Recommended Posts

I just feel the indoctrination theory is a bit of a cop out. It basically just explains things in a way so that the endings didn't happen. Also, why would Shepard only now become indoctrinated? He's spent plenty of time around Reapers and Reaper tech to end up indoctrinated in some form, heck he may have even been remade using reaper tech (since Cerberus had Reaper tech based on the videos you find in their facilities in 3).

Also, indoctrination makes no sense based on the fact that the Illusive Man couldn't control the Reapers seeing as he was already being controlled. So if Shepard was in fact indoctrinated why would he be able to go through the choice? Wouldn't he be no different than the Illusive Man? If that doesn't matter why would the Catalyst even mention it?

But that wasn't the real Illusive Man, as the video explained that was the part of Shepard's mine that had already been indoctrinated. The indoctrination can also take a long time to take hold and it does explain that he has spent a great deal of time around that type of stuff so it would be shocking if he wasn't being slowly indoctrinated. This whole sequence is the final push of the Reapers trying to take over Shepard and picking the red choice is the only way to beat them as it is the only choice to show Shepard could be alive afterwards, with his body being where it should have been during that final push to the beam.

But that wasn't the real Illusive Man, as the video explained that was the part of Shepard's mine that had already been indoctrinated. The indoctrination can also take a long time to take hold and it does explain that he has spent a great deal of time around that type of stuff so it would be shocking if he wasn't being slowly indoctrinated. This whole sequence is the final push of the Reapers trying to take over Shepard and picking the red choice is the only way to beat them as it is the only choice to show Shepard could be alive afterwards, with his body being where it should have been during that final push to the beam.

Save for the fact that all choices lead to the same after credits ending, which means all choices defeat the Reapers.

Save for the fact that all choices lead to the same after credits ending, which means all choices defeat the Reapers.

But not all show Shepard alive, the other things are how he pictures everything happens in his mind. Otherwise the crewmates on earth ending up on the Normandy make no sense unless that is who he pictures getting away.

Anybody else thinks there is very, very limited customization, when it comes to choosing the hair of Female Shepard.

I hate to say it, but Ashley looks better than mine. :jealous: :rofl:

Seriously, they should've given us more of these styles :s

Don't give EA ideas. Or they'll try to sell us Barbers and Coiffeuses DLC for $9.99 (or 800 Microsoft points) :D

Or asari "tentacles" *cough*

I might see later if it's possible to hax different hair on Shepard using Save Editor. Just as "Sexy" hairstyle of some NPCs can be added in ME2, it probably just needs the corresponding mesh ID. I think Unreal Model Viewer could help me with finding those IDs :ermm:

But not all show Shepard alive, the other things are how he pictures everything happens in his mind. Otherwise the crewmates on earth ending up on the Normandy make no sense unless that is who he pictures getting away.

Possibly because the other two choices were mentioned to kill him? And regardless it makes no sense they are on the Normandy cause you see their bodies lying on the ground when you walk up to the Beam after being knocked out. So even while you are dreaming they should still be there, with you on the ground. If it really was a dream then things still don't add up.

I might see later if it's possible to hax different hair on Shepard using Save Editor. Just as "Sexy" hairstyle of some NPCs can be added in ME2, it probably just needs the corresponding mesh ID. I think Unreal Model Viewer could help me with finding those IDs :ermm:

EDI, can you help us here? :shiftyninja:

I played about an hour of MP and got to level 12. This raised my EMS(effective military strength) when I loaded my saved game from about 3500 to about 4300. 4000 EMS is what is needed to see the ending where Shepard takes a breath at the end and if you did most of the side quests/missions, you should have 3500 something EMS when you attack the Illusive Mans base. So apparently the MP effects any saved game which is cool. I have my 1st and 2nd run thru saved before I attacked the Illusive Mans base with everything done. So shouldnt take me long to finish the game a couple more times. :)

I played about an hour of MP and got to level 12. This raised my EMS(effective military strength) when I loaded my saved game from about 3500 to about 4300. 4000 EMS is what is needed to see the ending where Shepard takes a breath at the end and if you did most of the side quests/missions, you should have 3500 something EMS when you attack the Illusive Mans base. So apparently the MP effects any saved game which is cool. I have my 1st and 2nd run thru saved before I attacked the Illusive Mans base with everything done. So shouldnt take me long to finish the game a couple more times. :)

Thats the thing that puts me off.

Why do we need the multiplayer to see that last scene? :s

It souldn't be like this.

The EMS should depend upon the side-quests and such. NOT on the multiplayer.

Ok. Hair mesh swap doesn't seem possible :/

At least not that easily. One can just walk into the Save Editor and change Hair Mesh ID to another(*), like that of Ash or Jack, but the result is a clusterfk. Could be due to newly-added hair physics, because the clusterfk changes when Shepard moves. I'm not haxor enough to dig deeper at this point.

post-382760-0-17039700-1333370434.png

post-382760-0-29691600-1333370445.png

I assume you already know where to get Gibbed's editor, how to use it and have backups of your save games. <- MAKE THEM.

Open gibbed's, find Player -> GAWAsset -> then you can choose an ID, like say 186 which is Allers and edit her Strength which is her value in the campaign. Put something laughable like 10000 as her strength. Save, Exit, Load Save.

Laugh at your newly found POWER!

Example:

zcp6m.jpg

Is there a way to get the Lizard people to help us? By not curing the genophage?

I know that's what I'd do any way. They have been bearing it for a long time, past 1647 years, but it would be interesting to know what happens if we don't cure it. How things turn up. Is there a way?

Is there a way to get the Lizard people to help us? By not curing the genophage?

I know that's what I'd do any way. They have been bearing it for a long time, past 1647 years, but it would be interesting to know what happens if we don't cure it. How things turn up. Is there a way?

Don't reveal the shroud sabotage, if Eve and Wrex are dead you can convince Mordin to fake his death and he goes and helps with the Crucible.

The cure fails, everyone except for the Salarians think it works. Everyone's happy

..or, you can hide the sabotage, and shoot Mordin.

The cure fails, everyone except for the Salarians think it's worked. Eveyone's happy.

Reveal the sabotage, the cure works.

Only the Krogan are happy, the Salarians are 'disapointed' and everyone else is worried about what the Krogan are going to do after the Reaper war ..unless Eve survives

So really, if you have Wreave in charge, and didn't save Maelons data from ME2. Making sure the cure fails shouldbe the ONLY decision you should make

BioWare Announces Mass Effect 3: Extended Cut

Free* DLC Pack to Provide Additional Cinematic Scenes to the Ending of Mass Effect 3 this Summer

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- BioWare, a Label of Electronic Arts Inc. announced Mass Effect? 3:Extended Cut, a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360? videogame and entertainment system, PlayStation?3 computer entertainment system and PC for no extra charge*.

"We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team," said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA's BioWare Label. "Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc in the Mass Effect universe."

Casey Hudson, Executive Producer of the Mass Effect series added, "We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player."

source

so my sheppard will still be dead <img alt=" :(" class="bbc_emoticon" data-cke-saved-src="https://cdn.neowin.com/forum/uploads/style_emoticons/default/sad.png" src="https://cdn.neowin.com/forum/uploads/style_emoticons/default/sad.png"> , tali joker and garrus will still be stranded on a uninhabited planet full of kiwis and bananas  .. ill just see abit more cinematics of them building huts and things <img alt=" :)" class="bbc_emoticon" data-cke-saved-src="https://cdn.neowin.com/forum/uploads/style_emoticons/default/smile.png" src="https://cdn.neowin.com/forum/uploads/style_emoticons/default/smile.png"> , while earth reinvents the wheel ( after the reapers managed to acomplish what they came to do ... destroy almost everything .. only we did it for them .. GG ending <img alt=" :p" class="bbc_emoticon" data-cke-saved-src="https://cdn.neowin.com/forum/uploads/style_emoticons/default/tongue.png" src="https://cdn.neowin.com/forum/uploads/style_emoticons/default/tongue.png"> )

i guess its better than nothing but i for one would have actualy payed for a better ending DLC :(

LE: did not see the actual date : 12.04.2014 :s

i dont see how they could develop any good DLCs around this "while maintaining artistic integrity" (

meaning shepard is DEAD or presumed dead

) !!

This topic is now closed to further replies.
  • Posts

    • Segra 1.5.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.5.2 changelog: Settings: Added an Airplane Mode that hides account, login, and upload features. Storage: Added a button to migrate videos into the recording path after changing it. Import: Added auto-scroll and a highlight pulse to videos right after importing. Recording: Added graceful handling of low disk space and output failures, finalizing files safely with clear errors. Recording: Added a guard blocking recording when any drive exceeds 99% full. OBS: Removed the download timeout to support users with slow internet. Clips: Fixed an error modal incorrectly appearing when clip creation was cancelled. Settings: Fixed the content folder path not refreshing in the UI after changes. Updates: Improved error handling for multiple simultaneous update checks. Stability: Fixed a WebSocket reconnect loop that ran while the window was backgrounded. Dependencies: Updated project dependencies. Maintenance: Removed dead code, reduced duplication, and fixed several latent bugs. Download: Segra 1.5.2 | 73.1 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • No thanks! WebView trash is unacceptable. I only use software that's native.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      467
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      70
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!