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You play too much. ^ lol. Wow.10.3 years for Prestiege 3?!

I've only put in 71 hours so far. Compared to previous games I've played, it's not that much. For example, I've put in over 200 hours in Black Ops.

Damn, Anaron. Thats really impressive

Dang Anaron, I thought I was doing well. I guess I do ok considering I play hardcore exclusively (hence the 7 hours played of non hardcore). We should team up and wreck some people.

http://i41.tinypic.com/2vkyfsg.jpg

Thanks guys. I'm down to team up, spedanden. I should warn you though... I only play team deathmatch. I find it's a little too easy to die in hardcore mode.

Anyway, I've added you as a friend. (Y)

I managed to bring my K/D ratio to 2.62 (up from 2.54) on the 15th. It was at 2.63 but I had a couple of bad games. I also finished the Stay Sharp spec ops mission in 21.3 seconds. It's extremely difficult to get a time below 22 seconds.

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I'm going to miss Black Ops' "Gun Game", "Sticks and Stones", "One in the Chamber" and "Sharpshooter" public modes (they're private-only in MW3 :/).

Me too. For awhile, I didn't even know 'One in the Chamber' and 'Gun Game' were private match-exclusive modes. I only discovered it when I noticed a friend of mine playing it on Xbox Live. So far, I've only played it when a lot of my friends are online. And when I'm not playing that, I'm playing Team Deathmatch.

Two new maps were released today: Liberation and Piazza. The former is more open than the other maps which is a good thing. And the latter is full of narrow pathways which makes it a run-and-gunner's dream. I like Liberation more than Piazza but I hate the way it looks. It looks like someone spilled orange paint all over the map.

  • 3 weeks later...

You can play the MP for free on PC (but only for the weekend): http://store.steampo....com/news/7346/

It starts at Thursday, Feb. 16th at 10am PST and ends on Monday, Feb. 20th.

The graphics are outdated because they're using the same game engine, as far as I am aware. Unless they come out with a new engine they won't be able to have mindblowing graphics in their games, though they chose against a new engine for Modern Warfare 3. I don't know why, but I believe the official explanation was that they were familiar with what they are using, and can make a better game that way. It is a winning formula for them though, mainly because of the Call of Duty branding. The franchise will continue to sell well as long as it is promoted as heavily as it is, rather than sales based upon the game quality. It'll probably be good enough though.

Because half the team that wrote the COD engine left with the original infinity ward team that got axed to go form respawn http://www.respawn.com ?

Only the two founders got the axe from IW, everyone else on the team quit under there own powers.

Indeed, You're correct, but the point still stands on the engine.

It will be interesting to see Respawns first game though.

Indeed, You're correct, but the point still stands on the engine.

It will be interesting to see Respawns first game though.

I guess that explains why MW3's graphics look a little different than MW2. When I first played it, I immediately noticed how different things looked and felt. The animations were noticeably different and the image quality seemed like it was barely improved. I noticed it even more in the PC version.

Anaron. Where is your new improved K/D chart? :shiftyninja:

My next goal is 2.75. :p

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  • Like 1

It looks worse than MW1. :( (Played during the free weekend on Steam).

Okay, it doesn't look that bad. Call of Duty 4 had great graphics back in 2007. I remember playing it again right after the release of MW2 and the graphics were noticeably inferior.

As a disclaimer, yes, I have played the game several times and have thus formulated my own opinion on it. I'm not just pulling this out of my ass.

The graphics definitely aren't great, but the biggest thing I have an issue with is the lack of effort. Lackluster models and animations, poor textures, and most importantly terrible sounds. They're just horrible and without a doubt in my mind synthetic and/or heavily edited.

I'm not sure why they decided to do a 180 with this release. The past games despite being an arcade shooter were for the most part fairly realistic. This game is just so far out there in it's approaches to gameplay and presentation. I'm not sure it can even be called Call of Duty anymore. I actually played a few rounds of Black Ops (would have played CoD 2 or MW1 but the convenience of Steam was there) just to get a quick Call of Duty fix.

Does anyone know when the DLC maps will be released on Xbox 360 for everyone that doesn't have elite premium? As of right now, there's now been 3 maps released. Even ps3 users don't have the new maps yet. I don't want an elite premium account, and I have MS Points burning a hole in my account to get this stuff lol.

Does anyone know when the DLC maps will be released on Xbox 360 for everyone that doesn't have elite premium? As of right now, there's now been 3 maps released. Even ps3 users don't have the new maps yet. I don't want an elite premium account, and I have MS Points burning a hole in my account to get this stuff lol.

I read somewhere that Activision will make a 3-map bundle for non-subscribers in March.

Hmm yes, dual wielding lever action shotguns in MW2 was certainly very realistic!

I wasn't counting Modern Warfare 2. That game was almost as bad as this one. No recoil, dual wielding shotguns...don't even get me started.

Also, feel free to re-read where I said "most part".

I read somewhere that Activision will make a 3-map bundle for non-subscribers in March.

I see. I'm really only interested in 2 of the 3 maps, so I'm not sure, but thanks for the update. Still too long to wait. Mass Effect 3 will be out in March, so my MW3 time will be dropping drastically.

  • 4 weeks later...

Now how' your K/D doing, Anaron?

Modern Warfare 3 DLC Pack Out

Xbox 360 owners can now get their hands on the Modern Warfare 3 Content Collection #1 pack, a compilation of all the Call of Duty Elite content that has already been released.

As we outlined earlier this month, the Content Collection #1 pack contains four competitive multiplayer maps and two new Spec Ops missions, which makes it the largest DLC pack Activision has offered to date. Activision wasn't willing to name a price for the pack before today, but players will be happy to hear that the pack costs $15, the same as Modern Warfare 2 DLC packs. If you're still not sold, or want to know more about what the pack entails, check out the trailer below.

There's still no word on when the Content Collection #1 pack will be available on PS3 and PC.

Source

It's still at 2.69. It's getting harder and harder to bring it up. Anyway, I haven't tried the new spec ops maps yet but the new MP map (Black Box) is a lot of fun. It's great for sniping which is something I rarely do in MW3. I'm glad they finally made a good sniper-friendly map. The other sniper-friendly map with the orange leaves (Liberation?) isn't good at all.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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