Recommended Posts

Can't edit my last post...

Just finished Butcher in hell....died twice, on the third try my friend died (we've been playing just us two on these specific characters, never solo on them either) when he was down to about 1/3 of his health and I couldn't create enough time to res him with the butcher after me, after about 5-10 minutes of dodging and chipping away at his health he finally went down, have a few very close calls but finally did it.....25.5k HP, 2.6k armor (total damage reduction of 49% or so), 3.3k DPS (plus enemies take 24% more damage due to my mantra) at level 53.

auction house is generally acting stupid most of the time, i've had a completed auction now for about 4 hours that i can't send to my stash.. earlier today i couldn't even get into it because my currency was "incorrect"

i actually just bought something now on the ah, a much needed amulet upgrade, and it's not showing up either :\

It can take a bit. Sometimes quitting the game and relogging back in will make it show up too.

nope not working. It didn't even show up in the log. :\.

edit: I just checked the D3 forums.. apparently there is something going on. Lots of people losing money.Well digital money. I spent 8,5XX it's not much, but it's better than those people who spent 11K.

Yeah, looks like a lot of purchases are failing at the moment.

In other news, making good progress in hell (almost done with act2). Had to change my build quite a bit and pick up a pair of daggers from AH, highest DPS weapons that dropped for me were not even making a dent to elite packs. It is kind of annoying how gear dependent especially monks are.. skill use makes minimal difference if your weapons do not have high enough dps, basically forcing every into AHing at the higher difficulties.

Currently at 1202 dex, 581 vit, 3.8k armor, 4.3k dps and 21k life. Using Crippling Wave (Concussion), Sweeping Wind (Fire Storm), Mantra of Evasion (Hard Target), Serenity (Peaceful Repose), Breath of Heaven (Blazing Wrath) and Mystic Ally (Earth).

Much more brave than I.....while deaths through Normal and Nightmare can easily be avoided if geared (later nightmare becomes a bit more difficult), I do not think I would venture into hell (or inferno from what I've heard) without have the best gear you could get. I've died more in A1 hell than I did throughout normal and nightmare combined.

Yeah I think I'll go softcore soon. I like to grab a beer after work, get into the game, but on hardcore, there's much less opportunity to lay back and relax ))

As for the hell difficulty, I decided right away that I would check out the mobs on Normal first, go map-by-map, learn their abilities, and then follow shortly on my hardcore toon.

The jump in difficulty from Nightmare to Hell is pretty high. Right now, I'm playing through the first act of Inferno. I defeated the Skeleton King with Nephalem Valor stacked 5 times. It's a buff you get at level 60 after killing champion or elite packs. It grants you increased magic and gold find, and the point of it is to make you stick with one build. Also, I think you get extra loot if you kill a boss while the buff is active.

I got bored of the game. Blizz failed imo to create a long lasting game

People quit Diablo 2 after months/years because they eventually got bored of it. Diablo 3 is Diablo 2 with less features and customization. Item customization is poor and not very diverse, and the rune system isnt anywhere as interesting as Diablo 2 was with its synergy system. No PVP, and Inferno is stupidly boring with mobs that do 70k damage a hit..half the classes couldnt survive that hit with any amount of gear.

They also removed any sense of community from the game. In d2, you had to spam trade channels and join trade games to barter with other players. Now we have this broken and 'impersonal' auction house. Blizzard was so afraid of Chinese Farmers they made it so you're forced to go through it, and they want to suck as much money out of it through commission.

While the match making system is the ONLY advantage Battle.net 2.0 has over 1.0, its also a downside. No one talks to eachother in the game anymore.

This game reminds me of SWTOR, its a single player game with a chat box, except in D3's case, you dont even need the chat box.

Overall, this games basic design is poor.

I lost track of how many times the auction house went down. And whenever it's up, it sometimes doesn't work the way it should. I really hope the issues are fixed soon. At the very least, it should be fixed once the real money auction house goes up.

I got bored of the game. Blizz failed imo to create a long lasting game

People quit Diablo 2 after months/years because they eventually got bored of it. Diablo 3 is Diablo 2 with less features and customization. Item customization is poor and not very diverse, and the rune system isnt anywhere as interesting as Diablo 2 was with its synergy system. No PVP, and Inferno is stupidly boring with mobs that do 70k damage a hit..half the classes couldnt survive that hit with any amount of gear.

They also removed any sense of community from the game. In d2, you had to spam trade channels and join trade games to barter with other players. Now we have this broken and 'impersonal' auction house. Blizzard was so afraid of Chinese Farmers they made it so you're forced to go through it, and they want to suck as much money out of it through commission.

While the match making system is the ONLY advantage Battle.net 2.0 has over 1.0, its also a downside. No one talks to eachother in the game anymore.

This game reminds me of SWTOR, its a single player game with a chat box, except in D3's case, you dont even need the chat box.

Overall, this games basic design is poor.

Honestly I'm not feeling very much like logging in atm, but I don't think that's blizzard's fault. I think I just played too much right at release. I had a similar thing happen with D2. It was when I went back later and played much more casually that I was able to enjoy it for a much longer time. That and I think I picked the wrong character to start with. I started out as a barbarian and I got too used to smashing through things on Normal/Nightmare with ease and now that I'm in the next highest difficulty and have to adjust my playstyle to something completely different I'm not enjoying it as much. I started a witch doctor and it's much more enjoyable.

The thing about the battle.net interaction feeling a lot less personal .. Let me just ask you something, are you trying to talk to the people that the game pairs you with? A lot of people come into D3 with the WoW dungeon finder mentality. I've found that once I started talking to the people I get matched up with they come out of their shell a bit.

I won't fault Blizzard for the auction house though. While it's true that I played D2 for years, most of that was trading with other people rather than actually playing the game. I like it more this way.

I don't think there's anything impersonal about Battle.net for Diablo 3. I usually play with my friends but there were times when I joined public games. In just about every game, either I said hi or the people I joined said hi. Often times, I'd chat with people about items they found or tactics they've used. Diablo 3 requires your full attention during battles because there's no auto-attacking. That usually means the other player will at least notice what you type.

The only problem I see with Diablo 3 is the lack of voice chat. I don't know why it doesn't feature voice chat like StarCraft 2. I sometimes have to talk with my real friends over the phone, on Steam, or through Ventrilo. Basically, whichever form of communication is most convenient for them.

I don't think there's anything impersonal about Battle.net for Diablo 3. I usually play with my friends but there were times when I joined public games. In just about every game, either I said hi or the people I joined said hi. Often times, I'd chat with people about items they found or tactics they've used. Diablo 3 requires your full attention during battles because there's no auto-attacking. That usually means the other player will at least notice what you type.

The only problem I see with Diablo 3 is the lack of voice chat. I don't know why it doesn't feature voice chat like StarCraft 2. I sometimes have to talk with my real friends over the phone, on Steam, or through Ventrilo. Basically, whichever form of communication is most convenient for them.

Blizzard said the reason for that was that basically nobody uses the built in voice chat for WoW or SC2 so they didn't want to include something that people would never use in D3.

I agree with you though that Bnet for D3 isn't really impersonal. Chat channels in D2 weren't as great as some people seem to remember them being. They were mostly spam.

umm.

Basihok (i think) made a reply to this video on the forums. Were it was the 5th most popular WD (excluding passives) build, and it didn't even cover .01% of the population.

Imagine all the builds there are.

http://us.battle.net/d3/en/forum/topic/5152412188?page=4#72

If anyone still has a guest pass my curiosity is truly getting the best of me. I passed on one earlier in the thread so really no big deal, I just truly want to see what all the fuss is about.

If anyone still has a guest pass my curiosity is truly getting the best of me. I passed on one earlier in the thread so really no big deal, I just truly want to see what all the fuss is about.

Why didn't you ask me when I was giving codes out? lol.

I don't think there's anything impersonal about Battle.net for Diablo 3. I usually play with my friends but there were times when I joined public games. In just about every game, either I said hi or the people I joined said hi. Often times, I'd chat with people about items they found or tactics they've used. Diablo 3 requires your full attention during battles because there's no auto-attacking. That usually means the other player will at least notice what you type.

The only problem I see with Diablo 3 is the lack of voice chat. I don't know why it doesn't feature voice chat like StarCraft 2. I sometimes have to talk with my real friends over the phone, on Steam, or through Ventrilo. Basically, whichever form of communication is most convenient for them.

Yeah, the lack of voice chat is a real bummer for me. Was playing with my friend the other night and when one of us needed to go back to town the other was usually already gone on their way somewhere else. Not sure why Blizzard thought it would be an unwanted feature.

Yeah, the lack of voice chat is a real bummer for me. Was playing with my friend the other night and when one of us needed to go back to town the other was usually already gone on their way somewhere else. Not sure why Blizzard thought it would be an unwanted feature.

Just use Skype.

After about 2 years of wheeling and dealing with the wife and roughly 9 years since my last build, I finally started ordering parts for my new gaming unit. So excited to experience D3 truly - the Intel HD 3000 just doesn't cut it. And I'm hoping PvP will be out soon, still no rumblings about it yet.

I think the reason folks are feeling 'bored' or disinterested is partly due to some of these things just missing from the game.

This topic is now closed to further replies.
  • Posts

    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!