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7 DAYS!? Seeing how the CP was only released on Wednesday.... Do you have a time machine or something you're not telling us about? In our universe, that's only 4 days. ;)

Several doesn't mean seven - it means any small number more than two.

Yea, I can see people not objecting to mutually exclusive modes. Where you can use Desktop *or* Metro without any hybridizing. I haven't used 8 enough at this point to see if that would be good or bad. But, that's a perfectly legitimate request.

It might not make sense due to the apps that currently exist and have been written to work well with that kind of environment, but it is important to mention that there will come a day when those apps will no longer work; there will likely be a significant change that breaks those apps at some point. It may not make sense for the Metro experience to be that change and that is why Microsoft have included the Desktop mode. What I mean, really, is that I'd like there to be no need for me to go into the Desktop mode. I'd like to be able to develop and design apps while in the Metro experience (obviously not Windows Forms apps, Java apps, or anything like that; just Metro apps and websites would be fine), among other things, and I'd like to never have to visit the Desktop experience. I'd of course have no problem with Microsoft keeping the Desktop mode, but I'd rather never have to use it to achieve the tasks I'd like.

As you said Callum we will agree to disagree and I am a Computer Engineer and designer.

Let's see what happens.

I agree :) Inevitably, whatever the majority of users end up preferring will probably be the direction Microsoft follow, and if that happens to lead to the Metro experience changing to my disliking come Windows "9," then so be it.

It is unnecessary to have two interfaces of Windows Update:

post-173562-0-79389900-1330835189_thumb.

On the left top is Metro Windows Update. Both showing the same download.

its for people who want to use desktop

like i keep saying, YOU CAN USE BOTH, its not one or the other... this is whats good about it.

the more i read what complainers say the more i get sick of them (not talking about you Mazhaz). if you want your multi screen setup and all the rest use the desktop NOTHING is stopping you at all. its no hard to understand

its for people who want to use desktop

like i keep saying, YOU CAN USE BOTH, its not one or the other... this is whats good about it.

the more i read what complainers say the more i get sick of them (not talking about you Mazhaz). if you want your multi screen setup and all the rest use the desktop NOTHING is stopping you at all. its no hard to understand

The point I have been making is "Why Two interfaces" for the same program? Why not just ONE?

The point I have been making is "Why Two interfaces" for the same program? Why not just ONE?

because some people will want to view it metro style (tablets and what not) and some will want to view it in a desktop style.

both view have there pros and cons but in the end its about giving the user choice and having these choices doesnt get in the road of each other.

The point I have been making is "Why Two interfaces" for the same program? Why not just ONE?

They cannot just make the whole shift towards Metro in one version of their Operating System.

Sure, I agree, but what they are doing is the right approach and they know what they are doing.

Some people will prefer the new layout, some will still want to stick with the old one. They cannot just force everyone to use the new one overnight.

It'll take time

It isn't "a lot" faster. One can get to another window with a keyboard shortcut almost as fast; thus, productivity is not lost.

What a crack up.

Saccades are amongst the fastest if not the fastest movements the human body is capable of.

The time taken for hand movement is around ten times longer. And that is just for simple movements, not the kind of complex movement required to access a shortcut. It also does not include the time taken by the OS.

That is not almost as fast.

It is a lot slower.

Hence, inefficient.

This screenshot represents everything that is wrong with Windows 8. Just rubish.

First you guys are raging about how there should be choice.

And now that they are giving it to you, you are saying it is Rubbish.

Figures

  • Like 1

I can't describe how much I dislike that way of working. Juggling between many different open windows, having to look around on the screen for the one you want, having to move on window out of the way just to get to another one . . . is just inefficient. It also looks incredibly ugly compared to having two Metro apps with no chrome open. Chrome is horrible,

Perhaps you should change profession :)

First you guys are raging about how there should be choice.

And now that they are giving it to you, you are saying it is Rubbish.

Figures

That is not a choice. That is called bull**** beyond comedy. Just look at the screenshot how unnatural that **** looks. Completely two different designs slapped together like putting Ferrari Engine into Chevy Malibu. it is really sad that all performance improvements in Windows 8 are ruined with UI. Such a deal breaker.

I do not think we need to pin items in Desktop Taskbar now if we are using the Start Screen. What you guys think?

that's why i have auto hidden the taskbar , i get as my screen state as a metro app gives now \m/

Is it just me, or the CPU is going crazy?

Randomly spiking up to 99%, when I am just browsing

same here , i am not satisfied with my proccy performance , thermal levels are high. Also i noticed Mail app is a resource eater!

Theres a few more scrolling inconsistencies that annoy me in metro too. They're in apps and I understand that it's up to the developer to make their apps but one of them, "cookbook" won a Microsoft contest!

In cookbook, scrolling is reversed. Down is up, up is down, left is right, right scrolls left. That'd be fine if it were true OS wide which it isn't.

Also I have a trackpad with multitouch scrolling in both directions. In Microsoft's own weather app, you can only scroll left and right. There's a part in the centre of the scrollable area which you should be able to scroll vertically though. It doesn't work though, even moving the cursor over this area and scrolling still moves the overall content left and right. I know this will probably be fixed by rtm but seriously?! They've had months and months to fix that, the app has existed since DP and it's hardly even a particularly complex app for getting rid of rather large bugs like that.

I think interestingly, this is a bug that would have been overlooked if they were primarily testing it on touch based devices.

same here , i am not satisfied with my proccy performance , thermal levels are high. Also i noticed Mail app is a resource eater!

This is actually pretty weird.

Until last night and one something hour into this morning, it was fine, but I don't know what happened, it suddenly started to spike up.

Strangely, when you pull up the Task Manager, its gone. Back to normal :wacko:

same here , i am not satisfied with my proccy performance , thermal levels are high. Also i noticed Mail app is a resource eater!

I don't know about you but I've installed win8 on one of my older machines, a 1.6ghz core2duo with 2gb of ram. It's nothing amazing but I honestly expected windows 8 to run faster and smoother with it expected to be running on some lower and hardware commercially soon. It runs like crap at times! The hard drives are constantly working, you can hear them but when I check out task manager, the most any single app is using at that time is 1mb read/write. Can't see anything in the error log to indicate a dodgy drive so it's a mystery!

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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