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Getting really excited about this now. Really going to try and get to level 100 (and the gold omen weapon skins). Don't know how easy that'll be when I'm just playing Horde, depends how they distribute the XP I guess. At least you earn XP in every mode now.

You should aim for playing on those XP events. Hope this can help you out on when you are getting your wings.

You should aim for playing on those XP events. Hope this can help you out on when you are getting your wings.

Ah no, I've given up on those. I'm only level 58 as it is and don't have the time to grind to 100 before the 20th. You need more than 6 million XP for level 100 and I've barely cracked a million. I meant get to level 100 in Gears 3, the reward is the golden omen weapon skins. It all depends on how difficult they made it to rank up though. IIRC in the beta I got to level 38, can't remember exactly though, but I didn't play that much.

Getting really excited about this now. Really going to try and get to level 100 (and the gold omen weapon skins). Don't know how easy that'll be when I'm just playing Horde, depends how they distribute the XP I guess. At least you earn XP in every mode now.

I'm almost positive that Epic's said that you'll earn XP in every mode now, including the campaign. I could be wrong, but that's what I seem to recall reading.

Seriously can't wait for this game. Only 12 more days left. Does anyone have any more info on how the 3D will work in Gears 3, other than knowing that it will have a 3D mode? My new 3D tv is being delivered tomorrow, and even though I didn't buy it for 3D, since it has it, I want to play the game that way lol.

Seriously can't wait for this game. Only 12 more days left. Does anyone have any more info on how the 3D will work in Gears 3, other than knowing that it will have a 3D mode? My new 3D tv is being delivered tomorrow, and even though I didn't buy it for 3D, since it has it, I want to play the game that way lol.

Well, even Rod Fergusson says the 3D looks dodgy, so don't hold your breath. By the sounds of it, it was a very late, possibly rushed addition.

Well, even Rod Fergusson says the 3D looks dodgy, so don't hold your breath. By the sounds of it, it was a very late, possibly rushed addition.

That's the impression I got when I read it would support it, that the implementation was an after thought and wasn't really designed for it. But I also read that they would be implementing better 3D support into Unreal Engine directly, so they can improve it through patches. Then the XDK is also supporting 3D as well now too, so the 360 itself will have better 3D support. A couple months ago I couldn't care less about 3D, now I'm excited.

Review copies of Gears of War 3 have begun to be distributed to the press, and with one of these copies, we?ve finally got a confirmed character roster list for both the COG and the Locust. Oddly enough, both Bernie and the Onxy Guard are missing in action. Keep in mind, these are only the retail characters and DLC characters are not included.

Cog:

Marcus Fenix

Dom Santiago

Augustus Cole

Damon Baird

Anya Stroud

Jace Straton

Dizzy Wallin

Samantha Byrne

Cog Gears

Cole Train ? Unlocked via Beta/Unlockable during progression through retail

Clayton Carmine ? Level 14

Classic Marcus ? Earn Silver Veteran Medal

Classic Dom ? Level 17

Classic Cole ? Level 23

Classic Baird ? Level 30

Civilian Anya ? Level 45

Unarmoured Marcus ? Complete Campaign (Any difficulty)

Benjamin Carmine ? Level 34

Superstar Cole ? Earn Gold MVP Medal

Aaron Griffin ? Unlock on Facebook

Chairman Prescott ? Earn Silver Allfathers Medal

Victor Hoffman ? Level 50

Anthony Carmine ? Level 75

Golden Gear ? Earn Bronze War Support Medal

Locust:

Locust Drone

Savage Drone

Grenedier Elite

Savage Granedier

Myrrah

Savage Theron Guard ? Complete 12 waves of Beast (Any Difficulty)

Theron Guard

Hunter

Beast Rider

Miner

Spotter ? Level 20

Flame Grenadier ? Level 26

Kantus ? Earn the Gold Medic Medal

Sniper ? Earn the Bronze Headshot Medal

Genadier ? Reach Level 39

Golden Hunter ? Earn the Gold Master At Arms Medal

Golden Miner ? Earn the Gold Rifleman Medal

Hunter Elite ? Reach Level 60

Skins list:

Unlocks:

Chrome

Gold

Gold Omen

Crimson Omen- Hammerburst/Retro/Gnasher/SOS from doing things in-game.

Flame

Team Insignia

Onyx

DLC:

Infected Omen

Liquid Metal

Liquid Green

Paid:

Garish

Artic Camo

Desert Digital

Desert Camo

Deadly Cute

Childs Play

Blood

Electric

Flower

Haze

Imulsion

Rainbow

Team Pulse

Oil Slick

Ocean

Thunderstorm

Team Distress

Team Metal

Tiger Stripe

Jungle Digital

Tribal

Urban Digital

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So this is where there go with micro management.

Got the game in my mailbox today, big mistake by a Norwegian webshop who sent it out yesterday to everyone who preordered the game. Haven't had the chance to put it on yet though.

Don't attempt to play it yet. Especially if you have your Veteran Gear from Gears 2. It will somehow screw up some updates and you might not get your gold gun skins.

Cannot wait for this... I hope to score a LE from Best Buy, hopefully when I get there they have some left.

I'm not going to the Downtown midnight madness. lol. I know it's going to be hell, however, I'll have to wake up early around 7am to check my near Best Buy out if there is a line up. I want my EE!

The dreams in which I'm dying: Ars reviews Gears of War 3

gearsfeature-4e6e3f5-intro-thumb-640xauto-25364.png

The good

A great single-player campaign, and a wide variety of multiplayer modes mean you won't run out of things to do

Good variety of fun weapons and ways to use them

The classic formula still works

Beautiful graphics

A siege battle with multiple layers? So much fun

One of the most important characters in the series goes out with a whimper, not a bang. It's entirely appropriate.

Multiplayer is full-featured and expansive

The series comes to an end, without dangling a sequel in front of you

The Bad

There are still some questions left unanswered

Some of the enemies are more annoying than scary and/or satisfying to fight

Sometimes the game's levels get bogged down in fetch quests

The dialog is often stupid

The underwater scene was so close to Episode One I kept expecting to see a Gungan

The Ugly

Check out how they make that animal-barge move forward. I felt bad for it

Verdict: Buy

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  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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