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I honestly think they missed a good opportunity with integrating the Live tiles notification/toast with the desktop. I shouldn't have to bring-up the Start Screen to see new messages and mail. There should be a system-wide notification so that Metro apps can notify the user of updates including the Desktop.

I didn't see this in the Windows 8 CP installed on my laptop. I tested the Mail app by sending emails to the Live account from my Yahoo account. I then purposely stayed in the desktop environment. My Windows Phone 7 did a good job indicating a new mail arrived within about 3 minutes, but I never got any notification from the Mail app since I was in the desktop. I had to open the Start Screen to see the new message icon. This is the missed opportunity, and limits the usefulness of the Metro notification.

Does this feature exist for Windows 8? Do we have to manually go into the Start Screen to check for updates?

Don't know about the mail app, but the messenger app shows a little notification in the top right corner when I receive a message. Even when I'm on the desktop, so I guess this must me a bug in the mail app, or functionality they are still building.

I spent the afternoon thinking about the reviews, negative reaction and the idea of a "power user"

The difficulty with judging the rave reviews, is that most of them are based on evaluation tablets provided by Microsoft. There haven't been many reviews using Windows 8 Consumer Preview on the desktop. That was deliberate by Microsoft. Metro is a wonderful tablet interface and they wanted to show that off. They're learning in leaps and bounds lessons from Apple in this release, when it comes to media management and presentation.

People do tend to have self selection bias when leaping to the internet to voice their displeasure about a product or service. I think Yelp is a great example of that, and Amazon's hilariously sarcastic reviews of Monster cables are another. That being said, there has been a turnout of users that like the new hybrid UI a lot, and compliment it. There has been a significantly larger turnout of users that don't like it. My completely arbitrary measurement, that across multiple sites, and forums the likes are 1 in 10. So, even if I bring that ratio down to 1 in 5 just to throw out trolls and so forth. You're still looking at a hefty number of 4 out 5 people not liking it. So that should give MSFT some pause. By far the most visceral reaction has been around ditching the start menu.

People love their inefficiency. If you ask them "if we made something better would you use it?" the answer will be yes. Then you go do a ton of research, come back with it and they don't like it. As they prefer the inefficiency. So we get to the "power users."

In this case I've decided "power users" aren't just us geeks downloading ISOs, dual booting systems and having multiple displays. It's people that create and consume content. Your average user, at home, isn't creating content typically. They're certainly consuming it in terms of watching youtube for cute kittens, or netflix while they're in an airport. Metro is great for content consumers. Then we dial up what I've rethought as "power users"; people that create content, in significant and meaningful ways. This can be the act of editing home video, ripping/burning mix cds, using spreadsheets to balance their budget and so forth.

Power users tend to have multiple windows, multiple documents and tasks running at the same time. They switch between them. Going with an excel spreadsheet, you're editing your budget and go "oh geez, I need to scan in those receipts." That Neat Scanner has dialed down the experience you need to accomplish that task, so you fire that software up. Pretty soon you have a half dozen windows open and it's terribly inefficient. But, that's the way you do things. As programmers, IT professionals and tech aficionados we have the same number of windows open if not more, we're just doing different things. So in that sense, just because what we're doing in our windows is more complex usually doesn't make your average, run of the mill user any less of a "power user"

So the outrage over the start menu being gone, the interaction and workflow being changed isn't just the outcry of the "power users." It's the users who have been doing simple things in inefficient ways and don't want to change, because they now how to eek efficiency out of their process. They're "power users" as well In that sense, that's where Microsoft has always been good to the regular user and power users. The choice is yours in how you want to accomplish the task at hand. Even though there's been dramatic change since Windows 95 to Windows 7, the general concepts are still the same. People are comfortable with those concepts. So it's no concession, from MSFT to say "hey this is where we're going, we're going to leave it as the default, but if you want to accomplish the same things, your way, then we'll leave that option open to you"

So should there be an option to turn the start menu back on, and turn metro off? Yup. MSFT, you're not Apple ;) The main selling point for Windows has been ubiquity, choice and consistency. You decide to leave anyone of those in the dust, and it's going to hurt I think.

So some changes I think need to happen are Metro apps utilizing shortcuts like ctrl-z, backspace, or three finger flick backwards with Synaptics trackpads sending the back command.

The left side app switcher should list the app name on hovering since they are too small to get a good look at and I cant always tell which app is which by the small thumbnail

Power options need to be more easily accesible. Like from the user dropdown (Someone had a good mockup)

Also, what do people think about adding an option for Win32 apps to run fullsize as metro apps if the user wants?

Also, what do people think about adding an option for Win32 apps to run fullsize as metro apps if the user wants?

While I don't know a great deal about the metro interface, from what I know of development, I don't think it's that easy. Any application could be updated (at the code level) to provide both interfaces, but you can't just slap a new interface on an existing application from the OS level.

Probably the best programming model would be to separate all functionality from the UI, and then design two distinct UIs for Win32/64 and Metro. Almost like an MVC model/pattern for desktop applications, and there is probably already frameworks being developed for this purpose, I just haven't done the research yet.

tried Windows 8 and love it so far

whats funny to me is that back in the 90's and even towards XP everyone had there apps and shortcuts linked on the desktop (desktop clutter) and it was also common to run everything in full screen because of screen sizes back then. Then Vista comes out and now you can pin your apps to the new start menu, next Windows 7 and you can pin to the taskbar as well. People fussed a bit on this

Now with Windows 8 and the start screen, you have a desktop environment with your apps pinned to it like the old days and now they can be grouped. And wait people freak out again. Haha.

I know this is only a small part of peoples freak out, but does no one else see this besides me?

I spent the afternoon thinking about the reviews, negative reaction and the idea of a "power user"

The difficulty with judging the rave reviews, is that most of them are based on evaluation tablets provided by Microsoft. There haven't been many reviews using Windows 8 Consumer Preview on the desktop. That was deliberate by Microsoft. Metro is a wonderful tablet interface and they wanted to show that off. They're learning in leaps and bounds lessons from Apple in this release, when it comes to media management and presentation.

People do tend to have self selection bias when leaping to the internet to voice their displeasure about a product or service. I think Yelp is a great example of that, and Amazon's hilariously sarcastic reviews of Monster cables are another. That being said, there has been a turnout of users that like the new hybrid UI a lot, and compliment it. There has been a significantly larger turnout of users that don't like it. My completely arbitrary measurement, that across multiple sites, and forums the likes are 1 in 10. So, even if I bring that ratio down to 1 in 5 just to throw out trolls and so forth. You're still looking at a hefty number of 4 out 5 people not liking it. So that should give MSFT some pause. By far the most visceral reaction has been around ditching the start menu.

People love their inefficiency. If you ask them "if we made something better would you use it?" the answer will be yes. Then you go do a ton of research, come back with it and they don't like it. As they prefer the inefficiency. So we get to the "power users."

In this case I've decided "power users" aren't just us geeks downloading ISOs, dual booting systems and having multiple displays. It's people that create and consume content. Your average user, at home, isn't creating content typically. They're certainly consuming it in terms of watching youtube for cute kittens, or netflix while they're in an airport. Metro is great for content consumers. Then we dial up what I've rethought as "power users"; people that create content, in significant and meaningful ways. This can be the act of editing home video, ripping/burning mix cds, using spreadsheets to balance their budget and so forth.

Power users tend to have multiple windows, multiple documents and tasks running at the same time. They switch between them. Going with an excel spreadsheet, you're editing your budget and go "oh geez, I need to scan in those receipts." That Neat Scanner has dialed down the experience you need to accomplish that task, so you fire that software up. Pretty soon you have a half dozen windows open and it's terribly inefficient. But, that's the way you do things. As programmers, IT professionals and tech aficionados we have the same number of windows open if not more, we're just doing different things. So in that sense, just because what we're doing in our windows is more complex usually doesn't make your average, run of the mill user any less of a "power user"

So the outrage over the start menu being gone, the interaction and workflow being changed isn't just the outcry of the "power users." It's the users who have been doing simple things in inefficient ways and don't want to change, because they now how to eek efficiency out of their process. They're "power users" as well In that sense, that's where Microsoft has always been good to the regular user and power users. The choice is yours in how you want to accomplish the task at hand. Even though there's been dramatic change since Windows 95 to Windows 7, the general concepts are still the same. People are comfortable with those concepts. So it's no concession, from MSFT to say "hey this is where we're going, we're going to leave it as the default, but if you want to accomplish the same things, your way, then we'll leave that option open to you"

So should there be an option to turn the start menu back on, and turn metro off? Yup. MSFT, you're not Apple ;) The main selling point for Windows has been ubiquity, choice and consistency. You decide to leave anyone of those in the dust, and it's going to hurt I think.

What's funny is, I see this entirely differently. I'm not seeing the overwhelmingly negative responses that you claim to have seen. From Twitter to various blogs and sites I've seen at least an equal number of people who like it as don't like it. I've also seen people who say they don't like it stay with it or uninstall then reinstall it only to come back and admit it's growing on them. Now, the tech blog comments are a little biased as many of these people are geeks and many geeks are gonna rail against change good or bad. Not all the time but a lot.

Anecdotally, I've played Dungeons and Dragons off and on since I was a kid. So, yes... I'm a geek too. Shocker. But, I can recall the transition from Advanced DnD to 3rd Edition and then again to 4th Edition. The outcry was eerily similar. People yelling about why they took this away and added this, how much the game was dumbed down, the emphasis on "roll-playing" at the expense of roleplaying, a beloved race, or class changed, etc. Then there was the converse of all that as well. Which was, I love this change, now the game plays faster, they cut redundancies and unnecessary mechanics and game elements, this race is now a player race? cool, I'm buying some new dice, where's the Mountain Dew? and so on.

Most of these battles were witnessed on the internets, and now I'm witnessing the exact same arguments over and over again with Windows 8. Which incidentally came with the transition to other iterations of Windows as well. Anyway, eventually new players climbed onboard, others stayed onboard and others who'd left returned after awhile, and still others gave it up permanently. That is the nature of change. Some will accept it good or bad, happily or grudgingly, blindly or skeptically. Some won't accept it at first, some won't accept it at all and will go kicking and screaming. But, it will still occur in some form or fashion.

New people will come to Windows 8, others will stay with Windows 8, others will stay with previous versions. Some of those who have gone off to OSX and Linux will return, and others will give up Windows permanently. This has all happened before and it will happen again. It is the nature of change.

Anyone else having issues with sleep wake where the computer powers up but the display does not turn on? Any ideas on what might be causing it or do I have to resort to using the new one-click reset feature for a clean install?

anybody noticed that the start screen thumbnail that appears on lower left corner actually reflects the actual layout of tiles in start screen i.e its dynamic rather than static based on your groups & layout.

post-282466-0-52162700-1330954972_thumb.

anybody noticed that the start screen thumbnail that appears on lower left corner actually reflects the actual layout of tiles in start screen i.e its dynamic rather than static based on your groups & layout.

aaaaand did anyone notice the animation of the Windows 8 logo when you open up the charms menu (winkey+c)?

aqn8i.png

it's very subtle, but it's there.

  • Like 2

anybody noticed that the start screen thumbnail that appears on lower left corner actually reflects the actual layout of tiles in start screen i.e its dynamic rather than static based on your groups & layout.

What's funny about that screenshot is that you have weather gadget opened on your desktop and yet you will switch entirely to Alien OS within Windows 8 with its Metro App Weather Application. :cry:

What's funny about that screenshot is that you have weather gadget opened on your desktop and yet you will switch entirely to Alien OS within Windows 8 with its Metro App Weather Application. :cry:

True. Initially i liked metro but now it feels that two OS are trying to behave properly as one. There is huge inconsistency all around for eg. take Media center or Zune in full screen, it gives the feel of metro app but actually they are not. You cant close them by dragging down etc nor they appear in task switcher seperately. Instead of considering desktop as an app wouldn't it be better if they would consider "each desktop app" as a separate app? It would have been much natural transition to metro if there was a task-bar in metro. Metro simply is not for multitasking.

Whats's more funny is the fact that metro weather app is not available in my market. I simply don't understand logic behind dividing weather app based on market?

1. Metro IE is for touch. Don't bother using it on a desktop device.

2. To close a Metro app, grab the top and drag it to the bottom of the screen. This was shown in the keynote video more than once.

3. Yes. Windows 8 will be designed for tablets, which you would usually put into sleep rather than shut down to be able to go back to your session later.

1. On a touch, would you not want those options also?

2. That's crazy on a 27" desktop screen.

3. So what about desktops?

Then don't use Metro apps. Use a desktop app.

Precisely, hagjohn.

Use what works for you.

One thing I've been doing with Messenger (which is also linked to my Facebook account) is that it pops up alerts whenever I get a chat message via Facebook chat (the alerts use the upper right corner) - if I want to answer it, I open up a new tab and launch my Facebook homepage in desktop IE10 (using Yahoo Toolbar, oddly enough, which works just fine). It's basically tag-teaming a Metro applet and the traditional way of doing things - something that Sideshow was supposed to do, back in the Longhorn days. Once Mail gets improved (specifically the addition of POP/SMTP support, which it lacks), the same sort of tag-teaming would be usable by me with Outlook (Exchange and Hotmail users can do this now). It's not either/or - unless you want/need it to be.

WLM in Windows 7 (which also supports Facebook chat) is nowhere near this slick when it comes to Facebook chat, let alone alerts for Facebook chat. (Yahoo Messenger isn't either - yet.)

What happened to Aero Peek (when you position mouse in the area next to the clock it shows desktop)?

In Windows 8, Charms Bar appears, but how to make it to show the preview of the desktop?

It is still there, right click at that to enable it back. But it causes problem as both the functionality (charm + Aero peek) are triggered at same time.

post-282466-0-87158500-1330966200_thumb.

What happened to Aero Peek (when you position mouse in the area next to the clock it shows desktop)?

In Windows 8, Charms Bar appears, but how to make it to show the preview of the desktop?

It is still there.

Not just its icon or whatever you wanna call it

Precisely, hagjohn.

Use what works for you.

One thing I've been doing with Messenger (which is also linked to my Facebook account) is that it pops up alerts whenever I get a chat message via Facebook chat (the alerts use the upper right corner) - if I want to answer it, I open up a new tab and launch my Facebook homepage in desktop IE10 (using Yahoo Toolbar, oddly enough, which works just fine). It's basically tag-teaming a Metro applet and the traditional way of doing things - something that Sideshow was supposed to do, back in the Longhorn days. Once Mail gets improved (specifically the addition of POP/SMTP support, which it lacks), the same sort of tag-teaming would be usable by me with Outlook (Exchange and Hotmail users can do this now). It's not either/or - unless you want/need it to be.

WLM in Windows 7 (which also supports Facebook chat) is nowhere near this slick when it comes to Facebook chat, let alone alerts for Facebook chat. (Yahoo Messenger isn't either - yet.)

How did you manage to get messages from the Message App from your facebook people?

I can only see the people online that I have in messenger

It is still there, right click at that to enable it back. But it causes problem as both the functionality (charm + Aero peek) are triggered at same time.

Thanks! I was beginning to get worried a little bit :)

Yeah, I can see that it causes usability issues, but I can use top-right corner for Charms Bar and lower-left corner for Aero Peek.

i dont know if this has been brought up but why doesnt the metro ie have no favorites.

I was wondering the same thing too, but I guess they want you to pin sites to the start screen instead. I think that kinda makes sense, because the start screen has a TON of space.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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