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Sorry if someone already asked this or if there's an easy solution, but is there any way to add a clock to the Start screen? It seems like there would be one there by default; they've added one to the lock/logon screen.

Ok, when I go to the bottom left corner of the desktop, a thumbnail of the start screen appears. Is there any way to disable that thumbnail from popping up like that? Sometimes when I want to click the 1st Icon, I go too far and that thing comes up and blocks me from being able to click it :p

I, for one, am exceptionally pleased with where it's going. I hate Apple and Google so much I can't stand it, and it frustrates the heck out of me that Windows Phone hasn't just smacked the cakes out of those to platforms. So, I'm fully embracing the Metro UI in Everything that I can. I hate the tired old desktop and I'm anxious to see it go the way of the dinosaur. The one thing that's holding Win8 back IS the desktop and all the dinosaurs who can't seem to leave that meme behind. I realize it will take time for developers to get their heads out of the up-and-locked position and understand the power of live tiles and using the Metro meme. And can be patient.

As for though who have a very limited perception of Win8 as a tablet OS, and that touch on the desktop just won't fly, let me wake you up to where this is REALLY going. Kinect. Gestures. It's already becoming a reality with Win7, and the newest version of the Kinect has a LOT more granularity to it. I cannot express how badly I want to be able to sit at my desktop and simply gesture in the air to make Windows do what I need it to. The keyboard and mouse should become the DETAIL input devices (e.g., typing Word documents, etc.). Touch would be virtually unnecessary on the desktop if Kinect can accomplish what I need. Touch would be reserved for the tablets and smartphones.

So, if many of you just don't get it, or (as it seems to me, refuse to get it), then perhaps hanging onto Win7 or moving to Linux or Apple will be better for you. But I'd hate to have people like you hold back the full potential of such a forward-thinking approach to an OS. I'm ready for this. I've BEEN ready for this. Bring it on, Microsoft, bring it on!

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just so everyone knows, when you install any software it will show up on the metro start, you can pin the program in metro start to your taskbar in the desktop environment, very simple and easy.

All my Office programs launch from metro in less than a second, which is faster than the windows 7 load time, actually all my applications run from metro faster than they do from win7 desktop, I think this is some of the best work MS has done in years.

All the bitching about Metro is pointless, if you don't like metro then switch over to the desktop.

But I would imagine if you used it for more than 10 minutes you would find that win8 is infact better than windows 7 and we are just at the beta stage in the game.

but everyone has there own opinions, if you don't like it MS is not gonna all of a sudden dump windows8, even vista made a crap load of money.

Sorry if someone already asked this or if there's an easy solution, but is there any way to add a clock to the Start screen? It seems like there would be one there by default; they've added one to the lock/logon screen.

I'm sure there will be an app for that soon enough

I don't know if this has been said in this thread either, if you hit the little ? in the bottom right hand side it will allow you to name your nice groups of games/ apps on the start page.

I like what Im seeing so far. One issue Im having is it doesn't seem to see my intergrated NVidia video on my HP laptop. So I guess its using a default one. The display looks fine but I cant update drivers so I cant use it through HDMI on my 36 inch tv I use as a monitor. Microsoft Basic Display Adapter is what I see in Device Manager under Display Settings.

I've been browsing around the Store, and it's really buggy. The load times for categories and individual apps are slow, and I've been seeing a lot of "sorry, this app is no longer available" messages. I'll go back a few seconds later to the same app, and it'll load. I also got some bug in the Store where the white background wouldn't load and you could see through to the tiles behind it. I had to close the Store in the Task Manager and re-open it to fix it.

Sorry if someone already asked this or if there's an easy solution, but is there any way to add a clock to the Start screen? It seems like there would be one there by default; they've added one to the lock/logon screen.

I tried searching for the app. Couldn't find it.

Its quite weird that there isn't a default one.

But I think they were intending to have the time integrated with charms bar

As I pointed out before in this thread, Windows 8 has been good so far, but the main concern I have is that I am forced to use one of the two interfaces in Windows 8. Why we are getting the TWO interfaces? Why not just ONE? Hence Windows 8 has been divided and thus the users and their opinions. Thus, the Controversy! What if I do not want to use the Metro interface or I do not want to use the traditional desktop interface?

Windows 8 is actually Windows 7 + Metro. It is really going to create some troubles for the users in the future, if not now, because every product will then have two interfaces and thus two setups, one Metro and one Traditional style application.

My thoughts on Windows 8....It's superb in terms of performance, it runs smooth and really good even on old PC. Although it has plenty of new feature, I do not approve where Windows is headed (PO). Windows OS has been great because of everything was right there for you, easy to access all your files with a snap while still be able to run other programs look through them switch to them from the Taskbar. I have never enjoyed or liked as much as I have liked Windows 7 so far. Windows 8 is orientated towards tablet for sure, which is good as everything is going "on the go" nowadays. But it's losing core facto for Desktop users. It still has the old desktop in BASIC form shows that they are really going away from what made Windows OS special. I will probably not switch to Windows 8 from how it looks and feels so far. But that decision will remain to be seen until it's released officially, as of now, I'm sure that Windows 7 will be XP and Windows 8 is so far Windows Vista. But, credit must be given where it's due for Microsoft hard work and for trying out something new. Good job Microsoft!

Windows 8 is easier to use with a mouse and keyboard than Windows 7. Searching for apps is far easier. Switching between task is virtually no different. I don't get why you're saying it's more difficult. The only difference is they're located on the top left instead of the bottom.

Somewhere i read that windows 8 will have feature to emulate / Virtual / ISO's natively ? where is it?

Also how to close metro apps? complete exit?

If by emulate / Virtual you mean mounting ISO files, then it's very easy. You simply right click a ISO-file and select mount. It doesn't get much easier.

For the last 10 pages or so people have been complaining over how hard it is to shut down Windows now. A few things come to mind when people say this:

- My desktop computer stays on always, I power off my display and leave the computer on - I'm sure a lot of you techies do the same, so why bother with how you turn it off via software?

- Whenever I actually want to turn off my computer, I use the power button on the case - it has been telling windows to shut down graciously since Windows XP, and your most likely turning off your display(s) anyway, so why not just push the power button on the case as well?

- On my laptop I always just close the lid when I'm done, not once have I used the shutdown-link in the start menu.

In conclusion, if you are in any way familiar with computers, is it really that hard to use the hardware button to shut it down if you know that is faster than the software alternative? IIRC powering off your computer in Linux Mint is also two (or three?) clicks away - and you never see any Linux fans complain about that.

On a very unrelated note, it bugs me to no end that Metro applications can only stay on one screen no matter how many screens you got =/

Stupid question, but is the taskbar and its pinned items supposed to be duplicated on my second monitor in a dual-screen setup? If so, that's weird.

You can choose it to duplicate, show only applications on the current screen or to only show taskbar on main screen.

Edit: I accidentally some air in between

I don't understand all these people saying they are lost. Let me give some examples:

what I do in win 7 to start an app: press winkey, type the first letters of the name, press enter

what I do in win 8 to start an app: press winkey, type the first letters of the name, press enter

How I start a program I always use in win 7: click it's icon in the superbar

How I start a program I always use in win 8: click it's icon in the superbar

How I switch between apps in win 7: alt-tab

How I switch between apps in win 8: alt-tab

How I close an app in win 7: alt-f4

How I close an app in win 8: alt-f4

How I change UAC settings in win 7 (not that I do): press winkey, type uac

How I change UAC settings in win8: press winkey, type uac

I could go on and on like this.

To all the people saying they are lost, did you really do everything with your mouse picking through huge lists in the start menu?

  • Like 3

What a mess this thing is. It's seriously horrendous. MS seriously needs to re-think the whole force metro into every damned thing. You can debate that it works well enough on a phone (personally I think it's really ugly), but it's just an ugly mess on XBOX and PC.

Anyone had a Bluescreen yet ?

System started to get a bit sluggish earlier, for about 20 minutes seemed like it was battling with something, then the Happier looking sad face BSOD appeared and rebooted.

I have to say, it was not as painful as the old faithful bluescreen we know and love, but it still sucked

I had one after I installed incompatible graphics drivers. It would boot up, BSOD and restart. System restore fixed the problem.

If by emulate / Virtual you mean mounting ISO files, then it's very easy. You simply right click a ISO-file and select mount. It doesn't get much easier.

For the last 10 pages or so people have been complaining over how hard it is to shut down Windows now. A few things come to mind when people say this:

Not to mention the physical shutdown button virtually does the same thing as the on-screen one.

Windows

8

Was Not

My

Idea

Do you see what I did there?

I installed it to my laptop last night, awful. Why must I slide the lock screen up with my touchpad as if I were on a tablet/phone? Why is it so hard to find settings, why do they have (default) smart screen that uses the internet to check EXE files, what happens if I'm not connected to the internet and I don't click that small "more info" link to get the install anyway button?

Why does it look so awful and feel like I'm on a phone not a PC?

Windows 8 is designed for tablets and made to work on a PC. Just like modern PC games, designed for console and ported to PC. Microsoft have shown their desperation with competing with iPhone, Android and iPad - hopefully someone else can rise above Microsoft now and innovate something that is useful. Big F from me, hate it.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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