Recommended Posts

Are you sure about the Skill sets not affecting shown DPS? I could have sworn it was changing when I was messing with the different Skills. I know it shows up in the 'Details' button of your character but that, in turn, should affect overall DPS, no?

To pop in about the AH, I agree with most here, which is why my friend and I aren't using AH at all except to sell stuff. But even then, the market is all over the place so you can find 2 of the same item for VASTLY different prices. I'm glad Blizz kept it as a separate entity (requiring you to go to it at the menu instead of in-game). Its easy to just skip over it, really.

Lastly, are we able to change our Bnet ID?

Are you sure about the Skill sets not affecting shown DPS? I could have sworn it was changing when I was messing with the different Skills. I know it shows up in the 'Details' button of your character but that, in turn, should affect overall DPS, no?

To pop in about the AH, I agree with most here, which is why my friend and I aren't using AH at all except to sell stuff. But even then, the market is all over the place so you can find 2 of the same item for VASTLY different prices. I'm glad Blizz kept it as a separate entity (requiring you to go to it at the menu instead of in-game). Its easy to just skip over it, really.

Lastly, are we able to change our Bnet ID?

Some skills will change certain stats based upon the type of attack or whatever... Like Monk has a skill that increases all damage after the 3rd hit for whatever seconds. It doesn't change any damage stats in the details page though. There are others that I see actually affect my DPS, as if I use my heal that gives me 15% more holy damage, I will see that pop in and out of my DPS details while it is activated. Some do, some don't :p

I don't think I'll get a chance to get on tonight... Normally Tues and Thurs are nights I'm not supposed to game :p But if the woman gets distracted by anything, I might be able to help. If not, tomorrow I will.

ah all right. Does anyone know why I can't join public games in hell act 1? Like it's blurred out. But I can join Act II and III for some reason.

edit :

BlizzardCS?@BlizzardCS

We are looking into an issue with #D3 causing players to be stuck at 'retrieving hero list'. We'll provide updates as they become available.

I still don't get the primary attribute (str= barb, dex=monk, etc) how it increases your damage.

For example, if I equip an item that says, Increases damage by 2-3, 3-4, 4-6, etc my DPS (on the character sheet) increases a LOT compared too if I equipo a +20 str thing on it.

I still don't get the primary attribute (str= barb, dex=monk, etc) how it increases your damage.

For example, if I equip an item that says, Increases damage by 2-3, 3-4, 4-6, etc my DPS (on the character sheet) increases a LOT compared too if I equipo a +20 str thing on it.

They haven't said what the exact ratio is, to my knowledge. Probably so they can tweak it without notice. Straight +damage and +attack speed items are much better than a +stat though. Its probably possible to figure the exact numbers out by switching items around, but I CBA to do that.

I still don't get the primary attribute (str= barb, dex=monk, etc) how it increases your damage.

For example, if I equip an item that says, Increases damage by 2-3, 3-4, 4-6, etc my DPS (on the character sheet) increases a LOT compared too if I equipo a +20 str thing on it.

Found this on the EU battle.net forums, might help a little:

+1 strength = +1% damage

To keep it simple

Assume that your weapon does 20 damage and you have 100 strength, you will hit for 20 + (100% of 20) = 40

Case A : if you add +2 damage your new damage will be : 22 + (100% of 22) = 44

Case B : if you add 22 strength (without the +2 damage in case A) your damage will be : 20 + (122% of 20) = 44.4

So when you have 20 damage and 100 strength : +2 damage is roughly equal to 22 strength

==============

This means that +damage is highly beneficial if you have high strength, and +strength is highly beneficial if you have high weapon damage... The trick is to find the sweet spot :)

Well, i'm sure it ain't easy when you've got a combined 17+ million people to accomodate with WoW + D3

It's not impossible to handle that kind of load. Certainly not with the resources Blizzard has. Why should their paying D3 customers have to even care about how many people are playing WoW?

That's for Blizzard to worry about. In my opinion they didn't do enough to insure server stability and are more or less waiting it out until the initial surge of players wears down.

There is no reason to defend a company for not providing a service as advertised. Would you sell something to someone knowing that they won't be able to use the item/service whenever they want because of random malfunctions on your end?

This is your hard-earned cash and you should expect and demand a good service. If you don't, you'll not get it.

P.S.

I encourage you to watch this video: You Should Be Mad at Diablo III's Always Online DRM

"If you're paying upwards of $60 dollars for a game that you can't play when you choose to play it and you aren't complaining, you're contributing to the biggest problems that faces the game industry"

I encourage you to watch this video: You Should Be Mad at Diablo III's Always Online DRM

"If you're paying upwards of $60 dollars for a game that you can't play when you choose to play it and you aren't complaining, you're contributing to the biggest problems that faces the game industry"

I paid 60$ knowing full well what I was buying. Playing WoW for 5+ years I knew what I was in for. I understood what could happen, and I still decided to buy it. I should not be mad at blizzard, if I were to be mad, it should be mad at myself, had I just went and bought it and not taking into account things blizzard said from the get go.

Played a little further though Act 1 on Hell difficulty with my buddy last night. We both hit the AH at the beginning of the act to bring our gear up a bit. Basically replaced all of our < level 40 gear with level 50-52 gear (our current level was 52).

Not sure if Blizzard tweaked the item drops or if I was just lucky, but in about half the act I had 2 solid ups that dropped off of mobs. A weapon dps upgrade (that was actually better than the AH one I bought) and a chest piece upgrade. Both were level 51. My buddy also got a shoulder piece up during the same time. We were seeing most item drops at about 5-10 levels below us, and the occasional drop that was only 1 or 2 levels below us. Perhaps we were just lucky last night.

Seems like the toughest mobs are the side quest ones. Stupid frogs with immune buddies seem to just rape us. This video I saw posted on the Blizzard forums seems appropriate to describe how we were feeling (pretty funny):

I paid 60$ knowing full well what I was buying. Playing WoW for 5+ years I knew what I was in for. I understood what could happen, and I still decided to buy it. I should not be mad at blizzard, if I were to be mad, it should be mad at myself, had I just went and bought it and not taking into account things blizzard said from the get go.

I agree with your points. Blizzard puts an exceptional amount of spit-shine-and-polish on their products. The vast majority of games currently being sold for $60 don't even come close to the same quality level.

Not sure if Blizzard tweaked the item drops or if I was just lucky, but in about half the act I had 2 solid ups that dropped off of mobs. A weapon dps upgrade (that was actually better than the AH one I bought) and a chest piece upgrade. Both were level 51. My buddy also got a shoulder piece up during the same time. We were seeing most item drops at about 5-10 levels below us, and the occasional drop that was only 1 or 2 levels below us. Perhaps we were just lucky last night.

Just luck.....that's 90% of gearing in the Diablo series (including D3)....My monk is up to 57 and I got one or two drops the other day that was better than the AH stuff I just bought (kind of annoyed me), while my 56 monk buddy didn't get a single drop worth even putting in the AH.
Seems like the toughest mobs are the side quest ones. Stupid frogs with immune buddies seem to just rape us.

Run into any invulnerable guys (I assume that's what you mean by immune)? They are annoying as crap....."Oh hey, lets make it so you can ONLY hurt one out of this group of 5, and you HAVE to kill that one to get rid of the others....oh, and he's arcane enchanted...". There actually seems to be a bug with invulnerable mobs, if you leave the area and go back in, they all die....I don't think you get drops but it's better than having to remake because you can't kill them.

Played a little further though Act 1 on Hell difficulty with my buddy last night. We both hit the AH at the beginning of the act to bring our gear up a bit. Basically replaced all of our < level 40 gear with level 50-52 gear (our current level was 52).

Not sure if Blizzard tweaked the item drops or if I was just lucky, but in about half the act I had 2 solid ups that dropped off of mobs. A weapon dps upgrade (that was actually better than the AH one I bought) and a chest piece upgrade. Both were level 51. My buddy also got a shoulder piece up during the same time. We were seeing most item drops at about 5-10 levels below us, and the occasional drop that was only 1 or 2 levels below us. Perhaps we were just lucky last night.

Seems like the toughest mobs are the side quest ones. Stupid frogs with immune buddies seem to just rape us. This video I saw posted on the Blizzard forums seems appropriate to describe how we were feeling (pretty funny):

I agree with your points. Blizzard puts an exceptional amount of spit-shine-and-polish on their products. The vast majority of games currently being sold for $60 don't even come close to the same quality level.

Hey, I posted that video yesterday on here :p But said it's how I feel when playing Inferno in Act 1 right now lol.

Diablo III Patch 1.0.2 - v.1.0.2.9749

General

  • Players will now automatically join General chat when logging in

Classes

  • Monk
    • Active Skills
      • Serenity
        • Skill Rune - Tranquility
          • Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

        [*]Mantra of Healing (tooltips will be updated in a later patch)

        • In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
        • Skill Rune - Boon of Protection
          • Boon of Protection has been renamed Boon of Inspiration
          • Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum.

  • General
    • Players should no longer receive an "Error 14009" when logging in
    • The "Select a Hero" menu will now also display the difficulty level for each character
    • Several speed improvements have been made to the streaming downloader

    [*]Achievements

    • All players in a party should now receive "Till Death Do Us Part" even if they don?t have Haedrig Eamon as their active follower

    [*]Acts

    • Act IV
      • Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target

    [*]Auction House

    • The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
    • When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
    • Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
    • The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
    • The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
    • Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
    • Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues

    [*]Battle.net

    • The public chat list will now sort alphabetically

    [*]Classes

    • Witch Doctor
      • Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment

Lot's of AH fixes (Y)

So, how am I suppose to find a weapon with a minimum base damage stat? Am I missing something or is that field not searchable for 1-handed weapons for a Barbarian? Like I want to only see weapons with a 200 minimum base damage stat? I can't seem to find that field in the drop down lists, I must be blind. I can set the minimum strength to 100 or whatever...

Edit: In reference to the AH.

Mantra of Healing (tooltips will be updated in a later patch)

  • In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
  • Skill Rune - Boon of Protection
    • Boon of Protection has been renamed Boon of Inspiration
    • Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)

Omg, thank you!

Im totally ****ed off with this game now, I have only been able to play it around 4 times since its damn release, been trying for 6 hours now to play and just keep getting the damn error 37. I paid for this piece of crap, I should be able to play it!!!!

Im totally ****ed off with this game now, I have only been able to play it around 4 times since its damn release, been trying for 6 hours now to play and just keep getting the damn error 37. I paid for this piece of crap, I should be able to play it!!!!

Keep trying.

May the Force be with You!

Im totally ****ed off with this game now, I have only been able to play it around 4 times since its damn release, been trying for 6 hours now to play and just keep getting the damn error 37. I paid for this piece of crap, I should be able to play it!!!!

Wow, sucks man. I've been able to login and play every single time I've tried (since release).

Im totally ****ed off with this game now, I have only been able to play it around 4 times since its damn release, been trying for 6 hours now to play and just keep getting the damn error 37. I paid for this piece of crap, I should be able to play it!!!!

That sucks :(. I had issues logging in on the release day and then a little bit of an issue last night. Other than that, no real problems. Blizzard is issuing refunds to people not happy about server downtime.

This topic is now closed to further replies.
  • Posts

    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!