a SMG. I was killed a couple of times by someone wielding a silenced MP7 from a range where other SMGs would be ineffective. I was using a G36C with a red dot sight and we fired at each other at the same time so my gun should have killed him first. SMGs didn't feel this unbalanced in MW2 or Black Ops.

My buddy made a vid montage, he makes em quite often but I always get a kick out of them.

[...]

Damn. Those were some nice kills. What's his K/D ratio? I just hit 2.34 recently.

Those were some pretty intense kills. I didn't even realize that quickscoping was a thing in Modern Warfare 3. Watching videos like that always puts me in the mood to pick this game up again, but then I play a few rounds and realize how truly awful I am at it :laugh: .

Damn. Those were some nice kills. What's his K/D ratio? I just hit 2.34 recently.

I'm pretty sure it hovers around 4. He's my buddy in real life and I watch him play. It's hilarious to watch people scream he's hacking when I'm sitting right beside him and know he's not. Heck when I play with him I wonder how he gets the kills sometime. Please check his other vids if you liked that.

Cheers!

Edit: BTW this is on PC, not console.

I'm pretty sure it hovers around 4. He's my buddy in real life and I watch him play. It's hilarious to watch people scream he's hacking when I'm sitting right beside him and know he's not. Heck when I play with him I wonder how he gets the kills sometime. Please check his other vids if you liked that.

Cheers!

Edit: BTW this is on PC, not console.

That's pretty high but understandable for someone that plays the PC version. It'd be hard to get a ratio like that on the Xbox 360 or PS3. Being accused of hacking is a part of PC gaming that I've learned to accept back in my Counter-Strike days. Anyway, I'll definitely check out his other videos.

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    • BATorrent 3.0.2 by Razvan Serea BATorrent is a lightweight, open-source BitTorrent client built with modern C++ and Qt 6, offering a clean, fast, and privacy-focused alternative to traditional torrent apps. It supports magnet links, .torrent files, resume data, sequential downloading, per-file priorities, and even imports from qBittorrent. Power users benefit from integrated RSS auto-download with regex filtering, duplicate detection, and automatic tracker lists from Stremio. Streaming is seamless thanks to auto-detected players like VLC and IINA. BATorrent includes robust VPN tools—interface binding, auto-detection for WireGuard-based services like Mullvad and NordLynx, kill switch, proxy support, and IP filtering. A full WebUI enables remote control, while integrations with Plex, Jellyfin, and Emby automate library updates. With themes, speed scheduling, system-tray alerts, and cross-platform support for Windows, Linux, and macOS, BATorrent delivers a polished, high-performance torrenting experience. BATorrent features: Core .torrent file and magnet link support Resume data — picks up where you left off after restart Import torrents from qBittorrent Create .torrent files from any file or folder Sequential download mode Per-file priority control (skip, low, normal, high) Seed ratio limits with auto-pause DHT, PEX, UPnP, NAT-PMP RSS Auto-Download Subscribe to RSS feeds — automatically download new torrents as they appear Regex filters — match only what you want (e.g. 1080p|720p, S01E\d+) Per-feed settings — custom save path, check interval (5–1440 min), enable/disable Auto-download — matched items are downloaded automatically in the background Supports magnet links, .torrent URLs, and tags Tray notifications when items are auto-downloaded Duplicate detection — never downloads the same item twice Stremio Stremio Addon System pre-installed — works out of the box Auto tracker list from ngosang/trackerslist Streaming Play while downloading — stream video files before the download is complete Supports mp4, mkv, avi, mov, wmv, flv, webm, m4v, ts Auto-detects installed players (VLC, IINA, system default) VPN & Privacy Interface binding — lock torrent traffic to a specific network interface (e.g. tun0) Auto VPN detection — identifies VPN interfaces (tun, tap, WireGuard, Mullvad, NordLynx, ProtonVPN) Kill switch — automatically pauses all torrents if the VPN interface drops Auto-resume — resumes only the torrents paused by the kill switch when VPN reconnects Proxy support — SOCKS5 and HTTP proxy with optional authentication IP filtering — load P2P blocklists to block unwanted IP ranges Protocol encryption (enabled / forced / disabled) WebUI Remote management — control torrents from any browser at http://localhost:8080 REST API with JSON responses Add torrents via magnet link or .torrent upload Pause, resume, remove torrents remotely View peers and files per torrent Dark theme matching the desktop app HTTP Basic Auth with SHA-256 password hashing Configurable port and remote access (localhost vs 0.0.0.0) Interface 3 themes: Dark, Light, Midnight (bat/vampire aesthetic) Real-time speed graph Detailed panel with tabs: General, Peers, Files, Trackers Filter bar: search by name, filter by state (Active, Downloading, Seeding, Paused, Finished) Drag & drop .torrent files and magnet links Drag & drop reorder in torrent list System tray with notifications (download complete, kill switch events, RSS auto-downloads) Splash screen with bat animation Bilingual: English and Portuguese (BR), auto-detected from system locale Bandwidth Scheduler Alternative speed limits — set different download/upload limits on a schedule Time range — configure active hours (e.g. 01:00 to 07:00), supports overnight ranges Per-day control — choose which days of the week the schedule applies Automatically switches between normal and alternative speeds Media Server Integration Plex — automatically trigger library scan when a download completes Jellyfin / Emby — same automatic library refresh via API Configure server URL and authentication token/key in Settings System Cross-platform: Windows, Linux, macOS Auto-shutdown — automatically shut down PC when all downloads complete (60s cancellable countdown) Auto-update system (AppImage on Linux, installer on Windows, DMG on macOS) CLI arguments: pass .torrent files or magnet: URIs directly Keyboard shortcuts: Space to toggle pause, Ctrl+A to select all, Ctrl+O to open BATorrent 3.0.2 changelog: Phone pairing & WebUI The browser WebUI was reskinned to match the desktop app — same dark palette, Inter font, flat surfaces, the real BATorrent logo (it was a random bat before), and a proper magnet icon. It now looks like the same product, not a separate dashboard. Pairing is one tap and zero typing: the generated WebUI password is now copyable, and the QR code carries the credentials — scanning it from your phone logs straight in (no typing the IP or password), then drops the credentials from the address bar. Search Two new providers: RuTor (CIS sources, no login, via a public TorAPI relay) and Torrents-CSV. Results are sorted by seeders (healthiest first), and each search now times out after 15 s so one dead provider can't hang the UI. Files & trackers Per-file priority is back: right-click a file in the detail panel to set Skip / Low / Normal / High. Rename an individual file inside a torrent (double-click or the file menu), separate from renaming the torrent. Remove a tracker from a torrent (the ✕ on a tracker row); adding was already there. Smart Paste on Ctrl+V — paste a magnet, a 40-char info-hash, or a .torrent URL straight from the clipboard and it's added immediately (text fields still paste text normally). Covers & titles Anime fansub naming ([Group] Title - NN) now resolves to the right show. Audio channel layouts in titles (DDP5.1, 7.1, …) are stripped so they don't pollute cover matching. Under the hood The legacy QWidget interface is gone. QML had been the only UI since 3.0.0 (reachable old code lived behind a hidden --legacy flag); with parity confirmed, the entire QWidget layer — main window, every dialog, the theme manager — was removed (~13,400 lines). The four restored actions above were features that backend already supported but the QML port had never wired. macOS: the WebUI password hash moved out of the keychain into app settings, so launching the app no longer pops a login-keychain password prompt on unsigned builds. The actual password still lives in the keychain. Cleanup: ~400 orphaned translation strings and a batch of dead code removed; internal duplication collapsed; an ARCHITECTURE.md added for contributors. Unit / security / memory tests and the ASan/UBSan/TSan sanitizers stay green. Download: BATorrent 3.0.2 | 30.5 MB (Open Source) Download: BATorrent Portable | 42.3 MB Links: BATorrent Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How about a global switch to turn the awful things off instead of a registry hack? Then everyone wins.
    • This doesn't strike me as so shocking when... " IT admins do have some control over this rollout. If they choose to opt out, devices in their tenant won't automatically get the dreaded Copilot app"
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