Recommended Posts

Yet another chicken-related easter egg :laugh:

If you've missed the other two, do a Google/YouTube search for "Cluckshot" and "fire breathing chicken Gears of War 3" (or "golden chicken Gears of War 3").

LOL.

Just finished the campaign earlier tonight. Really enjoyed it all the way through. It's definitely not as mind-blowing as the first game was when it came out, but it was just a really fun "turn your brain off and shoot stuff" sort of experience, which is okay in my books. I honestly feel like it's the best campaign of the three games (though I literally just finished it an hour ago, so perhaps it's too early to make such an assessment). The pacing just feels a lot tighter this time around, and there are less sections that feel like obvious filler, in my humble opinion.

Ayepecks summed up my thoughts on the characters quite closely. That is, I really liked the new additions (Sam and Jace were both great, and even Anya seems a lot more interesting in a combat role), while I felt like some of the characters became a little too over the top (the new Carmine was way too ridiculous. I get that it's suppose to be fan service, but come on). I was hoping that we would receive a few more answers story-wise (can't say more without dropping spoilers), but that seems to be the theme for this gaming generation, so I've learned to accept the fact that sometimes you just have to fill in the blanks with your imagination :).

Anyways, multiplayer is going to be next up for me. Looking forward to seeing all of the improvements made since the beta.

Went through beast mode last night with a bunch of randoms. Great idea, but they could do so much more with that. I can see them creating a mode with beast and horde modes mashed together to cerate a left4dead multiplayer style game. That would be sweet. :)

Just finished the campaign last night with my friend who I did the entire thing on CoOp with. So far this will go down as one of my least enjoyable games of the year. What started as a very good campaign turned into nothing but a grind fest to get to the ending. Act 5 was literally one of the most annoying parts of any campaign I have ever played. It was just dumb. Horrible pacing. I can honestly say the game felt at least 2 hours longer than it needed to be IMO. It really wore out it's welcome I thought.

I was so frustrated with how bad the ending was I immediately went to Amazon's trade in site. I will be getting $33.75 for it, which considering I only paid $40 thanks to Amazon credit, I can say it was worth $6.25. But yeah, trading it in because honestly, I have limited time, and with playing RAGE right now, then Batman, BF3, Uncharted, then MW3 coming out, I really never would have played the MP. My apologies to those that I made plans with to play Horde mode next week, but I felt getting the trade in credit for it now was the smarter thing to do. ;)

Seriously though, perhaps my least favorite Gears Campaign of the trilogy. Had some great moments that were easily the best of the series, but the last 3 hours or so just felt so unnecessary. It was literally the same formula of clear out here and before you can go there you have to do x, y and/or z. That was Act 5 in it's entirety pretty much. Just a huge disappointment IMO

The biggest problem of the campaign for me was that it went the way of COD. It's a constant action fest, there's no crescendo or let-up. A lot of the gameplay sequences were unnecessary too. And how many times were you fighting Queens Guards? It was either them or lambent, the previous games had way more variety in the enemies.

I enjoyed the conclusion to the story, meeting Adam Fenix, and all that business (though the whole Griffin was unnecessary, they just made him into the character Ice-T wanted to play i.e. an ######, to get some celebrity endorsement. Epic fail there imo) but the way you got to some of the stages was long-winded and grindy. That said, other sequences were the best of the series.

Just finished the campaign last night with my friend who I did the entire thing on CoOp with. So far this will go down as one of my least enjoyable games of the year. What started as a very good campaign turned into nothing but a grind fest to get to the ending. Act 5 was literally one of the most annoying parts of any campaign I have ever played. It was just dumb. Horrible pacing. I can honestly say the game felt at least 2 hours longer than it needed to be IMO. It really wore out it's welcome I thought.

I was so frustrated with how bad the ending was I immediately went to Amazon's trade in site. I will be getting $33.75 for it, which considering I only paid $40 thanks to Amazon credit, I can say it was worth $6.25. But yeah, trading it in because honestly, I have limited time, and with playing RAGE right now, then Batman, BF3, Uncharted, then MW3 coming out, I really never would have played the MP. My apologies to those that I made plans with to play Horde mode next week, but I felt getting the trade in credit for it now was the smarter thing to do. ;)

Seriously though, perhaps my least favorite Gears Campaign of the trilogy. Had some great moments that were easily the best of the series, but the last 3 hours or so just felt so unnecessary. It was literally the same formula of clear out here and before you can go there you have to do x, y and/or z. That was Act 5 in it's entirety pretty much. Just a huge disappointment IMO

Hah, I'm actually quite opposite. I loved the final chapter (with the exception of the ending battle and cutscene -- just ugh). It was a nice touch on a relatively wishy-washy campaign. The location where it took place and the backstory was neat, and it felt like you were really going through to

save Adam Phoenix

. Plus, the final act was a major improvement over the final act/chapters of the first Gears of War (the train and parts leading up to that were just painful) and the second (going into the Locust "motherland" or whatever it's called was even worse; although I did like that it ended differently than a typical boss battle).

Conversely, I hated the entire fourth act and the second half of the second act. They were just so... unnecessary. Hardly added anything at all to the story, and it was just rinse-and-repeat stuff. They just felt tacked on, basically.

The biggest problem of the campaign for me was that it went the way of COD. It's a constant action fest, there's no crescendo or let-up. A lot of the gameplay sequences were unnecessary too. And how many times were you fighting Queens Guards? It was either them or lambent, the previous games had way more variety in the enemies.

I enjoyed the conclusion to the story, meeting Adam Fenix, and all that business (though the whole Griffin was unnecessary, they just made him into the character Ice-T wanted to play i.e. an ######, to get some celebrity endorsement. Epic fail there imo) but the way you got to some of the stages was long-winded and grindy. That said, other sequences were the best of the series.

Yeah I did not mind the conclusion of the story, it was getting there I hated. LOL And yeah, Ice-T's character was atrocious. So bad. I also agree the variety of enemies, especially on Act 5 which is the one that I did not enjoy at all, was lacking. But as I said and agree with you, some aspects of the campaign were easily the best of the series. It was just all what came off like grinding that grinded my gears.

Hah, I'm actually quite opposite. I loved the final chapter (with the exception of the ending battle and cutscene -- just ugh). It was a nice touch on a relatively wishy-washy campaign. The location where it took place and the backstory was neat, and it felt like you were really going through to

save Adam Phoenix

. Plus, the final act was a major improvement over the final act/chapters of the first Gears of War (the train and parts leading up to that were just painful) and the second (going into the Locust "motherland" or whatever it's called was even worse; although I did like that it ended differently than a typical boss battle).

Conversely, I hated the entire fourth act and the second half of the second act. They were just so... unnecessary. Hardly added anything at all to the story, and it was just rinse-and-repeat stuff. They just felt tacked on, basically.

You know what, you convinced me. Those acts sucked too, which basically means the whole game sucked. :laugh:

Seriously though, I am very disappointed overall. As I said in the other post, this is my biggest letdown of the year so far.

Fighting lots of queens guards makes sense since she's following you around all the time. In the end devs like epic, id and other mostly FPS studios aren't that big on the story side of things. As for the fights and missions, going from one big shootout to the next IMO was a way to make you do it co-op. It's like the game wants you to play it with friends and not solo.

That aside, I'm a fan of horde, that and some casual team death match from time to time is nice. Though yeah, once the new batman lands I'm going to move on, but that's just my nature. Regardless of how good a game is I'm on to something new in the end.

Well that really sucks Larry. Ah well.

Yep sorry man, but I have seen the prices on Amazon trade in drop from one day to another to another, so I wanted to secure that price since it was good.

Just finished it after a friend let me lend it, having 0 income really gets in the way of buying games, lol.

I enjoyed it for what it was, like going to the cinema for the summer movies, I wasn't expecting a deep storyline with any real meaning at the end of it, but hours of some killing and explosions in between some small story elements, which I got.

The graphics were also pretty darn good, nice improvements looking through Gears 1 - 3 as they managed to get more done, though the only thing that i thought really didn't look very good was the hair of the females in the game, others everything else looked great.

A few complaints though, Ice-T, terrible, absolutely terrible, and the mad world song, I don't like it normally, but I thought it was a bad choice for when it was used and kinda ruined the moment for me.

That's all I can think to say for the moment, lol.

Just finished it after a friend let me lend it, having 0 income really gets in the way of buying games, lol.

I enjoyed it for what it was, like going to the cinema for the summer movies, I wasn't expecting a deep storyline with any real meaning at the end of it, but hours of some killing and explosions in between some small story elements, which I got.

Yeah, that's pretty much how I felt about the campaign, all told. I never had a strong attraction to the Gears franchise, and so I came into this one essentially looking for a reason to turn my brain off, and that's what I got. And yeah, Ice-T's cameo was absolutely terrible. In my previous post, I talked about how there were very few sections in the game that felt like obvious filler, but I think I may have to retract that statement after thinking about that whole section in more detail. Looking back on it, it's pretty obvious that Epic (and Cliff in particular) just wanted to give a cameo appearance to their friend.

you guys are too critical, i'm afraid. the campaign so far is very decent, normal Gears stuff and fun to play. the story isn't insanely innovative, but it's definitely serviceable. the visuals are noticeably improved, which i like. the baddies are more diverse, and so far no annoying difficulty spikes. the MP is also very well done, except there are too few people playing, i'm sure this one is the lowest seller of the trilogy, for whatever strange reason.

you guys are too critical, i'm afraid. the campaign so far is very decent, normal Gears stuff and fun to play. the story isn't insanely innovative, but it's definitely serviceable. the visuals are noticeably improved, which i like. the baddies are more diverse, and so far no annoying difficulty spikes. the MP is also very well done, except there are too few people playing, i'm sure this one is the lowest seller of the trilogy, for whatever strange reason.

Wait until you make it to the Lambent Beserker. :laugh:

First details about the upcoming singleplayer DLC:

For $15 on December 13, you'll be able to add three hours to Gears of War 3's storyline campaign by downloading a new expansion to the game called RAAM's Shadow. You'll also be able to play as a bad guy in it.

The creators of Gears of War 3 spilled details on the second big downloadable content release for September's Xbox 360 exclusive today, promising that RAAM's Shadow will add more than three hours of gameplay through a mini-campaign set after Emergence Day, the event that triggered the war that has been raging through the threeGears games. Emergence Day preceded the events of the original Gears of War by 14 years.

In RAAM's Shadow, you'll be playing as members of Zeta squad, including Michael Barrick from the Gears comics, Lt. Minh Young Kim from the first game, Tai Kaliso from the second and a new character named Alicia Valera. Players will also play as RAAM, essentially taking on the role of one of the end boss of the first Gears of War as he storms a human stronghold.

The $15 expansion will also add six characters to multiplayer, an opportunity for 250 Achievement points and the Chocolate Weapons Set, which is presumably a silly, alternate array of guns for multiplayer. Yummy!

Those who bought the Gears of War 3 season pass will get RAAM's Shadow as part of their pass.

Source: http://kotaku.com/5851677/gears-of-war-expansion-adds-three-hours-to-campaign-and-chocolate-guns

This topic is now closed to further replies.
  • Posts

    • As I've been usually saying lately - we all can thank "AI" for this.
    • Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. My Windows11 device on the Preview Channel just got 26220.8728. My guess is this build is a nightly update from 26220.8690.
    • Traffic has a surprisingly unexpected impact on your surroundings by Sayan Sen Image by Radik 2707 via Pexels A collaborative study by researchers from several Israeli institutions found that everyday pollution from traffic and industrial activity measurably changed the atmospheric electric field over the Tel Aviv metropolitan area, providing new evidence of how human activity can influence the lower atmosphere. The research was led by Dr. Roy Yaniv of the Hebrew University of Jerusalem and the Gertner Institute at Sheba Medical Center, Dr. Assaf Hochman of the Fredy & Nadine Herrmann Institute of Earth Sciences at the Hebrew University, and Prof. Yoav Yair of Reichman University. The study also involved Itay Froomer, a student from Hadera High School and the Israeli Museum of Medicine and Science (Technoda), who carried out the work as part of the Ministry of Education's 5-unit physics research track. The researchers focused on the atmospheric electric field under fair-weather conditions. Even in the absence of storms, a weak electric field naturally exists between Earth's surface and the atmosphere. One of the main ways scientists measure this field is through the Potential Gradient (PG), which is the inverse of the vertical component of the electric field. PG is a key part of the global electric circuit, a planet-wide system of electrical currents maintained by thunderstorms and electrified clouds around the world. Scientists have long known that the atmospheric electric field can be influenced by factors ranging from large-scale atmospheric processes to local weather conditions such as dust, fog and clouds. Human-made pollution is also known to play a role, but understanding exactly how urban emissions affect the electric field close to the ground has remained an area of ongoing research. To investigate this relationship, the team analyzed measurements from a newly installed electric field mill, an instrument used to continuously monitor the strength of the atmospheric electric field. The instrument was installed at the Center for Technological Education (Roter House) in Holon and became operational in August 2024. It was funded by Israel's Ministry of Education and the Holon municipality. The electric field mill forms part of a broader monitoring network that includes nearby meteorological stations and air-quality monitoring sites. This allowed researchers to compare electric field measurements with detailed weather data and pollution records to better understand what was driving changes in the Potential Gradient. The study focused on two major urban pollutants: fine particulate matter (PM2.5) and nitrogen oxides (NOx), both commonly produced by vehicle traffic and industrial activity. PM2.5 refers to microscopic airborne particles small enough to remain suspended in the atmosphere for extended periods, while NOx is a group of gases released during fuel combustion. Researchers examined daily, weekly and seasonal patterns in the atmospheric electric field and compared them with changes in pollutant concentrations. Their analysis revealed a clear relationship between NOx levels and changes in the Potential Gradient, particularly during morning and evening rush hours when traffic emissions were at their highest. “What we observe is a direct physical link between emission peaks and electrical variability,” explained Dr. Roy Yaniv. “NOx reduces atmospheric conductivity very quickly, so the electric field responds almost instantaneously during traffic rush hours.” Atmospheric conductivity describes how easily electrical charges move through the air. According to the researchers, nitrogen oxides rapidly alter this conductivity, causing a near-immediate response in the electric field. PM2.5, however, was associated with a delayed response. The researchers attributed this difference to the particles' longer atmospheric residence time, meaning they remain in the atmosphere for longer periods, as well as their different microphysical interactions with surrounding air and atmospheric components. The study also identified a pronounced "weekend effect." In Israel, traffic volumes and some industrial activity decline significantly on Fridays and Saturdays. During these periods, concentrations of both NOx and PM2.5 dropped, and corresponding changes were observed in the atmospheric electric field. “The weekend signal demonstrates just how sensitive the electric field is to changes in human activity,” the researchers noted. “When emissions decline, the electrical environment adjusts at once, providing a high-resolution indicator of urban atmospheric conditions.” The findings showed that pollution levels can influence not only the chemical composition of the atmosphere but also its electrical properties. Researchers said the results strengthened the case for using atmospheric electricity as an additional tool for environmental monitoring, particularly in densely populated urban areas where anthropogenic, or human-caused, influences are most pronounced. The study also pointed to potential public health applications. By combining air-quality measurements with observations of atmospheric electricity, researchers said they could gain a more complete picture of how urban atmospheric conditions change over time. “Integrating air-quality data with electric-field measurements gives us a clearer picture of how the lower atmosphere evolves moment by moment,” the researchers added. “It’s a framework that can support both scientific insight and practical environmental decision-making.” Beyond the scientific findings, the project highlighted a collaboration between universities, public institutions and secondary education. Researchers said the work demonstrated how students could take part in real-world environmental research while contributing to studies of air quality, atmospheric processes and their potential effects on society. Source: Hebrew University, ScienceDirect This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • We aren't even at the all-star game and Microsoft is talking about an update that will most likely be released during the World Series if not after. A lot can happen in the world between now and the 2026 World Series, including the 2026 FIFA Cup. Tell me about it again after the FIFA Cup is concluded. That should allow plenty of time to prepare for it.
    • Great, tell me when I have a "Bad Pool Caller" elsewhere not in Windoze.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      540
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      72
  • Tell a friend

    Love Neowin? Tell a friend!