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I am probably in the minority but I love the update. Especially the increase in cost of repairs. Until now, inferno was hard to do with groups because there were so many terrible players in inferno. Now that it costs so much, there are less and less players doing inferno because it simply costs too much in repairs. I can do Act 1 in inferno and die maybe 2 times. Act 2 I am down to dying maybe 5 times. Act 3 I am barely geared for so am not farming that yet. Maybe people should try sucking less, gearing better, and specing better? I am still running into people that don't know you can have any skill in any slot you want if you enable the option. I don't consider 10 wipes to kill a boss a win. The changes they made helped the game for those of us that don't like playing with terrible players.

Ya, seems like it was a free trial access or card used. Oh well, at least that solves the mystery of those emails a few years ago. I just always creditted them to password scamming emails and ignored them, since I was never going back to WoW anyways.

I think I'm making head way in D3.... If headway is called "still running through act 1 inferno saving gold and now have 500k of gold" :p I still can't make any progress past where I'm at in act 2, and farming act 2 is just too expense for repairs to have it be worth while. Act 1 is just too easy and boring... but it seems to be the only option I have, until I save up a few million for a better weapon.

Also, me and a friend, while playing last night, were talking about the most useless of useless stats... Gold Pick Up... Just why? Why do we need to have that at all? Why can't everyone just pick up gold in a certian radius? This talk started after a friend noticed me running in circles and asked why. I told him I had negative gold pick up, and unless I actually clicked on the gold number, I wasn't going to grab it :p So we started talking about it and how blizzard stated they were trying to make things not be useless and everything have a meaning for this... But gold pick up just doesn't belong. There is no reason for really having this stat other than, " I don't want to run closer to the gold on the ground." This is just a bad idea that somehow got enough traction in developlement to stick for some reason. We are hoping that eventually, blizzard just removes this and gives everyone a good size radius for picking up gold.

They looped into with health pickup also, which does serve a purpose. I don't think there's a item (or affix) that is just straight up gold pick up.

They looped into with health pickup also, which does serve a purpose. I don't think there's a item (or affix) that is just straight up gold pick up.

Na there is. You can find items that say +7 yards to gold pick up. It's rather stupid and useless.

It helps WD apparently with zombie dogs...

Circle of Life. Unlocked at level 10. Whenever an enemy dies within 12 yards, there is a 5% chance a Zombie Dog will automatically emerge. The radius is increased by items that increase your gold pick-up radius. This ability is actually pretty neat as it allows you to get Zombie Dogs without actually having the ?Summon Zombie Dogs? skill on your bar. However, you have to be really close to your opponents for it to work; you need some +gold pickup radius items to make it truly work for you.

So it does affect certain skills... but in general, it is a pretty useless stat to take up a line on items.

Both the Gold Pickup and Health Orb thing seems like a direct rip-off of Solomon's Keep on iOS. Probably existed in some form before that game, but it was the first game I played that had it back in mid-2009. The mechanic is the exact same in D3.

Ya, but at least Health Orb is useful in some way. Gold Pick up radius stat is just totally useless except for the insanely lazy lol.

Well of course the numbers will go down - many people don't care about playing to Inferno, they just play through once. It's not comparable to an MMO (especially not WoW), because it's not an MMO.

In any case, I don't see a problem for the long-term viability of D3, because it doesn't need millions of players to keep working. Blizzard are committed to patching it, and we know big features (PvP, an expansion) are coming.

Well of course the numbers will go down - many people don't care about playing to Inferno, they just play through once. It's not comparable to an MMO (especially not WoW), because it's not an MMO.

In any case, I don't see a problem for the long-term viability of D3, because it doesn't need millions of players to keep working. Blizzard are committed to patching it, and we know big features (PvP, an expansion) are coming.

Hopefully PvP will get here sooner than later. They said patch 1.1.0 will have PvP, but right now we just got 1.0.3a, so it could be another 7-10 patches before we see Pvp, which could be anywhere from another 2 to 3 months. Expansion I hope we don't see for at least a year. Any sooner, and it will only make it seem like D3 was rushed even more. If the initial game doesn't have the power to last a year, that is a bad sign. I hope they add more for gameplay via patches.

They really need to look into end game more, with ladders and rankings, as well as just some added content, whether that be more random dungeons or events. But if they want us to actually explore the Acts to get NV up and drops, instead of just farming certain locations, they must make the game more than what it is right now. The Acts themselves just don't offer anything after the first 2 to 3 runs through them. But if they could add some random dungeons or events, that would help a whole lot. A random dungeon with a mini boss that is like 4 or 5 levels down would be great, and give you a purpose to go into them.

The increased drop rates are working. Still farming Act 1 (need more Vit for Act2) and about 75% of all magic items drop'd were ilvl 62/63 so got plenty of Exquiste Essence's and Tear's. Though only 5 of the 47 rares were ilvl 63, with only a 2hander being worth a few thousand. And most of the rares were sub 60, though one had a level requirement reduction of 11, so that will sell for something good (500dps weapon).

Am I bad player or is Hell difficulty completely impossible? I'm in Act II and keep joining public games and with parties of 5 we wipe on trash constantly. Usually all it takes is 1 or 2 touches to kill me (wizard lvl 56). I'm wondering if dmg should be put secondary to armor and vitality now.

Am I bad player or is Hell difficulty completely impossible? I'm in Act II and keep joining public games and with parties of 5 we wipe on trash constantly. Usually all it takes is 1 or 2 touches to kill me (wizard lvl 56). I'm wondering if dmg should be put secondary to armor and vitality now.

Not to be rude, but yes, you may just in fact be a bad player. There is nothing impossible about Hell mode. At level 56, you should actually be in Act 3 already. That being said, its also possible the people you end up with are terrible. As a wizard, you want to never get hit which requires there to be a monk or barb in the group usually. There are ways around that but it requires some skill.

Not rude at all but coming from WoW, I think I'm a pretty good player. I would have thought a monk or barb should be taking the hits but I often end up running away and if I stop to otry and do some damage I die.

Means your doing the fight wrong. As a melee, you want to go in with 3 ranged. The 3 ranged dps the boss while you dps the adds. Have the boss kited around the edge of the room. If it is being done correctly, the gas will disappear as you make it around the room. If not, it means the group you are with are low on dps. Also, dont let the boss cut the corners and walk around the columns. If you do, someone eventually gets trapped between the gas and has to wait for the next pass to get free or rezzed.

Yeah, I guess I should have specified that I'm soloing, obviously I could party with a DH/Wizard to pull me through it but that's kinda lame. After getting past him it was a breeze soloing through Act 3. The buffed Ghom is hands down nastiest boss/elite/unique/whatever in the whole act 3.

For the Ghom fight I went with MoH and Time of Need to buff resistances, long Serenity, Deadly Reach with Foresight. Rest of the Act 3 I cleared with http://us.battle.net...gYXh!XUZ!ZbYcba

Not rude at all but coming from WoW, I think I'm a pretty good player. I would have thought a monk or barb should be taking the hits but I often end up running away and if I stop to otry and do some damage I die.

Times like this is when I feel it's best to get a good evaluation of where you are at as a player. This is what makes the community forums awesome at times, when you can have someone not only check out your gear/stats, but your tactics as well to help you measure out where your failures are and how to improve.

At least, that's what I always did when I hit a wall.

I've come to the conclusion it's usually bad parties. I often get 5 man groups and ending up being with 1 or 2 people in a dungeon. Very rarely do all 5 people stay together. I worked on my Barb last night and I guy I partied with gave me some great advice and even gave me some gear. It seems though that gearwise I have to sacrifice dps for higher health. I've collected a lot of rares that would increase my health significantly but also lower my dmg significantly. As far as my wizard, I have him up to 58 just by doing the same act as partied broke up. Any yellow monsters kill me with a single touch.

I've come to the conclusion it's usually bad parties. I often get 5 man groups and ending up being with 1 or 2 people in a dungeon. Very rarely do all 5 people stay together. I worked on my Barb last night and I guy I partied with gave me some great advice and even gave me some gear. It seems though that gearwise I have to sacrifice dps for higher health. I've collected a lot of rares that would increase my health significantly but also lower my dmg significantly. As far as my wizard, I have him up to 58 just by doing the same act as partied broke up. Any yellow monsters kill me with a single touch.

On the wizard, you should be using Force Armor. Doesn't mean you won't get 1 shot if its a ridiculous hit, but it should make nearly everything take 3 hits to kill you.

Sorry if this has already been discussed, but I have no patience to read through 124 pages of thread...

Does anyone know the purpose of the black mushrooms and foot which get locked to your account? Are they materials for constructing a weapon/Armour?

They are used in the process to unlock the secret area that I am not even gonna be bothered to try to spell right now.

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