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got myself into RMAH and buy some. im not really into that, but i didnt wanted to spend so many hours of gold farming to get these items. I Payed like 3 to 5? a item. got great stuff and selling some them for gold. i bought a sword for 3eur and selling it for 2.3mill. gold ( i tought it was a great deal, i just got 60 with my first char and didnt even touched the 1mill lol :p )

Diablo III isn't WoW - it's a single player game with limited content as you say. Once you play it through as one class, the replay value is either in the random drops - a lot of people like focussing on the gear, killing everything and hoping for cool drops (the "crack" aspect), or playing as a different class. Given I don't fit in the first category anymore, it'd be nice to continue playing as something else while also not having it as a breeze walk.

Most singleplayer games do not restrict the first few difficulties, only the top most.

1) It most decidedly isn't a single player game in later inferno.

2) I never said it had limited content.

3) It takes like 3 hours to get to level 20.

Your little rant just doesn't make sense. 'I got a wizard to 20 so I should have a barbarian at 20'. No, you should have a wizard at 20. Thats what you played. If you wanted a level 20 barbarian, you should have played that.

You have clearly never been to inferno. That is anything but a single player game.

Inferno is actually easier with less people at the moment. With 1 to 2 players, it is doable if you have decent gear. With more than 2 players, Inferno is impossible unless you all have high DPS weapons and decent gear. Until they fix the damage and health of the mobs, Inferno with a group that isn't properly geared is just impossible.

You have clearly never been to inferno. That is anything but a single player game.

No I haven't for the aforementioned reasons. The % of people who are playing inferno I'd guess is roughly the same amount who were on the bleeding edge of WoW raid content back in the day (< 0.5%). The majority of players would have either finished a single playthrough and put the game down, or have started nightmare.

Some of the comments on this subject is exactly why I have stayed away from this game for now. For $60.00 I have a feeling i would be bored after a bit if all your doing is going thru the same thing over and over except at a harder level....am I wrong or is it truly random?

Some of the comments on this subject is exactly why I have stayed away from this game for now. For $60.00 I have a feeling i would be bored after a bit if all your doing is going thru the same thing over and over except at a harder level....am I wrong or is it truly random?

Play with friends and I will guarantee you, you will have a blast.

Play with friends and I will guarantee you, you will have a blast.

The majority of people that I know who play it a lot are from my old hardcore WoW guilds which mean they're way higher level than me. While it is possible to play together, the game doesn't scale down character levels so if any of them jump in my game, they start one shotting everything - hardly fun.

The majority of people that I know who play it a lot are from my old hardcore WoW guilds which mean they're way higher level than me. While it is possible to play together, the game doesn't scale down character levels so if any of them jump in my game, they start one shotting everything - hardly fun.

Then catch up. Stop asking/expecting to be handed everything. It gets fun with the more you put into it. Don't put much into it, don't expect much.

Some of the comments on this subject is exactly why I have stayed away from this game for now. For $60.00 I have a feeling i would be bored after a bit if all your doing is going thru the same thing over and over except at a harder level....am I wrong or is it truly random?

Its not 'random', really. The dungeon layouts change a bit each time you load the game. Is it repetitive? Sure. But you're here for phat lewts and dead bosses. Don't worry. They'll add patched dungeons, expansions, and maybe some DLC.

I don't get why people are saying that just because you level up one character you should have to level up another one to player the harder difficulties. Apparently you guys don't realize how broken the quest system is in the game. I was watching a live stream last week where a person was playing hardcore and they never left the outpost area and gained about 4 (from 50 to about 54) levels in less than half an hour. Once again, this is in hardcore.

You can say you should be required to level up characters all you want to get into the harder difficulties but when people can do what I just described in hardcore it defeats any point you could ever possible have about it. If the game can be cheesed in such a way there is no point in playing it the "regular" way.

No I haven't for the aforementioned reasons. The % of people who are playing inferno I'd guess is roughly the same amount who were on the bleeding edge of WoW raid content back in the day (< 0.5%). The majority of players would have either finished a single playthrough and put the game down, or have started nightmare.

I doubt that, out of the 3 people I know IRL (myself included) that play D3, are all up to inferno. While I am a pretty major gamer, the other two are 10-11 hours a day and D3 is just something to pass the time between work and sleep.

Honestly, all it takes to get up to inferno is to go through hell mode, once you get through that you are now playing inferno. I'm sure quite a few people who play D3 have at least 1 character in inferno, whether they decide to play it or not is another question.

As far as inferno with or without a group, the only thing that scales with more players, is monster health, so unless everyone in the group is working together very well (focusing on the same targets, etc), it is usually faster to play on your own with a follower (follower acts like 2 people are in the game as far as enemies going after others instead of yourself). The only advantage 3 and 4 players in a game has over 1 player, is enemies have more targets to go after so you are less likely to get attacked by everything on screen.

Patch 1.0.3 comes on tomorrow's regular scheduled maintenance

We will be performing scheduled maintenance for Diablo III starting tomorrow at 3:00 a.m. PDT in order to deploy patch 1.0.3. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT.

Important: Please note that you will not be prompted to download patch 1.0.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3 is live until those regions have also patched.

For reference, here are the scheduled maintenance times for each region:

The Americas: 3:00 a.m. PDT (6/19) to 1:00 p.m. PDT (6/19)

Europe: 6:00 p.m. PDT (6/19) to 4:00 a.m. PDT (6/20)

Asia: 1:00 p.m. PDT (6/20) to 11:00 p.m. PDT (6/20)

Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com

There are screams (literally) on the D3 forums over lawsuits over the IAS "fiasco" from the 1.03 patch. Everyone playing armchair lawyer screaming EULA/TOS violation/breach, bait & switch, etc. It's rather entertaining to read some of them... I must be really bored to have said that! :o

Patch 1.03 notes:

http://www.neowin.ne...omputer-gaming/

All in all it looks like more changes designed specifically to get people to spend money on the RMAH. Blizzard isn't even being sneaky about it anymore.

Better items dropping earlier in inferno. How exactly does that equate to spending money on the RMAH?

Better items dropping earlier in inferno. How exactly does that equate to spending money on the RMAH?

People getting more good drops = more crap on the RMAH for people to buy. Remember, blizzard makes money through quantity of sales, not quality. So if drops rates are increased that means more stuff for people to sell. And then they reduced drop rates of gold and everything else from broken items.

People getting more good drops = more crap on the RMAH for people to buy. Remember, blizzard makes money through quantity of sales, not quality. So if drops rates are increased that means more stuff for people to sell.

Backwards logic. If more items are dropping for more players, thats less that people have to buy, because they can farm their own drops. If I can kill Maghda with a 5 stack and get a level 63 item, I don't need to bother with the harder later bosses and mobs.

Anyone think there will be a huge shift of the good juicy items from the gold AH to the RMAH? I'm sure some people will only be trying to sell the uber pimp gear for real $$ vs in-game gold. I want to avoid the RMAH at all costs (figuratively and literally).

Anyone think there will be a huge shift of the good juicy items from the gold AH to the RMAH? I'm sure some people will only be trying to sell the uber pimp gear for real $$ vs in-game gold. I want to avoid the RMAH at all costs (figuratively and literally).

The very best items are either on the RMAH or at extreme gold prices.

Backwards logic. If more items are dropping for more players, thats less that people have to buy, because they can farm their own drops. If I can kill Maghda with a 5 stack and get a level 63 item, I don't need to bother with the harder later bosses and mobs.

Not really. Because the chances of you getting an item you can actually use is still incredibly small.

There is a thread on the D3 forum talking about repair bill costs. Apparently breaking things in game like vases and barrels now damages your equipment. Break 2 barrels pay 100g repair bill. And blizzard had the foresight to nerf gold drops from those particular items too so breaking them won't even cover the repair bill costs.

There is a thread on the D3 forum talking about repair bill costs. Apparently breaking things in game like vases and barrels now damages your equipment. Break 2 barrels pay 100g repair bill. And blizzard had the foresight to nerf gold drops from those particular items too so breaking them won't even cover the repair bill costs.

I believe there is an achievement for breaking x amount of vases/barrels. Well that goes out the window for those who haven't done it. I'd thought this patch would make the game better, but no.. it's just not fun anymore. Every patch is getting worse and worse.

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